T.R | Title | User | Personal Name | Date | Lines |
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2687.1 | I don't think this can be done | STAR::VATNE | Peter Vatne, VMS Development | Mon Apr 30 1990 18:41 | 6 |
| VMS and ULTRIX share the same set of fonts, so normally there shouldn't be
any differences. However, the fonts do change from release to release,
so if you are not using the exact same font versions, you will not get
the exact same results.
Which fonts have you found to be different?
|
2687.2 | How different are they? | SMURF::COUTU | He who will not risk, cannot win. | Mon May 14 1990 14:34 | 6 |
| And how different is everything anyway? If it's a matter of pixels here
and there then is it worth the bother? If the difference is not
perceptible to the user then why waste valuable development time making
things match perfectly?
Dan
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2687.3 | DTM is pickier than the average human being 8^{) | CLTMAX::dick | Schoeller - Failed Xperiment | Mon May 14 1990 14:57 | 7 |
| The problem is that DTM remembers specific mouse activity. If each label is
1 pixel bigger (or worse, each character) you start to accumlate location errors
that will make your tests invalid. Differences that are imperceptible (or
marginally perceptible) to users can be disasterous to a computer trying to
simulate a user.
Dick
|
2687.4 | pixels count (in some applications) | R2ME2::OBRYAN | | Mon May 14 1990 17:09 | 26 |
|
re:.3
> -< DTM is pickier than the average human being 8^{) >-
Depends on the human being ;-). There are clear cases in which differences
as small as a pixel are quite relevant. DTM is unable to "tell the difference"
between relevant and irrelevant diffs... DTM cannot divine meaning while
operating from the server-level. To place DTM higher "in the food chain"
would make it highly invasive into the various toolkits and applications.
While this may indeed be what we need, it is not easily implemented (and
requires buy-in from a lot of different development groups.)
re:.2
>is it worth the bother (fixing servers/toolkits) ?
I think it is reasonable to ask that the toolkits and servers behave
consistently (at the pixel level) across platforms. (Only version skews
should account for diffs.) These pixel differences add up and result in
"ugly" dialogs, inaccessable interface objects, and generally makes the DW
application developer (and the company) look incompetent. If application
devos have to start conditionalizing their interface definitions, then the
concept of platform independence goes out the window.
$.02
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