T.R | Title | User | Personal Name | Date | Lines |
---|
346.1 | Sharing | IAGO::SCHOELLER | Who's on first? | Thu Mar 09 1989 15:56 | 6 |
| Tracy,
Code sharing is generally equated with good citizenship 8^{)!
Dick _no_code_is_without_room_for_improvement_(including_mine)_
|
346.2 | | 2HOT::PRINCIPIO | Nuke the site from orbit. | Fri Mar 10 1989 08:40 | 12 |
| Dick,
If I thought this program demonstrated sophisticated use of X or
DECwindows which others could learn from, I would certainly make the
sources available. However, this is just a simple program I wrote for
myself which I thought others would enjoy.
Besides, distributing the sources would make for near impossible source
code management. :-)
Tracy
|
346.3 | Who's code is it, in any case.... | RACER::DAVE | Save the world, Sink the NRA | Mon Mar 13 1989 09:16 | 19 |
| Just curious,
If the programs were developed on DEC equipment, and you are paid
by Digital, doesn't the code "Belong" to Digital? Isn't that one
of the points of the Employment Agreement we all signed when we
started work?
DRL,
who_feels_that_DEC_owns_all_the_code_I_develop_on_their_equimpemt,_even_the_hacks
"1. I will make full and prompt disclosure to DIGITAL of all inventions,
improvements, discoveries, methods and developments (all of which are
collectively termed "developments" hereinafter), whether patentable or
not, made or conceived by me or under my direction during my employment,
whether or not made or conceived during normal working hours or on the
premises of DIGITAL."
From the "Employee Agreement" form number EN-01078-06-REVC
|
346.4 | I don't think the employee agreement applies... | AUNTB::WARNOCK | Todd Warnock @CBO | Mon Mar 13 1989 09:22 | 16 |
| Does this mean that I get the sources to anything that Digital sells,
since it belongs to DEC and I work for DEC ?
Tracey obviously has reasons for keeping the sources to herself.
There are many midnight hacks available (look at all of the ASSETS...)
and *no* source code is available.
While the employee agreement certainly says the code belongs to
DEC, it *doesn't* say that I have to post the stuff all over the
network for everyone.
I'd like the sources, too, but certainly respect her right to keep
it to herself.
Todd
|
346.5 | Yea, but... | TBD1::BURLEIGH | Dave, DECwindows Training | Mon Mar 13 1989 12:14 | 10 |
| On the other hand, I think Digital's position in the market,
especially as regards X Window expertise, is enhanced by wide
and free access to good source code, which is the best learning
tool. I have made it a habit to post the location of the source
for my programs as soon as it is reasonably stable, for the
general good of the DECwindows community. I encourage Tracey
and all other midnight hackers to do the same.
Dave
|
346.6 | | ERIS::CALLAS | There is only one 'o' in 'lose.' | Mon Mar 13 1989 16:10 | 6 |
| I disagree. If an author wants to keep their code private, they should.
It helps eliminate unofficial versions with new bugs in it. Very few
development groups give their source code out at all.
Jon
|
346.7 | | LESLIE::LESLIE | Andy ��� Leslie | Mon Mar 13 1989 16:13 | 7 |
|
I agree with Jon et al. There is no need to share source code.
Personally I'm just grateful Tracy shared the exe's.
Andy
|
346.8 | Reasoning | IAGO::SCHOELLER | Who's on first? | Mon Mar 13 1989 21:01 | 8 |
| I also respect Tracy's right to keep the sources private. The main reason
that I am interested in having a copy is to get a working ULTRIX port.
The usual method of retaining revision safety is by passing changes back to
the owner by way of DIFF outputs.
Dick
|
346.9 | | RAB::PRINCIPIO | Nuke the site from orbit. | Tue Mar 14 1989 08:42 | 11 |
| Re: .4 .6 .7 .8
Thanks for the support.
Dick,
I do not have access to an Ultrix machine. If you're interested in
trying to port the code, please send me mail.
Tracy _who_is_male_(just_to_set_the_record_straight)_
|
346.10 | Missed point. | RACER::DAVE | Save the world, Sink the NRA | Tue Mar 14 1989 11:07 | 12 |
| I think some may have missed the point.
It is not Tracy's code, it is Digitals code, and DEC can make the decisions
on what to do with it and Tracy may not have any say in the matter.
On the other hand, Digital may not care, and leave full discression to Tracy.
That is an active or passive decision that management makes at some point.
The decision not to release sources for various products is made by Digital,
as is the companys right, and is not something left up to the individual
developers who may have written the code, but clearly do not own it.
|
346.11 | ENOUGH! | RABBET::FARRELL | Money, there is no substitute! | Tue Mar 14 1989 11:26 | 8 |
|
Could this conversation be taken up somewhere else so those of use who are
here to read DECwindows issues and don't care about "who owns the code" can
utilize the little time we have to read notes.
thanks,
$$$$ ted $$$$
|
346.12 | | MU::PORTER | waiting for Baudot | Tue Mar 14 1989 17:29 | 9 |
| Let this be a lesson to you, author of the base topic.
Don't ever think that you're being a nice person by offering to
let people use your toys. They'll only start screaming about
how your toys really belong to Uncle Ken and how you're mean and
bad because you won't let them play as much as they'd like.
Jeez, what a lot of ungrateful people there are around.
|
346.13 | | ERIS::CALLAS | There is only one 'o' in 'lose.' | Wed Mar 15 1989 14:41 | 16 |
| re .10:
No, I'm not missing the point. I've written a buch of hacks over the
years, and I've never claimed that they weren't owned by Digital.
However, Digital is not a person, Digital is a corporation. If I write
a midnight project for Digital, I think it's perfectly fair that *I*
administer for Digital the problem who gets the sources that I wrote
and who doesn't. If you think I should give them out when I don't, talk
to my management. Get them to convince me.
re .11:
I think this is an issue germane to this conference. There is a key on
your keypad with the "Next Unseen" feature on it. Learn to use it.
Jon
|
346.14 | Lighten up! | TBD1::BURLEIGH | Dave, DECwindows Training | Thu Mar 16 1989 06:58 | 12 |
| Of course a "midnight hacker" has a right to manage his source
code in any way he sees fit. Didn't mean to deny that. And
don't we all love "toys"!
Still, especially for small, light-hearted ditties like solitaire,
it's nice to have source code. DECwindows has a pretty steep
learning curve, and many have been helped and made more productive
by the many source code examples contributed to the DW_EXAMPLES
notes file.
Dave
|
346.15 | Blow up
All fall down, go boom!
| FOOBAR::KABEL | Bushwa! | Fri Mar 17 1989 17:09 | 37 |
| I got the following while moving a card from one auxiliary pile to another
auxiliary pile in NoNameOne. Maybe I shouldn't have moved that card?
$
%SYSTEM-F-ACCVIO, access violation, reason mask=00, virtual address=00000018, PC
=00003C54, PSL=03C00004
Improperly handled condition, image exit forced.
Signal arguments Stack contents
Number = 00000005 00000B00
Name = 0000000C 03C00000
00000000 0000000C
00000018 00000B00
00003C54 00000033
03C00004 00000001
00094022
03C00000
00000000
207C0000
Register dump
R0 = 00000000 R1 = 00000000 R2 = 00000200 R3 = 001873DD
R4 = 00000200 R5 = 001AFB60 R6 = 00000D7C R7 = 00000000
R8 = 00000163 R9 = 001A0048 R10= 000BC9B8 R11= 00000000
AP = 7FF38584 FP = 7FF38544 SP = 7FF385C0 PC = 00003C54
PSL= 03C00004
KABEL job terminated at 17-MAR-1989 15:11:49.77
Accounting information:
Buffered I/O count: 246 Peak working set size: 1433
Direct I/O count: 114 Peak page file size: 5494
Page faults: 5854 Mounted volumes: 0
Charged CPU time: 0 00:00:38.65 Elapsed time: 0 01:13:17.09
|
346.16 | How about OBJs and EXEs? | STAR::KAPLAN | Running w/the blade guards disengaged. | Tue Mar 21 1989 07:15 | 11 |
|
While I agree with Jon, wouldn't it be nice if authors "released" their
OBJs as well? As new releases of DECwindows/VMS come out, it would be
nice if our favorite "tools" could be relinked.
The relinking issue should be easier now that interfaces to the
libraries have stabilized, but that's not really the point. Letting
OBJs wander with the EXEs wouldn't seem to create headaches for
the authors -- would it?
|
346.17 | objects are now included | RAB::PRINCIPIO | Nuke the site from orbit. | Tue Mar 21 1989 07:35 | 10 |
| The latest saveset now includes the object files. If you should need to
relink Solitaires, enter the following commands:
$ backup/select=*.obj sol010.a/save *.*
$ link/exe=solitaires main,rules,actions,sys$input/opt
sys$share:decw$dwtlibshr/share
^Z
Tracy
|
346.18 | | IOSG::WDAVIES | Winton Davies 7-830-4188 | Tue Mar 21 1989 11:20 | 21 |
| Hi Tracy,
I love this game ! Can I put in a wish list item or two ?
a) The move hinter should be able to detect "loops" in its
offerings. or maybe not hint moves that don't do anything
(this probably not relevant for some of the solitaire games)
but is for Canfield).
b) A collorary of this is that it should detect if you are in a
no-win situation, and display some sort of "Tough Luck, Start Again"
c) The easiest suggestion I have is that there should be an "End
Game" celebration of some sort - may be a congrats message, with a
score board - per game, of user name, time taken and number of
moves,hints used. Maybe order in time taken,moves numbers,
help-requests.
Thanks again for a good pastime !
Winton
|
346.19 | Kudos and a wish... | SWSCIM::KAIRYS | Michael Kairys | Tue Mar 21 1989 12:17 | 7 |
| > I love this game ! Can I put in a wish list item or two ?
Me, too! My only wish is for larger cards. I have to squint to read
them on my 15" monitor.
Good work! Let's sell it...
|
346.20 | | RAB::PRINCIPIO | Nuke the site from orbit. | Wed Mar 22 1989 07:36 | 40 |
| Re: .18, .19
I'm glad to hear that you like it. I was beginning to wonder if anyone
else (besides me) was playing it.
Re: .19
Larger cards are in the works. I don't know when they'll be ready but
I'll post a reply when a new saveset is available.
Re: .18
>a) The move hinter should be able to detect "loops" in its
> offerings. or maybe not hint moves that don't do anything
> (this probably not relevant for some of the solitaire games)
> but is for Canfield).
The hint code was designed specifically for NoNameTwo because of the
large number of face up cards to choose from. Although many of the
hints in Canfield appear useless (moving a black five from one red six
to another), you sometimes have to make moves like this to win.
>b) A collorary of this is that it should detect if you are in a
> no-win situation, and display some sort of "Tough Luck, Start Again"
There isn't any real intelligence in the code which generates the hints.
This is difficult to implement in a generalized fashion which works for
all five games. I am making a note of your suggestion though.
>c) The easiest suggestion I have is that there should be an "End
> Game" celebration of some sort - may be a congrats message, with a
> score board - per game, of user name, time taken and number of
> moves,hints used. Maybe order in time taken,moves numbers,
> help-requests.
I've already had a request for this feature but it presents the same
problem as described above. Thanks for your suggestions.
Tracy
|
346.21 | Great game - Nasty bug | FAFNIR::GOLDFARB | Stan Goldfarb, LKG2-2/T2, BOEHM::GOLDFARB | Fri Mar 24 1989 14:45 | 20 |
|
Yes, people are playing it. After all, its an excellent version of a
fun game. My congradulations!!!
Now for the nasties...
I find that about one time out of every four, my uVAX II (the system,
not the program) crashes when I exit from the game. I haven't stopped
playing it because it is too good a game, but I do tend to cringe a
little when I select quit. After all, a system dump and reboot is a
hell of a way to finish off a game of solitaire.
I do have the system dump file, if you are interested in pawing through
it. If you want it, please send me mail (I don't poke in here too
often).
Anyway, thanks for the great new toy!!!
Stan
|
346.22 | | VIA::PRINCIPIO | Nuke the site from orbit. | Sun Mar 26 1989 17:50 | 16 |
| I've been thinking this one over for awhile and my best guess is that it's
a server bug (you didn't expect me to admit that my program is directly
responsible for crashing your system did you? :-)). When you select Quit,
all I do is 'exit(1)' which means the damage has already been done. Since
it should be impossible for a non-privileged application to bring down a
system, this crash is most likely the result of a bug in a privileged
application (i.e., the DECwindows server).
Although I don't doubt that my game is somehow involved, I don't believe
that it's directly responsible. Perhaps the DECwindows server group would
be interested in your system dump file.
I'm sorry for the inconvenience this causes you.
Tracy
|
346.23 | Can I trun 3 cards at a time?
| F104::HERNAN | Peter Hernan NCGDNT | Fri Apr 07 1989 14:24 | 10 |
|
Tracy,
Is it possible to configure the Canfield game to turn 3 cards at a time?
I havn't been able to figure put how to do that.
regards
|
346.24 | You certainly can | RAB::PRINCIPIO | Nuke the site from orbit. | Fri Apr 07 1989 14:50 | 8 |
| The online help under "Customizing A Game" and "Number Of Cards Per
Draw" describes everything you need to know. Create the file
DECW$USER_DEFAULTS:SOLITAIRES.DAT and add the following line:
*Canfield.numberOfCardsPerDraw: 3
Tracy
|
346.25 | Canfield rule variation request | TLE::PETERSON | Notable Minds Need to Knowt | Tue Jun 06 1989 12:37 | 11 |
| I play Canfield a bit differently. I play one draws three at a time normally
but on the last round (player's decision when that is) the draw is one at a
time. I can customize the 3 at a time normal draw but how do I override that
for the final round?
BTW, I also want this on Ultrix. Then my WS won't bog down the network with
unnecessary DW traffic.
\bob
|
346.26 | | RAB::PRINCIPIO | Nuke the site from orbit. | Tue Jun 06 1989 16:29 | 9 |
| Bob,
Right now, there's no way to override. I'll add this to the wishlist.
A few months ago someone requested the sources for an Ultrix port. I'll
try to find out what stage that's in.
Tracy
|
346.27 | Broke under V2... | 8BALL::MARRA | Acts 2:4 | Wed Jun 28 1989 20:49 | 8 |
| Hi,
this is broke for DECwindows V2 (ift...). the cards have changed color
(from white on black to black on white), and mouse clicks don't do anything
in the main window any more.
.dave.
|
346.28 | | RAB::PRINCIPIO | Nuke the site from orbit. | Thu Jun 29 1989 07:48 | 6 |
| Thanks for reporting this Dave. I don't have easy access to a machine
running V2 right now so I don't know when I'll be able to fix this.
When I have a new kit, I'll post a reply.
Tracy
|
346.29 | Upwards compatible, right? | CASEE::CLEOVOULOU | Marios Cleovoulou | Thu Jun 29 1989 12:36 | 7 |
| QAR it. DECwindows V2 shouldn't be breaking applications that worked
under V1.
Regards,
Marios
|
346.30 | oh no! | HOYDEN::BURKHOLDER | Fasure we're a mixed dish. | Wed Jul 19 1989 12:39 | 18 |
| I just finished upgrading my 14mB VS2000 to VMS 5.2 and DECwindows V2.
Afterwards I found Solitaires was non-functional. The title bar
won't highlight when I click on the window and I cannot pick up
or move any cards. I can select items from the menu, however.
I got the following errors when starting Solitaires...
$ solitaires
%DCL-SPAWNED, process SOLITAIRE spawned
$
X Toolkit Warning: translation table syntax error: Modifier or '<' expected
X Toolkit Warning: translation table syntax error: Unknown modifier name: 8
X Toolkit Warning: translation table syntax error: Modifier or '<' expected
|
346.31 | See .28 | RAB::PRINCIPIO | Tornadoes and trailer parks | Thu Jul 20 1989 07:31 | 1 |
|
|
346.32 | new device name | RAB::PRINCIPIO | I'm a kid. That's my job. | Fri Sep 15 1989 14:40 | 8 |
| Our device names have changed. The kit can now be found at:
VIA::$USER4:[PRINCIPIO.PUBLIC]SOL010.A
The kit has not been updated. It still doesn't work on DECwindows V2.
Tracy
|
346.33 | DECwindows V2 | VIA::PRINCIPIO | Not available in any store | Wed Nov 29 1989 12:56 | 10 |
| Solitaires is finally working on DECwindows V2. All I had to do was recompile
and relink. The saveset for DECwindows V2 can be found at:
via::$user4:[principio.public]sol011.a
The saveset for DECwindows V1 is still available at:
via::$user4:[principio.public]sol010.a
Tracy
|
346.34 | still broke here | HOYDEN::BURKHOLDER | Fasure we're a mixed dish. | Thu Dec 14 1989 10:39 | 15 |
|
I just finished installing V1.1 of Solitaires. I get the
following failures when running on a VS2000 with VMS 5.2 and
DECwindows V2. This is the same error I found with V1.0.
Do I need to upgrade to VMS 5.3?
Nancy
$ solitaires
%DCL-SPAWNED, process SOLITAIRE spawned
$
X Toolkit Warning: translation table syntax error: Modifier or '<' expected
X Toolkit Warning: translation table syntax error: Unknown modifier name:8
X Toolkit Warning: translation table syntax error: Modifier or '<' expected
|
346.35 | Yes | RAB::PRINCIPIO | Not available in any store | Mon Dec 18 1989 07:42 | 0 |
346.36 | Dir not found | TBLADE::GEEHAN | Inquiring Minds Want To Know... | Wed Jan 03 1990 19:15 | 18 |
| Traci,
I tried to copy the kit, but got this error:
copy/log 2260::$user4:[principio.public]sol011.a
_To: *
%COPY-E-OPENIN, error opening 2260::$USER4:[PRINCIPIO.PUBLIC]SOL011.A; as input
-RMS-E-DNF, directory not found
-SYSTEM-W-NOSUCHFILE, no such file
Did you have a change of device names again (re: .32)?
Thanks,
djg...
|
346.37 | Use $user6 instead of $user4 | RAB::PRINCIPIO | Not available in any store | Thu Jan 04 1990 07:38 | 5 |
| Yes, I have moved again. The saveset can now be found at:
regal::$user6:[principio.public]sol011.a
Tracy
|
346.38 | Perhaps file protection should be verified? | PEACHS::MITCHAM | Andy in Alpharetta (near Atlanta) | Thu Jan 04 1990 12:38 | 5 |
| -Andy_PEACHS> copy regal::$user6:[principio.public]sol011.a */log
%COPY-E-OPENOUT, error opening SYS$SYSROOT:[SYSEXE]SOL011.A;1 as output
-RMS-E-PRV, insufficient privilege or file protection violation
%COPY-W-NOTCOPIED, REGAL::$USER6:[PRINCIPIO.PUBLIC]SOL011.A;1 not copied
-Andy_PEACHS>
|
346.39 | I copied it OK | MARVIN::RAWLINGS | Mark Rawlings. LES and LES to do all the time.. | Thu Jan 04 1990 12:49 | 11 |
|
Perhaps you should look at where you are copying it to???
-Andy_PEACHS> copy regal::$user6:[principio.public]sol011.a */log
%COPY-E-OPENOUT, error opening SYS$SYSROOT:[SYSEXE]SOL011.A;1 as ***OUTPUT******
-RMS-E-PRV, insufficient privilege or file protection violation
%COPY-W-NOTCOPIED, REGAL::$USER6:[PRINCIPIO.PUBLIC]SOL011.A;1 not copied
-Andy_PEACHS>
Mark
|
346.40 | <Blush> Ooops? Geesh... | PEACHS::MITCHAM | Andy in Alpharetta (near Atlanta) | Fri Jan 05 1990 07:30 | 0 |
346.41 | A problem, two nits, and a question | NCDEL::SEABERG | Just one of the samurai! | Fri May 11 1990 13:02 | 17 |
| I copied the SOL011.A saveset last night, and relinked the .EXE, however I
have the problem of not being able to move a card. All menu options work,
but I can't manipulate cards. I'm running VMS V5.3.
Nits:
Could you in the KITINSTAL.COM just perform the link rather than
copy the .EXE?
I requested installation of the game in a single directory, but the
HELP library is still expected in SYS$LIBRARY. Could you just move
that automatically?
Question:
How do I request the 48X66 cards (.UID file anyway)? Do I rename
it to SOLITAIRES.UID?
I have enjoyed this game before, and I hope to again in the future.
|
346.42 | | RAB::PRINCIPIO | Don't have a cow, man! | Fri May 11 1990 16:53 | 8 |
| The SOL011.A kit does not need to be relinked on VMS V5.3. Are you sure you
didn't copy the SOL010.A kit? This would explain your not being able to move a
card and your 48X66 question (which I don't fully understand).
Your help library problem is solved by defining the logical solitaires$library
to point to the directory the kit was installed in.
Tracy
|
346.43 | Yep, I got SOL011.A ... | NCDEL::SEABERG | Just one of the samurai! | Fri Jun 15 1990 12:10 | 60 |
| > <<< Note 346.42 by RAB::PRINCIPIO "Don't have a cow, man!" >>>
>
> The SOL011.A kit does not need to be relinked on VMS V5.3. Are you sure you
> didn't copy the SOL010.A kit? This would explain your not being able to move
> a card and your 48X66 question (which I don't fully understand).
>
> Your help library problem is solved by defining the logical solitaires$library
> to point to the directory the kit was installed in.
>
> Tracy
I just verified the saveset name, and it is SOL011.A (I don't use filenames
on the "to" side of the copy/spool). I grabbed the .EXE out of the saveset
and ran it, and it didn't let me manipulate the cards either. Here's the
listing of the saveset I grabbed:
Unto KERMIT:: back /list [decwindows.games.solitaires]sol011.a /save
Listing of save set(s)
Save set: SOL011.A
Written by: PRINCIPIO
UIC: [000111,000123]
Date: 29-NOV-1989 12:44:49.62
Command: BACKUP/NOASSIST/COMMENT=VAX/VMS SPKITBLD
Procedure/INTER/LOG/
VERIFY [PRINCIPIO.KIT]*.*
$USER4:[PRINCIPIO.DECW.SOLITAIRES]SOL011.A/LABEL=(SOL)
/SAVE/BLOCK=9000/GROUP=25
Operating system: VAX/VMS version V5.3
BACKUP version: V5.3
CPU ID register: 0600052E
Node name: _VIA::
Written on: _$255$DUA34:
Block size: 9216
Group size: 25
Buffer count: 88
[PRINCIPIO.KIT]ACTIONS.OBJ;1 11 29-NOV-1989 12:44
[PRINCIPIO.KIT]KITINSTAL.COM;1 5 29-NOV-1989 12:44
[PRINCIPIO.KIT]MAIN.OBJ;1 56 29-NOV-1989 12:44
[PRINCIPIO.KIT]RULES.OBJ;1 15 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.DAT;1 35 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.EXE;1 42 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.HLB;1 45 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.UID;1 72 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_48X66.UID;1 240 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_CAN-CAN.XBM;1 5 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_CANFIELD.XBM;1 3 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_NONAMEONE.XBM;1 4 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_NONAMETWO.XBM;1 4 29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_PYRAMID.XBM;1 4 29-NOV-1989 12:44
Total of 14 files, 541 blocks
End of save set
As for the 48X66 question, there are two .UID files. I thought that 1 was for
small cards and the other for large cards. If that is incorrect, please let
me know.
Eric
|
346.44 | Want the sources? | RAB::PRINCIPIO | Don't have a cow, man! | Fri Jun 15 1990 17:07 | 11 |
| Eric,
I don't know why you can't move cards. If you like, I'll give you access to
the sources so that you can compile and link everything on your machine.
A long time ago I began work on allowing different size cards. To do this, I
moved the bitmaps into one UID file while everything else stayed in the main
UID file. It's actually all implemented, I just never got around to creating a
larger set of card bitmaps. The 48x66 file contains the cards you see now.
Tracy
|
346.45 | Sources? We don't need ... | NCDEL::SEABERG | Just one of the samurai! | Wed Jun 20 1990 10:11 | 12 |
| > <<< Note 346.44 by RAB::PRINCIPIO "Don't have a cow, man!" >>>
> -< Want the sources? >-
>
> I don't know why you can't move cards. If you like, I'll give you access to
> the sources so that you can compile and link everything on your machine.
Sure. I'll give anything a shot at this point. If you want, just MAIL
them to me, or send me a pointer.
Thanks for the quick responses to the sometimes late questions!
Eric
|
346.46 | | FIEVEL::FILGATE | Bruce Filgate dtn 291-7077 ms NKS1-2/H6 | Mon Jul 16 1990 08:55 | 10 |
| Sometime back, first release of vms5.3 and decw2, I ran into a problem like
this, it appears to have been fixed by release of 5.3-2 (which runs fine).
Tracy provided the sources, this were relinked and tried to no avail on 5.3.
There were some threads in the dec2 documentation that suggested a few things
were changed.
Might I suggest that if you must run 5.3, upgrade it to the -2 version?
Bruce
|
346.47 | How do I make the cards larger? | MSESU::HOPKINS | Abolish Apartheid | Mon Aug 06 1990 16:34 | 9 |
| I am totally new to Decwindows. I've finally figured out how to add
this program and maybe I'm slow but even with HELP I can't figure out
how to make the cards larger. I need a magnifying glass to read them.
Do I have to modify some file? or create a new file?
Thanks for any help!!
Marie
|
346.48 | | VIA::PRINCIPIO | | Tue Aug 07 1990 08:40 | 9 |
| To use a larger set of cards, create the file decw$user_defaults:solitaires.dat
and add the following line:
*cardImages: 77x100
The larger set of cards have been available only recently. If you don't have
the file solitaires_77x100.uid, then you need to copy a new kit.
Tracy
|
346.49 | Much thanks | MSESU::HOPKINS | Abolish Apartheid | Tue Aug 07 1990 09:33 | 2 |
| Thanks!! Tracy!
|