| I deleted my ladebugresource file, went back to using CDE, and started
anew.
I'm using dxladebug 4.0-35, C++ T5.6-003, UNIX 4.0B, CDE with CDE's
font size set to "3" (in CDE's Style Manager)
Included below are both my source program and my ladebugresource file.
If you compile & debug the program, you'll noticed that the source view
doesn't work quite right; dragging the scrollbar down starts giving you
empty lines (with plenty of breakpoint buttons on those lines), and the
scrollbar jumps around as you near the bottom.
- Matt
//tmp.cxx
#include <iostream.h>
main()
{
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
cout << "Hello, world!" << endl;
}
ladebugresource:
DebugControl.ButtonLegend.ReturnPushButton: Return
DebugControl.ButtonLegend.StepPushButton: Step
DebugControl.ButtonLegend.NextPushButton: Next
DebugControl.ButtonLegend.DBGbutton_c: Whatis
DebugControl.ButtonLegend.DBGbutton_e: Dnode
DebugControl.ButtonLegend.DBGbutton_d: Rerun
DebugControl.ButtonLegend.ContinuePushButton: continue_pixmap
DebugControl.ButtonLegend.DBGbutton_b: Print *
DebugControl.ButtonLegend.PrintPushButton: Print
DebugControl.ButtonLegend.DBGbutton_a: Stop in
DebugControl.ButtonLegend.MonitorPushButton: Monitor
DebugControl.ButtonCommand.ReturnPushButton: return
DebugControl.ButtonCommand.StepPushButton: step
DebugControl.ButtonCommand.NextPushButton: next
DebugControl.ButtonCommand.DBGbutton_c: whatis %s
DebugControl.ButtonCommand.DBGbutton_e: dnode (%s)
DebugControl.ButtonCommand.DBGbutton_d: rerun
DebugControl.ButtonCommand.ContinuePushButton: cont
DebugControl.ButtonCommand.DBGbutton_b: p *%s
DebugControl.ButtonCommand.PrintPushButton: p %s
DebugControl.ButtonCommand.DBGbutton_a: stop in %s
DebugControl.ButtonCommand.MonitorPushButton: $ monitor %s
DebugControl.ButtonPixmapFlag.ReturnPushButton: False
DebugControl.ButtonPixmapFlag.StepPushButton: False
DebugControl.ButtonPixmapFlag.NextPushButton: False
DebugControl.ButtonPixmapFlag.DBGbutton_c: False
DebugControl.ButtonPixmapFlag.DBGbutton_e: False
DebugControl.ButtonPixmapFlag.DBGbutton_d: False
DebugControl.ButtonPixmapFlag.ContinuePushButton: True
DebugControl.ButtonPixmapFlag.DBGbutton_b: False
DebugControl.ButtonPixmapFlag.PrintPushButton: False
DebugControl.ButtonPixmapFlag.DBGbutton_a: False
DebugControl.ButtonPixmapFlag.MonitorPushButton: False
DebugControl*BreakpointView.height: 192
DebugControl*MonitorView.height: 197
DebugControl.ButtonList: \ DBGbutton_a, MonitorPushButton, PrintPushButton, DBGbutton_b, DBGbutton_c, NextPushButton, StepPushButton, ReturnPushButton, DBGbutton_d, DBGbutton_e, ContinuePushButton
DebugControl.y: 36
DebugControl.width: 612
DebugControl.x: 643
DebugControl.ViewList:
DebugControl.height: 290
DebugControl.TitleFormat: %Ladebug Debugger - %p: %f
DebugDefault.Font: -*-COURIER-BOLD-R-*--*-100-*-*-*-*-ISO8859-1
DebugProgIO*DECterm*scrollHorizontal: True
DebugProgIO*DECterm*scrollVertical: True
DebugProgIO*DECterm*SaveLinesOffTop: True
DebugProgIO.minWidth: 100
DebugProgIO.minHeight: 100
DebugInstruction.StartupShowInstLineno: True
DebugInstruction.y: 36
DebugInstruction.width: 618
DebugInstruction.x: 643
DebugInstruction.StartupShowInstAddrno: False
DebugInstruction.height: 300
DebugInstruction.Font: -*-COURIER-BOLD-R-*--*-100-*-*-*-*-ISO8859-1
DebugSource*SrcView.height: 422
DebugSource*MessageOutputPanel.height: 271
DebugSource*PushbuttonPanel.height: 36
DebugSource*DXmCSText.translations: #override\n\
<Key>0xFFB0: EnterCmdOnCmdLine("next") \n\
<Key>0xFFAC: EnterCmdOnCmdLine("go") \n\
<Key>0xFF8D: activate()\n
DebugSource.width: 744
DebugSource.y: 88
DebugSource.IdentifierSelectionSequence: Ctrl<Btn1Down>
DebugSource.x: 24
DebugSource.height: 785
DebugSource.StartupShowSourceLineno: False
DebugSource.Font: -*-COURIER-BOLD-R-*--*-100-*-*-*-*-ISO8859-1
DebugSource.ModifyBreakpointToggleSequence: Ctrl <Btn1Down>, Ctrl <Btn1Up>
DebugOptions.Font: -*-TIMES-BOLD-R-*--*-100-*-*-*-*-ISO8859-1
DebugMessage.Font: -*-COURIER-BOLD-R-*--*-100-*-*-*-*-ISO8859-1
DebugSupportCommandRepeat: True
*dragInitiatorProtocolStyle: DRAG_NONE
DebugResourceFileVersion: 1
*dragReceiverProtocolStyle: DRAG_NONE
DebugEchoCommands: True
DebugDisplayExitConfirmDB: True
DebugSetInitialBreakpoint: True
|