T.R | Title | User | Personal Name | Date | Lines |
---|
1702.1 | Sources? | STAR::NOZELL | Marc Nozell - VMS Development | Thu Nov 09 1989 07:49 | 0 |
1702.2 | | BLUMON::QUODLING | Oooooh, Nice Software.... | Thu Nov 09 1989 10:19 | 4 |
| And it doesn't work well on Monochrome screens...
q
|
1702.3 | | SDSVAX::SWEENEY | Strike up the bandwidth | Thu Nov 09 1989 10:57 | 2 |
| Some problems with using the 100 DPI fonts, you'll need to manually
resize the dialog box.
|
1702.4 | Suggestions | CIM::KAIRYS | Michael Kairys | Thu Nov 09 1989 11:54 | 24 |
|
Good job! I remember it from VWS days... I do have some suggestions:
1. I know very little about the game, but I think XPOOL could teach me. To
facilitate this, I think it would be useful to have an "instructional" mode
for use when playing with the computer. In this mode, the computer would
depict its target and its settings for velocity and spin before making a
shot. Perhaps it would wait for a user mouse click before proceeding, to
allow the student to make notes... (or perhaps it could just use the
settings dialog box to announce its settings and wait for a click on "OK")
2. It would be convenient if a MB1 click were a synonym for "OK" in the
settings dialog box. As a beginner I tend not to alter the settings
very much, but just want to get on with the shot. Perhaps also (or
alternatively) a customize setting that inhibited the dialog box from
coming up...(or perhaps if I knew what to do with the settings I wouldn't
be making this suggestion).
3. Some minimal help would be nice - e.g brief descriptions of the games.
For example, how do Computer I and II differ?
Thanks for the shiny new toy!
|
1702.5 | Yet Another Suggestion | ARTFUL::SCOTT | TPU, TP me, TP them, TP ... we? | Thu Nov 09 1989 18:15 | 7 |
|
I like it! (I also remember it from VWS).
The VWS game brought you back to the menu to QUIT. It would be nice if there
was a way to select another game without getting completely out of the program.
Thanks a bunch!
|
1702.6 | colour map problems | AYOV27::STEVEB | Black Holes luRe | Fri Nov 10 1989 09:02 | 9 |
| I am having problems with the colour map. I'm running VMS V5.3.
I tried using the default colour maps, but all I get for the table
colour is a solid colour - no edges to the frame, no pocket/bags,
some balls just show up as a white circle with a number, etc.
I friend's DECwindows V1.0 workstation looks fine.
Is there some way I can define the colour map used?
|
1702.7 | How many planes? | MELTIN::dick | Gvriel::Schoeller | Fri Nov 10 1989 09:45 | 6 |
| How many planes does your WS have? How many colors (which are not the same
as colors on the pool game) are you using in other applications? What
kind of WS do you have? These are more important questions in this kind
of problem than which version of the OS or DECW you are running.
Dick
|
1702.8 | 4 plans | AYOV27::STEVEB | Black Holes luRe | Fri Nov 10 1989 10:41 | 5 |
| Re: .7 - it's a 4 plane Vaxstation 2000/GPX.
I'm not using other applications with any colors - mainly just DECterm
windows. I'll try logging out sometime and run it again as if starting
anew.
|
1702.9 | Pool-hall on your desktop | FRAGLE::WIEGLEB | Once more into the fray... | Fri Nov 10 1989 10:47 | 23 |
| From my very limited initial trials on XPOOL, I'm very impressed with
the visuals and the overall action of the game. Really nice job!
A suggestion for some future version on XPOOL:
The best implementation I've seen for shooting pool is the creation of
a vector by dragging the mouse away from a "clicked" point on the cue
ball. (Was this VWS pool?) This creates an excellent visual "direction"
and "velocity" of the shot based on the direction and length of the
vector. This maps extremely intuitively to what one knows about "real
world" pool. The current implementation of a click on the target ball
and use of the slider for velocity is less satisfying.
Also, is there a "forced" position for placement of the icon in the
icon box? When XPOOL was run in a session with a lot of icons in the
icon box, the XPOOL icon appeared at the top of the full first row,
forcing a scroll bar to appear across the bottom half of the icon-box.
This is the first time I've seen a scroll bar in the icon box - other
applications end up creating new icons on the next non-full row.
Nice job.
- Dave
|
1702.10 | Can't get it to work over the network ... | ARTFUL::SCOTT | TPU, TP me, TP them, TP ... we? | Mon Nov 13 1989 13:28 | 7 |
|
How exactly does your network version work? Does it use TASK 0? (We were told
to disable the TASK TASK recently for security reasons).
Why doesn't it just create additional windows on the other server? All that
would be required then would be to add the challenging node to the challengee's
DECwindows security list.
|
1702.11 | TASK | MELTIN::dick | Gvriel::Schoeller | Mon Nov 13 1989 14:36 | 12 |
| I don't know whether it uses TASK (it probably does from what I can tell).
However, the instructions to completely disable TASK were overkill. What
you should do is
MCR NCP DEF OBJ TASK NUMBER 0 USER *ABOGUSACCOUNTNAME* PASS *ABOGUSPASSWORD*
MCR NCP SET OBJ TASK ALL
This will make TASK so that it only works for accounts that have proxy
access to the machine. It also makes it so you don't have to do the "fix up"
suggested by net security after each startnet.
Dick
|
1702.12 | Colour map problem | AYOV16::ABELSEY | Tha mi sg�th de Luchd na Beurla. | Tue Nov 14 1989 04:32 | 16 |
| RE: .6 & .8
Steve,
I ran xpool on my 4-plane system and it worked o.k. (everything
visible) but the system next to me had the same problems. I traced it to the
number of colours that are "used" by your default settings. The difference
between my system and the one next to me was that I have reset the highlight
colour to be blue (which is used already for outlines, I think) and the other
system had the default, red, colour. Therefore, my system was using one less
colour.
Change your highlight colour to blue and see what happens...
Andy
|
1702.13 | PCDECwindows help needed | AKOV11::KWILSON | Ken | Wed Nov 15 1989 08:14 | 7 |
| I know I should get a REAL workstation but budgets will be budgets...
When trying to use XPOOL I find that I am asking to challenge myself and if I
accept the challenge the program crashes with lost link error. Is there a
special setup when the display workstation is not the "run" workstation?
-Ken
|
1702.14 | Not likely | MELTIN::dick | Gvriel::Schoeller | Wed Nov 15 1989 09:04 | 12 |
| Apparently the way you do multi-player is by starting a second copy of the
program over the network that communicates back to first using a network
object like task. This is nasty makes the first copy think it is a second
copy because it is in a network object. I'm pretty sure this reflects the
requirements for 2 player-2 workstation playing in VWS.
I think that as a work around, you could get a DECterm on the remote
machine and run xpool either in the DECterm or as a detached job pointing
back at your PC. I know this is not as nice as the remote application
starting stuff, but it will have to do.
Dick
|
1702.15 | | AYOV27::STEVEB | Black Holes luRe | Wed Nov 15 1989 10:12 | 3 |
| re: .12
Thanks Andy, changing my highlight colour from red to blue did the trick!
|
1702.16 | | STAR::GRIFFIN | | Wed Nov 15 1989 14:48 | 6 |
|
Nice game, however it would be nice if there was a way to set the
skill level of the computer. Playing against the computer is almost the
same as having the computer play itself (it never seems to miss!) This
I would not mind but it gets boring wiating for the computer to finish
its turn.
|
1702.17 | Try "Computer Player II" | ARTFUL::SCOTT | TPU, TP me, TP them, TP ... we? | Wed Nov 15 1989 15:34 | 6 |
| RE: .16
"Computer Player II" can make mistakes (it usually misses very long shots).
It would be nice if there were some other levels--I haven't yet failed to beat
"Computer Player II" and "Computer Player I" usually runs the table following
its break.
|
1702.18 | A few nit about the rules | VAXWRK::SWARD | Late worm escapes early bird | Tue Nov 21 1989 13:29 | 28 |
|
As someone mentioned, it would be nice if you had a 'training part'.
Sort of one click for positioning the object ball(s) and then
positioning the cue ball.
A few nits.
When playing nine ball, if you miss your object ball, it's a scratch
and the other player should be able to put the cue ball anywhere.
If you scratch and manages to make the nine ball in the same shot, you
currently lose the game. I don't think this is correct.
When shooting across the length of the table with 100% force and max
bottom spin the cueball stop before hitting the target ball. Not so in
reality.
When breaking in straight pool, you have to have two object balls
touching the rail.
When breaking in any game you have to have the cue ball in the bottom
section.
There is no way to indicate a safe in straight pool. If you add that,
remember that on a safe either the cue ball or the object ball has to
touch a rail.
If you miss your object ball and sink something else, it should be
spotted.
Apart from this, it's a great game.
Peter
|
1702.19 | Color map full! | AOHM::JACOBS | Remember the Future | Tue Nov 28 1989 11:00 | 8 |
| I am trying to run the game on a 4 plane system. I read here that
if we reset the color map to use fewer colors, the pocket should
show up. The rub is, that I cant reset the colors since the "color
map is full". I get this message even when I select "default factory
settings". How can I reset the color map?
Thanks
Paul
|
1702.20 | Session Manager | MELTIN::dick | Gvriel::Schoeller | Tue Nov 28 1989 12:07 | 14 |
| The session manager system defaults is not a minimal color usage.
If you have a plain background (no pattern) then the foreground and background
colors can be the same. This will save you 1 color slot. The window border
color could be the same as the foreground color. This will save you another
color slot. Depending on your choice of colors you might even get away with
setting the window highlight color to one of the foreground colors. This
will save a third color slot.
Once you have done that, quit your session and log back in. Then (if no
other clients have customized colors) you should be able to get xpool
working.
Dick
|
1702.21 | New version available | CAYUGA::STEFANELLI | Doug Stefanelli | Thu Dec 21 1989 11:56 | 35 |
| Version 2 is now available. I've added several features requested by
some of you. The new features include:
* It now can use a resource file (DECW$USER_DEFAULTS:XPOOL.DAT)
to set default parameters and in particular colors.
* There is a menu bar to set options.
* There is help available from the menu bar.
* There is a preset velocity option (the computer sets the
velocity for you).
* There is a confirm shot option (you are asked to confirm
each shot before you take it with the option to reset
direction and velocity).
* You can vary the computer's skill level from very bad to
very good (0-100) (Use the Computer Skill option).
* The number of places and amount of time the application
is blocked has been greatly reduced. This makes exposure
events work better and allows to set options at almost any
time.
* Assorted bug fixes.
The new executable is at the same place:
PGG::USER5:[STEFANELLI]XPOOL.EXE Xpool executable
XPOOL.COM sample network connect file
XPOOL.DAT sample resource file
Have fun,
Doug
|
1702.22 | moved to PGG::USER5:[STEFANELLI.XPOOL] | CAYUGA::STEFANELLI | Doug Stefanelli | Thu Jul 05 1990 23:50 | 5 |
| The program and sources are now available at
PGG::USER5:[STEFANELLI.XPOOL]. See note 312 in ELKTRA::DW_EXAMPLES
for more information. Updates are more apt to be put there than here.
Doug
|