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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

397.0. "CYBERNOID" by AUSTIN::MACNEAL (Big Mac) Wed Jan 10 1990 11:35

    Is anyone playing Cybernoid?  I received it as a Christmas gift and
    have found it to be very difficult.  
    
    The game is basically a space-type shoot'em-up game.  You pilot an
    advanced spacecraft through the interiors of asteroids in order to
    eliminate the space pirates who have invaded the system and are
    stealing Earth's supplies.  Along the way you blast various types of
    space pirates with your laser cannons.  You can pick up any cargo they
    drop for extra points.  There are also extra weapons planted among the
    asteroids which can be clipped onto your ship.  These are a laser for
    the rear of your craft and a "space mace" which circles your ship and
    destroys anything which it comes into contact with.  You also have a
    variety of secondary weapons to choose from including a shield, a
    genocide ray (destroys everything on the screen), bombs, bouncers (they
    bounce around the screen for a time and destroy enemies in their path),
    missles, etc.  You have a finite number of these weapons, but extras
    can be picked up along the way by destroying the enemy.  
    
    In order to go through the asteroids you also have to negotiate moving
    elevator type things.  This is where I'm having the greatest
    difficulty.  It takes precise timing to get through these things.  So
    far I've only gotten through about a half dozen screens in the first
    asteroid.  I can't get by one particular screen because of these
    "elevators".
    
    There is no password or save feature.  You start off with 9 ships and
    the game ends when all of your ships have been destroyed.  You can earn
    extra ships at specified point totals.  Once a ship has been destroyed
    you lose any weapons you may have picked up, but you resume play where
    you left off.  When all nine ships are gone, you start at the very
    beginning.
    
    There are three choices of game play:  Easy, Hard and Lethal (I'm still
    on Easy).  They look to be the same basic game except things move
    faster in the Hard and Lethal versions.  There is also a choice of
    sound effects.  You can choose between "authentic" (high tech sounding
    weapon sounds and explosions) and one with a musical soundtrack.
    
    The graphics and sound are quite good.  It does look like it could get
    repetitive after awhile, though.
T.RTitleUserPersonal
Name
DateLines
397.1Don't have it, but sounds familiar.TLE::FUELLEMANNSoftware engineers put the 'soft' in software.Wed Jan 10 1990 11:487
    
    
    	Sounds somewhat like Guardian Legend. . . .
    	
    	How does this game handle ~20 objects on the sceen?
    
    					-Andy
397.2AUSTIN::MACNEALBig MacThu Jan 11 1990 16:134
�    	How does this game handle ~20 objects on the sceen?
    
    Alot better than I expected.  There can be alot of action occuring in
    some of the tunnels and I haven't seen any screen flicker.
397.3Cybernoid Tip and some GlitchesBRAT::SMITHNever say never, I always say.Mon Apr 30 1990 11:3037
    
    	I was put on Acclaim's Mailing List (not by request, but because
    	I ordered a replacement Instruction Booklet, I guess) and recently
    	received Volume 1 - No. 1 of their Magazine/Advertisement (only 8
    	pages).  There was a little blurb on Cybernoid with a couple of
    	game-play tips.  I rented the game and tried them.  The major one
    	was to blast the hell out of the left side of one of those "lifts"
    	(a platform elevator) with you regular laser weapon *after* using
    	all your Bouncers.  After you do this, a ball with the letter "T"
    	floats into the room.  If you intercept this ball, you become the
    	Cybernoid Pilot out of the ship with a full compliment of weapons,
    	to include 5 shields and 2 Cyber-Maces circling around you.  If
    	you don't get rid of most or all of your Bouncers just before you
    	enter that room, you won't have enough time to blast the lift
    	(after you get rid of your Bouncers) before the "time bomb" goes
    	off.  The pilot seems to be invulnerable for awhile.  I can take
    	hits without turning a shield on, even go through those elevator
    	things (where I normally use a shield; at least on the double
    	ones) without dying.  The blue mushroom-shaped things seem to be
    	lethal, though.  Other times he doesn't seem to be invulnerable.
    	I can't figure out the pattern.  I was in one room where I blew-
    	up a missle silo with a Seeker, but then when I flew over where
    	the missle silo had been, a missle flew up from the vacant base!
    	It seemed like a glitch in the program to me.  Another glitch
    	I almost always get, although it doesn't affect game play, is
    	after I die and it says "Game Over", one of the rooms will
    	briefly flash on the screen before that big face appears to tell
    	me I've failed.  Also, I will often lose my Cyber-Mace just by
    	going from one room to the next.  It might last a few rooms, but
    	then - poof!, it's gone for no apparent reason.  I haven't de-
    	tected a pattern yet, although I am a bit slow at detecting them,
    	so I'm wondering if it's a bug.  Has anyone else experienced any-
    	thing unusual with this game?  I might call Acclaim's Hot Line to
    	find out if any of these things are known problems.
    
    								     Mike
    
397.4Next game pleaseNUTMEG::KNIGHTTue May 08 1990 01:1011
    
    .0 seems to exactly sum up my feelings to this game.  The elevators
    really frustrate the heck out of me and I loose patience.
    
    After 20X trying to go by 10 screens - I give up.  
    
    P.S. I bought the game for $20 at Kay B Toys and they have a full
    refund policy that I'll take advantage of for this one unless someone
    would like mine for $20.
    
    
397.5Use your Shields if you need to...BRAT::SMITHNever say never, I always say.Tue May 08 1990 09:5810
    	re: -.1
    
    	I just turn my Shield on to go through the double elevators.
    	It works fine.  If you don't have a shield to use, try anyway,
    	because if you get killed, your new ship (if you have any left)
    	will have the full compliment of original weapons (5 Bouncers,
    	20 Bombs, 1 Shield, etc.).
    
    								   Mike
    
397.6AUSTIN::MACNEALBo don't know rugby!Thu Aug 09 1990 14:247
    The invulnerability of the "Pilot" does wear off after awhile.  I
    believe there is a color change which accompanies it, just like when
    the shield goes out.
    
    I haven't noticed that I've lost a cybermace just by going between
    screens.  I think what may be happening is that you get destroyed by an
    incoming enemy just as you are exiting the current screen.