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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

702.0. "Help with Double Dragon III" by BALMER::MUDGETT (One Lean, Mean Whining Machine) Wed Dec 25 1991 15:06

Seasons Greetings Nintendo friends,

My son has been flogging away at double dragon III for a couple
of months now and is still on the first misssion. Though he has
finished DD I and DDII fairly easily but he is getting like 
nowhere on this game. Specifically he can't seem to get by the 
end guy of this level. Any help will be appreciated, spoilers
will be gladly acceptied.

Fred & Andrew Mudgett
T.RTitleUserPersonal
Name
DateLines
702.1AMRETO::KWAKHeaven + Man + Fire + Earth = ChaosThu Dec 26 1991 10:2943
>My son has been flogging away at double dragon III for a couple
>of months now and is still on the first misssion. Though he has
>finished DD I and DDII fairly easily but he is getting like 
>nowhere on this game. Specifically he can't seem to get by the 
>end guy of this level. Any help will be appreciated, spoilers
>will be gladly acceptied.

Fred & Andrew,

The best thing to do is to try and save as much life energy as possible to
meet the last guy in the first scenario.  But if you want more than just a
common sense help, then it follows below:


As soon as you defeat the last common fighter and the big guy enters the room,
select the nunchuks as weapon and get close enough to the big guy but not in
front of him.  In other words, don't get so far away that he does one of his
jumps to clear the distance and get near you.  Once you're within the nunchuks'
swinging range, wait for him to travel vertically regardless of up or down to
get to you.  as soon as he is near enough, swing the nunchuks.  You get 5 swings
with the nunchuks, and if you can get all five in, he usually dies.  If not,
use the jumping tornado kick but use the same logic as if using the nunchuks.



   	B

   	 Y

---------------------------

   	 Y

   	_

Above is an example.  When the Big guy, B moves down the screen to get in front
of you Y,  nail him, then purposely move back up the screen before he gets up
and do it again.


B- Big guy
Y- You
_- Big guy on the floor after getting hit.
702.2Turning Japanes.. I really think so!!FAILTE::MULGREWPTue Nov 03 1992 10:135
    After spending mch time with my nephew on level 1 the previous note
    proved invaluable, however we are now stuck in Japan. It seems the
    flying Ninja's are all too much for us. Is there anything special
    required apart from lightning reflexes and eyes in the back of our
    screens. Help appreciated.
702.3Can you reach the end!!FAILTE::MULGREWPMon Dec 21 1992 08:197
    
    I presume from the lack of replies that everyone else has had the same
    problem with DD3. We still can't get past Japan and since Christmas is
    coming up I thought we might get the chance to move on to something
    else. seems not!!!
    
    PM.
702.4Bubble bubble double trouble!YNGSTR::KWAKHeaven + Man + Fire + Earth = ChaosTue Dec 22 1992 22:5434
re: Note 702.2 by FAILTE::MULGREWP

>    flying Ninja's are all too much for us. Is there anything special
>    required apart from lightning reflexes and eyes in the back of our
>    screens. Help appreciated.

Stuck again?  Alright.  I'll throw in my two pennies again.  Spoiler follows:


You have to get the concept of dodging those nasty sherikens.
When the ninjas do one of those flying back flips to get away from you and land
far away from you, it's a sure bet they'll throw sherikens to you.  As soon as
you see them land, move your character vertically on the screen to get away
from the flying sheriken's path.  Sometimes they throw the sherikens more than
once, so get ready to dodge another if they do not immediately close the
distance after launching their sheriken.  Those sherikens do a lot of damage!

Once you have successfully dodged the sherikens, watch the ninjas as they run
up to you to close the gap.  When you see them starting to run towards you,
once again use the old familiar manuver of moving your character vertically
either up or down and watch what happens.  After their quick run to close the
gap, they will follow and "walk" towards your character.

Now, you need to practice your timing on this, but the general idea is to wait
until they are just near your character and do your tornado kick or just front
kick.  (In other words use the same technique you used on the big guy from
the end of the level 1)

Repeat this until you have conquered all of the ninjas.  Also, save the
nunchakus until the end!  Don't waste on the flimsy little ninjas.

						    Good Luck!

						    Justin