T.R | Title | User | Personal Name | Date | Lines |
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406.1 | Best NES game I've got..ping..ping..BOOM | FINALY::SYSTEN | | Thu Jan 18 1990 00:25 | 32 |
| You should be attacking on the surface at night. That is your problem.
If you will notice, you aren't looking through the periscope when on
the surface, but rather through the binoculars. If you are looking
through them and then dive at night, you will still be able to see.
You will have to resurface if you move to another screen, as you
found out. I think that the fact you can still see when you dive at
night is a bug in the game.
I have found that at night if you keep a small profile and move no fast
than 10 knots, you can usually close to between 3000 and 2000 yards.
More than enough to use the deck gun. I locate the warships and blow them
out of the water before they can react. Usually, even then they will scatter
in all directions and usually miss me. I then can get my licks in on the
convoy with the torpedoes. Of course, if you didn't get all the escorts
you will have to be watching for them to come back.
I played tonight and actually had the escorts lose me after I sunk the
convoy and I was then able to get them while they were cruising around
in circles.
So in my opinion, the best way to attack is surface during the night and
submerged during the day.
I love this game, but I thought I was the only one that had it. What I
really like is that it's never the same twice, if you're using the
War Scenario. Hummm... Think I'll go sink some more ships. My all time
high score is W.G.S.C. with 75,428 tons sunk.
For those of you curious, this is a simulation of a WWII submarine.
Adm. Chip
|
406.2 | Great game... | IOENG::PARADISO | The flag is a symbol of sacrifice | Thu Jan 18 1990 11:27 | 15 |
| I also have Silent Service and I agree that it is one of the best games I've
played on my Nintendo. The graphics are very good and I love the War Patrols
scenario. You hunt the Pacific for enemy convoys that include tankers, troop
transports, cargo ship, large destroyers, and kaibokans (small destroyers).
You get 80 rounds for your deck gun and and something like 6 aft torpedoes and
10 bow torpedoes. Once those destroyers spot you or your fired torpedoes
they come after you like bandits. You have to blow them out of the sky or
else either blast you with their deck guns (if you are on the surface) or
drop depthcharges (if you are submerged). You can fake an oil slick to get
away from them if you need.
I enjoy it very much. I'd give it a 9 out of 10.
-dlp-
Only drawback is there aren't any aircraft carriers 8^(.
|
406.3 | Boy, I'd sure like to get a hold of this one | RAVEN1::JSURBER | Bo don't know DECWEB | Thu Jan 18 1990 19:53 | 7 |
| This sounds like a great game !
How would someone go about getting one ? I havn't seen
anything like it down here in South Carolina.
Maybe someone has one they want to part with ? (different note)
Jim
|
406.4 | Hope you find it | FINALY::SYSTEN | | Thu Jan 18 1990 23:04 | 4 |
| I'm in Charlotte, and I got it at Toys-R-Us. You may want to try
there.
Chip
|
406.5 | | BUCKY::DESELMS | I am kerusheeng your head! | Fri Jan 19 1990 08:02 | 8 |
| Hi, I just got this game last night, and I am very impressed. There are so many
different scenarios, it doesn't look like I'll be bored with it soon. This
reminds me a lot of the game Gato, except this is much better.
By the way, has anyone taken the time to figure out what they're saying in
Morse Code after you enter your initials on the Hall of Fame screen?
- Jim
|
406.6 | | SAHQ::HAMBRIDGE | personal_name='whatever' | Fri Jan 19 1990 08:46 | 3 |
| Er...uh. It seems to me it repeats whatever "name" you enter.
RH
|
406.7 | | BUCKY::DESELMS | I am kerusheeng your head! | Fri Jan 19 1990 09:45 | 4 |
| Yeah, that's what I thought... but when I don't enter my name, it still beeps
some message at me. Maybe it's your rank? I'll check it out tonight.
- Jim
|
406.8 | How for a 6 yr old ? | BOOKS::ANGELONE | TRASH=PreviouslyEssentialMaterial | Fri Jan 19 1990 12:03 | 9 |
|
Is this a suitable game for a 6 year old ?
I know it has peaked my interest, but after all
I did buy the system for my son ? RIGHT ?
Anyway, I have been playing RED STORM RISING on a PC.
It is great, but $$ey.
Rick A
|
406.9 | I volunteer!! | RTPSWS::VANDEUSEN | _@CORNING Optical Waveguides | Fri Jan 19 1990 15:28 | 8 |
| >>> By the way, has anyone taken the time to figure out what they're saying in
>>> Morse Code after you enter your initials on the Hall of Fame screen?
Er, um, since I have a piece of paper from the FCC certifying that I am
able to understand MORSE code (and, by the way, practice using it), I
would, um, be more than willing to borrow your copy of SILENT SERVICE
for a day and verify what morse code message(s) is being sent.... :-)
Seriously!
|
406.10 | Mose message solved | STUDIO::GMARINI | | Mon Jan 22 1990 11:36 | 13 |
| The morse message is " WELL DONE " then your name in morse follows.
This is a super game and I play for hours at a time and have set
up the dual contols on a board so that there held together for
convinence.
You only can use the periscope during Dawn, Daylight and Dusk. Night
time use is ruled out to low light gathering ability of the scopes
optics.
The battle bonoculers donot suffer from low light conditions and can
be use for night time surface attacks.
Have fun NIFHB, Gerry W.G.S.C.
|
406.11 | How much is this game | RUTLND::BERTOLINO | | Mon Jan 22 1990 13:15 | 6 |
| Hi all
Is this game played against the computer only, or can you play
against another opponent as well.
Stan
|
406.12 | Well worth the price, don't remember the cost. | FINALY::SYSTEN | | Mon Jan 22 1990 19:07 | 15 |
| Computer only, but it's the best I've ever seen. I've yet to have the
same thing happen twice in the War Scenario. Just because you rated
W.G.S.C in one session, doesn't mean your done with the game. You may
find the next time you play you may rate a Lt. JG!
Range - 2500
Angle - 2
Fire 1
Fire 2
BOOM BOOM
Enemy Ship SUNK!!!
I love this game!
|
406.13 | This will make you " SWEAT " | STUDIO::GMARINI | | Tue Jan 23 1990 09:56 | 45 |
| Interesting tactic that might help a high risk submerged attact.
Set your heading directly into the convoy, Get in range 3000 to 2000
yds. Id the destroyers and sonar ships and make note of the course.
put scope bearing on the cargo, tankers and troup ships. All reverse
full, fire all four bow tubes. Come about 180 deg while you are
tracking the destroyers and sonar ships. All full ahead, when the
pusuing ships are 2000 yds or less shoot one fish in each. Left or
right rudder come about for the bow shots and finish each off.
One fish in each will bring their hull speed to 4 nots. You can out
run them if you want and go for the convoy but i usually put them away
for fun.
Dont surface to finish them, their deck guns are still active and they
easly put you out.
When the tough work is done surface, set hdg for the fleeing convoy
gracefully lob four inch shells into them from 3000 yds, their easy.
Another way, track the convoy on the surface from 6000 yds or so
depending on the skill level set they will not see you. Set a paralle
heading at 1/2 speed, 10 knots, but try not to close to much in doing
so. Over take the convoy by about 6000 to 7000 yds and got to full
speed seting a 90 deg heading across their path and submerge. All
stop take their bering as they close, half speed revers to slow their
8 knot progress to 2 knots. Pick out the center of the convoy and lay
in the fish at 4000 to 3000 yds. Dont wait for them to hit come about
90 deg full speed and leave them crippled. Shadow the crippled convoy
now moveing at 4 knots, they dont know where you are and the destroyers
scatter but you have most if not all the cargo, tanker or troop ships
crippled. Pic one heading away from the destryers now on the horizon.
Follow and finish of but continue cheking the horizon for the
destroyers that will begint to close, you can do this on the surface.
When the destroyers and sonar begin to close, you can elect to run and
usually get over taken by the destroyers 28 to 30 Knot hull speed or
what I like to do is all stop turn into their bearing and tke them
out with bow and or aft tubes.
This is GREAT FUN but I played untill one am yesterday and got blown
away. You cant master this, it is a very real simulation that is not
predictable and I lOVE IT.
A Demoted w.g.s.c to Ensign ( at least I didnt get thrown in the brig )
|
406.14 | Landlubber needs help! | SPIKED::SWEENEY | | Tue Jan 23 1990 12:02 | 10 |
| Ok I give,
I love this game but am having difficulty aiming the aft torpedoes.
I've only been able to do it by tracking the ships on the map and taking pot
shots. Total inaccurate so far. Is there an easier way to do this? I thought
the periscope would work, but that makes the whole ship turn.
Thanks,
tom
|
406.15 | | BOOKS::ANGELONE | TRASH=PreviouslyEssentialMaterial | Tue Jan 23 1990 12:35 | 13 |
|
Are you using both the right and left controllers ?
If I remember from this weekend when I rented the game,
the left-right controls on the player 2 controller moves
the periscope image while the heading (?) remains the same.
This way you can get a torp heading. Yes ?
Check with the ensign.
Luck,
Rick A
|
406.16 | Controlling the periscope | FINALY::SYSTEN | | Wed Jan 24 1990 02:03 | 9 |
| I think you have the controls confused. The arrows at the bottom are
for controlling the submarine. Up, down, left, and right. To adjust
the periscope or binoculars you just place the arror either on the
right or left side of the periscope/binoculars and press the a button.
The periscope should turn. The only thing that the second controller
does is adjust the windage of the deck gun, release debris, and blow
the emergency tanks.
Hope this helps... Chip
|
406.17 | | BOOKS::ANGELONE | TRASH=PreviouslyEssentialMaterial | Wed Jan 24 1990 07:27 | 10 |
|
Nope. I do not think so ?
I remember (now I just rented it for a night) the right/left
controls on the player 2 controller moving the per/binc image.
It comes to mind because I remember saying to myself, "Great !
Now I have found the target. How do I get the sub to face the
target and get a good torp shot ?" I had to change heading to
match the number I saw in the scope. Yes ?
Rick A
|
406.18 | Using the aft torpedoes | IOENG::PARADISO | The flag is a symbol of sacrifice | Wed Jan 24 1990 09:11 | 26 |
|
.16 had it right.
The only thing that the second controller does is allow you to change the
deflection of the deck gun, release debris, and blow the emergency tanks.
To fire the aft torpedoes, you must be at such an angle to the target(s).
If you you are facing forward to a target the computer will assume you want
to fire the bow torpedoes. If you have the rear of the sub (doesn't have to
be exactly in line) facing the target it will assume you want to fire the
aft torpedoes. To get the targets in view, you have two options. First,
if you are submerged and go to the top pf the screen and press either side
of the periscope, it will turn (360 degrees if you'd like). Second, if
you are on the surface, go to the top of the screen and press either side
of the binoculars and get the targets in sight that way. Either way, as
long as you have your bow aimed AWAY from the target, it will fire AFT
torpedoes. You can also use the deck guns this way (if you are on the
surface).
Do not use the controller on the bottom. That is for changing your heading
only (and for diving and surfacing).
Hope this helps!
-dlp-
|
406.19 | Some confusing help with comming about | STUDIO::GMARINI | | Wed Jan 24 1990 10:05 | 38 |
| Some helpfull ways to go about bow and aft torpedo use.
A trick is to use scope up and down selection. This always resets your
visual bearing to your bow heading turn 180 deg in either direction,
left or right and you will swap bow heading for aft heading. Hit the
revers and you are now going back wards in to what you were going
forward in to.
Another way. Take a visual bearing of the target, lets say it 100 deg
for easy math. lets say your heading is 50 deg and you want to swap
ends to bring the aft tubes in play. Just add 180 deg to your heading,
new heading would be 230 deg. Come about with right rudder because we
are adding,come to 230 heading continually rotating your visual bearing
keeping the target in sight.
If your heading was over 180 deg then subtract 180 from you heading and
use left rudder.
Most of the time I reset the visual bearing to the bow and come about.
Interseting virtue of your sub is that it has a very tight turning
circle. This means you can come about quicker that the pursuing ships.
If you are submerged and the ships are less than 2000 yds and closing
come about left or right at full speed, this will put both bow and
aft tubes in target about equall time. Rotate the scope keeping your
targets in sight and when it lights up pop em.
Most of the time this works very well, The ships attemtp to out circle
you to get depth charges over you head but cant.
Every now and the though, becuse of the their original course the get
to cross over you and the game show you mercy by the message "
PERISCOPE SIMULATION TEMPORARALY DISCONTINUED " or something like that.
Its much better that " YOUR SCOPE AND CONNING TOWER HAS JUST BEEN RIPED
OF OF YOUR SUB "
N1FHB - GERRY, Going down for the third time with all aboard.
|
406.20 | Great Game | HPSCAD::ZALESKI | | Wed Jan 24 1990 15:26 | 11 |
| I agree that this is a great game. Regarding the earlier discussion
of moving the periscope or binoculars, both are right. There is a
discussion of heading and bearing in the instructions. Heading is
where the boat is going, Bearing is where you are looking. To change
the heading, use the left and right arrows at the bottom of the
periscope/binocular battle station view. To change the bearing you
have two options, move the pointer to the left or right handle on
periscope and press the A button on the player 1 controller. You
can also move the periscope with the left and right control pad
on the Player 2 controller. Great game.
|
406.21 | Time to sink another convoy | FINALY::SYSTEN | | Wed Jan 24 1990 23:45 | 5 |
| Ok, I just checked and you can indeed change the scope bearing with
the second controller. I think however that doing it this way only
serves to complicate the game. It may be of help though if you
were playing with someone else, who had control of the second
controller.
|
406.22 | I'll try both... | SPIKED::SWEENEY | | Thu Jan 25 1990 08:06 | 5 |
| Thanks for the tips! Now I can go home and try them out this weekend.
Happy Hunting!
tom
|
406.23 | Advantage is an advantage | AUSTIN::MACNEAL | Big Mac | Thu Jan 25 1990 11:07 | 8 |
| � Ok, I just checked and you can indeed change the scope bearing with
� the second controller. I think however that doing it this way only
� serves to complicate the game. It may be of help though if you
� were playing with someone else, who had control of the second
� controller.
Or get a controller like the NES Advantage where you can use the same
controller for #1 and #2 with just the switch of a button.
|
406.24 | An over the shoulder controller holder | STUDIO::GMARINI | | Thu Jan 25 1990 11:36 | 46 |
| CONTROLER HELP.
Get a board and cut a resess with chisels to be just large enough to
fit both controlers side by side and maybe a resses for a pocket
calculator.
I did this with a scrap piece of 3/4 thk by 6 in wide pine board and
it sits on my lap keeping the contolers together but easly takeing
them off for other game use.
The main contorler is on the right side because I'm right handed, using
the right index finger on the arrow movement and the little finger on
the "A" button for firing and selecting arrow options.
The left index finger is always on the the left controlers pad which
operates both periscope and battle binocular rotation as well as dec gun
deflection up and down.
With this arrangement and a little practice you can simultanioulsy
operate heading, scope rotation, torpedo and dec gun firing and
selecton button for different screens. Makes it a lot more fun.
I have the Nes contoller but this arrangement with the dual controlers
on the lap board is better. The Nes controller would requier you to
manually switch between contol one and two for all the commands and
is much to slow because of that.
If anyone needs a diagram of the LAP board let me know and Ill make one
here in the notes, it was very easy and needent be to fancy. The only
critical thing is to get the resess deep enough to keep the controllers
from sliding around. I made my dept almost that of the thickness to the
wires comming out the back of the controller and it holds them in even
if the board tips up.
The comment about the calculator is for planning headings in and out
of battle which I do for the fun of it and then see if it really
happens the way I planned.
" WHAT DO YOU MEAN " BOW TORPEDO CANT FIRE " oups
N1FHB -Gerry
|
406.25 | 'help on the controls.' | DECWET::SEVERNS | | Thu Jan 25 1990 17:53 | 7 |
| I am new to DEC and to notes so please excuse the mistakes.
I have been Playing since Jan and last night decided to try war
patrols.
I can not get from the general Pacific map to the Battle Stations . Am
I doing something wrong or is it the game.
|
406.26 | Hope this helps | FINALY::SYSTEN | | Thu Jan 25 1990 18:00 | 7 |
| Just move the circle around the screen until the screen turns red.
The circle is your sub. When the screen turns red press the A button
and you will be in the screens where you can fight. After you sink the
convoy, or decide you don't like the setup and want to look for more
ships, just select the lower left side of the control room screen.
The is "Resume Patrol", or something like that. Anyway, it will put
you back on the screen where you move the sub searching for convoys.
|
406.27 | Thanks | DECWET::SEVERNS | | Thu Jan 25 1990 18:03 | 8 |
|
Thank You
I tried that but I did not wait for the screen to turn red.
Jerry.
|
406.28 | Use of two controllers | HPSCAD::ZALESKI | | Fri Jan 26 1990 08:44 | 9 |
|
I think the designers of Silent Service are trying to simulate
a real Conning Tower situation where one person is the Captain on the
scope (Controller 2) while the other person is the Exec. This person
would function as the Diving officer, Chief Engineer and the Navigation
Officer. I was using the system this way with my kids and except for
the switching back and forth, it works out OK. It gives two people
a change to play and keep track of things when they get hectic.
|
406.29 | What is your strategy ? | HPSCAD::ZALESKI | | Fri Feb 02 1990 10:38 | 12 |
| I would like some of your experiances on the game. I have found that
it is very hard to escape once the destroyers lock in on you. I can
very high numbers if I just hang in there and shot the torpedoes down
their throat. If I miss, I am in trouble. When you take the boat
deep, I cannot see the ships but they always seem to find me. Is that
a feature when you go very deep, you cannot see the destroyers on the
screen ? I can hear them coming in but cannot see them on the screen.
I dodge around but eventually get it. I have tried moving and staying
still. The highest score I had was by shooting all the destroyers with
torpedoes and saving the Deck Shells for the Convoy. This means about
4 torpedoes per Destroyers to cover them well. Please give your
strategy for beating the game.
|
406.30 | Be sneaky, Ahhhh Stealth. | STUDIO::GMARINI | | Fri Feb 02 1990 12:14 | 47 |
| Stealth
What helps alot is to, track the convoy from about 8k yds or less and
identify its tonnage. How many cargo, troop and tanker tons are there.
Figure out the convoys escort's, destroyer and or sonar escorts. This
can be done on the surface and during daylight.
Find out by looking at the ships clock what part of day you are in, AM
or PM, If AM you may want to consider aborting the mission, day light
surface attacks are risky and submerged attacks almost always requier
a convoy bering into your heading. This is due to your 5 knot submenrged
1/2 speed and the convoys usual 8 knot surface speed. I know
you can do 10 knots submerged but you have just one hour of flank
submerged energy to sustain this speed and almost always this is too
short a time to make up any significant distance at a 2 knot gain.
Anyway if its PM, shadow the convoy staying in the 8 to 6 k yd range.
You can set a parallel bearing or what I usually do is track behind
them. Do this untill dusk and begin to close. When night falls close
to 3k yds or less. Id the cargo, tankers and troop ships but before you
pop em calculate a 180 escape bearing. If there is a destroyer it has
to be taken out with the first two fish because it can make a 28 knot
head way and you can do only 20 on the surface.
So pop the destroyer with the first two fish and start your turn into
the escape heading. As you are turning at full speed, rotate your scope
and pop all the target ships you can, Dont worry about not enough
turpedos in the bow, as you come about your aft torpedos will come to
bear and they will fire on command.
Run like crazy on the surface any you will out run the sonar, they can
do only 18 knots and will give up. You can pop them with the deck gun
during the chase if you need to.
This requiers good timing and is a lot of fun even if you get done in
but usually a night suface attack puts most things in your favor.
Another fun thing is to get with in 4 k yds and match the convoy speed
and pop them with the deck gun untill the figure where you are, it
takes them awhile and at times in the destroyer has headed for the
horizon at flank speed to get away and leave the convoy ships crippled
and at the mercy of my guns but dont get gready because the destroyer
will figure out where you are and can out run you for sure.
Have fun and good hunting
|
406.31 | Cheap kill | STUDIO::GMARINI | | Fri Feb 02 1990 12:25 | 12 |
| During war patrol it is possible to sink or destroy a ship with out
using guns or torpedo. I found this out during one mission when, after
incountering a convoy and dealing with it ran out of both shells and
torpedo.
What you do is, by looking at your map and get the ship to turn into
the land, yup, you can do this be comming in close and the ship will
steer away, stay in close and dogedly force the ship to steer aground.
It will be counted and sunk.
Have fun
|
406.32 | How the pro's do it! | FINALY::SYSTEN | | Fri Feb 02 1990 23:34 | 9 |
| RE: .29
If the destroyer disappears from the screen then the sonar has been
damaged, check your damage report!! The best tactic I have found is to
try and have your stern tubes toward the destroyer and be at flank
speed. Let him close to within 800 yards and then fire 2 fish. That
should send him down to Davey Jones' locker.
Ping ping .. BOOM!
|
406.33 | THEY RUN AGROUND,BUT THERE NOT AROUND | POLAR::WHITTALL | | Wed Feb 07 1990 14:48 | 8 |
|
RE:406.31
I TRIED FOUR TIMES AND EVEN RAN A WHOLE CONVOY INTO THE GROUND, BUT
NONE OF THEM WHERE EVER COUNTED. DO THE SHIPS HAVE TO BE ON FIRE FIRST
OR ARE YOU ON A SPECIFIC SCREEN TO GET THEM TO COUNT ?
JUST CURIOUS MY HIGH SCORE IS 84600, ANY HIGHER ?
|
406.34 | One yea, one nay, and an "I want SMB3!" | MISFIT::GEMMEL | and now here's Mac and Tosh... | Wed Feb 07 1990 15:23 | 9 |
| I rented this ovber last week-end - - I loved it, my wife hated it,
"Too boring" she said. I can understand that the maneuvering part when
you get behind a convoy is "boring" to someone who is not "hunting".
Anyway, I might get it for my birthday, my son wants me to get SMB3 for
my b'day, I'll probly get SMB3 8^| (I guess it's an ok alternate)
Steve
|
406.35 | How About an Overview? | CTOAVX::GUMBUS | Gumby | Fri Feb 09 1990 11:04 | 4 |
| Boy this game sounds great! Can someone who has it please give
an overview of the game? Goals, senario(s) sounds like there is more
than one, difficulty levels if any, typical length of game, game
save feature if any etc? Thanks in Advance. Art
|
406.36 | Overview info | HPSCAD::ZALESKI | | Fri Feb 09 1990 13:06 | 22 |
| The game starts off with three basic selections. The first is for
practice. There are 4 ship available for target practice. The
second is a selection of short battles based on real situations.
The third is a War Patrol which lasts about 50 days. You start
from Midway, Brisbain or Freemantle. You leave port and sail the
Pacific until a Combat situation is encountered. The next situation
is similar to the second selection which is a short battle of a few
hours. You may elect to not take this short battle but look around
for another short battle. When you select a short battle, You are in
the Conning Tower of a sub. You can select different screens such as
Periscope/Binoculars, Maps, Control Panel, Quartermasters Log or
Damage report. You use all the screens to determine what is going
on. The main screen is the Periscope/Binoculars which has controls
for heading/diving/surfacing, clock, Target tracking info which
includes Target speed, target heading, target class and weight, range
etc. You use these screens to fire torpedoes or a deck gun. There
are sounds such as sonar, guns, engines, etc. Difficulty changes
by selection of your beginning rank and other situations. The
situations are Dud torpedoes, Zig/Zagging convoys, Expert destroyers
poor visibility, etc. The end of the mission you are then ranked
up or down from your initial rank. A fun game for an ex-submariner.
|
406.37 | Sub Differences?? | CSC32::MARZULLA | | Mon Feb 19 1990 11:59 | 19 |
|
I bought this game last week and agree with these earlier replies, this
is a very fun game. Last night I went from sinking 41,000 tons in one
war patrol game to getting sunk in the first battle of another war
patrol game. I have a few questions that hopefully one of you more
seasoned veterans can answer. In the instruction book when talking
about the War Patrol selection, it mentions that every sub is different
and that you should get to know your sub's characteristics. How are
the subs different? It dosen't look like they hold any more weaponry
then the next and one dosen't appear faster then the next that I can
see. Also I have noticed a few times that I can't fire my deck guns
when I wanted. I was on the surface and was within range of my target
Could this be one of those differences, like possibly this sub had a
slow crew (or operator) or something? I have seen this a couple of
times but don't remember what patrol I selected.. Any ideas??
Thanks,
Steve
|
406.38 | Returning to Base | XCUSME::KRUPICKA | BOB | Thu Feb 22 1990 14:47 | 10 |
| In the instructions it mentions that you can safely return to the
base when the sea turns green. Can someone let me know what I need
to do to accomplish this? If I wait in front of the base or in
it, I always get a message saying I was lost at sea. Also, if you
successfully return to base do you get a new supply of ammunition?
Last night I sunk 94,000 tons that's my high. Great game.
Thanks for any help you can give me.
Bob
|
406.39 | | CSC32::MARZULLA | | Thu Feb 22 1990 15:05 | 13 |
| re:-1
Bob,
I did the same thing as you did with regards to the sea turning green
and returning to base. The sea will only turn green when you enter the
base that I can see. When you do that, your war patrol ends and
you get your rank and enter the hall of fame (or whatever it is
called). I don't think there is anyway to get a new supply of weapons
or get repairs done (if you selected the Base repairs only at game
start up). 94,000 tons is great.. I think my highest was only 52k.
Steve
|
406.40 | Green Sea | CSC32::MARZULLA | | Thu Feb 22 1990 15:07 | 6 |
|
One thing I forgot to mention is, when you enter the base and the sea
turns green you have to hit the A button..
Steve
|
406.42 | Japanese tactics | DDIF::WALSH | Schedule is Job One | Mon Feb 26 1990 15:15 | 65 |
| I find that I really like to play the "realistic" game. This is level
3, with all the options turned on. The difficulty rating of such a
game is 7. Unfortunately, I find the Japanese tactics infuriating.
Aren't they stupid? There's at least three tactics I can think of that
the *real* merchant marine and escorts should use, that would be much
more realistic and lead to a more challenging game.
*Warning* I am not a submarine warfare historian. If the tactics I
propose don't make sense, perhaps some of you WGSC's out there can let
me know.
1) Fire at the periscope. When an escort is charging at you in
daytime, I find that submerging just below the surface and setting up a
firing solution almost always works. Let them get to ~1500 yards, and
pop 'em with one or two fish. Boom!
A *real* destroyer, seeing a periscope out of the water, shoots at the
periscope! If the sub can't see you, he can't shoot you... I can
understand that sometimes a destroyer's crew might not be able to spot
the 'scope, so the destroyer just charges in blindly. (Nobody said
being a destroyer captain was easy.) But they *never* fire at a scope
in the game, and I'm sure this isn't because they don't know I'm
looking at them.
2) Convoy scatter. Run into a convoy during the day, and they're
moving away from you faster than you can catch them? Easy - you're
going to have to fight the destroyers anyway, so make them come to you.
Surface and charge the convoy. When your sonar tells you that the
destroyers are after you, submerge and blow them away as they come in.
(See complaint #1.) Then resurface, and continue charging the convoy.
They will conveniently stay in a huddled mass, so you can blow them
away with your deck gun, with no problem. (I generally close to 500
yards or so, and drop in the shots without having to worry about
deflection.)
*Real* merchantmen don't stick together after they're escorts are all
dead. They head out in opposite directions. The sub might get one or
two of the ships, but not all of them.
3) Q-ships. I have no idea if the Japanese actually used any of these,
but I know the Allies did. A Q-ship looks just like a cargo ship.
Unfortunately, those boxes on the deck of the ship are empty - they're
actually just camoflauge for a large cannon or two...
Imagine getting to 500 yards using the tactics I outlined above, when
one of the cargo ships starts shooting back. Ouch!
Of course, the enemy destroyers do seem to have one advantage. I've
never seen a depth charge fail to damage my sub enough to start me
sinking like a rock. Even full forward speed with dive planes up will
not stop me from descending - so I blow tanks, pop up like a cork and
generally end up being rammed. (I have occasionally managed to shoot
down a destroyer when in this cirumstance, since my rate of fire seems
much higher than his, at close range.)
Anybody ever been depth-charged, and survived, without being forced to
surface? What's the secret?
Heck, anybody been chased by a destroyer that they couldn't sink,
because they were out of weapons, and escape?
- Chris
|
406.43 | problem alert reposted... | RAYBOK::DAMIANO | Do it now, do it well, do it twice | Tue Feb 27 1990 17:50 | 36 |
|
I have a word of warning for people considering buying this game.
Here's my story:
I bought this game at a local Toys R' Us and rushed home to play it,
only to have it malfunction immediately during any submarine
simulation. The beginning menu's were fine, but after I selected any
one of the three modes of play, the screen would start to break up and
evetualy "freeze" or lock up. All my other games worked o.k., and after
retuning to the retailer three times, I was no better off. I then tried
it on a neighbor kid's controller deck and it worked fine.
I called the 800 number on the bottom of the control deck (Nintendo)
an after a brief conversation, learned that there have been numerous
complaints about this game concerning similar symptoms. The Nintendo
rep refered me to Ultra, the game pack maker for resolution. I called
Ultra, and learned that this problem is being exhibited on older game
controllers. It seems that there is a compatability problem with the
program code and older decks, and although he needed my controller
serial # to cofirm this, he declined to furnish the affected serial#
range. It may be worthwhile to note that I got my controller sometime
around the first year that they were introduced.
Anyway, the Ultra rep assured me that I could get a refund or
replacement cartridge directly from Ultra, as Toys R' Us will not
refund money on opened game packs. He advised me that a replacement
cartridge would very likley not solve the problem as I had
already replaced it three times from the retailer. He further advised
me that they were actively pursueing the problem and should have a
resolution in 2 to 3 weeks.
Ultra can be reached at 1-708-215-5111
John D.
|
406.44 | HIDING FROM THE DESTROYERS-SOMETIMES | POLAR::WHITTALL | | Thu Mar 01 1990 10:04 | 18 |
| RESPONDING TO 406.32, I AGREE THAT MOST OF THE TIME A DEPTH CHARGE
WILL BE FATAL,I HAVE HAD SEVERAL OCCATIONS WHEN IT WASN'T-I THINK
ITS JUST LUCK. MOST OF THE TIME I CAN ESCAPE THE ESCORTS BY SINKING
DOWN BELOW A THERMAL-CLINE. CHECK YOUR GUAGES AND KEEP GOING DOWN
UNTIL THE INDICATOR IS IN THE BLUE (THIS MEANS YOUR BELOW A THERMAL
CLINE) THIS MAKES IT VERY DIFFICULT FOR THE DESTROYERS TO FIND YOU,
ITS LIKE HINDING UNDER A BLANKET. WHATCH THE INDICATOR THOUGH BECAUSE
THE LEVEL OF THE THERMAL-CLINE WILL CHANGE. I USED THE EMERGENCY DEBRIS
RELEASE,TO FOOL THE ENEMY,I'VE ONLY USED IT THREE TIMES,ONCE IT WORKED,
THE OTHER TIMES THE ENEMY WENT NUTS ON ME AND DOWN I WENT.
IF YOU WANT TO GO FOR THE BIG SCORE,JUST SINK THE TROOP CARRIERS,WHEN
POSSIBLE,AND LEAVE THE SMALL STUFF. WITH THIS METHOD MY HIGHEST SCORE
IS 123,000.
SOMEONE MENTIONED IN AN EARLIER NOTE,THAT YOU CAN RUN SHIPS AGROUND
AND THEY WILL COUNT. THIS HAS WORKED FOR ME JUST ONCE,AT THAT TIME
I LEFT ONE SHIP BURNING AND CHASED THE OTHERS AGROUND.THE NEXT TIME
I TRIED IT, NOTHING COUNTED. ANYONE HAVE SOME IDEAS HOW TO MAKE THIS
WORK ?
|
406.45 | Another case of .43 | MTHOOD::JOYNERGL | | Fri Mar 02 1990 11:15 | 10 |
| Replying to note .43-
I too got Silent Service and have the screen break-up and
freeze-up problem. It was exactly as note .43 said. I called the
number he listed and they told me I had to send the game to them.
Does anyone think this will actually do any good? I don't know.
I really do like the game and I wish I could play it! This is very
frustrating!
Glen.
|
406.46 | Might be worth a try... | RAYBOK::DAMIANO | Do it now, do it well, do it twice | Fri Mar 02 1990 11:33 | 10 |
| RE: .45 (Glen)
I don't think it's going to help much, but you can try. I tried three
different copies with the same problem. Unless Ultra has some new
improved unreleased copies of the game, they should be the same as
the one's on the retail shelves. If you do send it in, let us know if
it fixes the problem.
John D.
|
406.47 | Good P.R.... | RAYBOK::DAMIANO | The rose goes in front, big guy | Thu Mar 15 1990 18:17 | 15 |
| I just got off the phone with Nintendo America. It seems Ultra gave my
name and phone# to them, and they gave it to thier engineering R & D group
to resolve. I recieved a phone call from one of the engineers, and he
asked me to describe the problem to him. After I told my story, he said
that his group has been working furiously to solve the problem, but
were no closer to the resolution.
Here's what blew me away. He said that if I Fed Ex'ed my controller to
Nintendo attention to him and *charges to be paid by recipient* he
would send me a BRAND NEW Nintendo controller deck by return mail.
How's that for customer service and problem resolution!
John D.
|
406.48 | Carriers ? | CORNIS::ZALESKI | | Fri Mar 30 1990 12:35 | 5 |
| Read in the Nintendo news magazine that there is a carrier and a
cruiser in the game as targets. Has anyone of you ever seen the
above ships in the scope ? I have only seen Troop and Cargo ships
in the game. Plus the usuall Destroyer.
|
406.49 | What Carrier ? | RAYBOK::COOPER | MAD HACKER | Fri Mar 30 1990 14:07 | 8 |
| I had the game for a couple of weeks and went on
many patrols with all of the various subs. Never once
did I stumble across a carrier or cruiser ! Maybe they
are out there somewhere in the Pacific hiding ! If I
ever get another copy of the game I will try to track
them down.
Jim Cooper
|
406.50 | war patrol questions | FDCV30::LAAK | | Sun Apr 08 1990 17:14 | 11 |
| I also have Silent Service and really enjoy it. BUT, I have a couple of
questions that hopefully someone can help me with. When play War
Patrol, after the screen turns red and i survive the initial battle
I can't find any more ships, and I can't get back to the big search
map either. I have spent close to an hour and a half cruising the
high seas on factor 8 and have never found a second convoy. I have
searched high and low along the shipping lanes outlined in the map,
but to no avail. Are there more convoys out there? HELP HELP.
Thanks in advance.
ROB
|
406.51 | You too? | MTHOOD::JOYNERGL | | Mon Apr 09 1990 12:15 | 10 |
| I did the same thing the first time I played the war patrol on this
game! The way to get back to the patrolling screen is like this:
While at the conning tower screen (that's the screen where you can
either use the periscope, map, view gauges, etc.) move the cursor
to the lower left of the screen and there will be an option to go
back to war patrols! It's as simple as that.
Good luck-
Glen.
|
406.52 | Sink'em all !!!!! | RAYBOK::COOPER | MAD HACKER | Thu Apr 19 1990 13:16 | 8 |
| Re. 51
Correctomundo on patrol continuation. This is really a fun game,
I just wish that Nintendo hadn't sent John a new game deck so I
could still be playing his game. Guess I'll just have to buy my
own !!! 8^)
Jim Cooper
|
406.53 | What a Deal!!! | NEST::CURRY | | Mon Apr 30 1990 23:23 | 1 |
| Did John actually receive his new control deck?
|
406.54 | | BTOVT::BAGDY_M | E=mc� - the formula for beer bubbles ! | Tue May 01 1990 07:26 | 13 |
|
That'd be nice to know as well, since I have the
same problem with this cartridge and my control
deck. I've had mine or three years now and have
been experiencing the same problem with the
Silent Service game. It *IS* a great game
though. :^)
Too bad you can't get more ammunition though. If
it wasn't for running out of ammo, I'd be out
there in the Pacific, even NOW ! :^)
Matt :^)
|
406.55 | Nintendo Response !!! | RAYBOK::COOPER | MAD HACKER | Tue May 01 1990 12:34 | 9 |
| Yes, John got his new deck from Nintendo for no charge and
they even paid for shipping both ways by Fed-ex. He was
without a game deck for about 4-5 days. I know all this
because I had his Silent Service cartridge while he was
waiting for the new deck. I will tell John to put the
particulars of getting a new deck from Nintendo when he
comes in today.
Jim Cooper
|
406.56 | Without Nintendo for 5 days... | RAYBOK::DAMIANO | The rose goes in front, big guy | Wed May 02 1990 16:42 | 11 |
| RE: the last few
Yes, I did get my new controller, and quickly, too! I sent it Fed-x on
a Friday, and recieved it the next Tuesday. Nintendo paid the frieght
both ways. Silent Service works fine now, but I have yet to find a
cruiser or carrier. Oh, well.
If you are having the problems I described in earlier notes, I suggest
that you make Nintendo aware of it. They'll take care of it for you.
John D.
|
406.57 | | BTOVT::BAGDY_M | E=mc� - the formula for beer bubbles ! | Thu May 03 1990 08:17 | 11 |
|
Thanks ! I'm gonna' give `em a call today and
see what they can do for me. I had the problem
come up yesterday on a war patrol, and I couldn't
see them (through the binoculars) until they were
UNDER 4000 yards away. Kind of frustrating when
you can't tell if there are any Destroyers or Kai
Bokan in the convoy !
Thanks again !
Matt
|
406.58 | | BTOVT::BAGDY_M | E=mc� - the formula for beer bubbles ! | Thu May 03 1990 08:18 | 7 |
|
Oh yeah, is the Nintendo America number the same
as when ordering cartridges ?
1-800-422-2602
Matt
|
406.59 | | BTOVT::BAGDY_M | E=mc� - the formula for beer bubbles ! | Thu May 03 1990 13:12 | 25 |
|
Just got off the phone with Ultra. Very
unpleasant guy if you ask me. He wants the game
cartridge sent into them for testing. If they
deem it's a bad cartridge, they're going to send
me another one. If it's a good cartridge,
they're going to try and figure out how to fix
the problem I have. Uh-huh !
He said that it didn't sound like the same
problem as well. Lemme see, mine blinks and
parts of the display disappear and reappear
erratically. Mostly when I'm trying to view the
convoy through the scope or binoculars. Also
that part of the screen where you find the
convoy's heading, speed and distance. I've had
the cartridge freeze up on me twice this week,
and last night I wasn't able to see the convoy
until I was just under 4000 yards away from them.
Is this the same problem that others have been
having or is mine totally different ?
Confused of Vermont. . .
Matt
|
406.60 | Who ya' gonna call? | MTHOOD::JOYNERGL | | Thu May 03 1990 13:34 | 8 |
| Your problem sounds almost exactly like mine did. I wouldn't send
the game to Ultra if I was you. I would call Nintendo instead.
They will probably want to send you a new control deck. If you
send your game in you won't get it back for weeks and they'll say
that there's nothing wrong with anyway.
Good Luck-
Glen.
|
406.61 | THATS A FEATURE !! | RAYBOK::COOPER | MAD HACKER | Thu May 03 1990 13:46 | 12 |
| Re. 59-60
Some of the conditions that can be set up for War Patrol
will cause the target display to blink in and out until
you are very close to a convoy. At first I thought I was
having problems with the game but then figured out that
some of the subs appear to have better Radar than others
and this was causing the target data to blink in and out
under reduced visibility conditons. Try a patrol using
different characteristics and see if the problem continues
or is related to patrol setup.
Jim Cooper
|
406.62 | Hope this helps... | RAYBOK::DAMIANO | The rose goes in front, big guy | Thu May 03 1990 14:22 | 17 |
| When I had the problem, the only sceen that would work was the initial
menu screen. When I entered any mode of play, the screen would jitter
and break up immediatley and completely, usually going to all black
within 30-40 seconds. I took the cartridge back to the original point
of purchase 3 times and had all 3 fail the same way. In this way I
avoided having to send the game to Ultra with the associated delay.
Besides, I wasn't *too* thrilled with thier phone etiquette either.
If you have the reciept and the time, I'd take the game back to where
you purchased it and exchange it. That should help determine if it's a
game or controller problem. I called the Nintendo number on the bottom
of the controller deck; You may want to start there in dealing with
Nintendo.
All in all, I was treated well. Good luck, and keep us posted!
John D.
|
406.63 | Addendum.... | RAYBOK::DAMIANO | The rose goes in front, big guy | Thu May 03 1990 14:36 | 5 |
| Another stray thought, you might try passing the game around to other
people with Nintendo decks. If it plays fine on other decks, then the
problem is not with the game pack.
John D.
|
406.64 | AFT TORPEDOS | ROYALT::SHOOK | | Sun May 06 1990 21:58 | 7 |
|
Does anyone out there know how to fire the aft torpedos?
The instruction book says that if the target is behind you, it will
fire the aft tubes. But everytime I try, they won't work. This does not
help when you are being chased by a Kaibokan.
Thanks in advance for any help.
|
406.65 | AFT TUBES READY ! SHOOT !!! | RAYBOK::COOPER | MAD HACKER | Mon May 07 1990 17:35 | 23 |
| I never had a problem firing the aft tubes as long as I made sure
that the target was more than 90 degrees off the bow of the sub
(either left or right).
Go to the practice range and cruise up and down along side
the target ships and select the screen that lets you see the
sub and the target (get close). Then you can experiment with
the heading and target bearing to see what it takes to get
the aft tubes to fire.
Example:
Your sub is headed on 45 degrees, target bearing is
150 degrees, aim and fire !! Aft torpedo tube fired !!! The aft
tubes should fire in this scenario anytime the target bearing is
136-269 degrees as this puts the target more than 90 degrees off
of your bow. Remember, you don;t have to turn the sub, you just
need the proper relationship between you and the target.
Hope this helps !! If you still have difficulties, try aligning
the target indicator with the stern of the sub, go to the screen
which shows sub and target, leave the scope pointed aft, and then
back the sub towards your target. Fire when the stern is pointed
at the target. This is a little archaic but it works !!
Jim (w.g.s.c. many times)
|
406.66 | W.G.S.C? | STRAIT::WALTON | kerjillions of stars. . . | Mon May 07 1990 17:58 | 4 |
|
Okay, I give up. What the heck is a W.G.S.C??
- Dave
|
406.67 | He's weally, weally good !! | RAYBOK::COOPER | MAD HACKER | Mon May 07 1990 19:07 | 5 |
| When the game is over it gives you a ranking depending on how
many points were scored. I think that W.G.S.C stands for
" Weally Good Sub Captain" or maybe War Game Supreme Commander.
Jim
|
406.68 | | BTOVT::BAGDY_M | E=mc� - the formula for beer bubbles ! | Tue May 08 1990 08:07 | 22 |
|
W.G.S.C. = Worlds Greatest Submarine Captain
The only thing I'd like to be able to do (that I
haven't) is when submerged (below periscope
depth) with a Kai Bokan coming at me, is fire aft
torpedoes. I've found that I'll come up to a
convoy and make a shot at either the Kai Bokan or
the Destroyer, hit one and have the other bear
down on me. I'll submerge, but in the meantime,
I'm outta' bow torpedoes. (Or sometimes not far
from it) Then I'll let the Kai Bokan bear right
down over top of me and try to fire aft torpedoes
just after he goes by. (This is done while
watching the map) It'd be nice, cause I don't
think all battles were fought by use of the TDC.
Some were DEFINITELY luck shots.
Just an observation, since I don't think it's
possible.
Matt_taking_the_old_cartridge_back_today_! :^)
|
406.69 | I did it at night... | RAYBOK::DAMIANO | The rose goes in front, big guy | Tue May 08 1990 15:06 | 19 |
| RE: .68
It's possible, I did it last night. What you have to do is line up the
periscope coordinates with the stern of your sub. Then *all* you have
to do is point the aft at the target and fire your torppedoes. You
might want to fire one, rotate a few degrees, and fire another, etc.,
because this method will require some luck. Since the periscope isn't
up, the TDC isn't operating and you'll have to find the target bearing
by a hit or miss method. When I did it, it was a nighttime attack, I
was about 40' deep with no scope. I don't know if you can fire
torpedoes from below periscope depth; I haven't tried that. The
important thing to remember is that the torpedoes will always track
on the bearing of the scope, so it must be dead astern if you want the
most reliability.
Hopre this helps,
John D.
|
406.70 | | BTOVT::BAGDY_M | E=mc� - the formula for beer bubbles ! | Wed May 09 1990 09:07 | 17 |
|
Thanks John ! I played around with it again last
night and tried to see what I could figure out.
I did find that if you fire at a ship that's
REALLY close (@ 419 yards to be exact) the
torpedo will go right under the ship. (I was
submerged in 42' of water, flank engines right
directly underneath the cargo ship and surfaced
to 42' just on the other side of the ship. This
way I could fire my LAST torpedo (from my aft
tubes)). I missed, needless to say, but I did
make W.G.S.C. Class 1 with 71,300 tons ! :^)
Love this game, although my girlfriend wishes I'd
never bought it ! :^)
Matt
|
406.71 | "Depth Under the Keel" Gauge seems bad | BRAT::SMITH | Never say never, I always say. | Thu May 17 1990 10:18 | 21 |
|
I finally bought this game the other day. Back in my old
Intellivision days, Sub Hunt always was one of my favorites.
I remember hoping how there would be a NES version someday.
Anyway, I have a question. On the Instrument and Gauges
Battle Station (page 10 in the Instruction Booklet) there
is a gauge (Gauge I - Depth Under the Keel) that is supposed
to show the depth from the sub to the ocean's bottom, to
help prevent you from hitting the bottom, I presume. It
says when the gauge reads zero, you'll run aground. Mine
only seems to work during Torpedo/Gun Pratice. As I submerge
deeper and deeper, the gauge works it's way around from a
higher number to zero. I then hit the bottom, just as I
should. However, when I'm in Convoy Action and/or War Patrol
mode, the gauge is always on zero (even when I'm on the sur-
face), and it never moves, no matter what depth I'm at. Am I
doing something wrong; is this gauge not supposed to work in
those modes; is it a bug; is my cartridge defective? Thanks.
Mike
|
406.72 | hard to read guages | WONDER::BOISSE | | Thu May 17 1990 12:16 | 12 |
| My guess is that on convoy actions and war patrols you are out in deeper
waters. Thus, you would have to submerge quite a bit before the guage begins
to register. Try going into battle close to some land mass and see if the
guage begins to register then. I have also found that if you are near a land
mass, as you cruise around, the guage will fluctuate as though the terain
below the surface is changing, as it should.
I find the guages a little hard to read on the screen. My guess is that the
needle is not directly on zero when you're on the surface. Again, get near a
land mass and try it out.
Bob
|
406.73 | ex | RAYBOK::DAMIANO | It's not easy being cheezy | Tue May 22 1990 12:50 | 22 |
| I had a very good (for me!) patrol session going last night. I had
93,750 tons to my credit, and I still had 3 torpedoes and 12 rounds on
the deck gun left. I was really looking forward to going over 100,000
tons for the first time! Imagine my suprize, when sinking the next
ship, to see my total tonnage decrease by 1,000 tons! It turns out
that the game only lets you fill up one screen in the Quartermaster's
Log, and after you fill it, every ship you sink thereafter replaces the
last ship sunk on the list. So, if your last ship sunk was 8,000 tons
and the next ship you sink is 4,500 tons, your total tonnage sunk drops
by 3,500 tons.
Is there an option I don't know about that would permit multiple
screens or do I just save my "fish" for the big guys?
Also, an unrelated question. At 93,000+ tons, I was only awarded a rank
of leutenant class 1 (I think). I never ever get the fancy titles you
guys seem to pick up. I want to be an admiral! I want recognition! I want
to be somebody! I want a fancy hat like Noriega! What's th secret?
Still looking for the carrier,
John D.
|
406.74 | What's the difficulty? | STRAIT::WALTON | kerjillions of stars. . . | Tue May 22 1990 17:37 | 11 |
|
Re: .73
John, whats the overall difficulty rating you have for your senarios?
You are probably only getting to be a lieutenant because you're up
against a relatively easy opponent. Try turning on all the options
in the setup screen. Then you'll be bumped up all the way (assuming
you don't eat any depth charges)
- Dave (a Weasonably Good Submarine Captain)
|
406.75 | I say "bug"; Ultra says "don't worry..." | BRAT::SMITH | Never say never, I always say. | Wed May 23 1990 10:02 | 22 |
| re: .72
Bob,
I called Ultra in an attempt to get the facts about that Depth
Under the Keel gauge question I had. I described the symptoms
to the guy and asked him if that gauge was supposed to work that
way, or what. He said that it did work the way I had described,
confirming my observations. I asked if it was a bug, because it
seemed that the gauge should work in all three modes. He said
it worked in the other modes for him sometimes. I had my doubts
about it working for him at all, but I said, "It works *sometimes*?
Sounds like a bug to me." He told me not to worry about it, as I
really didn't need that gauge to play the game anyway. That made
me believe it was a bug that they knew about, but sure didn't want
to go to the expense of dealing with. Anyway, I'll live with it,
but I definitely didn't like the attitude of the Customer Service
person I talked with.
Mike
|
406.76 | ex | RAYBOK::DAMIANO | A dozen condoms and some Gatorade | Tue Nov 06 1990 15:25 | 6 |
| I'm starting to see this game priced for $24.99 around town....*argh*
Did anyone ever find the rumored carrier of cruiser? I wonder if a call
to Ultra might help confirm the exsistance.
John D.
|
406.77 | I found out... | RAYBOK::DAMIANO | Arnold the Battle Pig | Fri Feb 01 1991 15:50 | 11 |
| I decided to take my own advice and call Ultra to confirm the presence
or absence of a carrier or cruiser. The answer?
No. Not true. A rumor. *DARN*
Does anyone care? Does anyone still play this game?
John D.
FWIW, I've now seen this game selling for $19.99. They'll be giving it
away soon! 8^)
|
406.78 | | TEMPE::KISTLER | | Fri Feb 01 1991 16:01 | 6 |
| Darn I have been searching and searching and passing up many
targets to get the big one, I guess that I will go ahead and see
how many and how high a score I can roll up now.
Thanks for the info.
Kendall
|
406.79 | Yes I still play SS.
| MLCSSE::PICCICUTO | Thank you for Shopping DIGITAL | Mon Feb 04 1991 11:19 | 6 |
| I'm not a lover of real fast paced games...I love Silent Service and hope that
SS 2 is in the offing!!
95,000 Ton top score for me!
Phil
|
406.80 | | DECWET::SEVERNS | | Wed Mar 27 1991 12:31 | 20 |
| This one of the games my wife hates because it is so slow paced she
thinks. Also I like this game because the player is in control at all
times. Yes even when you are sinking like a rock you can stil blow you
tank and take one more with yooo.
Back to the ??? of Carriers From What I understand this game first came
out for use PCs and in that v you can refuel and reload at the sub
bases until your sub is sunk. Also I have seen SS II in the mall here
but again it is for the PCs.
I know nothing about how these games are designed but I think If they
dropped the PRACTICE and CONVOY parts there would be enough room to let
you reload and so forth. Plus make room for other types of targets
like maybe a sub attack on tokyo.
Jerry
|