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Title: | The Joy of Lex |
Notice: | A Notes File even your grammar could love |
Moderator: | THEBAY::SYSTEM |
|
Created: | Fri Feb 28 1986 |
Last Modified: | Mon Jun 02 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1192 |
Total number of notes: | 42769 |
257.0. "DEC Dictionary" by DRAGON::MCVAY (Pete McVay, VRO (Telecomm)) Tue Oct 07 1986 14:03
NOT
THE DIGITAL DICTIONARY
or
"A Fistful of Floppies"
A Guide to Understanding DECspeak,
Illogical Grammar, Misspellings,
Euphemisms, and other Code Words
Used in Digital Equipment Corporation
A
ADVERTISING: We don't believe in squandering money on
telling people who we are and why our computers are
good. If they really want to know, let them get the
information through Arpanet--just like everyone else.
AGGRESSIVE: This is bad. Do not be aggressive, especially
if you are female. (See also BITCH.)
ASSERTIVE: This, too, is a backhanded compliment. It means
that you give good memo but aren't especially effective
at getting results.
AUTHORITY: The only people who have this are a few Vice
Presidents--and they're usually afraid to use it.
People we hire from Raytheon have a rough adjustment
period.
B
BITCH: A woman the speaker doesn't like. She is usually
more intelligent than the speaker, otherwise he would
call her a dumb broad.
BOUNDED SYSTEM: One which would be useful if you could
expand it. Which you can't.
BURP: No, this is not a belch. It's an acronym for a
financial report that shows whether a product is making
a profit or not. It is indicative of the sobriety of
finance people that there are no funny jokes about this
particular report.
Depending upon the product, a more suitable name for
this report might be GROAN: "Get Ready--Orders Are
Negative".
BUY-IN: No matter how trivial the project or decision, you
will always have to get the "buy-in" of someone who
doesn't understand what's going on. This increases the
time spent on any given project by at least 50%,
depending upon the recalcitrance of the targeted
individual and the likelihood of impacting his vacation.
The probability of getting needed buy-ins was best
explained by Corbin's Uncertainty Principle, which
demonstrated that no one seems to know who's in charge.
C
CBI: Computer Based Instruction. We spend a lot of time and
money writing manuals. We want you to READ them,
dammit. To encourage you, we've made our Computer Based
Instruction as tedious and incomprehensible as possible.
If you're a normal person, you'll abandon the CBI and
start using the manuals within two hours.
CONCERN: "Here's my concern..." What the speaker is REALLY
saying is "You idiot, you've missed something I think is
really important." (See also HELP.)
CUSTOMER: Anyone who does NOT work for DEC and who MIGHT
someday buy a computer from us. In our egocentric way,
we make no distinction between someone who does business
with us (a customer) and someone who does not but might
(a prospect.)
CUSTOMER-INSTALLABLE: A product is declared to be customer
installable whenever we include a screwdriver in the
shipping dunnage.
D
DECMATE: Computer chess term.
DE-SKILLING: When you ask a manufacturing supervisor why his
techs can no longer assemble a system they've been
assembling for ten years, he'll tell you proudly, "Oh,
we've been actively de-skilling for several years".
This means that he's hiring people whose knuckles graze
the ground and who receive no training.
DIALOGUE: In normal English, this is a noun, meaning a
conversation between two people. In Digital, however,
it is a verb very popular with people who scored less
than 500 on their verbal SATs. The verb "to dialogue"
means to discuss the subject at hand in as roundabout a
fashion as possible, perhaps call a task force or two
(see TASK FORCE), and do nothing. People who do nothing
love to dialogue.
If you love to do nothing, say things like "Let's
dialogue on that issue" frequently. You'll probably be
offered a job in Sales Programs or Organizational
Development.
DRI (DESIGNATED RESPONSIBLE INDIVIDUAL): Most projects at
Digital, be they in Engineering, Manufacturing, or
Marketing, have a "DRI": the person whose ostensible
job it is to see that the project is successful.
The DRI has no one working for him, and no one else on
the project need listen to his advice or follow his
directions. The DRI's REAL JOB is to be the cannon
fodder should the project turn into a disaster. AVOID
BEING CALLED THE DRI ON ANY PROJECT.
E
EASY-TO-USE: This is the most "in" kind of product to be
involved in at Digital. All of our products are
user-friendly and easy-to-use, especially RSX Sysgen,
MACRO, and the microscopic diagram in the DECmate
installation guide from which you're supposed to figure
out where to jam all the cables from the second disk
drive.
EMERGENCY: A recent Ken Olsen memo declared a state of
emergency at Digital, likening the situation to that of
a pilot in a difficult situation. When the memo reached
DEC Japan, a senior Deckie read it and asked: "Excuse,
please. Not understand memo. If Ken Olsen is pilot,
why he not just fly plane?"
And folks wonder why Japan, Inc. is doing so well.
ENTRY-LEVEL: This is a term used to describe systems which
are too weak to be usable and too cheap to be
profitable. Marketing always wants to hype
"entry-level" systems. Engineering likes to design
them. No customer in his right mind wants to buy one.
(ALSO SEE CUSTOMER-INSTALLABLE)
F
FEEDBACK: This is DECspeak for a cruel and uncalled-for
remark. It is usually heard in the form "Let me give
you some feedback", then followed by criticisms of your
voice, your clothes, your haircut, your accent, etc.
Typically the "feedback" is delivered by some
overweening manager you've never met before.
Never defend yourself; you risk getting more feedback on
your defensive (also see AGGRESSIVE) behavior. Instead,
just smile sweetly and thank your superior for his
interest. In the open and frank spirit of the moment,
offer him some feedback on his personal hygiene, weight
problem, obvious toupee, boring presentation style, etc.
Suggest some suitable courses for him/her to take.
FUTURES: Our marketing and sales organizations prefer
selling futures to the products we actually manufacture
at any given time. It is not clear whether this is due
to their inability to sell what we have, or to
Engineering's inability to build what customers want.
A task force, no doubt, will be formed to work the
issue.
G
GIA: Branch of C.I.A. within Digital. The "I" does not
stand for intelligence.
GENERAL-PURPOSE COMPUTERS: No one wakes up one morning and
decides to buy a general-purpose computer; the buyer is
usually quite specific on what purpose the computer will
fill.
We say that PDP-11s and VAXes are general-purpose
computers because we don't know what people do with
them.
H
HELP: Careers are destroyed with too much help. You, too,
can learn to help the people you want to get rid of.
The following phrases will assist you:
a. "Help me understand that". Say this to your
adversary at a large meeting after he has just made an
amazingly silly statement. This will call everyone's
attention to the fact not only that he is a complete
idiot, but that you are a tactful and modest person.
b. "How can I help Irving?" Say this to Irving's boss,
then point out Irving's many good qualities ("He seems
to be trying his best") while making it clear that he is
totally incompetent ("But he doesn't appear to be making
much progress, and I know it's important"). Irving's
boss will immediately recognize you as a helpful and
tactful person, and will plan Irving as a "4" (Needs
Help) on his next review. With any luck, Irving will be
so incensed over his lousy raise that he'll quit DEC
altogether.
I
IGNORANT: Do not be offended if someone says you are
ignorant (uninformed or lacking knowledge); this is a
treatable condition. Study, and your ignorance will
decline.
Sadly, no cure has yet been found for sheer stupidity
(although many stupid people have found gainful
employment in Merrimack, weaving delightfully naive
marketing plans and stringing one-of-a-kind packaged
systems.)
INTERPERSONAL SKILLS: It is very important to get along with
people at Digital, since the only way to get things done
is to talk or trick people into it. (See AUTHORITY.)
Don't ever make anyone angry, or on your next
performance review you will be criticized for your
lack of "interpersonal skills" and will be packed off
for a week of "Positive Power and Influence" or related
psychobabble.
If you're liked by everyone, your performance review
will state that you avoid confrontation; you will be
packed off for a week of "Positive Power and Influence".
The simple truth is that NO ONE at Digital has
interpersonal skills good enough to work here.
ISSUE: Issues are Digital's most flexible product. There are
lots of things you can do with issues:
a. Table the issue (meaning do nothing)
b. Address the issue (look into it and then do nothing)
c. Visit the issue (say you did, then don't)
d. Revisit the issue (oh no, not that again)
e. Work the issue (spend a lot of time looking into
details that have no bearing on the issue, then do
nothing)
f. Let's work that issue off-line (let's not embarrass
ourselves by talking about that mess in front of all
these people)
g. I'm on top of that issue (I don't intend to do
anything about it and don't want to talk about it.)
K
KERNAL: Most people at Digital are perfectly capable of
spelling words such as psychosis (perhaps because it's
so common), but are convinced that those little yellow
things on a corncob COULDN'T POSSIBLY be spelled the
same as the essence or core of a given product.
Don't let the constant misspelling confuse you. In
fact, if you start spelling "kernel" with an A, you may
have a promising career in Product Management.
See also INTERMITTANT, SEPERATE, and TRANSIANT.
K.O.: If K.O. likes it, it's O.K.
L
LOW-KEY: Certain people are said to be "Low-key". Don't let
it be said about you. It means "does nothing, but
doesn't make a fuss about it."
M
MARKETING: We don't do this at Digital. If the salespeople
are too dumb to sell it and the customers too misguided
to buy it--to hell with them.
O
OFF-LINE: This is the way we like to solve problems.
Actually solving a problem during a meeting is
disruptive to the process of the meeting (see PROCESS.)
So we take the problems "off-line" (look into them at
some later date, preferably never.)
ORDER PROCESSING: We think processing orders is absolutely
fascinating (see PROCESS). Actually filling the orders
is a boring and repetitive task in which we have very
little interest, so we assign it to our most junior
people. (See DE-SKILLING.)
P
PHASE REVIEW: Products have phases, described and defined in
the Phase Review Planner. Most people take these
seriously. Don't be fooled. The whole Phase Review
Process is just a ritual. A more accurate definition of
the product's phases follows:
PHASE 0: Somebody in Engineering feels his career is
slipping. He finagles a pile of money to do a
feasibility study, and starts saying that the Marketing
people are too naive to understand the wonderfulness of
his Widget just yet. Approval to proceed to Phase 1 is
granted.
PHASE 1: Prototype Widgets start churning out like
croissants at Bloomingdale's. An argument breaks out as
to whether the product is really going to provide
"incremental business" (business we wouldn't have won
with any other products we already have).
A task force (see TASK FORCE) is formed which recommends
a major market study (for which no funds exist) and the
creation of a new marketing group to focus on the issue
(see ISSUE).
PHASE 2: Entrance into Phase 2 involves a mandatory
six-month slip in the project due either to Marketing
unreadiness to cope with the problem, or to a power
supply design error. The DRI (see DRI) must select the
reason for the slip.
At the last minute, Field Service declares the product
to be inherently unreliable, and Sales Programs decides
to delay the announcement until a suitable occasion
presents itself. The Technical OEM group wants to
proceed because Schlumberger has said they'll buy 2,000
Widgets per year if we do a special hotwired version
just for them.
A task force is formed to work the issue off-line. A
compromise is reached: we will have a "Program
Announcement", whereby we send out a one-paragraph press
release announcing our intention to pursue the widget
market. Electronic Design breaks the story first:
"DIGITAL TO INVEST MILLIONS IN NEW WOOGGET--ABANDONING
VAX CUSTOMER BASE". All other media wisely ignore the
announcement. Twenty VAX customers cancel orders.
At announcement time, the product slips another three
months because some goof forgot to place an order for
the now-corrected power supplies. There is a slight
flurry of activity until a minimum-wage clerk is found
to pin the blame on.
Phase 3: The product's been announced for a year now,
and we've sold two. One has been returned. The
original Engineering Manager has taken a job with
Apollo and the Marketing group has reorganized. A new
Vice-President in charge of Widgets is named, with a
300-person group to re-engineer, improve, find
third-party software for, and figure out how to sell
Widgets in the retail/dealer channel.
A $6M television advertising campaign is launched with
the snappy slogan "We Change the Way the Widget Winks".
It is cancelled when the Vice-President goes to Sun
Microsystems.
Phase 4: Manufacturing notices that we've sold two
Widgets in the last six months and proposes that we
terminate production. The line is shut down. Two weeks
later, a salesman in Washington wins an order for ten
Widgets. The line is restarted at a cost of $1.5M.
Phase 5: The Washington order is cancelled.
PROCESS: We love process at Digital. We even hold meetings
to discuss the process of holding meetings. You can get
instant recognition as manager material if you come to a
meeting and say things like:
a. "I have a process question" This will free everyone
at the meeting from doing any work at all and allow them
instead to discuss how they propose to conduct the
meeting. This usually begins and ends with re-arranging
the chairs and tables in the room.
b. "The process is what's causing the problem". This
is a REALLY brilliant move, since now everyone can spend
his/her time bitching about how impossible Digital is to
work for, instead of solving the problem. Better yet,
the person who caused the problem is now free from all
blame. Say this loudly when the person who is clearly
to blame for the screwup is both high-ranking and in the
room.
PRODUCT MANAGER: At some point in your career, you will
either have to deal with a product manager or BE one.
It's important to know whether you're dealing with a
fool or not. The acid test: Ask him to describe what
he does.
WRONG ANSWER (BEWARE, TURKEY AT 12:00 HIGH): "I
facilitate, coordinate, and in general ensure that all
the right buy-ins are obtained to see that the process
is working properly". If he also says things like
"Let's dialogue on that issue," run to the nearest exit.
The guy is useless.
RIGHT ANSWER: "I make sure that sales can sell it,
service can fix it, and manufacturing can build it."
Hooray! You're talking to someone who, if nothing else,
believes that he's responsible for something happening.
PROJECT PLAN: The document to which all participants swear
fealty--at least until the ink dries.
Q
QUALITY CONTROL: Very important at Digital. If we don't
carefully control quality, it might get out of hand.
R
REORGANIZATION: This is the best way to avoid work. If you
are a manager, keep your group in a state of anxiety by
constantly reorganizing--once a year is enough to both
avoid producing any meaningful output, and to get a "2"
on your performance review in recognition of the fine
job you did re-structuring the team environment,
re-defining job responsibilities, and re-training
everyone. Remember to change jobs once a year.
RISK: We don't take risks at Digital. We've spent the last
few years assiduously setting up review boards, phase
review criteria, administrative roadblocks, task forces,
planning requirements, prolonged testing, and
compatibility standards. We then diluted authority
across the widest possible range of special-interest
groups to further ensure that no one can cut someone
else's red tape.
Go ahead--try and take a risk. Someone will reach out
and grab you by the scruff of your neck, just as your
mother did the time you were five and wanted to try out
your brother's new two-wheeler.
S
STOCK OPTION: At Tobin's, consists of beef, chicken, or
vulcanized cheeseburgers. In the vending machines, it's
cheeseburgers only.
STUPIDITY: Never attribute to maliciousness that which can
be explained by mere stupidity.
T
TASK FORCE: This is a group which generates a lot of memos
(preferably EMS rather than hard copy), a lengthy
recommendation report (lots of appendices, charts, and
graphs) and then does nothing. The task force usually
concludes its report by recommending the formation of
another task force to really work the issue (see ISSUE).
Task forces are lots of fun to work on. They give you a
good excuse for not doing your current job ("Gee, boss,
I'm sorry, but you know that task force is taking up a
lot of my time"), while making it possible for you to
decline any really work-heavy assignments on the task
force ("My current responsibilities prohibit me from
volunteering for that task.")
TBD: To Be Determined. You usually see these initials on
organization charts, meaning they refuse to give the job
to the underling who's probably earned it and haven't
found a burned-out old wreck who'll accept it. Never
accept a job which reports to a TBD. If you are a
burned-out old wreck yourself, be on the lookout for
TBDs.
TRAINING: You won't get any at Digital unless you decide to
spend your nights and weekends reading manuals. Do so.
Don't swell the ranks of the ignorant. Just because
your boss wouldn't know a VAX if it fell on him doesn't
mean that you shouldn't.
TRAINING, SALES: This is where many tired-out salespeople go
to work when they've had it with chasing cables. (See
also GIA.)
V
VENUS: An engineering project which has taken longer to
finish than it took Franco to die.
W
WORK: It's not supposed to be fun. That's why they call it
"work."
-- (courtesy of Andy {o}^{o} Leslie)
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