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Conference bulova::decw_jan-89_to_nov-90

Title:DECWINDOWS 26-JAN-89 to 29-NOV-90
Notice:See 1639.0 for VMS V5.3 kit; 2043.0 for 5.4 IFT kit
Moderator:STAR::VATNE
Created:Mon Oct 30 1989
Last Modified:Mon Dec 31 1990
Last Successful Update:Fri Jun 06 1997
Number of topics:3726
Total number of notes:19516

346.0. "A new version of solitaire: Solitaires" by VIA::PRINCIPIO (Nuke the site from orbit.) Tue Mar 07 1989 17:54

    I have taken the solitaire program written by David Burleigh
    (ELKTRA::DW_EXAMPLES note 23) and made a few minor enhancements. 
    Actually, all that's left of the original program are the pixmaps.

    I call this new version of the game Solitaires (notice the trailing
    's').  The name accurately describes the game because this version
    includes five separate solitaire games.  There is also complete online
    help which describes the rules for each game, mouse button semantics
    and how to do simple customization.  One additional feature is a hint
    region which displays a list of possible moves.

    The kit can be found at:

    	    VIA::SYS$CS8:[PRINCIPIO.PUBLIC]SOL010.A

    If you have privileges, you can use VMSINSTAL to install the game.  If
    you can't run VMSINSTAL, just enter the following command:

    	$ BACKUP/SELECT=SOL* SOL010.A/SAVE *.*

    and define the logical SOLITAIRES$LIBRARY to point to the device and
    directory you restored the files to.

    If you use VMSINSTAL, you have the option of installing the files into
    system directories or a single directory.  If you install into a single
    directory, you must also define the above logical.

    Some additional notes: 

    o This program runs on SDC VMS DECwindows only.

    o There is color support (see Customizing The System in the online help
      for more information).

    o This program has been tested on monochrome and color VAXstation 2000's
      only.

    o I do not intend on making the sources publicly available.

    o Comments and suggestions are welcome but since Digital doesn't pay me
      to write games, it may be awhile before you see your suggestion
      implemented (if ever).

    Tracy Principio

T.RTitleUserPersonal
Name
DateLines
346.1SharingIAGO::SCHOELLERWho's on first?Thu Mar 09 1989 15:566
Tracy,

Code sharing is generally equated with good citizenship  8^{)!

Dick _no_code_is_without_room_for_improvement_(including_mine)_

346.22HOT::PRINCIPIONuke the site from orbit.Fri Mar 10 1989 08:4012
    Dick,

    If I thought this program demonstrated sophisticated use of X or
    DECwindows which others could learn from, I would certainly make the
    sources available.  However, this is just a simple program I wrote for
    myself which I thought others would enjoy.

    Besides, distributing the sources would make for near impossible source
    code management. :-)

    Tracy

346.3Who's code is it, in any case....RACER::DAVESave the world, Sink the NRAMon Mar 13 1989 09:1619
Just curious,

	If the programs were developed on DEC equipment, and you are paid
	by Digital, doesn't the code "Belong" to Digital?  Isn't that one
	of the points of the Employment Agreement we all signed when we
	started work?

DRL, 
who_feels_that_DEC_owns_all_the_code_I_develop_on_their_equimpemt,_even_the_hacks

"1.	I will make full and prompt disclosure to DIGITAL of all inventions,
	improvements, discoveries, methods and developments (all of which are
	collectively termed "developments" hereinafter), whether patentable or
	not, made or conceived by me or under my direction during my employment,
	whether or not made or conceived during normal working hours or on the
	premises of DIGITAL."

From the "Employee Agreement" form number EN-01078-06-REVC

346.4I don't think the employee agreement applies...AUNTB::WARNOCKTodd Warnock @CBOMon Mar 13 1989 09:2216
    Does this mean that I get the sources to anything that Digital sells,
    since it belongs to DEC and I work for DEC ?  
    
    Tracey obviously has reasons for keeping the sources to herself.
    There are many midnight hacks available (look at all of the ASSETS...)
    and *no* source code is available.
    
    While the employee agreement certainly says the code belongs to
    DEC, it *doesn't* say that I have to post the stuff all over the
    network for everyone.
    
    I'd like the sources, too, but certainly respect her right to keep
    it to herself.
    
    Todd

346.5Yea, but...TBD1::BURLEIGHDave, DECwindows TrainingMon Mar 13 1989 12:1410
    On the other hand, I think Digital's position in the market,
    especially as regards X Window expertise, is enhanced by wide
    and free access to good source code, which is the best learning
    tool. I have made it a habit to post the location of the source
    for my programs as soon as it is reasonably stable, for the
    general good of the DECwindows community. I encourage Tracey
    and all other midnight hackers to do the same.
    
    Dave

346.6ERIS::CALLASThere is only one 'o' in 'lose.'Mon Mar 13 1989 16:106
    I disagree. If an author wants to keep their code private, they should.
    It helps eliminate unofficial versions with new bugs in it. Very few
    development groups give their source code out at all.
    
    	Jon

346.7LESLIE::LESLIEAndy ��� LeslieMon Mar 13 1989 16:137
    
    I agree with Jon et al. There is no need to share source code.
    Personally I'm just grateful Tracy shared the exe's.
    
    Andy
    

346.8ReasoningIAGO::SCHOELLERWho's on first?Mon Mar 13 1989 21:018
I also respect Tracy's right to keep the sources private.  The main reason
that I am interested in having a copy is to get a working ULTRIX port.

The usual method of retaining revision safety is by passing changes back to
the owner by way of DIFF outputs.

Dick

346.9RAB::PRINCIPIONuke the site from orbit.Tue Mar 14 1989 08:4211
    Re: .4 .6 .7 .8

    Thanks for the support.

    Dick,

    I do not have access to an Ultrix machine.  If you're interested in
    trying to port the code, please send me mail.

    Tracy _who_is_male_(just_to_set_the_record_straight)_

346.10Missed point.RACER::DAVESave the world, Sink the NRATue Mar 14 1989 11:0712
I think some may have missed the point.

It is not Tracy's code, it is Digitals code, and DEC can make the decisions
on what to do with it and Tracy may not have any say in the matter.  

On the other hand, Digital may not care, and leave full discression to Tracy.
That is an active or passive decision that management makes at some point.

The decision not to release sources for various products is made by Digital,
as is the companys right, and is not something left up to the individual
developers who may have written the code, but clearly do not own it.

346.11ENOUGH!RABBET::FARRELLMoney, there is no substitute!Tue Mar 14 1989 11:268
Could this conversation be taken up somewhere else so those of use who are
here to read DECwindows issues and don't care about "who owns the code" can
utilize the little time we have to read notes.

thanks,
		$$$$ ted $$$$

346.12MU::PORTERwaiting for BaudotTue Mar 14 1989 17:299
Let this be a lesson to you, author of the base topic.

Don't ever think that you're being a nice person by offering to
let people use your toys.   They'll only start screaming about
how your toys really belong to Uncle Ken and how you're mean and
bad because you won't let them play as much as they'd like.

Jeez, what a lot of ungrateful people there are around. 

346.13ERIS::CALLASThere is only one 'o' in 'lose.'Wed Mar 15 1989 14:4116
    re .10:
    
    No, I'm not missing the point. I've written a buch of hacks over the
    years, and I've never claimed that they weren't owned by Digital.
    However, Digital is not a person, Digital is a corporation. If I write
    a midnight project for Digital, I think it's perfectly fair that *I*
    administer for Digital the problem who gets the sources that I wrote
    and who doesn't. If you think I should give them out when I don't, talk
    to my management. Get them to convince me.
    
    re .11:
    I think this is an issue germane to this conference. There is a key on
    your keypad with the "Next Unseen" feature on it. Learn to use it.
    
    	Jon

346.14Lighten up!TBD1::BURLEIGHDave, DECwindows TrainingThu Mar 16 1989 06:5812
    Of course a "midnight hacker" has a right to manage his source
    code in any way he sees fit. Didn't mean to deny that. And
    don't we all love "toys"!
    
    Still, especially for small, light-hearted ditties like solitaire,
    it's nice to have source code. DECwindows has a pretty steep
    learning curve, and many have been helped and made more productive
    by the many source code examples contributed to the DW_EXAMPLES
    notes file.
    
    Dave

346.15Blow up All fall down, go boom! FOOBAR::KABELBushwa!Fri Mar 17 1989 17:0937
I got the following while moving a card from one auxiliary pile to another
auxiliary pile in NoNameOne.  Maybe I shouldn't have moved that card?
$
%SYSTEM-F-ACCVIO, access violation, reason mask=00, virtual address=00000018, PC
=00003C54, PSL=03C00004

  Improperly handled condition, image exit forced.

        Signal arguments              Stack contents

        Number = 00000005                00000B00
        Name   = 0000000C                03C00000
                 00000000                0000000C
                 00000018                00000B00
                 00003C54                00000033
                 03C00004                00000001
                                         00094022
                                         03C00000
                                         00000000
                                         207C0000

        Register dump

        R0 = 00000000  R1 = 00000000  R2 = 00000200  R3 = 001873DD
        R4 = 00000200  R5 = 001AFB60  R6 = 00000D7C  R7 = 00000000
        R8 = 00000163  R9 = 001A0048  R10= 000BC9B8  R11= 00000000
        AP = 7FF38584  FP = 7FF38544  SP = 7FF385C0  PC = 00003C54
        PSL= 03C00004

  KABEL        job terminated at 17-MAR-1989 15:11:49.77

  Accounting information:
  Buffered I/O count:          246      Peak working set size:  1433
  Direct I/O count:            114      Peak page file size:    5494
  Page faults:                5854      Mounted volumes:           0
  Charged CPU time:     0 00:00:38.65   Elapsed time:     0 01:13:17.09 

346.16How about OBJs and EXEs?STAR::KAPLANRunning w/the blade guards disengaged.Tue Mar 21 1989 07:1511
    
    While I agree with Jon, wouldn't it be nice if authors "released" their
    OBJs as well?  As new releases of DECwindows/VMS come out, it would be
    nice if our favorite "tools" could be relinked.
    
    The relinking issue should be easier now that interfaces to the
    libraries have stabilized, but that's not really the point.  Letting
    OBJs wander with the EXEs wouldn't seem to create headaches for 
    the authors -- would it?
    

346.17objects are now includedRAB::PRINCIPIONuke the site from orbit.Tue Mar 21 1989 07:3510
    The latest saveset now includes the object files.  If you should need to
    relink Solitaires, enter the following commands:

    	$ backup/select=*.obj sol010.a/save *.*
    	$ link/exe=solitaires main,rules,actions,sys$input/opt
    	sys$share:decw$dwtlibshr/share
    	^Z

    Tracy

346.18IOSG::WDAVIESWinton Davies 7-830-4188Tue Mar 21 1989 11:2021
    Hi Tracy,
    
       I love this game ! Can I put in a wish list item or two ?
    
       a) The move hinter should be able to detect "loops" in its
    	   offerings. or maybe not hint moves that don't do anything 
           (this probably not relevant for some of the solitaire games)
          but is for Canfield).
       b) A collorary of this is that it should detect if you are in a
    	  no-win situation, and display some sort of "Tough Luck, Start Again"
          
       c) The easiest suggestion I have is that there should be an "End
          Game" celebration of some sort - may be a congrats message, with a
          score board - per game, of user name, time taken and number of
          moves,hints used. Maybe order in time taken,moves numbers, 
          help-requests. 
                        
        Thanks again for a good pastime !
                     
               Winton      

346.19Kudos and a wish...SWSCIM::KAIRYSMichael KairysTue Mar 21 1989 12:177
    >  I love this game ! Can I put in a wish list item or two ?
    
    Me, too! My only wish is for larger cards. I have to squint to read
    them on my 15" monitor.
    
    Good work! Let's sell it...

346.20RAB::PRINCIPIONuke the site from orbit.Wed Mar 22 1989 07:3640
    Re: .18, .19

    I'm glad to hear that you like it.  I was beginning to wonder if anyone
    else (besides me) was playing it.

    Re: .19

    Larger cards are in the works.  I don't know when they'll be ready but
    I'll post a reply when a new saveset is available.

    Re: .18

    >a) The move hinter should be able to detect "loops" in its
    >           offerings. or maybe not hint moves that don't do anything
    >           (this probably not relevant for some of the solitaire games)
    >          but is for Canfield).

    The hint code was designed specifically for NoNameTwo because of the
    large number of face up cards to choose from.  Although many of the
    hints in Canfield appear useless (moving a black five from one red six
    to another), you sometimes have to make moves like this to win.

    >b) A collorary of this is that it should detect if you are in a
    >   no-win situation, and display some sort of "Tough Luck, Start Again"

    There isn't any real intelligence in the code which generates the hints.
    This is difficult to implement in a generalized fashion which works for
    all five games.  I am making a note of your suggestion though.

    >c) The easiest suggestion I have is that there should be an "End
    >   Game" celebration of some sort - may be a congrats message, with a
    >   score board - per game, of user name, time taken and number of
    >   moves,hints used. Maybe order in time taken,moves numbers,
    >   help-requests.

    I've already had a request for this feature but it presents the same
    problem as described above.  Thanks for your suggestions.

    Tracy

346.21Great game - Nasty bugFAFNIR::GOLDFARBStan Goldfarb, LKG2-2/T2, BOEHM::GOLDFARBFri Mar 24 1989 14:4520
    Yes, people are playing it.  After all, its an excellent version of a
    fun game.  My congradulations!!!

    Now for the nasties...

    I find that about one time out of every four, my uVAX II (the system,
    not the program) crashes when I exit from the game.  I haven't stopped
    playing it because it is too good a game, but I do tend to cringe a
    little when I select quit.  After all, a system dump and reboot is a
    hell of a way to finish off a game of solitaire.

    I do have the system dump file, if you are interested in pawing through
    it.  If you want it, please send me mail (I don't poke in here too
    often).

    Anyway, thanks for the great new toy!!!

                                                                    Stan

346.22VIA::PRINCIPIONuke the site from orbit.Sun Mar 26 1989 17:5016
    I've been thinking this one over for awhile and my best guess is that it's
    a server bug (you didn't expect me to admit that my program is directly
    responsible for crashing your system did you? :-)).  When you select Quit,
    all I do is 'exit(1)' which means the damage has already been done.  Since
    it should be impossible for a non-privileged application to bring down a
    system, this crash is most likely the result of a bug in a privileged
    application (i.e., the DECwindows server).

    Although I don't doubt that my game is somehow involved, I don't believe
    that it's directly responsible.  Perhaps the DECwindows server group would
    be interested in your system dump file.

    I'm sorry for the inconvenience this causes you.

    Tracy

346.23Can I trun 3 cards at a time? F104::HERNANPeter Hernan NCGDNTFri Apr 07 1989 14:2410

  Tracy, 

  Is it possible to configure the Canfield game to turn 3 cards at a time?

  I havn't been able to figure put how to do that.

  regards

346.24You certainly canRAB::PRINCIPIONuke the site from orbit.Fri Apr 07 1989 14:508
    The online help under "Customizing A Game" and "Number Of Cards Per
    Draw" describes everything you need to know.  Create the file
    DECW$USER_DEFAULTS:SOLITAIRES.DAT and add the following line:

    *Canfield.numberOfCardsPerDraw: 3

    Tracy

346.25Canfield rule variation requestTLE::PETERSONNotable Minds Need to KnowtTue Jun 06 1989 12:3711
I play Canfield a bit differently.  I play one draws three at a time normally
but on the last round (player's decision when that is) the draw is one at a 
time.  I can customize the 3 at a time normal draw but how do I override that
for the final round?


BTW, I also want this on Ultrix.  Then my WS won't bog down the network with
unnecessary DW traffic.

\bob

346.26RAB::PRINCIPIONuke the site from orbit.Tue Jun 06 1989 16:299
    Bob,

    Right now, there's no way to override.  I'll add this to the wishlist.

    A few months ago someone requested the sources for an Ultrix port.  I'll
    try to find out what stage that's in.

    Tracy

346.27Broke under V2...8BALL::MARRAActs 2:4Wed Jun 28 1989 20:498
Hi,

this is broke for DECwindows V2 (ift...).  the cards have changed color
(from white on black to black on white), and mouse clicks don't do anything 
in the main window any more.

						.dave.

346.28RAB::PRINCIPIONuke the site from orbit.Thu Jun 29 1989 07:486
    Thanks for reporting this Dave.  I don't have easy access to a machine
    running V2 right now so I don't know when I'll be able to fix this. 
    When I have a new kit, I'll post a reply.

    Tracy

346.29Upwards compatible, right?CASEE::CLEOVOULOUMarios CleovoulouThu Jun 29 1989 12:367
    QAR it.  DECwindows V2 shouldn't be breaking applications that worked
    under V1.
    
    Regards,
    
    Marios

346.30oh no!HOYDEN::BURKHOLDERFasure we're a mixed dish.Wed Jul 19 1989 12:3918
    I just finished upgrading my 14mB VS2000 to VMS 5.2 and DECwindows V2.
    
    Afterwards I found Solitaires was non-functional.  The title bar
    won't highlight when I click on the window and I cannot pick up
    or move any cards.  I can select items from the menu, however.
    
        
    I got the following errors when starting Solitaires...
    
    
$ solitaires
%DCL-SPAWNED, process SOLITAIRE spawned
$
  X Toolkit Warning: translation table syntax error: Modifier or '<' expected
X Toolkit Warning: translation table syntax error: Unknown modifier name: 8
X Toolkit Warning: translation table syntax error: Modifier or '<' expected


346.31See .28RAB::PRINCIPIOTornadoes and trailer parksThu Jul 20 1989 07:311
346.32new device nameRAB::PRINCIPIOI&#039;m a kid. That&#039;s my job.Fri Sep 15 1989 14:408
    Our device names have changed.  The kit can now be found at:

    VIA::$USER4:[PRINCIPIO.PUBLIC]SOL010.A

    The kit has not been updated.  It still doesn't work on DECwindows V2.

    Tracy

346.33DECwindows V2VIA::PRINCIPIONot available in any storeWed Nov 29 1989 12:5610
Solitaires is finally working on DECwindows V2.  All I had to do was recompile
and relink.  The saveset for DECwindows V2 can be found at:

	via::$user4:[principio.public]sol011.a

The saveset for DECwindows V1 is still available at:

        via::$user4:[principio.public]sol010.a

Tracy
346.34still broke hereHOYDEN::BURKHOLDERFasure we&#039;re a mixed dish.Thu Dec 14 1989 10:3915
         
         I just finished installing V1.1 of Solitaires.  I get the
         following failures when running on a VS2000 with VMS 5.2 and
         DECwindows V2.  This is the same error I found with V1.0.
         Do I need to upgrade to VMS 5.3?
         
         Nancy

$ solitaires
%DCL-SPAWNED, process SOLITAIRE spawned
$
  X Toolkit Warning: translation table syntax error: Modifier or '<' expected
X Toolkit Warning: translation table syntax error: Unknown modifier name:8
X Toolkit Warning: translation table syntax error: Modifier or '<' expected

346.35YesRAB::PRINCIPIONot available in any storeMon Dec 18 1989 07:420
346.36Dir not foundTBLADE::GEEHANInquiring Minds Want To Know...Wed Jan 03 1990 19:1518
Traci,

  I tried to copy the kit, but got this error:


 copy/log 2260::$user4:[principio.public]sol011.a
_To: *
%COPY-E-OPENIN, error opening 2260::$USER4:[PRINCIPIO.PUBLIC]SOL011.A; as input
-RMS-E-DNF, directory not found
-SYSTEM-W-NOSUCHFILE, no such file


 Did you have a change of device names again (re: .32)?



							Thanks,
							djg...
346.37Use $user6 instead of $user4RAB::PRINCIPIONot available in any storeThu Jan 04 1990 07:385
Yes, I have moved again.  The saveset can now be found at:

	regal::$user6:[principio.public]sol011.a

Tracy
346.38Perhaps file protection should be verified?PEACHS::MITCHAMAndy in Alpharetta (near Atlanta)Thu Jan 04 1990 12:385
-Andy_PEACHS> copy regal::$user6:[principio.public]sol011.a */log
%COPY-E-OPENOUT, error opening SYS$SYSROOT:[SYSEXE]SOL011.A;1 as output
-RMS-E-PRV, insufficient privilege or file protection violation
%COPY-W-NOTCOPIED, REGAL::$USER6:[PRINCIPIO.PUBLIC]SOL011.A;1 not copied
-Andy_PEACHS>
346.39I copied it OKMARVIN::RAWLINGSMark Rawlings. LES and LES to do all the time..Thu Jan 04 1990 12:4911
	Perhaps you should look at where you are copying it to???


-Andy_PEACHS> copy regal::$user6:[principio.public]sol011.a */log
%COPY-E-OPENOUT, error opening SYS$SYSROOT:[SYSEXE]SOL011.A;1 as ***OUTPUT******
-RMS-E-PRV, insufficient privilege or file protection violation
%COPY-W-NOTCOPIED, REGAL::$USER6:[PRINCIPIO.PUBLIC]SOL011.A;1 not copied
-Andy_PEACHS>

	Mark
346.40<Blush> Ooops? Geesh...PEACHS::MITCHAMAndy in Alpharetta (near Atlanta)Fri Jan 05 1990 07:300
346.41A problem, two nits, and a questionNCDEL::SEABERGJust one of the samurai!Fri May 11 1990 13:0217
I copied the SOL011.A saveset last night, and relinked the .EXE, however I 
have the problem of not being able to move a card.  All menu options work, 
but I can't manipulate cards.  I'm running VMS V5.3.

Nits:
	Could you in the KITINSTAL.COM just perform the link rather than 
	copy the .EXE?

	I requested installation of the game in a single directory, but the 
	HELP library is still expected in SYS$LIBRARY.  Could you just move 
	that automatically?

Question:
	How do I request the 48X66 cards (.UID file anyway)?  Do I rename 
	it to SOLITAIRES.UID?

I have enjoyed this game before, and I hope to again in the future.
346.42RAB::PRINCIPIODon&#039;t have a cow, man!Fri May 11 1990 16:538
The SOL011.A kit does not need to be relinked on VMS V5.3.  Are you sure you
didn't copy the SOL010.A kit?  This would explain your not being able to move a
card and your 48X66 question (which I don't fully understand).

Your help library problem is solved by defining the logical solitaires$library
to point to the directory the kit was installed in.

Tracy
346.43Yep, I got SOL011.A ...NCDEL::SEABERGJust one of the samurai!Fri Jun 15 1990 12:1060
>         <<< Note 346.42 by RAB::PRINCIPIO "Don't have a cow, man!" >>>
>
> The SOL011.A kit does not need to be relinked on VMS V5.3.  Are you sure you
> didn't copy the SOL010.A kit?  This would explain your not being able to move
> a card and your 48X66 question (which I don't fully understand).
> 
> Your help library problem is solved by defining the logical solitaires$library
> to point to the directory the kit was installed in.
> 
> Tracy

I just verified the saveset name, and it is SOL011.A (I don't use filenames 
on the "to" side of the copy/spool).  I grabbed the .EXE out of the saveset 
and ran it, and it didn't let me manipulate the cards either.  Here's the 
listing of the saveset I grabbed:

Unto KERMIT:: back /list [decwindows.games.solitaires]sol011.a /save
Listing of save set(s)

Save set:          SOL011.A
Written by:        PRINCIPIO
UIC:               [000111,000123]
Date:              29-NOV-1989 12:44:49.62
Command:           BACKUP/NOASSIST/COMMENT=VAX/VMS SPKITBLD 
Procedure/INTER/LOG/
VERIFY [PRINCIPIO.KIT]*.* 
$USER4:[PRINCIPIO.DECW.SOLITAIRES]SOL011.A/LABEL=(SOL)
/SAVE/BLOCK=9000/GROUP=25
Operating system:  VAX/VMS version V5.3
BACKUP version:    V5.3
CPU ID register:   0600052E
Node name:         _VIA::
Written on:        _$255$DUA34:
Block size:        9216
Group size:        25
Buffer count:      88

[PRINCIPIO.KIT]ACTIONS.OBJ;1                               11  29-NOV-1989 12:44
[PRINCIPIO.KIT]KITINSTAL.COM;1                              5  29-NOV-1989 12:44
[PRINCIPIO.KIT]MAIN.OBJ;1                                  56  29-NOV-1989 12:44
[PRINCIPIO.KIT]RULES.OBJ;1                                 15  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.DAT;1                            35  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.EXE;1                            42  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.HLB;1                            45  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES.UID;1                            72  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_48X66.UID;1                     240  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_CAN-CAN.XBM;1                     5  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_CANFIELD.XBM;1                    3  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_NONAMEONE.XBM;1                   4  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_NONAMETWO.XBM;1                   4  29-NOV-1989 12:44
[PRINCIPIO.KIT]SOLITAIRES_PYRAMID.XBM;1                     4  29-NOV-1989 12:44

Total of 14 files, 541 blocks
End of save set

As for the 48X66 question, there are two .UID files.  I thought that 1 was for 
small cards and the other for large cards.  If that is incorrect, please let 
me know.

Eric
346.44Want the sources?RAB::PRINCIPIODon&#039;t have a cow, man!Fri Jun 15 1990 17:0711
Eric,

I don't know why you can't move cards.  If you like, I'll give you access to
the sources so that you can compile and link everything on your machine.

A long time ago I began work on allowing different size cards.  To do this, I
moved the bitmaps into one UID file while everything else stayed in the main
UID file.  It's actually all implemented, I just never got around to creating a
larger set of card bitmaps.  The 48x66 file contains the cards you see now.

Tracy
346.45Sources? We don't need ...NCDEL::SEABERGJust one of the samurai!Wed Jun 20 1990 10:1112
>         <<< Note 346.44 by RAB::PRINCIPIO "Don't have a cow, man!" >>>
>                             -< Want the sources? >-
>
> I don't know why you can't move cards.  If you like, I'll give you access to
> the sources so that you can compile and link everything on your machine.

Sure.  I'll give anything a shot at this point.  If you want, just MAIL 
them to me, or send me a pointer.

Thanks for the quick responses to the sometimes late questions!

Eric
346.46FIEVEL::FILGATEBruce Filgate dtn 291-7077 ms NKS1-2/H6Mon Jul 16 1990 08:5510
Sometime back, first release of vms5.3 and decw2, I ran into a problem like
this, it appears to have been fixed by release of 5.3-2 (which runs fine).

Tracy provided the sources, this were relinked and tried to no avail on 5.3.
There were some threads in the dec2 documentation that suggested a few things
were changed.  

Might I suggest that if you must run 5.3, upgrade it to the -2 version?

Bruce
346.47How do I make the cards larger?MSESU::HOPKINSAbolish ApartheidMon Aug 06 1990 16:349
    I am totally new to Decwindows.  I've finally figured out how to add
    this program and maybe I'm slow but even with HELP I can't figure out
    how to make the cards larger.  I need a magnifying glass to read them.
    Do I have to modify some file? or create a new file?
    
    Thanks for any help!!
    
    Marie
      
346.48VIA::PRINCIPIOTue Aug 07 1990 08:409
To use a larger set of cards, create the file decw$user_defaults:solitaires.dat
and add the following line:

*cardImages:            77x100

The larger set of cards have been available only recently.  If you don't have
the file solitaires_77x100.uid, then you need to copy a new kit.

Tracy
346.49Much thanksMSESU::HOPKINSAbolish ApartheidTue Aug 07 1990 09:332
    Thanks!! Tracy!