Title: | Nintendo Game Systems |
Notice: | Please enter Super NES notes in Yuppy::Super_NES. |
Moderator: | RUSURE::EDP |
Created: | Tue Oct 20 1987 |
Last Modified: | Mon Feb 03 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 847 |
Total number of notes: | 11602 |
This might be a little techy for this notes file but I'd thought that I'd post it here and the elctronics notesfile. If anyone finds any errors here, please let me know. ort1 ---------- Here is the electrical hookups in a nintendo controller. This is the controller that comes with the system. The controller has a 4021 cmos 8-stage static shift register (8 bit par to serial converter). The parallel inputs are from the buttons and the system keeps clocking the controller for it's status. Female 7 pin connector looking from controller end 1 2 3 4 5 6 7 pin wire color meaning --- ---------- ------- 1 brown Ground from system 2 red Pin 10 from 4021, clock 3 orange Pin 9 from 4021, Par/Ser control 4 yellow Pin 3 from 4021, q8 serial output 5 white power from system 7 no connection 8 no connection 4021 connections ------------------- | CMOS 4021 | | | button a 1 | p8 Vdd | 16 white power n.c. 2 | q6 p7 | 15 button b yellow 3 | q8 p6 | 14 button select button north 4 | p4 p5 | 13 button start button south 5 | p3 q7 | 12 n.c. button west 6 | p2 si | 11 ground button east 7 | p1 clk | 10 red brown ground 8 | Vss par/ser | 9 orange ------------------- where px is the parallel input qx is serial output si is serial input clk is the clocking pulse for output par/ser is for controlling when par data is latched in Note: all px's have pullup resistors to power (about 120 ohm) Note: the bottons in the closed state pull the px's to ground
T.R | Title | User | Personal Name | Date | Lines |
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308.1 | I/R jump and run? | ORT::ORTHOBER | Mon Aug 07 1989 23:24 | 18 | |
NOw that I am getting into designing this remote control ninteno controll, I need to ask a few questions of those of you that allready have i/r remotes. Can you use the directional controller and the buttons at the same time. I.e. in mario brothers, you can hold down the right (east) button and jump and the system knows that you are jumping forward. This is because all 8 of the possible buttons are in parellel. In I/R design this could be a problem. I would like to know if the current i/r handle this. Experiment and report back! thanks ort1 | |||||
308.2 | i/r/ controller working | ORT::ORTHOBER | Sun Sep 03 1989 22:39 | 14 | |
Well, I have my first prototype of the nintendo i/r remote control working. I am willing to take some requests for custom controllers. Think of what you would like in a controller and I'll consider building it for you at about cost of parts. Please send mail to ort::orthober. I want to see what kind of controllers people REALLY want out there. I imagine that a total controller (transmitter and receiver) would be around $15 to $20 dollars. thanks ort1 |