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Conference 7.286::space

Title:Space Exploration
Notice:Shuttle launch schedules, see Note 6
Moderator:PRAGMA::GRIFFIN
Created:Mon Feb 17 1986
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:974
Total number of notes:18843

887.0. "Space Shuttle Landing simulator" by SKYLAB::FISHER (Carp Diem : Fish the Day) Wed Feb 02 1994 11:55

A pointer to this particular software was posted on the usenet by one of the
Flight Dynamics Officers (FIDO) for shuttle operations at JSC.  I sent for
information, and here is what I got back.  This note does not imply any kind of
endorsement or knowledge of the product on my part:
--------------------------------------------------------------

Hello - thanks for your interest in SALS, a high-fidelity Space Shuttle 
approach & landing sim. SALS features 640x480 16-color graphics; working 
cockpit instruments; day & night Kennedy Space Center scenes; air-to-ground 
& cockpit voice traffic (a Sound Blaster card is req'd); a "chase plane" 
view option; instant replay capability; a GUI front end; & more.  Multiple 
initial conditions are provided, or you can construct your own.  Simulation 
of winds is provided as well.  

SALS was developed with help from actual Shuttle pilots, and has been 
widely praised for its performance and realism.  It was designed to run on 
386 or higher systems, with frame rate performance from 5 Hz on a 386SX/25 
system, to greater than 30 Hz on 486DX/50 Local Bus system.

SALS is available via mail order and is very reasonably priced at $25 
(check or money order, US funds only), including shipping & handling.  
Orders may be sent to:

		SALS Order Dept
		Binary Star Ltd.
		Box 580568
		Houston, TX 77058
	

A simplified demo of SALS is available on CompuServe's Flight Sim forum and 
in America Online's Games/Demos library.  You are invited to check it out!

Brian / Binary Star Ltd.

11:04:50 -050
% Date: 02 Feb 94 11:01:50 EST
% From: "Brian D. Perry" <[email protected]>
% To: "\"Burns Fisher, VMS Engineering  02-Feb-1994 0939\"" <skylab::fisher>
% Subject: Space Shuttle A&L Simulator
T.RTitleUserPersonal
Name
DateLines
887.1PRAGMA::GRIFFINDave GriffinWed Feb 02 1994 12:5012
I've "flown" the parent program at Johnson Space Center -- it's pretty
cool.   Sounds like they tweaked it a bit for the PC (winds, etc.).

Being a rather lousy pilot, after a few tries I decided to start aiming for
the VAB instead of the runway (with protests from the "tower").   Lotsa
cracked windshields.


- dave

p.s. I haven't seen the  PC program, so I have no direct evidence of its
quality.
887.2How does it compare to Virgin??LANDO::STONEWed Feb 02 1994 15:325
    How does this program compare to Virgin's Space Shuttle in regards to
    simulation variables, fidelity of the cockpit instrumentation, and
    access to computer programs/screens?
    I have the prior game and have found that the external shuttle graphics
    are marginal, but the cockpit graphics are great!!!  Thanks.
887.3PILOTMTWAIN::KLAESKeep Looking UpWed Jun 22 1994 13:11187
Article: 20268
From: [email protected] (Stephen R. Munday)
Newsgroups: sci.space.shuttle
Subject: PILOT faq
Date: Tue, 21 Jun 1994 11:40:36 -0600
Organization: NASA-JSC-EG2
 
The following is a FAQ on the PILOT project, as originally posted in other
groups (e.g., rec.av.simulators and sci.aeronautics) by Bill Overton and
Jim Squires.
 
------------------------------------ cut here
--------------------------------
: 
: Here is a list of some of the various questions I have received and their
: answers in no particular order.  If it doesn't answer your specific
: questions, feel free to drop me an email.
: 
: William T. Overton
: [email protected]
: (713) 333-7705
: 
: ==================================
: *Some Frequently Asked Questions:*
: ==================================
: 
: *What is PILOT?
: Put simply, the Portable In-flight Landing Operations Trainer (PILOT) is a
: portable computer with a very high fidelity shuttle flight model, high
: resolution graphics, and it's own Rotational Hand Controller (RHC) used on
: orbit by the shuttle Commander (CDR) and pilot (PLT) to maintain landing
: skills during shuttle flights.  Put more technically, PILOT is a
: self-contained tool consisting of a portable SPARC II compatible computer
: with a 15" High-Resolution color flat panel, interfaced with a dedicated
: Rotational Hand Controller (RHC) and running the following software: A
: modified SunO/S 4.1.1 UNIX, a rehosted version of NASA's Shuttle
: Engineering Simulator (SES), and graphics with pilot selectable
: out-the-window with Heads Up Display (HUD) or a partial instrument panel
: (Graphics based on a Kinetic Visuals product called VisionForm).
: 
: *What is PILOT's purpose?
: PILOT is a Detailed Test Objective (DTO #667), and will be tested on
: shuttle flights STS-58, 61, 62, 63, 65, and 67.  After those flights, PILOT
: will probably become a standard item on future shuttle flights.  PILOT's
: written objectives are the following:  The purpose of this DTO is to verify
: that the PILOT simulator will assist the CDR and PLT in maintaining the
: highest possible level of proficiency for the end of mission approach and
: landing task on extended duration orbiter flights through the use of an
: on-orbit trainer/simulator which strongly reinforces visual cues over the
: temporal, proprioceptive, and otolithic cues.  This on-orbit
: trainer/simulator will also give the CDR and PLT a tool to combat the
: degradation of motor skills in the landing task while demonstrating the
: ability of current technology to provide a useful, portable in-flight
: landing simulator.
: 
: *Are the actual computer displays used?:
: The orbiter CRT's are not used, but a partial SPEC 50 is provided on
: PILOT's instrument panel along with a simulated Attitude Directional
: Indicator (ADI), and a Horizontal Situation Indicator (HSI).
: 
: *What if the CDR crashes during the sim?:
: I guess he would be embarrassed, but it won't have any impact on anything
: (except perhaps the confidence of his/her fellow crew members :)
: 
: *Are any graphics used to simulate the window views?:
: Yes.  The out-the-window with HUD view duplicates the same field of view
: offered to the CDR's design eye.  During use, the PILOT computer is placed
: directly in front of the PLT side HUD, and the PILOT RHC strapped to the
: orbiter RHC.  This allows users to sit in the PLT's chair and fly PILOT
: very much the same way the CDR or PLT would fly the orbiter (in terms of
: view and control placement)  This, of course, doesn't apply to using
: PILOT's simulated instrument panel.
: 
: *Is it based on a NASA certified space shuttle simulator?:
: Yes.  It is a nearly unmodified version of the SES.  The SES, located at
: the Johnson Space Center in Houston, is the primary shuttle simulation used
: to evaluate engineering issues, especially related to the flight control
: system.  The only changes made for PILOT were changes necessary due to
: moving the SES code from it's Cyber 962 main frame host, to a UNIX
: workstation, and for additional capabilities specifically needed for PILOT.
:  PILOT and the SES are still intimately coupled, and therefore, PILOT will
: benefit from all future SES upgrades with little or no additional effort 
: 
: *Who wrote the simulation?:
: The SES has many authors.  It was originally developed from an Apollo sim! 
: But...I assume you mean for PILOT.  Well, I did the vast majority of the
: simulation support (rehosting etc.) but was assisted by Bob Reitz and Huyen
: Diep.  We all work for Lockheed Engineering and Sciences Company and
: support NASA EG2.  Our job is SES support (PILOT was a welcome bonus! :) 
: Jim Squires and Cleon Jones of Kinetic Visuals ported their off-the-shelf
: product VisionForm to our machine for graphics support, and supplied the
: first versions of the Edwards AFB landing scenes.  Al Strahan of NASA wrote
: the crew interface, including some excellent data displays that mimic the
: Shuttle Training Aircraft data displays (thus the astronauts are familiar
: with the format).  Several other people had contributions including
: Mcfarlane's ADI and Swaim's HSI, both rehosted from other applications. 
: The RHC guys, Johnson, Brock, Chen, and Fwu.  And we never could have done
: it with out Dave Jossi taking care of all that political stuff that
: engineers tend to forget.  Charlie Justiz and Major General Joe Engle are
: the co-principle investigators and tell the rest of us what to do. :) Joe
: is largely responsible for getting this whole thing pushed through from
: concept to commitment.  Bob Hinson served as Chief, keepping it all going!
: 
: THAT will teach you to ask who.  To anyone I over looked, I am genuinely
: sorry.  One thing that we are most proud of is that this all went from
: concept to on-board ready to launch in well under a year!  It was used
: on-orbit 10 months after someone asked me "What if...?"
: 
: *What do the astronauts think of it?:
: As far as I know, they love it.  Many astronauts were consulted during the
: entire development of PILOT and we took their comments very seriously and
: tried to tailor it (interfaces, capabilities, etc.) to their requirements.
: 
: *Can it simulate micro bursts?:
: It doesn't, but it easily could.  Currently we give the user several
: pre-defined wind profiles to chose from or, they can define their own wind
: via the menus.  Some of the user options include:  Mass Properties (x,y,z
: cg and Mass), initialization location (Mach=.95, 30 degrees prior to final,
: 10k, 3.5k), left or right HAC, winds mentioned above and more.  We tried to
: give enough capability to be flexible, but not so much it became too
: cumbersome to operate.  Just as a side note, the flight rules prevent
: shuttle landings in micro burst conditions.
: 
: *What phases of the landing does it cover?:
: For PILOT we chose to start the simulation at Mach = 0.95 or below.  The
: only reason being because that's where the CDR typically takes over. PILOT
: can be easily adapted to fly from as early as Major Mode 304 (in fact I
: flew from Entry Interface to wheel stop one day).
: 
: *How often is it run during a mission?:
: Depends.  Currently it varies.  One of the objectives of the DTO is to
: determine what usage patterns will be best.  Should they fly every day, or
: just the last day, or something in between?  When it flew on STS-58
: (PILOT's first flight) it was flown by the CDR and PLT on flight days 5 and
: 12(?).  On STS-61, the CDR and PLT only had time to fly on flight day
: 11(?).  As busy as 61 was, we were lucky to get manifested.
: 
: So far, the crew seems to have decided that the best way to use PILOT is as
: a team.  On STS-58, the CDR, PLT, and MS2 all worked together during the
: simulated landing.  With the CDR flying, the PLT and MS2 made their calls
: just as they would during the landing.
: 
: *Does PILOT take into account differences in specific orbiters?
: No.  But it easily could.  It is true that there are small differences in
: the aerodynamic characteristics between the different shuttle vehicles. 
: These differences are primarily used for engineering analysis, and are
: therefore available in PILOT (since PILOT comes from the SES).  The reason
: they aren't used normally is because the orbiter's sophisticated flight
: control system makes them pretty much unnoticeable.  i.e.., if the stick is
: centered, a zero rate command is sent to the flight control.  It then moves
: the surfaces to the correct positions to achieve this command.  Thus, the
: only "real" difference when using the vehicle specific aero is different
: aerodynamic trim surface positions.
: 
: *Does PILOT use a targeted weight and CG?
: Yes.  Before each mission, a default weight/CG is defined.  These are best
: guesses of what the day of landing conditions will be.  In addition to
: this, we have also faxed conditions to the crew concerning weight/cg and
: current or projected wind conditions that they can then load and use in
: PILOT.  This might eventually be done via an electronic transfer, but for
: now it is strictly manual.
: 
: *Does PILOT display landing performance numbers after wheels stop?
: Yes and no. (my catch phrase :)  Yes we display *many* performance
: parameters, but no we don't run to wheels stop.  It easily could, but since
: PILOT doesn't have rudder pedals (just the RHC), we decided to stop the
: simulation at nose gear touch down.  As far as the data goes...  Upon nose
: gear touch down, the PILOT's pilot is shown 5 plots displaying altitude and
: altitude rate, RHC inputs, and lateral runway placement.  After the plots,
: we display about 27 specific parameters such as altitude over the
: threshold, touch down velocity and position, glide slope deviations, descent
: rates etc.etc.etc.  These parameters are displayed in the same format for
: PILOT that they are for the Shuttle Training Aircraft so that the pilot can
: find the information more easily.
: 
: *Is PILOT available to the public?
: The short answer is, no.  Why?  Well...the first and most obvious reason is
: because PILOT is specifically tailored to run on our high power UNIX
: workstation (40mhz SPARC II compatible, 32M RAM, 20M disk space for PILOT)
: that doesn't happen to be available for general sale here in the states. 
: Another is because NASA doesn't own the rights to the proprietary graphics
: software.  My understanding is that individuals can request the NASA owned
: code for whatever by going through some process (don't ask me).  I suppose
: then that the user could provide his own graphics, or buy/lease the
: existing from Kinetic Visuals (KV).  The KV software is Silicon Graphics
: (SG) based, and therefore a port of PILOT to an SG would be the easiest.

887.4School space simulators groupMTWAIN::KLAESHouston, Tranquility Base here...Mon Aug 01 1994 18:2083
From:	US4RMC::"[email protected]" "John Magliacane" 31-JUL-1994 
To:	[email protected]
CC:	
Subj:	* SpaceNews 01-Aug-94 *

SB NEWS @ AMSAT $SPC0801
* SpaceNews 01-Aug-94 *
 
BID: $SPC0801

                               =========
                               SpaceNews
                               =========
 
                         MONDAY AUGUST 1, 1994
 
SpaceNews originates at KD2BD in Wall Township, New Jersey, USA.  It is
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* NEW SPACE ORGANIZATION * 
==========================
A group of space science educators involved in the use of classroom
and school space simulators (including permanent, semi-permanent, and
temporary simulators) met at University School in Shaker Heights, Ohio
(a suburb of Cleveland) during July of 1994 for the purpose of
establishing a national organization. 
 
The purposes of the organization are:
 
1.  To facilitate the exchange of ideas, information, and technical
    enhancements among simulator using educators.
 
2.  To assist teachers interested in developing space simulators.
 
3.  To provide consultation services to teachers and schools
    regarding the use of space simulators in space science education.
 
4.  To encourage the use of the information superhighway as a tool
    for enhancing space science simulations. 
 
5.  To provide assistance regarding sources of free or low cost
    resources and materials from the aerospace community, government
    organizations, and information providers.
 
6.  To advance the use of simulation as an educational technique in
    all areas of education.
 
Membership in The National Association of Space Simulating Educators
is open to anyone interested in education.  The organization's focus
is school educators at all levels from pre-K through college. 
 
For a free informational pamphlet, write The National Association of
Space Simulating Educators, attn. Robert E. Morgan, University School,
20701 Brantley Rd., Shaker Heights, Ohio 44122 or send electronic mail
requesting the pamphlet to: [email protected]. 
 
[Info via Robert E. Morgan, K8RBV]
 
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