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Title: | Welcome To The Radio Control Conference |
Notice: | dir's in 11, who's who in 4, sales in 6, auctions 19 |
Moderator: | VMSSG::FRIEDRICHS |
|
Created: | Tue Jan 13 1987 |
Last Modified: | Thu Jun 05 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1706 |
Total number of notes: | 27193 |
1112.0. "1/10 Scale Drag Racing" by NUTMEG::IBBETT (Born to hover) Mon Sep 25 1989 16:30
In addition to flying RC Copters over the last year or so, I have also been
running 1/10 scale cars -- mostly indoor oval. Over the weekend I took the
plunge into a new area, that of 1/10 scale Drag Racing. I haven't seen a note
on this yet, so I figured I would start one in the hope that there might be
other crazies out there trying it. I am very familiar with running an electric
1/10 scale car, but I realize there are differences (and the associated hints
and kinks) between oval and drag. I would appreciate any wisdom about such
issues as setup, motors, organized meets, etc.
I always wanted to drive a Funny Car. I did race a Modified door slammer quite
successfully for 4-5 years up at New England Dragway, and even spent an
eventful and exciting year piloting a methanol dragster, but I could never
figure how to own or drive a Funny. My new acquisition sorta fixes that, even
if it is 1/10 scale and doesn't reek of Nitro fumes.
For those who may be interested, the kit I bought was the Lazer-Lite funny
car, along with the optional slider clutch and 2-speed transmission. It's not
a cheap kit ($450+ total), but it *is* very high quality. Standard parts
include working/adjustable wheelie bars, aluminum 2-piece rear wheels with
pre-trued foam tires (2.375" wide x 3" tall), 1-piece aluminum front wheels
with foams (1.5" x .5"), graphite chassis, etc. The quality and fit of the
parts is excellent, as are the illustrated instructions. I will be transferring
the electrics/radio out of my other car (Futaba radio, Novak speed
controller), and the car will shortly get a TOP-FUEL-2 (50,000 rpm) motor
rotated by a 10-cell SCR pack. Maybe one day I'll move up to a Drag Zeta
controller and 20 cells, but I need to learn to drive it first... :-)
I am preparing 2 bodies -- a Buick Reatta, to be painted and decal'd like
Kenny Bernstein's Bud King, and an Olds Cutlass which will be a John
Force/Castrol GTX replica. I have also designed a radio-deployed chute system
to help the braking.
If anyone else is into going straight and fast, I'd love to share
experiences...
Rgds, 'Jungle' Jim :-)
T.R | Title | User | Personal Name | Date | Lines |
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1112.2 | Electronic design help sought | NUTMEG::IBBETT | Born to hover | Sun Jan 14 1990 20:43 | 44 |
| I am looking for some radio/electronic design help. Given the size of
this notesfile's readership, I figured someone might know something
about designing electronic gizmos that receive their control info from
the radio receiver. An example is an ESC (electronic speed control),
except that what I need is an EBC (i.e. BRAKE control).
The problem I have is when using my 2-speed transmission, any brake
effect provided by the motor (via the ESC "brake") only works in HI
gear (the LO gear spur being connected to the jack shaft via a 1-way
clutch). Thus, when the jack shaft RPM drops as the car slows, the
transmission eventually drops back into LO gear and braking is lost.
I am trying to design the mechanics of a disc brake attached to the
jack shaft (from an 1/8 scale design/kit), but it will need servo
control to actuate the disc brake. I have a 3 channel TX and 4 channel
RX, but the extra channel is currently operating the reverser.
What I think I need is a gizmo that "detects" that the TX has put on
the brakes and then sends control info to a servo to apply the disc
brake. Trims would be useful too.
Now some questions:
1) The simplest approach I can see is to run a servo in parallel with
my ESC. Tacky, it might work (?) but I don't like the idea.
2) Better approach is the aluded-to gizmo. How would it detect the
brakes were on? From the RX? From the motor leads via the ESC?
3) Anyone ever designed such a beast?
4) Could I induce anyone to try and design one? What reward or
renumeration would you like??
5) Could the design be extended to pop the chute also (under given
conditions)???
The gauntlet is thrown down. Or maybe it should be a fire-proof Nomex
glove -- after all, its for a Funny Car :-)
I would deeply appreciate any help. I enjoy scratch building mechanical
parts and electronics, and can wield a soldering iron effectively...
Rgds, 'Jungle' Jim.
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