T.R | Title | User | Personal Name | Date | Lines |
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168.1 | Dictionary Search | SLAYER::NTS_MCVAY | Pete McVay | Fri Apr 04 1986 20:04 | 26 |
| This game requires at least three players. Also, the players should
have roughly the same ability in the language, or it doesn't work...
Equipment: slips of paper, pencils, and a good dictionary.
Each player goes in turn. The person who is "it" has the dictionary
and selects a word. The word should be one that no one knows: if
anyone knows the definition, "it" selects another word.
Each person writes down a definition for the word on the slip of
paper. The person who is "it" writes down the real definition.
Everyone gives their definitions to "it".
"It" reads off each definition for the word, as number 1, number
2, etc. (They should be mixed up so no one knows whose is being
read--except for their own, of course.)
Players then vote on what they think is the correct definition.
"It" gets one point for each WRONG definition; everyone else gets
one point for each vote for their definition.
Obviously, the person with the most points at the end of the game
wins. For a group of five, two turns at being "it" per person is
a two-hour game.
This game is a MARVELOUs vocabulary builder!
|
168.2 | Stink-Pink | SLAYER::NTS_MCVAY | Pete McVay | Fri Apr 04 1986 20:12 | 16 |
| The object of this game is to guess the rhyming double-word sequence.
Clues are the number of syllables and the definition supplied by
the moderator.
The moderator announces the "type" of rhyme (that is, the number
of syllables), as either a "stink-pink", "stinky-pinky", or "stinkity-
pinkity". The moderator then gives a definition, and the other
players have to guess the word sequence. The winner is the moderator
for the next round.
For example: a "stinky-pinky" is a boring horizon. The sequence
is a "mundane terrain".
This is a wonderful game for kids just learning vocabulary skills.
My duaghter played it with me when she was in the second grade,
while I made supper.
|
168.3 | geographical word game | HYDRA::THALLER | Kurt (Tex) Thaller | Sat Apr 05 1986 10:09 | 17 |
| This word game is actually a geography game as well. First a domain
is chosen. Common domains are states, cities, countries, etc.
To play, players take turns giving a name out of the domain which
begins with the same letter that the last name ended with.
I probably didn't explain that too well so here's an example:
Choose: domain = U.S. States and Cities
Player 1: FloridA
Player 2: ArizonA
Player 3: AlabamA
Player n: AnnapoliS
Player 1: Sourth DakotA
Player 2: A...
-Kurt*
|
168.4 | A crossword game | SUPER::MATTHEWS | Don't panic | Sat Apr 05 1986 19:41 | 22 |
| Each player draws a square and marks it off into little squares.
This can be played on a square of any size, and I seem to remember
playing it on a 5x5 square:
+--+--+--+--+--+ Each player keeps his or her paper hidden
| | | | | | from the other players.
+--+--+--+--+--+
| | | | | | Each player, in turn, calls out a letter.
+--+--+--+--+--+ Every player writes that letter in one of
| | | | | | the squares.
+--+--+--+--+--+
| | | | | | When all the squares are full, each player
+--+--+--+--+--+ counts the number of words on his or her
| | | | | | piece of paper. When I played, we counted
+--+--+--+--+--+ the words in crossword fashion (left-to-right
and top-to-bottom). You could also allow
backward words, or diagonal words, as long as everybody agrees on
the method of counting words.
The player who has formed the most words wins.
Val
|
168.5 | Ghosts | SUPER::MATTHEWS | Don't panic | Sat Apr 05 1986 19:54 | 23 |
| The first player calls out a letter (except a letter that forms
a one-letter word).
Players continue to call out letters in turn. At each turn,
the letters called so far, in the order they've been called:
- must form the beginning of a word
- must not form a complete word
The first player who is unable to call out a letter without completing
a word loses the round.
For example, if the letters called are: M, O, I, S
then the fifth player loses: if he calls out T he forms the word
"moist," and if he calls out anything else the letters don't form
the beginning of a word.
If a player calls out a letter, and you're not sure the letters called
so far form the beginning of a real word, you can challenge the player.
If the player was bluffing, he loses the round. If the player can name
a word starting with the letters called, you lose the round.
Val
|
168.6 | The "A"s of geography | TLE::FAIMAN | Neil Faiman | Sat Apr 05 1986 22:07 | 8 |
| Re .3:
The only problem with that game is, do you know *few* geographical
names there are that start with A and don't end with A? After
you've been playing a while, you just get into an A loop and
never get out of it again!
-Neil
|
168.7 | out of the "a loop" | HYDRA::THALLER | Kurt (Tex) Thaller | Sun Apr 06 1986 09:18 | 8 |
| re .3 re .6
I forgot to mention that you can't use the same name twice. Therefore
if you get into the "a loop" the supply is evenutally exhausted.
It's actually a good stategy to use if you think you know of a few
more than your opponents.
-Kurt*
|
168.8 | Mad Libs.... | EUREKA::KRISTY | It's been Monday *all* week! | Sun Apr 06 1986 11:26 | 28 |
| What about Mad Libs? You can find the books in most any department
store (I think there are around 12 or so), or you can make them
up yourself.
A person makes up a story but leaves out certain words and that
person asks the other people to fill in the blanks.
_______________, who is married to ___________________, went to
Girl in room Male celebrity
the ___________ the other night. While she was there, she __________
noun verb
a pair of __________ jeans at the ________________ store.
adjective brand name designer
When _________ found that she didn't have her ___________ with her,
girl above noun
she got in her ________ and went ____________ home.
noun adverb
This is a rather poor example, but I was writing as I was thinking.
Sometimes the stories come out hilarious. You don't read the story
to the people until after all the blanks have been filled in.
*** Kristy ***
|
168.9 | | SIVA::PARODI | John H. Parodi | Sun Apr 06 1986 12:11 | 13 |
|
A variation on .1 is to use the first sentence in a short story or a novel
instead of a dictionary definition. Someone ("it") reads off the title of the
novel or story and writes down the real first sentence. Then everyone else
tries to write a convincing first sentence.
You get a point for picking the real first sentence and a point for everyone
who thought that *your* sentence was the real one.
The nice thing about this variation is that you don't need as much equality
in the writing ability or vocabulary of the players.
JP
|
168.10 | superghost | SIERRA::OSMAN | and silos to fill before I feep, and silos to fill before I feep | Mon Apr 07 1986 12:08 | 18 |
| The same as GHOST (I've never heard the plural used as the name),
except you're allowed to add your letter at EITHER end.
Example:
Me: M
You: M A (ok., no danger untul four letters long)
Me: A M A
You: J A M A
Me: A J A M A
You: A J A M A S
Me: P A J A M A S (I lose!)
|
168.11 | linkups | SIERRA::OSMAN | and silos to fill before I feep, and silos to fill before I feep | Mon Apr 07 1986 12:50 | 23 |
| Construct two words, compound words, or short phrases, each of which
is missing the same thing. Other people have to figure out what's
missing.
Here are some examples:
key ___, ___ walk (answer: keyboard, boardwalk)
To give this, you'd say "key blank and blank walk"
"mon blank and blank ring" (answer: monkey and keyring)
I can't resist. Here are some for YOU to figure out:
girl ___, ___ show
monkey ___, ___ card
baseball ___, ___ compartment
toilet ___, ___ fall
/Eric
|
168.12 | | DSSDEV::EPPES | Life, what is it but a dream? | Mon Apr 07 1986 16:48 | 14 |
| RE Note 168.5 by SUPER::MATTHEWS:
But what happens if the letter called out forms a word and also forms
the beginning of another word? Your example is a case in point:
> For example, if the letters called are: M, O, I, S
> then the fifth player loses: if he calls out T he forms the word
> "moist," and if he calls out anything else the letters don't form
> the beginning of a word.
You can also form the word "moisten" from this. Do you just take the
first word that is formed and disregard any subsequent formations that
may come from the same word?
-- Nina
|
168.13 | | HARDY::MATTHEWS | Don't panic | Tue Apr 08 1986 00:37 | 4 |
| re .12 Yep, as soon as you spell a word you lose, even if that
word forms the beginning of another word.
Val
|
168.14 | BOTTICELLI | USMRW4::CCHRISTENSEN | Cecile Christensen | Mon Apr 28 1986 15:02 | 48 |
| I remember long automobile trips and midnight pizza parties being
enhanced by this game.
RULES:
Someone is "it". That person chooses a real person (living or dead)
and announces the first letter of his/her last name to the group.
Group members attempt to phrase a question about the mystery person
by oblique references to someone with the same first letter for
their last name. The idea is to trick "it" into not being able
to respond, but not so completely trick the other players that at
least one of them can answer the question.
EXAMPLE:
"It" announces the letter is "C".
A group member asks:
"Were you known as 'Banjo Eyes'?" Possibly, "it" would be able
to say...
"No, I'm not Eddie Cantor"
That would pass the test and another group member would ask another
question:
"Did you die from an asp bite?" Possible, "it" wouldn't be able
to think of a plausible bluff and would try...
"No, I'm not Charlemagne" Others in the group would chime in that
that answer wasn't correct and maintain Cleopatra was the person
being described. "It" would lose and the next "it" would be the
group member who asked the question that served to stump the old
"it".
OBSERVATIONS:
People vie to be "it". Lots of bluffing takes place. Challenges
are worked out among the group members with the majority ruling
on all challenges to the "real person" requirement.
After the game gets rolling, many group members have to be restrained
from calling out the individual being referred to by another member's
abstruse question. Of course, any such vocalization serves to
invalidate that questioner's claim on a response from "it".
Children can band together and rule the game with the Presidents
of the United States. Sports figures and rock stars can stump
know-it-all's with degrees. Biblical references get challenged
as to their "real people" status with great regularity.
BOTTICELLI is the games's name because he is one of the references
that could be chosen, I guess.
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168.15 | A name game | SERF::EPSTEIN | Bruce Epstein | Thu Jun 19 1986 12:35 | 11 |
|
One game that we used to play in college involved
taking 26 letters at random - could be a phrase from
a book, a quotation, or any other source - write
these letters down the left side of a piece of paper.
Then, write the letters of the alphabet down a second
column. The object is then to identify people with these
initials. You can decide wether to limit to real people,
or fictional characters, or living people, etc. Real
pros at this game used to limit only to Shakespearean
characters or similarly narrow sets.
|