T.R | Title | User | Personal Name | Date | Lines |
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425.1 | Sounds Good. | ARGUS::HARVEY | Mary Kay Commando | Fri Mar 02 1990 12:25 | 8 |
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Sounds good. Now, where, when and how much??
thanks
RTH
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425.2 | More on scheherazade | CLUSTA::EFRANK | | Fri Mar 02 1990 13:30 | 4 |
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I got my copy in Electronics Boutique in the Pheasant lane Mall, 49.99.
I believe Computer Junction also had a few copies.
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425.3 | Scheherazade | EBBCLU::CORDIO | | Tue Mar 06 1990 15:26 | 7 |
| This is a very good game. I have goten to chapter 3 but I can't kill
the salamander. You have to go back 3000 years to kill him but I still
can not figure how to beat him. Nintendo hotline did'nt even know how
to defeat him when I called.
Ron
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425.4 | anyone else? | SANFAN::GRANT_JO | Don't Say 'Shank' | Sun Apr 01 1990 14:44 | 9 |
| I'm curious that there is so little acticity in this topic.
"Magic of" is really an excellent game - although the password
is long and tedious to deal with.
Is this game too new to have very many players? Other opinions
as to its worth?
Joel
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425.5 | I rented it last weekend..... | CONURE::AMARTIN | My rights end... Where yours begin! | Mon Apr 02 1990 10:30 | 10 |
| No real opinion, 'cept that I liked it. It took me a while to figure
out how to play this thing but once I got the hang, I had a good time.
One thing I did not like though......
When you are battling the bad guys, you have no control over the actual
battle. Of course, you do have input as to how you will DO the
battling, but the actual battle is computer run.
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425.6 | Great game | DUGGAN::WILLINGER | | Mon Apr 02 1990 15:03 | 14 |
| Excellent game. Combines attributes of past hits: Zelda, Dragon
Warrior, Faxanadu. I especially like the features of time travelling,
and the actions that result from doing something in the past to effect
the future. This is one of the most intricate games to date, offering
mazes, puzzles and more than adequate adventure for the Nintendo
enthusiast.
re:-1 There are multiple battle scenarios. Some are command-oriented
like Ultima, Dragon Warrior, Shadowgate, and some are "live-action"
like Zelda and Faxanadu. The combination of possibilities - using
allies or troopers to fight with you against multiple foes - makes
the command style fighting much more interesting than ever before.
But when you go up against the "Boss" of each level, it's strictly
one-on-one with action combat.
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425.7 | Killing Gorogora - help needed!!!!!! | PNO::RAINE | Susan Raine | Sat Apr 07 1990 21:47 | 5 |
| Need help on killing Gorogora. I use the flameola to turn him into
balls and come close to killing him. But then he turns back into
his lovable self, turns me into a hamburger and evil triumphs once
again. Nothing I do sems to help. Hints and minor spoilers would be
greatly appreciated.
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425.8 | | SANFAN::GRANT_JO | Don't Say 'Shank' | Thu Apr 12 1990 12:11 | 15 |
| re: .7
Which world is Gorogora in? I'm on the third world, and broke,
looking for the place to plant the rupia's seed. I've found
the place in the future where you harvest it.
I think this game is great - particularly now since I've gotten
our good tv back from the shop (it was there for 10 weeks!) and
can actually see how much bread and etc. I have. (the old tv
had rounded edges and cut that info off - it's been costly,
I assure you)
Joel
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425.9 | How to beat Gorogora | LUDWIG::CAHILL | | Fri Apr 13 1990 22:38 | 6 |
| My son beat the game, first go all the way to the left of the screen
so that rogora can't hurt you. Then use flameola to turn him into
balls. Then shoot him as many times as you can before he changes
back. Next go to the left of the screen again and use flameola again
and repeat the process until he dies. Make sure you have experience
level to 25 and ten breads and ten mashroobs.
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425.10 | Forgot his name | LUDWIG::CAHILL | | Fri Apr 13 1990 22:39 | 4 |
| Sorry, My sons name is Shawn.
Lee
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425.11 | passwords anyone? | CURIE::OPERATOR | | Tue Apr 17 1990 19:41 | 13 |
|
I don't own this game but have the passwords to the demons for the
1st five worlds. They are the last codes before the demon on each
world.
I won't put them in here, that way those who don't wish to know
them will be spared.
If you want a copy of these passowrd send me your name and mail
stop and I will send out a copy to you.
Wayne
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425.12 | address | CURIE::OPERATOR | | Tue Apr 17 1990 19:49 | 6 |
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If you want those passwords, send mail to Curie::Bernier
Wayne
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425.13 | help needed | SANFAN::GRANT_JO | Don't Say 'Shank' | Mon Apr 23 1990 14:04 | 29 |
| I definitely need some help in world 4. (the Salamander world)
{spoiler-type question}
I've gotten to the lava town and found Rainy. But I can't get
him to join me. He just says something like "No, I'm too afraid
to go anywhere." One of the people in one of the towns suggests
that you need Rainy to defeat Salamander. How do I get Rainy
to join me?
Joel
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425.14 | switch class | CROW::EFRANK | | Tue Apr 24 1990 08:29 | 5 |
|
I think you need to be a fighter to get rainy to join you.
eric
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425.15 | | DPDMAI::ANDERSONS | | Tue May 15 1990 12:48 | 5 |
| WHERE is everbody? GREAT GAME!
Anyone who liked Dragon Warrior and Link would love this game!
SLAM
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425.16 | Getting Friend in Desert World? | CSOA1::AYLWARD | Brian Aylward, Ohio Valley DWT | Sun May 27 1990 15:38 | 14 |
| A question... May have some spoiler information on the desert world,
so question follows <FF>.
I am in the desert world (second world) and am trying to
get through the maze to find the friend that will help me get across
the desert to attack Curly. I have the maze figured out but can't get
through the last passage (from south to north) to get into the last
room where I assume the friend is. I keep falling into a separate room
where the only exit is back outside the maze. I have tried the Jump
magic and several others with no success. Any help?
Thanks,
BJA
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425.17 | spoiler for .16 | SANFAN::GRANT_JO | Don't Say 'Shank' | Wed May 30 1990 12:19 | 35 |
| RE: .16
Yeah, I had alot of trouble there as well. I think I can help:
[spoiler follows]
There's a pattern. There may be more than one way to do it, but
what I did was: I'd go along the right wall for ten (small) steps
and then go left a couple steps, and then go straight again. I
forget how many steps it is from there (about 15, I think) and
then I'd stop, and use the JUMP magic over the invisible cavern.
The point is to count steps and see just where it is you fall,
get right up to that point, and jump. There are at least
two places to fall, which is why I zigged and zagged en route
to the JUMP magic spot.
Have fun!
Joel
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425.18 | Bucket'O Water? | DPDMAI::ANDERSONS | | Wed May 30 1990 23:26 | 3 |
| Any tips on beating Salamander?
SLAM
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425.19 | which one is he? | SANFAN::GRANT_JO | Don't Say 'Shank' | Thu May 31 1990 13:46 | 8 |
| RE: .18
Is Salamander the last one? Let me know - I forget the names,
but remember descriptions and so on. They are all beatable,
but the last one is definitely the toughest.
Joel
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425.20 | | DPDMAI::ANDERSONS | | Thu May 31 1990 17:48 | 6 |
| The Salamander is the Fire monster and I extinguished his butt last
night.
Thanks anyway....
Slam
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425.21 | | JARETH::EDP | Always mount a scratch monkey. | Mon Jun 04 1990 21:11 | 12 |
| I just started playing. In the desert world (chapter two), there is a
harvest field in one desert of the "present". But in the "past", the
areas you can get to do not overlap the present location of the harvest
field -- so where is the planting field? Is it in one of the screens
of the past, even though they do not overlap the harvest field?
Also, does it matter if I didn't do everything in chapter one, like
take all the magic classes or even perform the magic for the one class
I did take?
-- edp
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425.22 | planting field | CLUSTA::EFRANK | | Tue Jun 05 1990 09:20 | 8 |
| re -.1
The planting field is in one of the hidden underground doors somewhere in the
past...I forget exactly where. I don't believe you need to use all the magic to
move on with the game.
eric
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425.23 | education | SANFAN::GRANT_JO | Don't Say 'Shank' | Tue Jun 05 1990 12:17 | 10 |
| re: .21
I would definitely take all the classes you can. Not only do
you get useful information about formations, but after
completing a particular class, you will be able to upgrade
one of your weapons.
Joel
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425.24 | Holy Robe, Batman!! | CSOA1::AYLWARD | Brian Aylward, Ohio Valley DWT | Thu Jun 21 1990 10:50 | 10 |
| I am in World 4 (the Flower World of Celestern?) and have successfully
defeated Salamander. But I never did find the Holy Robe. As a result,
I have never been able to find what is under the Lava Cape. I still
have the password from before beating Salamander and would like to get
the Robe. Any help? I have looked all over both the past and present
after getting Rainy and Gubici to join me.
Thanks,
BJA
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425.25 | i could be wrong, but... | SANFAN::GRANT_JO | Don't Say 'Shank' | Fri Jun 22 1990 20:47 | 24 |
| re: .24
Is this the world with two "palaces?" If so, you'll find the
robe in one of the palaces. It's easy to miss a room, so be
sure to copy the map you got in a shop and chart your progress.
Joel
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425.26 | | JARETH::EDP | Always mount a scratch monkey. | Mon Jul 02 1990 11:48 | 7 |
| I'm trying to defeat Curly, but when I succeed, I am told we don't have
enough friends. I think I need Epin, the patron of Sudari. Did I miss
Epin somewhere?I found the basement of Sudari, but didn't find Epin.
Also, where's the shrine where the person will teach me Raincom?
-- edp
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425.27 | epin,rainy, and Monecom | SANFAN::GRANT_JO | Don't Say 'Shank' | Mon Jul 02 1990 12:42 | 38 |
|
re: .26
[spoiler follows]
You'll definitely need Epin, in general, but do you have Rainy?
I believe he's the guy they're talking about when they say you
don't have enough friends. I believe you'll find him tucked
away in a building in the city after you go through the water.
But he'll only join you if you are a certain character.
As for the Raincom spell, don't waste your time. In fact,
only the Monecom and Moscom spells are really helpful. You
don't need the Raincom spell to beat this game.
Joel
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425.28 | | JARETH::EDP | Always mount a scratch monkey. | Mon Jul 30 1990 20:10 | 16 |
| I am in the endgame -- in the Palace of Sabaron. I have the Legend
Sword and the Light Armor; I am in the part of the palace beyond the
door requiring the Light Armor. My questions contain spoilers.
Now what? I found a door I am told Sabaron is behind, but the door
does not open. I found a place where the walls are red bubbles and I
reach a chamber which has walls of bubbles left and right, columns
along the top, and a single entrance/exit at the bottom. Nothing I do
in that room produces any effect, except using the ring to get out.
I suppose I'm looking for the red moon and white star from which I
shoot the column, but how do I find them? Do I need to map the palace,
or is the room I mentioned the place I want to be?
-- edp
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425.29 | spoiler on Sabaron | SANFAN::GRANT_JO | Don't Say 'Shank' | Mon Jul 30 1990 21:09 | 36 |
| re: .28
[spoiler]
Sounds to me like you're in the right place, but there's a
pattern you need to discover. I'd give you an outright spoiler
if I could remember it. It's something like this:
from first room, go east
next room, go north
next room, go west
It's actually a very simple pattern, once you stumble into it,
but I recall spending a couple of frustrating hours walking
around until I fell into it. You'll definitely know you're
on the right track before you get to the stars, as the scenery
changes. You'll walk through a couple of rooms and then
meet someone/something (I forget) who gives you a spiel,
you stand on the stars and shoot and Sabaron appears.
Joel
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