T.R | Title | User | Personal Name | Date | Lines |
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740.1 | no reply | SALEM::NEEDHAM | | Wed Sep 23 1992 16:52 | 3 |
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I assume nobody has an answer.
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740.2 | A good deed a day keeps the evil away | PCAE::KREFETZ | Reality is the fiction we live by. | Wed Sep 23 1992 18:15 | 5 |
| I believe in Wizardry, if one of your characters continually does evil
things, his/her alignment will change to evil. Likewise, if s/he does
good things, his/her alignment will return to good.
Benjamin
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740.3 | | LJOHUB::SPOONER | Peter Spooner - LTN2-2/K20 | Thu Sep 24 1992 10:17 | 5 |
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I think that one bad deed which would turn a character bad
is attacking a creature that does not first attack you.
Pete
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740.4 | if you hurt nice people...you aren't nice... | MR4DEC::FOSTER | | Wed Dec 02 1992 11:54 | 24 |
| I'm an active Wizardy person too. Just lost (not dead LOST FOREVER) a
level 13 cleric and level 12 mage boo hoo! anyhow...onto your
question..
What the other replies said was accurate. If GOOD aligned charactors
FIGHT friendly parties enought times the party members will eventually
turn evil. these situations occur when the game gives you the option
to fight friendly parties...(i.e. "your party just surprised a friend group
of slimes? Do you want to fight?). If you keep saying NO to fighting
friendly parties, then your charactor alignment will eventually turn
from EVIL to GOOD.
I've been playing around with this lately and after a while it gets
real easy to flip back and forth between alignments.
One of my goals is to create a LORD and then make 'em bad!!! ;^>
The first time it happend I was pissed off though.
I just got into this notesfile for the first time today...anymore
Wizardry notes? I've a slew of questions. What's the highest level
charactor you have????
Later.
Sharon
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