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Conference 7.286::space

Title:Space Exploration
Notice:Shuttle launch schedules, see Note 6
Moderator:PRAGMA::GRIFFIN
Created:Mon Feb 17 1986
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:974
Total number of notes:18843

357.0. "The FLIGHT Simulator" by SARAH::BUEHLER (ready... FIRE! uh, aim...) Wed Oct 07 1987 16:25

  Flight is a VAXstation-based flight simulator which provides a multitude
of aircraft and scenarios to choose from.  One scenario that might be of
interest to the readers of this conference would be a shuttle liftoff from
Vandenburg with subsequent return to same, complete with SRB separation and
main tank separation at your control and manual landing.

  I'm sufficiently motivated (as one of the primary contributors to Flight
development) to pursue providing support for these things, especially if
it would appeal to the members of this audience.  The display quality is
line-drawings only at present (i.e. no solid objects), but you might find
it a thrill.  There would be some work involved on someone's part to provide
the description (both aerodynamic and appearance-wise) of a shuttle (with
external tank and SRBs) and a Vandenburg Air Force Base to whatever detail
is deemed appropriate.

  I'd like to give you guys a kick, but if this isn't the way (you might
consider it a useless toy instead of a simulation), please let me know -
one way or the other.  Just for the sake of saying it, you'll be able to
configure any particular launch vehicle you care to come up with.  Titans,
Saturn Vs, etc, including things that don't exist.

  All controls would be manual, and no space maneuvering would be provided.
We'll see about space control after initial reaction (and implementation)
is gauged.

  If you're not familiar with the capabilities of Flight, there is a notes
conference at SARAH::FLIGHT which contains tons of information.  The most
usefull of these is the kit location, which is described in note 2.LAST

John
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357.1Round or flat?COERCE::MAIEWSKIWed Oct 07 1987 19:188
      Would the world be round or flat? Either would be fine but if
    you could simulate worlds in 3d, it would be fun to be able to
    'fly' an Apollo to the moon, land a LEM, takeoff, and return to
    Earth complete with re-entry.
    
      That may be too much, for now, a shuttle would be fine.
    
      George
357.2Biiiiig pancake!SARAH::BUEHLERready... FIRE! uh, aim...Wed Oct 07 1987 22:4213
> Round or flat?

  The surface of the world is flat, but the simulation is 3D.  It's flat
mostly because of the speed problem with double-precision numbers.  So we
use single precision numbers and only get a flight radius of about 750 miles.
Not enough for mother Earth, definitely not enough for a lunar mission.
If we had the precision, the Earth would be a sphere and true orbits would
be possible.  As it is, we simulate gravity (no attenuation with distance).

  You could simulate segments of the mission.  Besides, are you going to
sit in front of a workstation for the days it takes to get to the moon?

John
357.3Loooong lunch breaks.COERCE::MAIEWSKIThu Oct 08 1987 15:4910
      I did take time off from school during the big NASA flights but
    your point is well taken. Simulating parts of things would be fine
    and is in the spirit of Simulation.
    
      You know what would be fun, would be to have a simulation of NASA's
    Gulfstream 3 which I think has been modified with large flaps. The
    pilot astronauts use it to practice shuttle landings. The shuttle
    itself would also be interesting.
    
      George
357.4Put relativity to work for you - Century 20STAR::PIPERDerrell Piper - VAX/VMS DevelopmentFri Oct 09 1987 11:169
    You could do what "Orbiter" by Spectum Holobyte for the Macintosh does,
    which is allow the user to select varying degrees of "time
    compression". "Orbiter" switches time compression as necessary.  For
    example most of the pre-launch and launch sequence is 1:1, but after
    SRB sep and throttle down it switches to 20:1.  It ends up taking about
    10-15 minutes to achive orbit. 

    If any of you have a Mac and you're into simulation (as opposed to
    gaming), I highly recommend "Orbiter".
357.5$set flame/slightly_higher_than_idleCRAIG::YANKESFri Oct 09 1987 11:3718
    
    Re: .4
    
    >If any of you have a Mac and you're into simulation (as opposedto
    >gaming), I highly recommend "Orbiter".
    
    	Derrell, if you have never tried the Flight simulation upon
    which the .0 suggestion was made, I would highly recommend it.  I have
    flown in many other simulators -- including models designated by
    the FAA as counting for "simulated flight hours" for the instrument
    rating -- and Flight is *far* superior to them all.  A game?  Well,
    you *can* use it for dog-fighting so you could call it a game. 
    I would not accept it being catagorized under "as opposed to gaming"
    though.  Using it, I've improved my landing skills to the point
    where I can regularly land an F15 on what I call "runway 31" at
    Logan.  "Runway 31" is, incidently, the connecting taxiway at the
    northern end of Runway 4R and 4L.  Its not just a game...
    
357.6You'll never have score-keeping in Flight...SARAH::BUEHLERready... FIRE! uh, aim...Fri Oct 09 1987 21:377
RE: < Note 357.5 by CRAIG::YANKES >

  Thanks.  Comments like that get to me, too.  Certainly Flight has gamey
elements to it - it's supposed to.  But it's also a very serious simulator.
Which is why I have the guts to propose it to the members of this conference.

John
357.7STAR::PIPERDerrell Piper - VAX/VMS DevelopmentSun Oct 11 1987 17:2215
    Hey, wait a sec folks...  I wan't implying that I thought FLIGHT to be
    simply a game.  The point I was trying to make was that Orbiter was
    more a simulator than a game and that one should not buy it (Orbiter)
    for the wrong reasons.

    I have FLIGHT installed on my VAXstation and I enjoy it greatly.  I
    started flying when I was 16 and I soled at 17.  I think it is an
    excellent simulation and I would love to see it extended to encompass
    the space shuttle.  My note attempted to point out how another
    simulator handled the problems discussed in earlier notes.
    Additionally, I was providing a reference to what I feel is another
    excellent simulation.

    I'm sorry if my wording implied otherwise.  I certainly didn't mean to
    offend those who've worked so hard to bring us FLIGHT.
357.8Nothing like a little controversy to plug Flight...SARAH::BUEHLERready... FIRE! uh, aim...Mon Oct 12 1987 09:4211
>    I'm sorry if my wording implied otherwise.  I certainly didn't mean to
>    offend those who've worked so hard to bring us FLIGHT.

  's okay.

  I know where you're coming from.  I'm constantly upsetting people via Notes
just because the particular wording I used didn't carry the tone I implied.
Implications often don't carry in the written word due to lack of inflection,
etc.  Thus, the meaning was misinterpreted.

John
357.9See you at FL340?CRAIG::YANKESMon Oct 12 1987 09:584
    
    'tis OK here also.  Sorry for the misunderstanding!
    
    						-craig
357.10FLIGHT Conference now on node QUEENDICKNS::KLAESKind of a Zen thing, huh?Wed Mar 23 1988 13:5320
             <<< TLE::PUBD$:[VAXNOTES]EASYNET_CONFERENCES.NOTE;8 >>>
                       -< EasyNet Conference Directory >-
================================================================================
Note 878.1*                     Flight Simulator                          1 of 1
KING::BUEHLER "What does a stupid question taste li" 11 lines  23-MAR-1988 10:56
                            -< New home on QUEEN:: >-
--------------------------------------------------------------------------------

    The FLIGHT notes conference has been moved to QUEEN.  The command

    NOTES> MODIFY ENTRY FLIGHT/FILE=QUEEN::FLIGHT

    will update your notebook to point to the new location.  The kits for 
  FLIGHT will also be at the new location at QUEEN::FLT$KIT:

    QUEEN's node address is 2.501, or 2549::  Pressing KP7 or SELECT will add
  the conference to your notebook (as QUEEN::FLIGHT).

    John