T.R | Title | User | Personal Name | Date | Lines |
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397.1 | Don't have it, but sounds familiar. | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Wed Jan 10 1990 11:48 | 7 |
|
Sounds somewhat like Guardian Legend. . . .
How does this game handle ~20 objects on the sceen?
-Andy
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397.2 | | AUSTIN::MACNEAL | Big Mac | Thu Jan 11 1990 16:13 | 4 |
| � How does this game handle ~20 objects on the sceen?
Alot better than I expected. There can be alot of action occuring in
some of the tunnels and I haven't seen any screen flicker.
|
397.3 | Cybernoid Tip and some Glitches | BRAT::SMITH | Never say never, I always say. | Mon Apr 30 1990 11:30 | 37 |
|
I was put on Acclaim's Mailing List (not by request, but because
I ordered a replacement Instruction Booklet, I guess) and recently
received Volume 1 - No. 1 of their Magazine/Advertisement (only 8
pages). There was a little blurb on Cybernoid with a couple of
game-play tips. I rented the game and tried them. The major one
was to blast the hell out of the left side of one of those "lifts"
(a platform elevator) with you regular laser weapon *after* using
all your Bouncers. After you do this, a ball with the letter "T"
floats into the room. If you intercept this ball, you become the
Cybernoid Pilot out of the ship with a full compliment of weapons,
to include 5 shields and 2 Cyber-Maces circling around you. If
you don't get rid of most or all of your Bouncers just before you
enter that room, you won't have enough time to blast the lift
(after you get rid of your Bouncers) before the "time bomb" goes
off. The pilot seems to be invulnerable for awhile. I can take
hits without turning a shield on, even go through those elevator
things (where I normally use a shield; at least on the double
ones) without dying. The blue mushroom-shaped things seem to be
lethal, though. Other times he doesn't seem to be invulnerable.
I can't figure out the pattern. I was in one room where I blew-
up a missle silo with a Seeker, but then when I flew over where
the missle silo had been, a missle flew up from the vacant base!
It seemed like a glitch in the program to me. Another glitch
I almost always get, although it doesn't affect game play, is
after I die and it says "Game Over", one of the rooms will
briefly flash on the screen before that big face appears to tell
me I've failed. Also, I will often lose my Cyber-Mace just by
going from one room to the next. It might last a few rooms, but
then - poof!, it's gone for no apparent reason. I haven't de-
tected a pattern yet, although I am a bit slow at detecting them,
so I'm wondering if it's a bug. Has anyone else experienced any-
thing unusual with this game? I might call Acclaim's Hot Line to
find out if any of these things are known problems.
Mike
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397.4 | Next game please | NUTMEG::KNIGHT | | Tue May 08 1990 01:10 | 11 |
|
.0 seems to exactly sum up my feelings to this game. The elevators
really frustrate the heck out of me and I loose patience.
After 20X trying to go by 10 screens - I give up.
P.S. I bought the game for $20 at Kay B Toys and they have a full
refund policy that I'll take advantage of for this one unless someone
would like mine for $20.
|
397.5 | Use your Shields if you need to... | BRAT::SMITH | Never say never, I always say. | Tue May 08 1990 09:58 | 10 |
| re: -.1
I just turn my Shield on to go through the double elevators.
It works fine. If you don't have a shield to use, try anyway,
because if you get killed, your new ship (if you have any left)
will have the full compliment of original weapons (5 Bouncers,
20 Bombs, 1 Shield, etc.).
Mike
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397.6 | | AUSTIN::MACNEAL | Bo don't know rugby! | Thu Aug 09 1990 14:24 | 7 |
| The invulnerability of the "Pilot" does wear off after awhile. I
believe there is a color change which accompanies it, just like when
the shield goes out.
I haven't noticed that I've lost a cybermace just by going between
screens. I think what may be happening is that you get destroyed by an
incoming enemy just as you are exiting the current screen.
|