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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Tue Jun 14 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

20.0. "Official WAD Topic" by --UnknownUser-- () Wed Jun 15 1994 10:16

T.RTitleUserPersonal
Name
DateLines
20.2Novice questionsMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Wed Jun 15 1994 11:178
    
    Do you need a specific version, or minimum version, or set of versions
    to add these files to?  If I'm correct they provide an alternative
    environment to walk around in, yes?  Can you use them at the same time
    as the networking/multiplayer Doom?
    
    Thanks,
    Ian
20.3WAD usageBAHTAT::HILTONBeer...now there's a temporary solutionWed Jun 15 1994 12:058
    You need full registered Doom to use the WADS.
    
    For multiplayer network you do:
    
    ipxsetup -nodes # [-deathmatch] -file newname.wad
    
    Where # = number of players
    [-deathmatch] include for deathmatch, exclude for co-op play.
20.4WADs on Internet or EasynetKAOOA::PALFREYMANRobin Palfreyman - ITU Operations dtn 621-4761Wed Jun 15 1994 18:1611
    I saw a note on Internet that said there are WADs available on 
    
    infant2.sphs.indiana.edu\\doom\wads
    
    I can't FTP the files from my location.  Does anyone know where there
    may be WAD files on Easynet and if so would it be possible to have a
    directory of the source locations posted here???
    
    Thanks in adavance!!!
    
    rp
20.1Official WAD TopicBAHTAT::HILTONBeer...now there's a temporary solutionThu Jun 16 1994 04:5813
    Use this topic to discuss WADS.
    
    You can pick up some WADS from METALX::DISK3:[PUBLIC.DOOM] on the
    Easynet, or the following Internet locations:
    
    ocf.unt.edu:/pub/doom/wads - mirror ftp.orst.edu
    mtf18.rh.psu.edu
    ftp.brad.ac.uk:/software/msdos/doom
    infant2.sphs.indiana.edu  DOOM
    
    Cheers,
    
    Greg
20.5Barney wad??ASDG::JOHNSONThu Jun 16 1994 08:456
Is there a .wad file for Barney posted somewhere? I've
seen reference to it in Games but I believe it was on
the internet.....looking forward to blowing that purple
&(&^*^^& up!

Jerry
20.6FTP's and BarneyKAOA09::KAOP97::SOWREYSon of WorfThu Jun 16 1994 09:4437
RE: FTP's and Barney

Answers: It is possible to do an FTPMAIL to retrieve these files from
infant2.sphs.indiana.edu, one of which is the infamous BARNEY modifier.

Instructions can be found in the conference UPSAR::GATEWAYS, but here's
a quick and dirty way to try...

Send a message (email) to DECWRL::FTPMAIL, with the following as the 
message (note this is only an example):

reply [email protected]
connect infant2.sphs.indiana.edi
chdir /pub/doom/newwads
binary
get barney.wad
quit

Barney.wad may or may not be there, I don't know, I 'm just using it as
an example. You need to make sure you specify your Internet address (not
your DEC internal one). The above set of commands will return the file
BARNEY.WAD to you as an encoded text file (possibly in more than one
part, depending on the size of the file). The format is called ATOB/BTOA,
and when we have a permanent Easynet location, I'll post the BTOA 
program to get the binary file back.

You can also do directory listings, by issuing this message:

reply [email protected]
connect infant2.sphs.indiana.edi
chdir /pub/doom/newwads
ls
quit

The 'ls' is Unix for 'dir'.


20.7KAOA00::KAOP97::SOWREYSon of WorfThu Jun 16 1994 09:518
Almost forgot...

WADs are also available on:

ftp.uwp.edu           /pub/msdos/games/id/home-brew/doom
wuarchive.wustl.edu   /pub/MSDOS_UPLOADS/doomstuff

(Note: this is case specific)
20.8How?BRSISD::PALMKE::roosenMon Jun 20 1994 03:396
This may sound as a stupid question to all of you, but still...

how do I use WAD files?


Paddy
20.9Try this.IOSG::CHEWTERMon Jun 20 1994 07:4014
    
    You add them in from the command line, the specific option is -file
    
    e.g. to add in a single wad file from the same directory as Doom
    
    doom -file example.wad
    
    You can extend this to use more than one additional wad by just giving
    more than one filename e.g.
    
    doom -file example.wad example2.wad
    
    For more info on this and other stuff check out the FAQ, there is a
    copy in note 54.1
20.10CSOA1::BACHThey who know nothing, doubt nothing...Tue Jun 21 1994 16:1311
    TFSO.WAD

    Mutant bosses, H.R. reps, worried peers, deranged security guards, all 
    try to TFSO you as you run through the mill.  You take up health points 
    (contracts to assignments, NCS cards, cipher codes to doors, notice things 
    that need to be done to extend your job, eat at the cafe, just don't
    eat the wrong thing!!!) until you reach the mega-bosses, the big BOSS!!!

    O.K. I was joking, no such .WAD.  It would be pretty funny though.

    Chip
20.11If you WAD it, they will shoot!TROOA::BARTLETTSame job ... New planet ...Wed Jun 22 1994 11:505
    
    A great idea - too bad the market would be too small (and is
    diminishing).
    
    Jason...
20.12Exit for SPACE.WAD ?NPSS::TERPENINGDevon TerpeningThu Jun 23 1994 10:4210
Has anyone played SPACE.WAD?  I ran through it quickly the other day, yet I
could not find any exit.  The zip file I extracted it from (SPAC1.ZIP) contained 
no documentation.  Any spoilers?

The level has practically no monsters yet very good sound.  The author has 
also figured out how to create glass walls.  You can see and shoot through
them, yet you cannot pass through them.

 
20.13KERNEL::BOWEOTelepathy means never having to say...Thu Jun 23 1994 10:489
I can do glass walls in fact I generally do them by accident just creat
a linedef with the flags Impassible & transparent and set the sidedef texture to
be - 

you can make quite interesting mazes you can also have fun with the don't
allow monsters to pass flag 

my glass walls don't let you fire through them 

20.14Deathmatch may not have exitKAOA09::KAOP97::SOWREYSon of WorfThu Jun 23 1994 11:489
RE: -.2

If I'm right about this, there is no exit because it's a DeathMatch
WAD. There's lot of them like that, and it really irks some people
because there's no way to exit the WAD and see what the Frags are.

If there is an exit - I haven't seen it yet either...

Geoff
20.15Modify it!BAHTAT::HILTONBeer...now there's a temporary solutionThu Jun 23 1994 11:561
    IF you wanna exit, build one ;^)
20.16How do I transfer over the InternetSNOFS1::GODMANIzzy an ozzy, or izzy a strain?Sun Jun 26 1994 23:0212
    I would like to transfer the wads that are referenced in the file
    "FILELIST.TXT" in METALX::DISK3:[PUBLIC.DOOM]

    I have never trasferred files using the Internet locations mentioned in
    20.1.

    For example how do I transfer ... 
    		ocf.unt.edu:/pub/doom/wads/newwads/helipad.zip
    If this is valid a file address.

    Hope you can help,
    	Andrew
20.17ftp away.IOSG::CHEWTERMon Jun 27 1994 07:329
    
    The address you have given is an internet location, you will need to
    ftp out to the site and get the file.
    
    Alternatively there is a copy at;
    
    	SHUVVA::DKB0:[DOOM.WADS.G-O]HELIPAD.ZIP
    
    -John.
20.18ALIENS Doom?CGOOA::GUNDERSONChief cook and bottle washer...Tue Jul 05 1994 17:448
    A USENET posting on Monday indicated that the ALIENS doom was released
    and placed on infant2.sphs.indiana.edu.
    
    Has anybody downloaded this yet? Is it any good?
    
    regards,
    
    Rick
20.19Can't unzip UAC_DEAD WADLEDS::MCCULLERFri Sep 02 1994 11:0413
    I realize this is a long shot, but I am looking for some advice
    on one of the WADs I found in SHUVVA, UAV_DEAD.ZIP
    
    Although I successfully downloaded the zip file, I cannot
    seem to unpack it with PKunzip. I get a message that I should
    try PKzipfix--which then tells me it is probably not a "zip"
    file. I am using 204g -- is there some secret handshake I
    need to unzip this file?
    
    Appreciate any help.
    
    Mac
    
20.20FORTY2::HOWELLJust get to the point...Fri Sep 02 1994 11:267
    I had the same problem with a file once. It just simply didn't transfer
    very well. Second time around it worked fine.
    
    Try it a few times if you've got the patience. Does using SPOOL reduce
    your chances of picking up errors? Any comments off anyone?
    
    Dan
20.21Try retryTROOA::TRP302::BARTLETTSame Job ... New planet ...Fri Sep 02 1994 15:0113

I always use SPOOL to copy files. Never had a problem.

On paranoid days I use XCOPY   /V to copy into the DOS realm. I've had File Manager (aka File 
Mangler) mess-up a few times (only on critical files of course).


I would echo .-1 Re-copy and try again.

HTH,

Jason...
20.22METALX::SWANSONRide The LightningThu Sep 08 1994 17:0528
    Wow, I just got into these user-created WAD files recently, and I have
    to say They're Great!  They're better than I expected.
    
    I have taken the wad files out of my SYS$DOOM directory and put them
    into a directory of their own.  You can get them now from METALX::SYS$WAD:
    
    The Infamous Aliens one is in there as ALIENS-X.ZIP
    
    Some of the others which I like are The_keep  (a castle with moat)
    					Starwar2  (star wars)
    					Subway21  (A subway system)
    					Galaxia   (this has new sound effects)
    					Widowmkr  
    
    In my quest to try and design one of these myself I copied some editors
    and node-builders from an FTP site.  Anyone who is interested can copy
    them from METALX::DISK3:[PUBLIC.DOOM.WAD-EDIT].  There's 3
    subdirectorys off of that containing editors, node-builders, and text
    files explaining the finer points of wad-building.  :')
    
    Don't ask me how to do it because I haven't figured it out myself yet. 
    But when I do I intend on making a doom level of The Mill.  Or at least
    some of the buildings in it.  Then when we move to Parker street, and
    the Mill closes, it will be immortalized in a .WAD file!
    
    Ken
    
    
20.23DecPark, Reading - anyone want to help model it?FORTY2::HOWELLJust get to the point...Fri Sep 09 1994 05:293
    22 started me off thinking if anyone here has modelled DecPark
    (Reading) on doom? If not, would somebody like to think about doing a
    joint effort?
20.24METSYS::ALLENI'm gonna be sick on a dog...Fri Sep 09 1994 06:124
    Oh my God, you're not serious are you Dan, Will you turn your manager
    into an aliens face-hugger?...
    
    ...And what about the ceiling heights !?!
20.25CHEESEBAHTAT::HILTONBeer...now there's a temporary solutionMon Sep 19 1994 12:126
    Anyone seen/got cheese.wad. Good reviews on the net, but I couldn't
    find it on infant2?
    
    Cheers,
    
    Greg
20.26Any more requests, just shout.IOSG::CHEWTERMon Sep 19 1994 13:516
    
    It's on FLYTE in the 1-F directory.
    
    Hmmm, must be slipping, gotta download these things faster.
    
    -John.
20.27A list?MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Sep 20 1994 04:299
    
    Is there any chance of someone posting a summary of the WADs available? 
    Like what features they have, new sounds, location they were modelled
    on etc?  I'm specifically looking for the ones that are easily
    accessible from the DECNET location posted as an earlier response to
    this topic.
    
    Thanks,
    Ian
20.28Location BAHTAT::HILTONBeer...now there's a temporary solutionTue Sep 20 1994 05:239
    Ian,
    
    Check out FLYTE::USER1:[ARCHIVE.DOOM.wads]
    
    There are .txt files for many of the WADS.
    
    Cheers,
    
    Greg
20.29StarWars Graphics?BAHTAT::HILTONBeer...now there's a temporary solutionTue Sep 20 1994 05:355
    Is SWGFX4.ZIP on the net anywhere? It's the starwars graphics.
    
    Cheers,
    
    Greg
20.30IOSG::CHEWTERTue Sep 20 1994 15:185
    
    It's in FLYTE::USER1:[ARCHIVE.DOOM.THEMES.STARWARS]
    
    Enjoy,
       -John.
20.31Not cheesy ..OCTAVE::VIGNEAULTSurveyor of the UniverseWed Sep 21 1994 08:585
    
    I tried the Cheese WAD the other night, I thought it was pretty cool.
    Nice job with the graphics.  
    
    Lv
20.32FORTY2::HOWELLJust get to the point...Wed Sep 21 1994 09:102
    What IS the cheese wad, then, without me having to download a text
    file.....?!
20.33Trying it tonight...BAHTAT::HILTONBeer...now there's a temporary solutionWed Sep 21 1994 11:102
    It's a new WAD, meant to have a good sense of humour in it, new music
    as well.
20.34DMSILLY1.WAD - daft or wot?!FORTY2::HOWELLJust get to the point...Wed Sep 21 1994 11:187
    I must say the wad DMSILLY1.WAD makes me smile. The guy must have
    knocked it up in half hour (no offence!) but it's so daft.... when the
    imps see you they shout either :
    	"Where are my pants?" in a very gruff voice, or else holler "Hi,
    honey, I'm home!!" in a very granny-voice type way!
    
    And the weapon sounds.... coo-ell!
20.35Cheese reviewBAHTAT::HILTONBeer...now there's a temporary solutionThu Sep 22 1994 06:5593
Article 53521 of alt.games.doom:
My series of Pwad mini-reviews was interrupted by
release of elements.zip.  Here is the next installment
in a continuing series of (mostly-)serious Pwad
reviews...


------------DOOM PWAD Mini-review: CHEESE.ZIP -------------------

Name: 	Cheese (a.k.a. Satan's Hell Hole)
Type: 	New single mission, single player or deathmatch
Mission: E1M1

Overall Rating: very good

Mission Scenario: standard, explore interesting area and
		  terminate anything that moves.

Mission Map Size(s): 	large

Difficulty (in HMP): 	medium

Visual Quality: 	excellent

Construction Quality: 	very good

Game-play Quality:	good

Author(s): 		Matthew Hooper

Notes: 
	This Pwad is an very nice visual showcase for some
good graphics work, and large well-connected sets of rooms
for deathmatch.  The use of animated textures is quite good.
There is a cool fast-food stand, and a nice big picture of
satan, a nice sky taken from the E2 intro screen, and other
good stuff.  It was a good evening's entertainment playing
Cheese.wad.

	The author uses a lot of unconventional textures for
doors, which is slightly confusing at first.  They do give
the mission as distinct personality, though.  So does the
music, which is some kind of country-techno piece by The
Meat Puppets. 

	In playing through this Wad in HMP and UV, I saw no
obvious graphics bugs or HOM.  There was a narrow area where
I encountered the "trapped between the walls" bug, but that
is hardly the author's fault.  The first time I played this
Pwad, using Doom 1.666, it was terribly slow on my 486/33.
Applying a good reject-map builder (RMB) and playing it with
1.2 brought the performance up to acceptable levels.  Given
how slow this was on a 486, it may not be suitable for 386 PCs.

When playing CHEESE all the way through twice, I was able to 
get 100% secrets and >95% items and kills both times, 
because the gameplay is not really very difficult.  In 
single-player mode, this mission proceeds quite linearly, 
due to triggered doors and key-access doors (all three keys 
are used).

Availability of health, ammo, and armor is okay.  I never 
ran out of ammo, anyway.  Really expert players might consider
there to be excess ammo in Cheese.  Placement of bonuses
and ammo is mostly quite good.

Now for the whining...
If I had one thing to fix about this Pwad, it would be the
deathtraps.   There are quite a few deadly pits and moats
that are easy to fall into and impossible to get out of.
When you play this, it is a good idea to be on the look-out
for these traps, and move carefully around them.  Nobody 
minds taking a health hit for falling into or exploring a 
pit full of nukage, but having no way out at all is somewhat
annoying.  Also, some of the secret areas could have been
better hidden, but maybe that was intentional.

Overall, this Pwad offers game-play suitable for even
moderate players, with excellent visuals and good music.
I was not able to try it for a Deathmatch game, but it looks
like it might be good for that, if perhaps a bit too spread 
out.  CHEESE will make a worthy addition to anybody's Pwad
library.

----------------------------------------------------------------

-- 
...nz (Neal Ziring @ Aztech, [email protected])

	If you want it done bad, this is the place...



20.36FORTY2::HOWELLJust get to the point...Thu Sep 22 1994 07:163
    re.-1
    
    	Thanks
20.37Excuse me.. Where to find cheese.zip?TAENG4::DOUBLEDouble ChiangThu Sep 22 1994 10:261
    
20.38FORTY2::HOWELLJust get to the point...Thu Sep 22 1994 10:391
    See .28
20.39Is the filename cheese.zip?TAENG4::DOUBLEDouble ChiangThu Sep 22 1994 10:476
    Hi, 
    
    $ dir FLYTE::USER1:[ARCHIVE.DOOM...]cheese.zip
    %W, no files found
    
    					-Double
20.40FORTY2::HOWELLJust get to the point...Thu Sep 22 1994 10:573
    Hmmm, I do apologise.... I was told it was on there.
    
    I will investigate! Hold on.....
20.41CHEFS::GEORGEMWalk the sand with a crustacean (sp?)Thu Sep 22 1994 11:011
Blimey, Dan's helpful today!
20.42METSYS::ALLENThat's right, I was bounced.Thu Sep 22 1994 11:084
    Where did you spring up from, it's bad enuff having to put up with you
    in ither conferences, but now you've infected this one aswell...
    
    ...go away Matt!
20.43CHEFS::GEORGEMWalk the sand with a crustacean (sp?)Thu Sep 22 1994 11:327
<sob>

okay, get the message...

<sob> <snivvle>

!!!
20.44Appologies....IOSG::CHEWTERThu Sep 22 1994 11:419
    
    Sorry about the missing file, I've been updating the WADs on there
    so that there are more for everyone to enjoy, however this has
    resulted in the odd file going walkabouts.
    
    I'm trying to rectify the situation at the moment, I'll let you 
    know when it's sorted.
    
    -John.
20.45It's back !!IOSG::CHEWTERThu Sep 22 1994 12:051
    
20.46FORTY2::HOWELLJust get to the point...Thu Sep 29 1994 05:4122
    Well, this was interesting....
    
    Last night I loaded into Doom a level I was modifying, which a mate and
    myself use for Deathmatch levels. I just wanted to test it out for any
    nasty bugs (HOM etc....) and forgot to put a player 1 start in it (ie.
    it only had 4 deathmatch starts).
    
    Apart from not starting, it locked up the computer completely so a
    re-boot was in order.
    
    On re-booting, my CMOS hard disc settings were blank! I'd lost my piece
    of paper with them written on, but luckily AUTO DETECT fixed it.
    
    So a word of warning to any editors out there, make sure you do at
    least one of these :-
    
    	o Write down your hard disc parameters for CMOS
    	o Make sure a level always has a Player1 start!
    
    Have fun....!
    
    P.S. DoomEd is an excellent level editor.
20.47Now there's a reason to buy a CD drive --- 500 DOOM WADS!AYOV25::SLITTLEJOHNMon Nov 07 1994 10:2110
In the December issue of PC-ZONE or something like it (UK issue)
there is a free CD with what is claimed to be 500+ new levels of 
DOOM and a program to convert DOOM WADS to DOOM][ WADS. Well if 
ever I had a reason to buy a CD drive then this is it!
Has anyone else bought this magazine and has tried the CD out?
Any comments on the playability or quality of the WADS?
I also saw that MITSUMI has brought out a triple speed ROM drive, has
anyone seen or heard reports on it?

Stuart
20.48FORTY2::HOWELLJust get to the point...Mon Nov 07 1994 10:2720
    I've seen in Virgin Megastore a CD for use with DOOM, basically a load
    of new wads/editors/etc. You know, the usual stuff. Charged some daft
    price for it as well. I think it's totally disgusting that whoever
    compiled this CD can make money out of other peoples work (like all the
    wonderful stuff you can find on FLYTE::) who spent ages making levels
    for no money at all.
    
    However this magazine disc sounds better (ie. no extra charge for 500
    wads!!) and the convertor sounds good too (for those who have only got
    Doom 2).
    
    I'll have to keep an eye out for it as it WOULD save a lot of disc
    space! Can anyone tell me if this would be possible if you got this
    magazine CD ?
    
    	C:\DOOM > doom -file d:\wads\level.wad
    
    ie. run doom from hard disc but specify the wad on the CD?
    
    Apart from maybe speed penalties, I can't see why not. Any views? 
20.49SXYEXE::OTTENDavid Otten @SBP - 782-2675 ASG SolentMon Nov 07 1994 10:424
FYI.. TEAC have a Quad-Speed CD-ROM drive...


David
20.50More isn't always better...STRATA::MMURRAYHey Frank, let me borrow your keys.Mon Nov 07 1994 11:0024
    
         RE: CD-Rom drives...
    
         Yeah, several companies are coming out with quad speed drives,
            Plextor and NEC are just a couple more...
    
            A full Plextor internal will run you $400-$500...
    
            A NEC will run you about double that...
    
    
         As to the CD, all of that stuff can be downloaded, it's just
            a compilation of all the shareware stuff for DOOM.
            Is it worth the money? I don't know it depends on what
            you want... Just because it says it has 500 new levels
            don't expect them all to work or to be even good...
    
         I wish Id or someone would offer the registered versions of
            DOOM and several registered editors on CD-Rom... Now,
            that's something I'd pay for... And while their at it
            they could throw DOMM II on there plus some levels. :^)
    
                                                          Adios,
                                                           Mike.
20.51FORTY2::HOWELLJust get to the point...Mon Nov 07 1994 11:012
    Triple and quad-speeds have been around for quite a while now (Pioneer
    even do a nice 6-pack CD changer for CDrom!). But they're expensive!
20.52MITSUMI 3X $199ROMEOS::HARRIS_MASales ConsultantMon Nov 07 1994 12:563
    RE: -.1/.2
    
    The new Mitsumi 3X drive with ATApi (IDE) is $199 (list)... not too bad.
20.53Doom II editorKERNEL::BROWNMDRACWed Nov 09 1994 09:115
    I heard that the cover cd also had a doom2 wad editor :-)  Haven't seen
    it, just heard from a mate in Portsmouth about it, I'll try and borrow
    the CD :-)
    
    Mark
20.54Wot mag?BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Nov 09 1994 09:583
    What's the name of the mag?
    
    Greg (spent half an hour yesterday scouring the shelves!)
20.55dunnoKERNEL::BROWNMDRACWed Nov 09 1994 11:374
    no idea a few notes back mentioned pc zone
    
    Mark
    
20.56December PC-ZONE CD issue (UK)AYOV25::SLITTLEJOHNThu Nov 10 1994 05:240
20.57PC - ZoneKERNEL::BROWNMDRACFri Nov 11 1994 09:378
    I managed to find the magazine lurking in a newsagent, it is as stated
    earlier on the December issue of PC - Zone, it says on the CD that it
    has 500+ DOOM levels, DOOM I to DOOM II wads utility and a DOOM II
    editor :-).
    
    Flicking thru the mag it also has a comment regarding if you bought the
    disk version of the mag how to get the CD, if people are interested in
    obtaining the CD maybe they could ring that number.
20.58FORTY2::HOWELLJust get to the point...Fri Nov 11 1994 10:022
    Well then give us the number! What do they want to know ie. how do you
    prove you've bought the disc version of the mag?!
20.59here it isKERNEL::BROWNMDRACFri Nov 11 1994 10:2514
    Ring 071 917 7693 between 10.30 am and 6.00 pm to quote:
    
    If you're sitting reading this thinking "Simian shag pots, I've only
    got the HD version", then fear no longer for help is at hand in the
    form of Miles Tudor!  Simply phone <see above> and grumble to him that
    your local shop has run out of CD issues.  No other bugger stocks the
    CD issues.  The dog ate my homework etc., and Miles will help sort you
    out.  Diamond geezer eh.
    
    That is exactly what it says.
    
    good luck
    
    Mark
20.60WAD converter for DOOMII?FOUNDR::OUIMETTEDon&#039;t just do something, sit there!Fri Nov 11 1994 11:1619
    	Hello all, DOOM novice in need of help...
    
      I've searched & searched, but can't find a definitive answer. Could
    some kind soul please post instructions for utilizing WADs with DOOMII?
    I've just gotten addicted (found the DOOM shareware here, took it home,
    stayed up all night playing, bought the DOOMII CD the next day :^). I
    understand that the WADs must be converted somehow to use with
    DOOMII, and I've seen pointers on the Internet to different utilities
    which will convert this, or that, or the textures, or something else,
    but I'm afraid I'm mightily confused.
    
        Basically, which files do I need to use to convert the WADs I've
    found here? Are these conversion programs available on FLYTE or some
    other easynet node? I want to play the Cheese WAD!
    
    		All pointers gratefully received,
    
    chuck
                                                 
20.61VESSA::MICHAELSONJDedicated BUGgerFri Nov 11 1994 11:4012
I'm afraid you might be a little disappointed here. Although you can get
utilities to convert the Doom WADs to Doom ][, all they do is change the episode/
level format to comply with the Doom ][ format - that is all the converted that
I have discovered did. The problem is that some of the wall textures don't exist
in Doom ][, so when you run Doom ][ with the converted wad, it fails with a
failure to recognise some textures !!

I don't know if anybody else has had a better experience with these conversion
tools, but I would have thought that this should be taken into account and
alternative textures substituted.

Jonathan.
20.62CHEFS::GEORGEMSinning with a safety netFri Nov 11 1994 12:005
If all you want to do is run DOOM2 with the new .WAD file, type

DOOM2 -file CHEESE.WAD (or whatever)

That'll apply it to the game.
20.63DOOM2 "certified" WADs?FOUNDR::OUIMETTEDon&#039;t just do something, sit there!Fri Nov 11 1994 12:0412
		Re: 61:
    
    	Argh! So is the solution to buy "DOOM-1" (if id still sells it)? Or
    does anyone have a list of WADs that work with DOOM2? And the
    conversion program question is still up for grabs.... Again, I found
    one on the Internet, but I would feel better if anyone here could point
    to one they've used successfully.
    
    		thanks,
    
    chuck            
    
20.64A confused camper.FOUNDR::OUIMETTEDon&#039;t just do something, sit there!Fri Nov 11 1994 12:2117
	Now I'm really confused:
    
>        <<< Note 20.62 by CHEFS::GEORGEM "Sinning with a safety net" >>>
>If all you want to do is run DOOM2 with the new .WAD file, type
>DOOM2 -file CHEESE.WAD (or whatever)
>That'll apply it to the game.
    
    	So what's this conversion program for? Do I need it? Are textures a
    non-issue? And what about Aliens-TC, same story? I guess I need a WAD
    primer, if anyone can point me to one; I've read the DOOM FAQ (58), but
    it's for DOOM (1). In any case, I'll try the above command tonight...
    
    		thanks,
    
    chuck
                                                                         
    
20.65FORTY2::HOWELLJust get to the point...Mon Nov 14 1994 04:373
    re.last
    
    .62 is wrong ;-) You can try it, but I wouldn't get your hopes up.
20.66VESSA::MICHAELSONJDedicated BUGgerMon Nov 14 1994 05:2414
I take back everything I said a while back....

After having purchased PC ZONE with all those doom levels on it, I discovered
a WAD that contained all the textures for doom that are missing in doom ][. Also
included was a program to patch the level/episode to the doom ][ format.

Great eh ?

Unfortunately........I didn't have time to try them myself, and the CD with the
files are 100 miles away at home !!!

:-)

Jonathan.
20.67No luckFOUNDR::OUIMETTEDon&#039;t just do something, sit there!Mon Nov 14 1994 17:2313
    	   All,
    
    	Nope, "doom2 -file cheese.wad" didn't do the trick. Complained
    about "must buy the registered version" or some such. And this is the
    doom2 I bought on CD at Lechemere's. so I know it's Kosher.
    
        So, if anyone is successfully playing WADs with the DOOM2 engine,
    explicit steps to playability would be greatly appreciated. I just
    gotta find out if there's Venezuelan Beaver cheese in this WAD ("oops-
    the cat's eaten it..)!
    
    chuck
    
20.68Doom ][ wads now arisingSHRMSG::SALLOWAYYou&#039;ll See Perpetual ChangeTue Nov 15 1994 13:3711
    My understanding is that Doom ][ requires Doom ][ wads, and the same 
    goes for Doom I.  I have not heard of Doom 1 wads working on Doom ][,
    or vice versa.
    
    	That said, there are some Doom ][ wads starting to hit the ether
    now.  I've played Doom ][ Sin_City, which is very good.  Also have a
    complete 9-level episode for Doom ][.  These have just appeared on AoL
    in the last week.  Many Doom ][ wads are deathmatch inspired for some
    reason, I don't play on the net so don't have much use for those.
    
    	CHeers, -Brian
20.69Any Doom II wads available via ftp?UNXA::RUCHHell has _my_ phone numberThu Nov 17 1994 17:177
    
    Care to divulge any ftp sites where I might grab Doom II wads?
    
    
    Thanks,
    
    Scott
20.70FORTY2::HOWELLJust get to the point...Fri Nov 18 1994 04:506
    Yep the main one is :-
    
    [email protected]
    /pub/doom
    
    There are plenty of mirror sites if this one is busy.
20.71ConvertorBAHTAT::HILTONBeer...now there&#039;s a temporary solutionFri Nov 18 1994 13:504
    Anyone in the UK post up the Doom WAD convertor to put Doom 1 WADS on
    Doom ][
    
    Greg (out the office alot or else I'll do it next week)
20.72FORTY2::HOWELLJust get to the point...Tue Nov 22 1994 06:4714
    Stuff on FLYTE::USER1:[ARCHIVE.DOOM.WADS...]
    
    [.1-F]
    	DOOM1-2.*	Doom ][ WAD file containing missing textures reqd.
    			for Doom 1 WADs.
    	DOOM2_1B.*	Episode One of Doom 1, but for use with Doom ][!
    
    [.G-O]
    	ITP1_V1B.* 	New Doom 1 WAD
    	ITP1_V2C.*	As above, but for Doom ][
    
    [.DEATHMATCH]
    	DOOM2DM1.*	Deathmatch level for Doom ][
                                
20.73...and how do you do it?BAHTAT::HILTONBeer...now there&#039;s a temporary solutionWed Nov 30 1994 16:366
    If you get a WAD file with replacement graphics on doors etc, can you
    extract them from the WAD file into GIF or anything?
    
    Cheers,
    
    Greg
20.74FORTY2::HOWELLJust get to the point...Thu Dec 01 1994 04:221
    Doesn't DMGRAPH allow you to do this?
20.75Deu or dmgraphEVTAI1::SECU_LDVMr StratoThu Dec 01 1994 07:0121
    re: Greg.
    Hi, What do you want to do with those graphics?
    1)If you want to insert them in your own .wad you can use DEU521:
    Run DEU and load the .wad where the replacement graphics are with the
    "R" command: if the .wad name is "WOW" (why not?) then: r wow.wad
    then save the graphics:
    S <direntry> file.wad
    where S=save, <direntry>=the graphic name, file.wad= the output_file.
    Quit,then re run DEU and load your own level.wad, then load the file.wad.
    Group all in level2.wad with the command: g level2.wad
    Your own .wad is now updated with the new graphic in level2.wad.
    
    2) If you want the graphics in .gif format for other use than DOOM,
    then you can use DMGRAPH...I can't remember the commands but it's
    really easy to do.
    
    I hope this helps you, contact me for more informations or look at
    flyte::user1:<archive.doom.text>.
    
    	-Fred-
    
20.76Attrib -R doom.wadEVTAI1::SECU_LDVMr StratoMon Dec 05 1994 11:3413
    Greg, 
    
    	I've some problems to send mails, so I'll answer here:
    
    	I think that your message error "Doom.wad not found" with dmgraph
    	is because your doom.wad is "read only".
    	I was stuck with the same problem before.
    	Do a "attrib -R doom.wad" at c:\.
    	Cheers,
    
    	-Fred-
    
    	
20.77VAXUUM::EROSSSat Dec 17 1994 15:485
    Hi,
       I wanted to know if it was possible to use dmgraph with Doom][? Every
    time I try it can't find the wad file.
    
    Andy                           
20.78FORTY2::HOWELLJust get to the point...Mon Dec 19 1994 04:4210
    I think it should be, yes (although expect a few minor niggles I
    imagine).
    
    The main WAD file in Doom2 is called DOOM2.WAD instead of DOOM.WAD.
    Hence why dmgraph can't find it. Make a copy, or rename it, to DOOM.WAD
    and (although I haven't tried it) I imagine that'll solve your problem.
    
    (Probably introduce a new one, though :-] )
    
    Dan
20.79Calling experienced DeathmatchersSHIPS::HEWETT_NSelf Appointed DOOM Champion!Tue Dec 20 1994 06:409
    Cuz I got totally fragged last night, can anyone recommend the ultimate
    deathmatch WAD available on FLYTE. Apart from FRAGFEST that is (my
    adversary knows it inside out and I need to redress the balance).  ]:{>
    
    DOOM 1 or 2 WADs will do, not fussed.
    
    pre-thanks,
    
    		Nick.       
20.80FORTY2::HOWELLJust get to the point...Tue Dec 20 1994 06:515
    DEATHWAD
    All of the LEDGES series (supposedly)
    TOURNEY (the one used in a lot of official tournaments)
    
    ...probably others, but these jump to mind....
20.81WOODISDE.WAD...LUDWIG::MMURRAYHey Frank, let me borrow your keys.Fri Jan 06 1995 10:1316
    
         Hi all,
    
         Well, I just stumbled upon a great deathmatch wad called
            woodisde.wad for DOOM2.
    
         This wad is very well thought out. It has multiple levels, I'm
            not sure how many, and requires some co-operation to reach
            the later levels.
    
         It has a good supply of weapons and misc items. And the levels
            are fairly well designed, gives players enough room to play
            around in.
    
                                                             Check it out,
                                                              Mike.
20.82Ta!SHIPS::HEWETT_NSelf Appointed DOOM Champion!Fri Jan 06 1995 12:105
    Cheers Mike I'll try it out. Mean time I'm creating my own levels using
    DEU. Give me two or three months and I should have a complete 9
    leveller.
    
    Nick.
20.83not getting SILLY soundsNOVA::MULLENDan Mullen, Rdb newbieTue Jan 24 1995 09:5112
I purchased the official version of Doom I just so I could play some of the
interesting WADs I've been hearing about.

One of the first I tried was DMSILLY but it doesn't seem to work.  Since this
particular "WAD" modifies your "real" WAD I didn't think I needed to do 
anything special on the command line (like you do with PWADS).

Doom starts OK but I get the original sounds.  Yet DMAUD tells me that the
silly sounds are in DOOM1.WAD.  It looks like DOOM.WAD is overriding
DOOM1.WAD.  Am I missing something?

..Dan
20.84FORTY2::HOWELLJust get to the point...Tue Jan 24 1995 09:597
    Backup DOOM.WAD to, say, DOOM_WAD.BAK, then rename DOOM1.WAD to
    DOOM.WAD
    
    Get the sounds now?
    
    Cheers,
    Dan
20.85NOVA::MULLENDan Mullen, Rdb newbieThu Jan 26 1995 09:505
>    Get the sounds now?

Yes indeed.  Thanks!

..Dan
20.86No probs fellow 'Dan' !!FORTY2::HOWELLJust get to the point...Thu Jan 26 1995 10:1311
    I should be on Id Customer Support y'know.... :-)
    
    Oh this is the life - when you see that twinkle in someone's eye when
    it all finally comes together and works...... aahhhhh.....
    
    Maybe when my placement is over, and I finish Uni, Id will set me up a
    UK based support group :-l Arfarf!!
    
    Sorry.... I'm dreaming.... anyway glad you got it susses.
    
    Dan$"what's_he_on?"says_everyone                         
20.87Dear Auntie Dan...SHIPS::HEWETT_NOi... NUTTER!Fri Jan 27 1995 11:5429
    Ok Dan,
    
    Here's another one for you, or anyone else if Dan fancies a rest. I got
    the crazy notion that I'd like to create 9 PWADs using DEU and stick
    them all together in one IWAD. However, last night gave me severe
    misgivings when trying out the first three levels over a modem link
    caused both PCs to hang. 
    
    We can play straight DOOM (reg'd version 1.666) without a hitch.
    
    All three levels that I have created have a player1 start thing and 4
    deathmatch starts.
    
    We each started the game using the following command line then talked
    through identical setup settings for difficulty, episode, deathmatch
    etc before hanging up and connecting modems:
    
    > SETUP -FILE NICK21.WAD NICK22.WAD NICK23.WAD
    
    This stringing together of WADs seems to work fine when I'm checking
    the levels out in single player mode, and the fact that NICK23.wad
    doesn't have an exit didn't bother it either. Is modem play a bit more
    fussy or should I be looking for corruption of one of the WADs on his
    PC?
    
    Any suggestions will be gratefully recieved.
    
    Cheers,
    		Nick. 
20.88Well, no definite answers...YIELD::MMURRAYHey Frank, let me borrow your keys.Fri Jan 27 1995 15:1631
    
         RE:-.1
    
         Well, from a purely problem solving point of view, you could try
            to contain them all into one .WAD file and see if you get the
            same problems.
    
         Get your friend new copies of your original .WADs and also a
            simple batch file to run them.
    
         Also, check to see if your systems are compatible, I tried running
            head to head on a 386/16 against a 486/33 and DOOM would
            lock up.
    
         You could upload them to the doom directory here and have people
            beta test them for you... I know Rob has a network running
            on his three PCs and I have access to two PCs with a
            serial connection.
    
         It could be the line connection, sometimes noise generated by
            outside influences will corrupt data.
    
         I haven't worked yet with DEU, my system is way to slow, so I
            I don't have any practical advice around your designs. But,
            there are tons of factors that coulb be effecting your modem
            connection.
    
         Does this help?
    
                                                           Bye,
                                                            Mike.
20.89Okay here's my two penneth!FORTY2::HOWELLJust get to the point...Mon Jan 30 1995 04:2239
    Hmmm okay, here's some thoughts :-) .......!
    
    >>All three levels that I have created have a player1 start thing and 4
    >>deathmatch starts.
    
    That's fine for a single player game, and fine for up to 4-player
    deathmatch, but if you were trying to play 2 or more co-op, it won't
    work - you'll need a Player 2 Start Thing, Player 3 Start Thing, and so
    on...
    
    I don't use DEU (everyone seems to rave on about it, but to be honest
    after DoomEd I can't see why....) but, if it's anything like other
    editors, you can edit all 9 levels and save them to a single PWAD.
    However you mention :-
    
    >>stick them all together in one IWAD.
    
    An IWAD is the internal DOOM WAD and it's probably not a good idea to
    do what you suggest. Considering it's over 10 meg big.... there's no
    point in making another IWAD, or did you simply have your terms mixed
    up? Whatever.... all I can suggest is reading up on DEU's instructions,
    or examining the ? help page.
    
    re.Hanging, this could be modem related, yes. Try a slower line speed.
    Some machines not equipped with 16550 UARTs (is that the right
    number?!) have problems talking to other machines that do. It's not a
    satisfactory solution, but slowing them down is the only way. This was
    supposed to be addressed in v1.666 I think, so maybe you have another
    problem?
    
    The suggestion by .-1 of putting these WADs up on here is a good one.
    Remember we have a little section for Conference User's creations, and
    I'd like to see the stuff up on FLYTE. We have a 4-node network at home
    and I'd be happy to try it out for you. If you're interested, drop me a
    mail.
    
    Cheers,
    Dan
                                 
20.90Well I'll be hanged if their gonna hang me...SHIPS::HEWETT_NOi... NUTTER!Mon Jan 30 1995 08:3814
    Thanks for your help guys.
    
    You're right Dan creating another dirty great IWAD is unecessary I meant
    nine level PWAD.
    
    It appears the problem is not with the modem connection, my opponents
    PC hangs even if he tries to load the PWADs in stand-alone / single
    player type mode.
    
    I'll chuck these on FLYTE tomorrow, see if can't hang a few more
    over-indulgent DOOMers.
    
    
    	Nick.  ?;^>
20.91KDX200::ROBRDrinks for all my friends...Mon Jan 30 1995 18:017
    
    mike, i have a 4 node network actually, but what is scary.... i just
    got everything working this morning with iFrag...  network play for
    tcp/ip.  :') :')  so needless to say, most of us have a zillion node
    network to test this on now :')  (it will even allow doom play over the
    internet though id hate to see the response time over slip or ppp)
    
20.92just say no to IPXKDX200::ROBRDrinks for all my friends...Mon Jan 30 1995 18:025
    
    let me clarify that a bit in case anybody gets the wrong idea.  it will
    NOT allow network play over the internet from dec because of the
    firewall...  it *ahem* does allow play internally....  shhh....
    
20.93SUBPAC::MAGGARDMail Order WivesTue Jan 31 1995 14:258
Rob,

Is iFrag a standalone packet driver (that will support games other than Doom),
or is it build into the sersetup/etc. Doom-only files?

- jeff_thinking_of_other_uses...

20.94KDX200::ROBRDrinks for all my friends...Wed Feb 01 1995 12:513
    
    ill reply in 77...
    
20.95TOKNOW::METCALFEEschew Obfuscatory MonikersWed Feb 08 1995 12:563
Is there a ranking sheet of the WAD files in this conference?

MM
20.96Well volunteered!SHIPS::HEWETT_NOi... NUTTER!Thu Feb 09 1995 12:3515
    Reckon you've just found yourself a job for the next few months.  ;')
    
    
    
    
    If you're into deathmatch check out FRAGFEST this is a nine level PWAD
    that someone pulled together from various existing wads. It includes a
    couple from the LEDGES series and the famous TOURNEY.WAD that is used
    for tournaments (dunno why, it's the naffest level on there IMO). 
    
    In a ranking of 1 to 10 I would give this one an overall 9 for
    deathmatch play.
    
    Happy hunting,
    			Nick.
20.97ZIP file CRC errorsZENDIA::FISHERMon Feb 13 1995 07:1351
RE:

>>Note 20.72                     Official WAD Topic                       72 of 96
>>FORTY2::HOWELL "Just get to the point..."            14 lines  22-NOV-1994 06:47

>>    Stuff on FLYTE::USER1:[ARCHIVE.DOOM.WADS...]
    
>>    [.1-F]
>>    	DOOM1-2.*	Doom ][ WAD file containing missing textures reqd.


Has anyone tried the above ZIP file.  I downloaded to my machine at home
and it failed with a CRC error (all three downloads I tried failed) using
the latest phunzip.

When I try to unzip it on OpenVMS I get:

warning:  extra 1325 bytes at beginning or within zipfile
          (attempting to process anyway)

file #0:  bad zipfile offset (can't find local header sig)
file #1:  bad zipfile offset (can't find local header sig)


I have the commercial version of DOOM ][ and I assume I need the above
in order to use most of the WAD files on FLYTE.  For instance, I downloaded
the CHEESE.ZIP file and it unzipped just fine.  When I tried the command
	DOOM2 -file cheese.wad
the doom engine complains that the cheese.wad file has been modified and
refuses to load it.

Can someone help here?  Apparently 32 floors isn't enough for my 2 kids and
every  night when I get home I get the same thing.  "Did you fix the
problem with DOOM][ yet".

    
>>    [.G-O]
>>    	ITP1_V1B.* 	New Doom 1 WAD
>>    	ITP1_V2C.*	As above, but for Doom ][


BTW, the same problem exists with trying the unzip the ITP1_V2C.* zip file
above.
    

Any help appreciated.

Cheers,
	Gary

                                
20.98FORTY2::HOWELLJust get to the point...Mon Feb 13 1995 07:528
    Doh, not this business again (not your fault, don't worry!).
    
    It seems I downloaded some stuff a while back, and it screwed up in
    some major way. I'll see if I can re-grab them for you.... hold on!
    I'll be as quick as poss :-)
    
    Cheers,
    Dan
20.99TOKNOW::METCALFEEschew Obfuscatory MonikersMon Feb 13 1995 15:413
I thought Cheese.WAD had to be run from the Doom (R) engine and not Doom ][.

MM
20.100BASLG1::BADMANJStandardisation breeds mediocrityMon Sep 18 1995 07:4010
    How about some recommendations of good WADS...
    
    My favourite HAS to be BOOTHILL. This is a wild-west game complete with
    new graphics and sound. It's PERFECT for DeathMatch and in single
    player mode, the first level is absolutely BRILLIANT.
    
    Another interesting DeathMatch WAD is Marina - based around a seaport.
    This is interesting since you can climb aboard boats etc.
    
    Jamie.
20.101PLAYER::BROWNLTyro-Delphi-hackerMon Sep 18 1995 09:044
    Pointers? Please...
    
    
    Laurie.
20.102BASLG1::BADMANJStandardisation breeds mediocrityMon Sep 18 1995 09:095
    Give me a public location for me to copy the file and I'll place it
    there... (preferably a location where the file can stay for others to
    access it...)
    
    Jamie.
20.103Do you prefer black or ginger beards? (-:MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Sep 18 1995 10:146
    
    Talking of boats reminds me, do you know of any WADS based around
    'PIRATE' adventures Jamie?
    
    Regards,
    Ian
20.104BASLG1::BADMANJStandardisation breeds mediocrityMon Sep 18 1995 10:261
    B*llocks...! I'll try to do that soon ;-)
20.105Relax - you used to work in France tooMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Sep 18 1995 11:332
    
    Hey!  No pressure, remember you volunteered!   :-)
20.106PLAYER::BROWNLTyro-Delphi-hackerThu Sep 21 1995 08:058
    Re: .102
    
    Jamie,
    
    Has anyone come up with a location yet? Isn't there an upload area on
    the repository?
    
    Laurie.
20.107BASLG1::BADMANJStandardisation breeds mediocrityThu Sep 21 1995 10:402
    Dunno. Where's the repository ? Mail me with a dir of your own and I'll
    copy it over there...
20.108PLAYER::BROWNLTyro-Delphi-hackerThu Sep 21 1995 12:206
    Jamie,
    
    Note 183 contains the info you need. One of those good fellas will take
    the files.
    
    Cheers, Laurie.
20.109BASLG1::BADMANJStandardisation breeds mediocrityMon Sep 25 1995 10:188
    I've copied BOOTHILL.ZIP to BASLG1:: for the time being. If an archive
    maintainer could copy it to their system I'd appreciate it. In the
    meantime, grab it while you can.
    
    It's primarily deathmatch but level one is great fun in single player
    mode.
    
    Jamie.
20.110PLAYER::BROWNLTyro-Delphi-hackerMon Sep 25 1995 11:363
    Thanks Jamie, I've grabbed it. I can't leave for public access though.
    
    Cheers, Laurie.
20.111can't get there from here?GIDDAY::GILLINGSa crucible of informative mistakesTue Sep 26 1995 03:5726
$ copy 46061::boothill.zip doomdisk:[wads.1-f]
%COPY-E-OPENIN, error opening 46061::BOOTHILL.ZIP; as input
-RMS-E-FND, ACP file or directory lookup failed
-SYSTEM-F-UNREACHABLE, remote node is not currently reachable

  so how come I can read WRAFLC and so can you?? Hmmm, I wonder...

$ dir WRAFLC::BASLG1::

Directory WRAFLC::BASLG1::SYS$SPECIFIC:[FAL$SERVER]

BOOTHILL.ZIP;1      CENTRAL.PPT;1       CENTRALP.PPT;1      D2.IMG;1
...

  So there's some kind of routing problem between here and Basingstoke.
  I'm currently copying the file via WRAFLC with poor mans routing.

$ copy WRAFLC::BASLG1::BOOTHILL.ZIP DOOMDISK:[WADS.1-F]

  Are there any other files to be copied into the archive? (BTW, I missed the
  copy of DM1666RP.ZIP on MOEUR6, perhaps someone could make it available?
  Just send me MAIL with the location of the file and I'll add them to
  the archive.
  

						John Gillings, Sydney CSC
20.112BASLG1::BADMANJStandardisation breeds mediocrityTue Sep 26 1995 05:416
    Your problem is that your node DB is out of date or incorrect.
    BASLG1 is 41.397 (42381::).
    
    Cheers,
    
    Jamie.
20.113I wonder whos door I was knocking on...GIDDAY::GILLINGSa crucible of informative mistakesWed Sep 27 1995 02:2310
  Hmmm, I've got you as 

$ node baslg1
Node:    BASLG1 DECnet address 44.1005 (46061)
Location: GMT Basingstoke, England - UK Comms/Office Demo Centre

  I've corrected this on BANDI, but I don't know how to do it on GIDDAY - I
  haven't got my OSI drivers license yet :-( Strange, really because the
  GIDDAY cluster is usually correct.
						John Gillings, Sydney CSC
20.114BASLG1::BADMANJStandardisation breeds mediocrityWed Sep 27 1995 05:165
    Just checked on a few other nodes around here that usually have correct
    node info and they look ok. Don't know where you got your stuff fro,.
    The Location is correct (sort of) - the demo centre is downstairs.
    
    Jamie.
20.115MARVIN::CARLINIFri Sep 29 1995 07:4517
Re: .113

Use $MC DECNET_REGISTER (assuming you have DECnet/OSI V6.1 or better).

Use option 1 to show what it should be:
Directory Service: DECdns

Node name:         DEC:.gmt.baslg1
Accessed by link:  .DNA_NodeSynonym.BASLG1
Node address:      49::00-29:AA-00-04-00-8D-A5:20 (41.397)

Number of nodes reported on:  1

Use option 2 to play with it (if you have the appropriate rights within DECdns).
If you use a local namespace you can do what you like with it.

Antonio
20.116PLAYER::BROWNLTyro-Delphi-hackerFri Sep 29 1995 12:564
    I tried BOOTHILL... Very nice, and as you say, it' looks a cracker for
    deathmatch. Time for some practice!
    
    Cheers, Laurie.
20.117Top Bananna Deathmatch siteBAHTAT::HILTONhttp://blyth.lzo.dec.comTue Oct 10 1995 08:448
    Jamie pointed an excellent Deathmatch site on the net, they rate each
    deathmatch and you can check out descriptions, maps etc before you
    download it.
    
    http://www.webcom.com/~deth/dm_levels.shtml
    
    
    (yep, that's NOT a type, it is .shtml)
20.118PLAYER::BROWNLTyro-Delphi-hackerThu Oct 12 1995 11:086
    Just a quick note; we played network DM with BOOTHILL last night.
    Brilliant! Poor old H'anus... I won't spoil it by saying what's what,
    but the difference and parallels between levels 2 and 3 are great! What
    a cracker of an idea.
    
    Laurie.
20.119BAHTAT::HILTONhttp://blyth.lzo.dec.comThu Oct 12 1995 12:093
    Is boothill more than one level then Laurie?
    
    Greg (big Deathmatch night tomorrow evening!)
20.120BASLG1::BADMANJStandardisation breeds mediocrityThu Oct 12 1995 12:401
    4 levels.
20.121PLAYER::BROWNLTyro-Delphi-hackerThu Oct 12 1995 13:157
    Yeah, it is. We played 4 levels, which I think is all there is. I was
    unable to find any exits, so we had to explicitly load each level. We
    had some problems until we realised that in DM we had to specify
    whether it was a New Deathmatch or an Old Deathmatch. Other than that,
    it was good!
    
    Cheers, Laurie.
20.122BIS1::MENZIESUncle Blinkey!Fri Oct 13 1995 08:539
    It was a great laugth. The most interesting thing about this wad is
    that levelS 2 and 3 are identical except that level 2 is daytime and
    level 3 is nighttime - and boy do I mean night time - you can really
    lurk in the shadows and scare the willies of your opponent.
    
    Its also good to see that Loz's and Chris's doom abilities have
    improved.....though there's still a long way to go ;^)
    
    Shaun
20.123BASLG1::BADMANJStandardisation breeds mediocrityFri Oct 13 1995 11:263
    How did level 1 go ? I think that is superb with the cyber-demon wotsit
    crashing around all over the place... that level played in single
    player mode is good.
20.124PLAYER::BROWNLTyro-Delphi-hackerFri Oct 13 1995 12:473
    Very good! He's a bugger to kill, that's for sure.
    
    Laurie.
20.125BAHTAT::HILTONhttp://blyth.lzo.dec.comMon Oct 16 1995 06:001
    Nah, you don't use monsters in deathmatch, they get in the way!
20.126PLAYER::BROWNLTyro-Delphi-hackerMon Oct 16 1995 09:083
    We like monsters in DM, they add to the fun!
    
    Laurie.
20.127BIS1::MENZIESUncle Blinkey!Mon Oct 16 1995 10:514
    Yeah! and they provide worthy opponents to stop me getting board when
    I'm playing deathmatch with Loz and Chris!!
    
    Shaun
20.128BASLG1::BADMANJStandardisation breeds mediocrityWed Oct 18 1995 08:2313
    I think monsters are essential in Deathmatch. I'm playing in the
    British Doom League (the bloke that writes the DOOM column in PCZONE is
    playing in the league so if you see a mention of 'Kruger', that's me!
    
    The WAD for the league is called BRITISH3 and is excellent for
    deathmatch; it's like a small town in the middle of an arena with a
    ledge around the arena which leads to teleports and doors which lead in
    turn to sections with decent weapons. The very best of the weapons are
    in sections where you have to battle past a monster or two first. There
    are only a few creatures but it makes getting the really big weapons
    that much harder.
    
    Jamie.
20.129PLAYER::BROWNLTyro-Delphi-hackerWed Oct 18 1995 08:413
    We'll have to have a go at that one, it sounds brill.
    
    Laurie.
20.130BIS1::MENZIESUncle Blinkey!Wed Oct 18 1995 08:413
    Can we have the WAD???
    
    Shaun
20.131BASLG1::BADMANJStandardisation breeds mediocrityWed Oct 18 1995 09:381
    I'll locate it and post it!
20.132PLAYER::BROWNLTyro-Delphi-hackerTue Oct 24 1995 05:215
    RE: .131
    
    Ahem!
    
    Laurie$expectant.
20.133MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Oct 24 1995 05:417
    RE: .131
    
    Ahem!
    
    Ian$expectant (for this and something to do with PIRATES!)
    
    :-)
20.134BASLG1::BADMANJStandardisation breeds mediocrityTue Oct 24 1995 05:551
    Patience!!!
20.135BIS1::MENZIESUncle Blinkey!Tue Oct 24 1995 07:383
    Ahem!
    
    Shaun$impatient.
20.136MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Wed Oct 25 1995 09:287
    
    RE: .131
    
    Ahem!
    
    Ian$getting_impatient_having_3player_DEATHMATCHED_through_E1_again_and_won!
    
20.137BAHTAT::HILTONhttp://blyth.lzo.dec.comWed Oct 25 1995 09:312
    Jamie is renowned for his speedy posting of things, so be more patient!
    ;^)
20.138BASLG1::BADMANJStandardisation breeds mediocrityWed Oct 25 1995 09:499
    Thanks Greg!
    
    On the UK League BBS last night, John Romero logged on. There'd been a
    spate of messages on the message board to the effect of "who's got the
    beta of Quake" etc.
    
    He posted "I've got THE FULL VERSION OF QUAKE WITH *ALL* THE LEVELS"...
    
    Git!!!
20.139Here's yer chance!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Oct 26 1995 05:587
    
    Re: .131
    
    Jamie you're off the hook for a day!  Its squash today and DM DOOM
    tomorrow!
    
    Ian$not_so_impatient_today!
20.140BASLG1::BADMANJStandardisation breeds mediocrityThu Oct 26 1995 06:435
    ...and I'm off to Dublin for a Cards tournament tomorrow, coming back
    next tuesday.
    
    I'll mail someone who may have the WAD available on the internet...
    hold on a sec...
20.141PLAYER::BROWNLTyro-Delphi-hackerFri Nov 03 1995 04:293
    Any news on that WAD, Jamie?
    
    Laurie.
20.142BAHTAT::HILTONhttp://blyth.lzo.dec.comFri Nov 03 1995 04:491
    see .137
20.143MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Mon Nov 06 1995 07:046
    
    RE: .131
    
    Ahem!
    
    Ian$waiting.
20.144;-)BATVX0::SMITH_MMartin Smith, Evry (F). - 858 4896.Mon Nov 06 1995 08:585
    RE: .131
    
    Ahem!
    
    Martin$waiting.
20.145BASLG1::BADMANJStandardisation breeds mediocrityTue Nov 07 1995 04:253
    Tomorrow. Hold your breath. Sorry...
    
    Jamie.
20.146BIS1::MENZIESUncle Blinkey!Tue Nov 07 1995 04:591
    Will tomorrow ever come ??
20.147Ahem!PLAYER::BROWNLTyro-Delphi-hackerTue Nov 14 1995 03:283
    Well, it hasn't come yet...
    
    Laurie.
20.148BIS1::MENZIESUncle Blinkey!Tue Nov 14 1995 08:131
    zzzzzZZZZZZZ......zzzzzzzZZZZZZ......zzzzZZZZZZZ
20.149Its 'nouveau' dayMOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Nov 16 1995 11:237
    
    re: .131
    
    Ahem!
    
    Ian$Beaujolaid!
    
20.150PLAYER::BROWNLTyro-Delphi-hackerFri Nov 17 1995 04:315
    Ahhh! 'nouveau' That reminds me...
    
    Laurie.
    
    PS. AHEM!
20.151Re: .131BATVX0::SMITH_MMartin Smith, Evry (F). - 858 4896.Fri Nov 17 1995 05:574
    He's too busy writing topics in the HUMANE::HUMOR conference, to worry 
    about us poor mortals. ;-)
    
    Martin.
20.152PLAYER::BROWNLTyro-Delphi-hackerFri Nov 17 1995 08:083
    Well, after all, he's only had a month...
    
    Loz$sarky_git.
20.153PLAYER::BROWNLTyro-Delphi-hackerFri Nov 24 1995 05:061
    Ahem!
20.154BIS1::MENZIESUncle Blinkey!Fri Nov 24 1995 07:091
    zzzZZZZ....ugh...Wassat!   Did we win ?
20.155Boring, boring, Jamie!MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Tue Nov 28 1995 03:237
    
    re: .131
    
    Ahem!
    
    Ian$I_know_he_is_alive_I_have_heard_him_in_other_conferences!
    
20.156British3MOEUR2::SMITHFast as a Mamba, Brave as a Lion!Thu Nov 30 1995 07:1511
    
    Dear Jamie,
    
       Please can you try very hard to find this WAD and post its
    availability in this conference.
    
    Thanks you very much,
    Ian
    
    
    $trying_a_different_approach
20.157Trinity WAD file ?PLAYER::LESOILFri Dec 01 1995 04:238
    
    Does anybody has a copy of the Trinity College Cambridge WAD file
    (Trinity2.zip). I'm trying to download it since a few days without 
    any luck.
    
    thanks,
    Philippe
    
20.158BIS1::MENZIESUncle Blinkey!Fri Dec 01 1995 06:155
    Does anyone have any Xmas theme WAD files as we're planning a festive
    death match session....with lashings of muld wine and mince pies of
    course!
    
    Shaun.
20.159PLAYER::BROWNLTyro-Delphi-hackerTue Dec 05 1995 04:375
    Yep! Festive WADs please!
    
    Oh and Jamie, AHEM!!!!!
    
    Laurie.
20.160WOTVAX::HILTONhttp://blyth.lzo.dec.comTue Dec 05 1995 10:505
    I seem to remember that is you play Rise of the Triad either on Xmas
    day, or close to it, the baddies etc have Father Xmas hats on. I can't
    remember if anything else happens!
    
    Greg
20.161WOTVAX::HILTONhttp://blyth.lzo.dec.comTue Dec 05 1995 11:2333
    Ok, dragged this from the ROTT FAQ:
    
    Secrets in the Game
    
    (from the Apogee FAQ)
    
    If you start ROTT when your system clock indicates that it's one of
    five
    
    different holidays, the "group picture" of the five main characters is
    
    changed slightly.  In addition, on Christmas, the music for the first
    
    level is changed to a familiar Christmas tune.  The holidays and
    effects
    
    are as follows:
    
    
    
       Easter             <varies>    Lorelei Ni wears Easter Bunny ears.
    
       Cinco de Mayo       05/05      Ian wears a sombrero.
    
       Independence Day    07/04      Doug holds an American flag.
    
     Halloween           10/31      Thi wears a witch's hat.
    
       Christmas           12/24      Taradino wears a Santa Claus hat; new
    music
    
                           12/25      for the first level.
    
20.162Re: 20.131BATVX0::SMITH_MMartin Smith, Evry (F). - 858 4896.Tue Dec 19 1995 02:541
    Time's running out for this year!
20.163PLAYER::BROWNLTyro-Delphi-hackerTue Dec 19 1995 04:493
    Yeah, come one Jamie!
    
    Laurie.
20.164WOTVAX::HILTONhttp://blyth.lzo.dec.comTue Dec 19 1995 06:103
    re .163
    
    Oh dear!
20.165PLAYER::BROWNLTyro-Delphi-hackerThu Jan 25 1996 13:203
    RE: Jamie.
    
    AH-bloody-HEM!!!