T.R | Title | User | Personal Name | Date | Lines |
---|
670.1 | | SDSVAX::SWEENEY | Truth, Justice, and Flames | Sat Nov 16 1991 14:07 | 3 |
| Still looking for Star Trek in the stores. Has anyone spotted it yet?
Pat
|
670.2 | we want it too | SHAOLN::JDENSMORE | | Mon Feb 03 1992 17:05 | 4 |
| We are still looking for Star Trek too. Does anybody know what
happened to it?
James
|
670.3 | I heard it is available now | CADSYS::ECT::LADEROUTE | | Tue Mar 17 1992 16:45 | 5 |
| from the STAR TREK notes conf, #100.67 dated MAR-10-1992
>> There is a Nintendo Star Trek out now. I just picked it up on
>> Saturday. I'm playing it now. It's based off of the TOS. It's
>> an adventure game. It's good.
|
670.4 | It's here! | SWAM2::MIYAMOTO_KY | Kyle @ LAO, Support Services | Tue Mar 17 1992 17:56 | 4 |
| I just saw it this weekend...if you live in So. California, send mail
and I will let you know where I saw it.
>-)...Kyle
|
670.5 | It is on some shelves. | CHIRPA::KENDALL | | Wed Mar 25 1992 14:14 | 5 |
| I bought a copy at Wal-Mart in Hooksett N.H. this past weekend.
It is a role playing game. Didn't have much time to play with it
but I enjoyed the time I spent with it.
Don
|
670.6 | Review please..... | JOURNY::PILOTTE | | Sat Mar 28 1992 16:59 | 2 |
| Anyone care to give a review?? Thanks, Judy
|
670.7 | | BEING::EDP | Always mount a scratch monkey. | Mon Mar 30 1992 08:44 | 15 |
| Re .6:
It's okay so far. Not great, but kind of interesting -- there are a
lot of things from different television episodes thrown into the game.
This is an adventure game. The player beams down to a planet, figures
out where to go, who to talk to, what things to use where, and beams up
to set course to another planet. Tasks on the planets have involved
blasting through doors, entering a code in an alien computer, finding
the parts to fix an alien computer, dealing with Harcourt Mudd, getting
out of a Romulan jail, et cetera.
I would recommend it, except the prices today are so steep.
-- edp
|
670.8 | My opinion | SPACC::MARKEY | Retreat, Retrench, Lower Expectations | Mon Mar 30 1992 14:48 | 19 |
| I would have to say that I was disappointed with this game (and I am a big
Trek fan). I rented this for a couple days and got to the last mission.
The story was kind of fun, but there were too many things that were a pain.
It seems like you hardly ever got enough information to beam down with the
right party - always had to beam back up to get the right personnel. And
since you always beamed back to the same spot, there was a lot of wasted time.
I also had problems with the saves of the game. When I saved in the middle of
some missions and come back later, certain things would be reset and others
wouldn't (like needing credits to get into the bar when you already used them
before you saved). I ended up going back to saves at the beginning of missions.
I also thought that the ship battles were a bit of a pain.
Now some of these problems could have been due to the fact that (like most
rentals) it didn't come with the instructions. But based on my experiences
with most Ninetendo games, the instructions wouldn't have mattered that much.
Overall, while I am a Trek fan, I didn't classify this as a keeper. Maybe the
IBM version is better.
Ron
|
670.9 | The tribble with this game is... | SCARGO::LEMIRE | | Wed Apr 08 1992 10:22 | 13 |
| I rented this last night, and so far I like it, but I am having a
little trouble. ( or is that tribble ).
I am still in the first mission, trying to find the dilithium.
I have spoken to the medicine man, found the ring in the swamp, and
have made it to the large structure to the north. My problem is
the door that only one can pass through. How the hell do you get past
it. Does the symbols representing a code have anything to do with it,
or do you just have to go for it and take a couple of hits?
Dave
|
670.10 | | BEING::EDP | Always mount a scratch monkey. | Wed Apr 08 1992 18:56 | 11 |
| Re .9:
Yes, the symbols have something to do with it:
Write down the symbols as you see them. Use them later on.
You must walk across the symbols in the same order as you passed them
on the way in.
-- edp
|
670.11 | Who said Romulans were evil? | SCARGO::LEMIRE | | Thu Apr 09 1992 10:08 | 13 |
| Thanks for the tip. I made it. Now I'm stuck again. I'm on Phalon,
and i know I'm supposed to fight Gorn, but how? I have the remote, and
the credits and booze, but I had to give them to the ugly dude standing
in front of the door.
BTW I have to agree with the first review of this game. Alot of it
is repeditive (sp) and a pain in the neck. I did make it through
Romulan space without incedent. I was looking forward to a battle, but
they even escorted me to Phalon. That was very nice of them!
Thanks again for the help.
Dave
|
670.12 | | BEING::EDP | Always mount a scratch monkey. | Thu Apr 09 1992 14:47 | 10 |
| Re .11:
Gorn is a reptile.
What do reptiles like to eat?
Have you seen any insects?
-- edp
|
670.13 | The vid store will never get it back!~ | SCARGO::LEMIRE | | Fri Apr 10 1992 10:47 | 16 |
| I went home last night without checking this file. I found out how
to keep the butterfly. The other night I would try to use the tri-
corder, but of course it will not work unless you stunn it.
The badd news is that when I went back in fron my save program, I
had no credits to offer the big ugly dude, so he wouldn't let me in.
I tried getting him drunk, ( an old Mr. Scott trick! ) but after
5 times, he didn't budge,. and would not offer to buy the booze from
me like he did the night before.
The worse news is that I have to bring the game back tonight. I will
of course keep it a couple of more nights. The video store loves it
when I do that.
Thanks again for the info!
Dave
|
670.14 | Have you tried using the root? | CADSYS::ECT::LADEROUTE | | Fri Apr 10 1992 18:29 | 22 |
| When I rented the game I found out that a root that I picked is a type of
root that can put a person to sleep. But I never been able to use it to
knock somebody out. I brought the root with me to the "kitchen area" which
had a bottle of booze on the table. I tried USING the root on it, hoping
that I would create a drug which I could then give to the Ugly dude outside.
When I choose the ROOT when I was near the bottle, it said "Come closer".
I ended up getting near the food processor and used the ROOT there. But,
the booze did not knock out the Ugly dude. Maybe I need to be able to
activate the food processor and create some type of food first and then
use the root in the food; and bring that to the Ugly guy. Spock was able
to fix the food processor, you would think that there would be some way
to generate food with it.
If anybody finds a good use for the root let me know.
After finishing off that planet I got into a battle with a Romulan ship but
was unable to destroy it. Is there a trick to it? Who has destroyed the
ship and how did you do it?
Thanks,
Jim
|
670.15 | Is it the end? Or just begun? | CGVAX2::LEMIRE | | Mon Apr 13 1992 19:35 | 12 |
| I finished the game! Thanks to the help from this file. I thought
it would be longer. Does anyone know if there is a second mission?
After I retrieved the communicator, Bones, Spock and Kirk sat around
discussing destiny, and the game ended.
If that was indeed the end of the game, my rating would be 3 out of
five stars.
BTW I never found a use for the root, or the sheet you get after saving
Harry Mudd. Could the sheet be used to activate another mission? Hmmm
Dave
|
670.16 | stuck! | CSC32::RITTER | | Wed Apr 29 1992 16:03 | 14 |
|
Could someone help me out here...
On one planet the computer must be repaired by finding three modules
and using them on the consoles. I've found two and used them. The
third is in a room with two doors protected by a force field. A
security robot inside the room can pass through the field (and whack
you) but you can't get in. Spock says to use the abilities of the
robot to get the module. I don't get it. I'd appreciate a hint or
a spoiler.
Thanks,
Keith
|
670.17 | | BEING::EDP | Always mount a scratch monkey. | Thu Apr 30 1992 09:17 | 9 |
| Re .16:
Spoiler:
There's some trash elsewhere in the facility. Get a piece of it and
throw it into the room.
-- edp
|
670.18 | | CSC32::RITTER | | Thu Apr 30 1992 14:18 | 8 |
| RE: .17
Spoiler:
Thanks. I tried that before and nothing seemed to happen. I'll play
around with it again.
Keith
|
670.19 | | CSC32::M_FRAZIER | ItsAShortBetweenKeyboardAndChair | Thu Apr 30 1992 19:19 | 4 |
| Seems .18 was more of an Anti-Spoiler than a Spoiler 8^)
later...
Mike
|
670.20 | another spoiler | WSTWLD::MARKEY | Retreat, Retrench, Lower Expectations | Tue May 05 1992 17:21 | 31 |
| re: 18
<space for rent >
If I remember correctly, you have to get the trash right on the module.
|
670.21 | It is a trashy game. | CGVAX2::LEMIRE | | Wed May 06 1992 16:58 | 10 |
|
To be more specific, when the robot has just exited the sealed room,
he will shoot you. You want to make shure that Kirk is in
position to throw the trash directly to the component. When kirk gets
up, he has just enough time to throw the trash, so the robot will stop,
sweep it up, and deposit it outside of the forcefield.
Dave.
|