T.R | Title | User | Personal Name | Date | Lines |
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399.1 | One answer | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Thu Jan 11 1990 13:07 | 21 |
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RPG does stand for Role Playing Game.
A definition of a RPG is that it is a game where the
player acts or plays out the role of a character in the
world that the game is set in. Examples of these type of games
(Non Nintendo) are Advanced Dungeons and Dragons, Rolemaster,
GURPS and the like.
This is a very loose definition of a RPG.
Some Nintendo RPG's are:
Legend of Zelda I
Legend of Zelda II
Ultima
There are more, but I do not know which ones they are.
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399.2 | | VMSNET::WOODBURY | Atlanta Networks/VMS Support | Thu Jan 11 1990 14:58 | 18 |
| I think that no video game can be a RPG. There is no scoring for your
playing the character with imagination and understanding, one of the more
important aspects of a well run Role Playing Game.
What you do get out of video games are adventure games based on the
mechanical parts of RPG rules. In fact, a video game can be more
imaginative and stimulating than a poorly run RPG.
The quality of a RPG depends entirely on the person who is running the
game. A good game master can make a RPG one of the most rewarding
experiences you can have. A bad game master can make your life miserable.
The really horrid ones can be so psychologically destructive that you should
run, not walk away from them as fast as you possibly can. The inept ones
can miss important signs that the game is getting out of hand.
If your kids are into RPGs, get to know the game master, just like you
should get to know their teachers, or anyone else who is going to be an
important part of their lives.
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399.3 | RPG is alive and well... | CASPRO::MINEZZI | | Fri Jan 12 1990 07:55 | 23 |
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I agree that Nintendo can have 'RPG' games. Just like Nintendo can have
board games like "wheel of fortune", and "jeopardy". The NES just acts
like the moderator/game host/DM/challenger for these type of games, and
still allows alot of the actual success to the player, when he or she
makes correct moves.
One good example is Ultima, where if you attack someone that you
shouldn't, the game let's you know by setting you automatically up
against a "unbeatable" army. It's kinda like telling you, you want to
act 'chaotic' your gonna be thought that way by the 'good' the people
in the game.
RPG I think is more of a term used like 'Adventure game' than Role
Playing Game. I think because you role dice in alot of games that
aren't RPG (i.e. Monopoly) but, board games.
The only thing that the NES won't do that a live DM/moderator will do
is study the moral and expierence of the players, and adjust the game
play, according to that. Of course, allowing no limit, and no end to
a game. (This makes me want to get into D&D again).
Ron.
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399.4 | I'm still a bit vague on RPGs | BRAT::SMITH | Never say never, I always say. | Fri Jan 12 1990 09:29 | 14 |
| Are there more characteristics than playing a character in a
world? In Super Mario II, for example, you assume his char-
acter, aquire a few powers, go places, find stuff, exterminate
little creatures, battle bosses, etc., but somehow it doesn't
seem like what I imagined an RPG to be. What am I "missing"?
Would it be something like in an RPG, you can kill Dragon X
with either the Morning Star and Magic Potion A, or Sword Q
and Magic Ring Z, where in Super Mario there is only one way
to do a certain thing. I mean to say (I think), in an RPG
the ways you can succeed vary, as they would in "real life",
where in Mario things always work/happen the same way?
Mike
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399.5 | More or less (in my opinion) | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Fri Jan 12 1990 10:00 | 14 |
|
That is a better way to describe Nintendo RPG's.
There is more than one way to thump the Bad Guy.
Also, you have to think more in a game like Zelda than
Mario. In Mario, you can eventually memorize portions of the
game and go through them on autopilot.
In Zelda or Ultima, you have to decide what you should do
next (which may not be the right choice).
-Andy
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399.6 | SMB not RPG, but, RPG games exsist... | CASPRO::MINEZZI | | Wed Jan 17 1990 11:55 | 14 |
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reply .4
I agree that there are different ways to kill things in RPG games, but
this is also true in Nintendo games...Like Zelda, where you can use
your bow, or sword, or bombs, or boomerang, or any other thing that you
have. You are correct about SMB, this is not based on a RPG game.
Have you tried Faxanadu? This is a good RPG 'type' game. You can use
5 different types of magic, collect better armor, and wepons, use
potions, collect money, fight monsters. I'd say that this has most of
the characteristics of a RPG game.
Ron.
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399.7 | RPG Recommendations? | BRAT::SMITH | Never say never, I always say. | Thu Jan 18 1990 16:59 | 13 |
| re: -.1
No, I haven't tried Faxanadu. As it so happens, I was going
to ask for some recommendations for a "beginners" RPG. Would
Faxanadu be a good RPG choice for a beginner, or is this an
advanced one? Anyway, I'd appreciate any recommendations for
an aspiring RPG'r. In fact, if someone out there didn't mind,
would you perhaps list some of the RPGs, and maybe even group
them according to difficulty (e.g., Beginner / Intermediate /
Advanced)? Thanks.
Mike
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399.8 | Dragon Warrior is an RPG | BSS::J_HODGES | | Tue Jan 30 1990 18:54 | 6 |
| Dragon Warrior is very close to an RPG. You gain experience points,
stuff(weapons, etc.) and magic powers.
It's a LOT of fun.
See note 308 (I believe) for more.
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399.9 | ANY REVIEWS ON NEW ROLE PLAYING GAMES | POETS::SCHNARE | CHARLIE SCHNARE | Tue Sep 18 1990 20:38 | 4 |
| I would like to hear some reviews for some new Role Playing games that
will be coming out such as a sequel I have heard of --Dragon Warrior
II.
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399.10 | What's your favorite RPG? | BAGELS::MATSIS | | Tue Sep 25 1990 15:44 | 17 |
| Since there has been some new RPG games out recently (Final Fantasy,
Solstice, Crystalis, etc) I'd like to see if anyones favorite RPG
game has changed or if it is still Zelda.
I've only finished Link and Simon's Quest. I'm working on Dragon
Warrior now. I do know that I like fighting my own battles much better
than the computer doing it for me like in Dragon Warrior. That's
half the fun.
Maybe you can list the RPGs that you have played. If I say my favorite
game is Link, it's not the same as someone who has played 20 RPGs
picking Link or Zelda as their favorite.
I loved both Simon's Quest and Link but would pick Link as my favorite.
Seemed to be more involved and more difficult.
Pam
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399.11 | Zelda still tops !!! | RAYBOK::COOPER | MAD HACKER | Wed Sep 26 1990 19:25 | 20 |
| I have played Zelda, Dragon Warrior, Faxanadu, and Metroid. Of
these 4 I liked Zelda the best. Metroid has the best graphics
but was really hard for me to finish. Dragon Warrior was too
simplistic. Faxanadu had a good story but most of the creatures
were really hokey except for the dwarfs and it didn't require
much mind work to finish. Zelda taxed me both mentally and in
controller dexterity plus I really like wandering around inside
things like the different labrinths. I would rank Metroid as high
as Zelda except for the frustration that it caused me due to my
limited jumping abilities. I'm not very good at any of the SMB
versions due to these jumping problems.
Right now I am playing Link and consider it to be a combo of
Dragon Warrior and Faxanadu. The map screen is very similar to
DG and then the sideview battle scenes are more like Faxanadu
with much better graphics and character control. It seems to be
more challenging for my mind also than either DG or Fax.
my-2-sense
Jim C.
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399.12 | | BAGELS::MATSIS | | Wed Oct 03 1990 14:58 | 16 |
| I started Dragon Warrior about a week ago. I'm up to Experience Level
10. I'm enjoying the game, but not anywhere as much as Link. I
enjoy fighting my own battles a lot more. Just seeing a flat picture
of the monster with a report of how much damage is received/given is
rather boring after a while. I would say that this would be a great
game for a person that doesn't have great dexterity.
Is Final Fantasy any more fun? From what I've read, it's very similar
to D.W.
Do you fight your own battles in Solstice and Crystalis?
I just bought Legend of Zelda and Metroid through this notes file.
Metroid looks great. Can't wait to get to it.
Pam
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399.13 | Solstice is a puzzle-solving/maze game | ABACUS::SMITH | Never say never, I always say. | Wed Oct 03 1990 15:12 | 9 |
| re: -.1
Pam,
I don't know about Crystalis, but Solstice is not so much of
an adventure-type game as it is a puzzle-solving/maze game.
Mike
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399.14 | another option | SANFAN::GRANT_JO | Don't Say 'Shank' | Wed Oct 03 1990 16:28 | 8 |
| re: .12
You might try "The Magic of Scheherazade" which has
monster-whacking _and_ command mode fighting. It's
a really fun game, and not completely easy to solve.
Joel
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399.15 | Endless Point Gathering ! | RAYBOK::COOPER | MAD HACKER | Wed Oct 03 1990 17:22 | 9 |
| I had the same problem with Dragon Warrior. Plus the seemingly
endless wandering around to gain the next level. I am playing
Zelda II right now and am getting a little tired of point
gathering here too. That seems to be a common thread in all of
the RPG's, endless wandering to gain the next level so that you
will be strong enough to fight the next thing you run into. I
get bored with this and it detracts from the fun of the adventure.
Jim C.
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399.16 | RPG Weakness | SANFAN::GRANT_JO | Don't Say 'Shank' | Wed Oct 03 1990 20:44 | 17 |
| re: .15
Coop,
You're absolutely correct. I wish they would design these games
so that experience points come more naturally. I hope never
again to play a game that requires me to mindlessly gather
experience points - Zelda and Dragon Warrior are notorious -
ad nauseum.
Any designers out there? You'll make a fortune if you design
a game without experience points. Give us items to hunt for,
whatever you want. But don't make us slash, whack, and burn
monsters until our eyeballs resemble a drunken Wyvern...
Joel
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399.17 | | JARETH::EDP | Always mount a scratch monkey. | Thu Oct 04 1990 09:28 | 12 |
| Just a note on semantics:
Games that involve points for experience, magic, defense, et cetera are
typically "role-playing games". The player is acting out the life of
the character.
Games that involve finding objects, figuring out how to use them
correctly, exploring interesting places, and solving other problems are
"adventure games". The player is on a journey of exciting experience.
-- edp
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399.18 | RPG-Adventure Big Deal ! | RAYBOK::COOPER | MAD HACKER | Thu Oct 04 1990 13:19 | 10 |
| Big deal on semantics ! There is still too much wandering around
whacking low point monsters in most of the games. If it was to
play the characters life, it would be over when he got killed.
Then you could start over at level 0 and see how high you could
get before dying again.IMO
I love these games, it is just that in everyone of the battery
pack games, sooner or later someone or something is going to screw
up and cause a character to be erased and you get to do all the
monster whacking again just to get back to where you were. I much
prefer the password games.
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399.19 | Multiple problems | EVETPU::WALSH | Schedule is Job One | Thu Oct 04 1990 14:16 | 63 |
| There are multiple reasons for monster-whacking:
Unoriginal game design
----------------------
Many games make you play serially, instead of letting you do what you want.
You have to do things in order:
A -> B -> C -> D -> E.
Unfortunately, this is the way the RPG computer game got started, and
imitations are fairly cheap to knock off.
I much prefer games that give you some flexibility.
B
A ->{ C }-> E
D
Most of the RPGs or adventure games take the easy way out, and control
your fate exactly. This means that if you find steps A and B easy, you
can get to step C before you have "naturally" accrued enough experience
to deal with it. That's what really causes the thud-and-blunder nature
of these games. Link, Dragon Warrior and Final Fantasy all suffer from
this defect to some extent.
You can get into the same problem with a parallel game - but if it's
well done, you should be able to find multiple avenues available, and
you can chose the one that's easiest to at least reduce the amount of
whacking you have to do before you can make progress.
Intentional design
------------------
There is at least one school of thought in "dungeon mastering" that
says the game should be very deadly. Games of this sort may be serial
or parallel, but it really doesn't matter. Since progress is slow and
halting, no matter how many options you have available, players are
encouraged to overpower situations rather than take a chance of dying
(and potentially losing the results of a long session banging away at a
controller.)
I don't call this poor design, because you don't *have* to do
monster-whacking to make progress. But it's *so* much easier after you
do... Most of the games that started life as a coin-op game belong to
this class. (They have to get those quarters out of you somehow!)
Ultima carries this to ridiculous extremes. You really make your life
difficult if you "talk to the king" before you can get enough bashing
accomplished.
Poor play
---------
Don't run into a situation you can't handle, and just automatically
assume that you don't have any choice but to whack out enough
experience to solve that problem. Look around for other things to do.
Try other approaches to the problem. Sometimes there's a spell that
you need, or some specific item, that makes the task easier. If there
aren't any, well, sometimes the games aren't that well designed. But
at least you've explored around instead of mindlessly bashing away.
Also, try to do the minimum necessary. Every time you gain a level,
try the task again. I've seen people develop some truly monstrous
experience totals when half as much were sufficient.
- Chris
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399.20 | Good Advice !! | RAYBOK::COOPER | MAD HACKER | Thu Oct 04 1990 14:31 | 8 |
| RE.-1
Good analysis of RPG type games. Also sound advice on methods
of play. I try to see how much more I can do after reaching each
new level just to avoid getting totally bored with whacking. I do
know people that try to reach the highest level before ever really
playing a game just by bashing monsters till they can go no higher.
Jim C.
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399.21 | | JARETH::EDP | Always mount a scratch monkey. | Thu Oct 04 1990 17:12 | 11 |
| Re 399.18:
> Big deal on semantics !
It is a big deal; knowing the right words makes it easier to describe
games, and it makes descriptions of games more accurate. With $50 or
even $70 riding on the decision, I would like to be sure I am spending
my money on something that suits my preferences.
-- edp
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399.22 | To "whack" or not to "whack" | DECXPS::GARIEPY | | Fri Oct 05 1990 14:51 | 12 |
| I agree, I was glad to know there is a difference between rpg's
and adventure. Now I know where to look for, depending on my mood.
Also, viva la difference (to coin an old phrase). If you feel like
"whacking" get an RPG. If you dont, get something else. Everybody
sounds defensive about the whacking part, and to some degree, maybe
it gets tiring, but I had one heck of a good time getting through
Zelda. If anything, the whacking made me find easier and faster
ways of doing things to minimize the wacking. I sure enjoyed that
game.
Lee Gariepy
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399.23 | RPG's....not for the NES... | AKOV13::MINEZZI | | Mon Oct 08 1990 12:10 | 10 |
|
I like the adventure games better...what good is a video game if you
sit and watch it fight for you? You can go and buy some dice and
an AD&D (or other game) book alot cheaper.
Don't get me wrong, I love RPG's...but not on my Nintendo. I like
interactive RPG games, especially for the use of the imagination, which
I find is limited when using a NES RPG game.
Ron.
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399.24 | Here we go again !!! | RAYBOK::COOPER | One-ton Tomato ! | Mon Oct 08 1990 13:05 | 6 |
| I guess I'm too stupid to understand the sublties between mock RPG's
that allow you to die over and over without losing anything you have
accumulated up till then (as compared to real death) and an adventure
type game. By game title, what do you consider RPG's vs. Adventure !
JIm C.
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399.25 | Adventure .vs. RPG | AKOV14::MINEZZI | | Wed Oct 10 1990 13:17 | 20 |
|
I consider a RPG, a game that "decides" outcome to certain parts,
mostly fighting. If you are playing a game, and you have to hit
the monster 5 times with your sword before it dies, that is a
'adventure' type fight.
If you have to select 'fight' from a menu and the game says 'you hit'
or 'you missed', then this is Role Playing Nintendo style.
The computer also decides how much each hit was 'worth' (or damage)
so fighting the same monster may take 2 hits or 10 hits, also the
computer decides how many hit points the monster had to begin with, he
may have between 10 to 50. It's all calculated at the time it happens.
but I think that it's boring...
My personal opinion is keep the RPG games on the board...just my
opinion.
Ron (who didn't like Ultima, but loved Zelda).
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399.26 | | JARETH::EDP | Always mount a scratch monkey. | Fri Oct 12 1990 08:41 | 23 |
| Re .24:
The best examples of adventure games are Shadowgate and Tombs &
Treasure.
Then there's a progression along which games shift from adventure to
role-playing:
Legend of Zelda
Rygar
Adventure of Link
Final Fantasy
Dragon Warrior
Magic of Sheherazade
Finally, Ultimate is an example of role-playing game.
-- edp
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399.27 | Ah, I get it ! | RAYBOK::COOPER | One-ton Tomato ! | Fri Oct 12 1990 12:09 | 4 |
| Shadowgate sounds more interesting now. I prefer the adventure type
where I do the fighting over letting the computer decide the outcome.
Jim C.
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399.28 | | JARETH::EDP | Always mount a scratch monkey. | Fri Oct 12 1990 17:04 | 14 |
| Re .27:
Shadowgate has very little fighting. There are a few scenes where you
have to find the right object to defeat an enemy with, but you don't
actually thrust or zap or anything, nor are there points involved.
Shadowgate is much like a pictorial version of adventure games such as
Zork, Adventure, et cetera. (Probably more like Adventure than Zork,
since the commands Shadowgate uses are pretty simple.) You go places,
get objects, use them in the correct places and in the correct
combinations, etc.
-- edp
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399.29 | Better and Better ! | RAYBOK::COOPER | One-ton Tomato ! | Mon Oct 15 1990 15:28 | 4 |
| Shadowgate sounds better and better. My significant other would
really like it !!
Jim
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399.30 | RPG/Adventure for Gameboy?? | MARCM3::TLOTTUM | | Mon Oct 11 1993 10:58 | 10 |
| what about role playing/adventure game for Gameboy??
I played Ultima, Zelda, Link's Awakening and the Great Greed.
(have Metriod already)
Any other good (saveable!!!!) adventure type games recommended??
(Zelda is by far my favorite...so anything close to that...)
Cheers
TJ
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