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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

136.0. "Super Mario Brothers 3" by --UnknownUser-- () Thu Oct 13 1988 03:18

T.RTitleUserPersonal
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136.19Hold everything!RAVEN1::TIMMONSTue Dec 27 1988 14:147
    Let's change the direction of this topic.  Did you know that SMB
    II in the USA is entirely different from SMB II in Japan, and in
    fact in the USA is another game with the characters changed?
    
    So wonder what a USA SMB III would be?
    
    Ray T.
136.20SMB IIITKTV05::SAKAIThu Jan 19 1989 07:1320
    I just known about it.
    Certainly, SMB II is difference in Japan and U.S.
    SMB II for U.S. is another tytle in Japan.
    SMB II (Japan) is hard type of SBM.

    There are 3 type mushroom in the SMB II (Japan)
    2 are same in SMB.
    Another one is a toadstool.
    SMB III is very favorable ,so it will be sell in U.S!
    
    BTW SMB IV will run on SUPER FAMICOM this summer.
    And NINTENDO is going to have 3 type of game console.
    1. NES (=FAMICOM)
    2. GAME BOY  (See NOTE 120.10)
    3. SUPER FAMICOM  (16 bit)

                              
    Hiro
    
    
136.26I want my SMB III!GOLETA::GOHN_LIThu Oct 19 1989 12:1015
    Played this for about 30 minutes last night.  Obviously didn't get
    very far, but loved what I saw.  My daughter thought the music was
    great.  Have to admit it was rather catchy.
    
    The game I have was imported from Japan through Canada.  The cartridge
    is about half the size and has an adapter it plugged into.  Cartridge
    loads into game unit upside down.  Price was about $80.00 (Canadian).
    No I didn't pay for this.  I'm borrowing it.
    
    There was one section where a man speaks and his words are in Japanese.
    Sure wish I knew what he was saying.
    
    Looking forward to my own copy.
    
    Linda
136.30What is it?GOLETA::GOHN_LIFri Oct 20 1989 15:1528
    Now I'm confused.  Got the receipt from my friend.  Reads as follows:
    
    Odyssey Video
    353 Montreal Road
    Cornwall
    938-0388
    
    Description            Film No.         Cost
    
    Super Mario               3            $49.99
    Super Mario               4            $89.99
    
    2 Cases                                  N/C
    
    (New, no book, no box)
    
    
    
    I have the $89.99 game.  My question .....what am I playing?
    SMB III or SMB IV?  
    
    In the game I have-after you get the mushroom and turn into big
    Mario, the next thing you get is a feather and then Mario kind of 
    looks like a raccoon.
    
    Whatever it is....I hope I get one for Christmas.
    
    Linda
136.31Oh, now I remember!SCOVAX::MONOCCHIFri Nov 17 1989 12:1611
    The most recent issue of Nintendo Power magazine states that SMBIII
    will be released sometime in 1990. The next issue will have more
    details on the release date. (the jan/feb issue) I really don't feel
    like waiting till the spring, and trying to be the first in line
    at Toys R Us, to get this game.  In previous note, are these
    cartridges playable on U.S. Nintendo without an adapter ? If so,
    I would like to get one.
    
    
                  mike
    
136.32go to the movies.BOOKS::ANGELONETRASH=PreviouslyEssentialMaterialMon Nov 20 1989 07:175
    
    You will also be able to see SMB III in a new kids movie
    "THE WIZARD" coming to a theatre near you !
    
    Rick A
136.33Waiting...waiting...waitingMISFIT::GEMMELand now here's Mac and Tosh...Mon Nov 20 1989 11:3613
    The game is playable in the "Play 10" arcade machines.
    
    My son is already bugging me for the game.  The store
    mentioned in the previous note is up towards Ottawa
    Canada.  From what I've been able to find out, no box.
    no book, and captions in Japanesse (ie - "sorry mario,
    the real princess...." is in Japanesse).  I'd suggest 
    hanging in there until it's released here, which a 
    Toy "r" Us person indicated "before christmas" date.
    
    I'll beleive it when I see it.  It is worth the wait.
    
    Steve
136.34The SMBIII watchSCOVAX::MONOCCHIWed Nov 22 1989 11:147
    RE: -1
    They failed to tell you which Christmas. The next decade perhaps. I 
    seriouly doubt you will see this one on the shelf before the new
    year. My guess is sometime in the spring. Thanks for the info.
    I'm sure the game will be worth the wait.
    
    Mike
136.35MOVED BY MODERATORMOMAX1::PILOTTEIt just keeps getting better!Mon Dec 04 1989 10:5464
          <<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
                       -< Nintendo Entertainment System >-
================================================================================
Note 364.0                    Super Mario Bros. III                    3 replies
IBEDON::GILBERTI "DON GILBERTI, DT ENGINEERING, 273-" 5 lines  30-NOV-1989 12:57
--------------------------------------------------------------------------------
    Has anyone heard anything about a Super Mario Bros. III?  Is it
    on the market yet if so where do you get it?  Also has anyone
    heard what it is like?
    
    Don
================================================================================
Note 364.1                    Super Mario Bros. III                       1 of 3
CASPRO::MINEZZI                                       8 lines  30-NOV-1989 14:35
                          -< In the movie The Wizard >-
--------------------------------------------------------------------------------
    
    
    I saw the advertisment for the new movie THE WIZARD.   This ad had the 
    game Super Mario III in it...I also heard (somewhere else in this
    notesfile) that the movie, is where you can get your first 'preview'
    of this game.
    
    Ron.
================================================================================
Note 364.2                    Super Mario Bros. III                       2 of 3
ASABET::CUNNIFF                                      22 lines  30-NOV-1989 15:10
              -< aaarg! another SMB III question for Hiro Sakai! >-
--------------------------------------------------------------------------------
    See note 136 for the discussion of Super Mario Brothers III.
    
    <small FLAME on>
    
    I know some folks are new to NOTES, and others make mistakes, such as
    typing WRITE when they mean REPLY, but if you say:
    
    
    DIRECTORY/TITLE=whatever, the NOTES system will locate WHATEVER for
    you. 
    
    Starting multiple notes (Ducktails, Duck Tales, Disney Duck Tales,
    and this, the third SMB III basenote) just makes the notefile less
    readable.
    
    <small FLAME off>
    
    Oh well - I'm in here because I like to play Nintendo too, so I
    suppose I shouldn't be so serious... 
    
    jack
    
================================================================================
Note 364.3                    Super Mario Bros. III                       3 of 3
WCSM::BOWNE                                           8 lines  30-NOV-1989 20:47
                              -< that's a fact! >-
--------------------------------------------------------------------------------

        RE: .2 
    	
    	My sentiments exactly!  There sure has been a rash of this
    	lately!  Is this conference still being moderated or what?
    
    /Tom_after_a_higher-tension-level_day_than_most!
    
136.36SSDEVO::PEMBERTONWed Dec 06 1989 00:3817
    I've played Super 3. on a Playchoice 10 and have gotten to the 3rd
    stage 2nd world.  First you get a mushroom and grow big then you either
    get a fire flower or a leaf to grow racoon ears and tail.  You use the
    tail as a propeller to fly or as a whip.  To get to a stage on this
    game is wierd.  The worlds are mapped out on an top-view, so you have
    to get on a stage and then press "A" to go into the stage.  The 3
    leaders well really 2 leaders I have fought so far are a huge spiny
    and a huge koopa troopa.  After you beat a leader, you get a treasure
    box.  The treasure box can contain a mushroom, fire flower, leaf or
    finger.  The finger turns you into a racoon like a leaf, but instead,
    when you press "A", you fly.
     
     
     If you have any questions, let me now.
     
     Greg Z.
     
136.37Super Mario Bros. IIICURIE::BERNIERTue Jan 09 1990 23:3011


	Hi,

	I just read in USA Today that Nintendo has Super Mario Bros. III
	scheduled for release in March....price is $49.95

	

	Wayne
136.38FWIWSPIKED::SWEENEYWed Jan 10 1990 12:5916
I just returned from Jacksonville Florida after spending three weeks there 
enjoying a white Christmas.

Anyway, the Toys R Us down there had the SMB III jacket out, but alas no 
tickets.  There was just a tag saying coming soon.  The case is yellow with
a Mario covering the majority of the box.  He's adorned in racoon tail and ears.
After seeing Wizard while on vacation, I can't wait till the game shows up.

Finally, while down there, I found selection and price of games to be much 
better than up here.  I bought four cartridges while down there, and the 
prices were up to $8 less.

As I was in a rush, I neglected to ask the management when they expected the 
game.

tom
136.39SMB3... I want it NOW!!!BSS::JSANDERSAl Bundy for PresidentThu Jan 11 1990 14:185
    The TEASER for SBM3 in the new Nintendo Power magazine I received in
    the mail yesterday was GREAT. I also can't wait for the game to hit the
    stores in March.
    
    -Flash
136.40I have playedPOETS::SCHNARECHARLIE SCHNAREFri Jan 12 1990 06:53103
    I have rented super mario three and can get up to world six. You can
    get many kinds of guys. You can get hammer brother mario you can get
    raccon mario you can get invincinle mario you can get frog mario and
    two other in which it would be nice for a surprise. After completeting
    three stges i think instead of a slot machine used in two you get a
    card that has a star cherry etc...
     I enjoy the game alot and would give it an eight. You can get warp
    zones by blowing a whistle. I know there is at least ten worlds. I wish
    the game was a tad more challenging but it is still fun.
    
    
    
    
    
    If you want to know where you can rent it and if there are copies in on
    the shelf you can by it.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Do you still want it this bad
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    I rented it at Townsend Harbor Video.
    
    They have alot of good games in such as
    
    Batman\
    mario three\
    shinobi\
    vindicators\
    afterburner\
    etc....................................................
136.41MOVED BY MODERATORMOMAX1::PILOTTEIt just keeps getting better!Mon Jan 15 1990 16:5122
          <<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
                       -< Nintendo Entertainment System >-
================================================================================
Note 402.0                        super mario 3                       No replies
EBBV03::CORDIO                                       16 lines  15-JAN-1990 09:55
--------------------------------------------------------------------------------
    I played super mario bros 3 . It's great ! A local video store has
    it in Fitchburg . Rent a movie on John Fitch Highway. It is the
    Japan version and some of it is in Japeneese. There was no directions
    with the game but here is a little discription. 
      
      It has a screen like the first mario bros. you have a map and
    Mario and Luggia take turns going through each screen in the world.
    Rather than have to wait for someone to get done once a screen is
    cleared or someone dies you switch turns.  There are more than 4
    screens on some worlds. I only got to the end of world 3, but every
    screen was different. At the end of each world you go to a castle
    and in the castle there is a boat and you have to find and kill
    a creature. If you fail sometimes on your next turn the boat will
    sail to another place. It's  a very good game. Much better than
    the others. Can't wait til it comes out in the U.S. Does anyone
    know when ?
136.42mario Brs III for rentCURIE::BERNIERMon Jan 15 1990 23:0711
    
    
    
    	Hi,
    
    
    	Mario Brs III is now available for rent at the Video Warehouse
    	in Shrewsbury,Ma 
    
    
    	Wayne
136.43WARP ZONES?KAOFS::D_PAWSEYSat Jan 20 1990 21:0910
    Just rented the game for the weekend and we're getting a little bit
    frustrated with that desert sun although I have gotten past him.
    How do you get the little guys to fly when they have the racoon
    tails? Is there a warp zone anywhere prior to world 3.  So far I,ve
    only gotten to world 2.5 and that was bad news.
    
    Any morsels of teasers from anybody for the next time that I rent this
    one?  I believe I'll buy it next time I'm in the States.
    
    Don
136.44Mario FliesTROC01::WALDNERTue Jan 23 1990 20:478
Once Mario has the racoon tail he can fly.  I saw how this was done.  You've
got to run and the longer you run, the faster you go.  The little speedometer
on the bottom of the screen shows the built-up speed.  Once you're going fast
enough, use the UP button to start flying.

good flying,

Frank
136.45pyramid after 2-5KAOFS::D_PAWSEYWed Jan 24 1990 09:496
    I got to the pyramids just before the castle in world 2 without flying
    power but it sure would have been handy to have that flying power so
    that you could just fly over that blasted tornado.  I kept running out
    of time in these pyramids becouse you have to swat the bricks with your
    tail and then find the route to wherever.  Oh well, some other time!
    Thanks for the flying power.
136.46need help finding...SCOVAX::MONOCCHIThu Jan 25 1990 11:058
    If anyone sees this game in a store in CT. or knows someone that
    has purchased it or rented it, would you please let me know. I have
    checked some local toy stores with no luck. Has anyone gotten this
    thru mail order, like TRYSOFT.?
    
    thanks in advance
    
    Mike
136.472 weeks....$59.95MCIS5::BERNIERMon Feb 05 1990 16:2917
    
    
    	re: .46
    
    	Just got off the phone with TrySoft and they said that SMBIII
    	will be available in a couple of weeks. Are you ready for the price
    	via Trysoft!!!!????     $59.95 !!!!!!!!!!!!
    
    
    	Yup, 60 BIG ONES!!!!!  I may wait and fight my way thru 
    	Toys R Us and save the 11 bucks when they get it in.
    
    
    	Then again ??????????????????????????????????????????
    
    
    	Wayne
136.48SMB is very good so farCURIE::BERNIERMon Feb 19 1990 21:4315
    
    
    	Hi,
    
    
    	I picked up SMB III last Friday and think its great!
    
    	I made it to world 6 so far out of 8. World 6 is the ice
    	world and is harder than the rest so far.
    
    	I was wondering if anyone has found the warp zones yet?
    	I think you need to find a flute in world five to warp
    	but didn't come across it. Does anyone know where the flute is?
    
    	Wayne
136.49I got one!MISFIT::GEMMELand now here&#039;s Mac and Tosh...Thu Feb 22 1990 09:3922
    We've only made it to World 3 - another game that doesn't get turned
    off for a week...
    
    Neat features -
    
    	two player - alternating play and the players can team up or
    			"compete".  Nicest part of this is the "levels"
    			are short so the other player doesn't have long
    			to wait for a turn (it reminds me of the Coleco
    			game "Jumpman Junior").
    
    	new abilities - flying, diving, sliding, and a passle of others
    
    	sound - new music, good "tension" music
    
    	characters - most of the "old feinds" are back, nome nasty new ones
    
    	graphics - good effects and color, I think Mario gained a few
    			pounds, good animation over all
    
    I found our copy at a little "Toy Works" in Canandaguia, NY, $49.99+tax
    Sold 10 cartridges in 2 hours (with no advertising!)
136.50Up to world seven!MISFIT::GEMMELand now here&#039;s Mac and Tosh...Mon Feb 26 1990 15:3912
    Update : made it to World 7 "pipe world"
    
    Actually my 9 year old son has done most of it.
    
    On the pure agility screens he zips right through them.  The logic
    screens he takes a while and some of them I surprise him and "zip"
    right through.  I haven't been able to get through the second castle
    yet on world 7 (of course that was at 1:30 in the A.M.)
    
    Great game.
    
    Steve
136.51world 6CURIE::BERNIERMon Feb 26 1990 20:4114
    
    
    	Hi,
    
    	You're one world further than me.
    	I've made it to world 6.  I like the idea that in some worlds you
    	can fly up into the clouds and find bonus areas.
    
    	I still haven't found  the flute (world 5?)that lets you warp
    	has anyone found this yet????
    
    
    	Wayne
    
136.52World 8 !MISFIT::GEMMELand now here&#039;s Mac and Tosh...Thu Mar 01 1990 10:5416
    We made it to EIGHT!!!
    
    Just getting into level 1 of eight is one hairy run, jump, dodge, leap,
    bash, slide, hop, skip, duck, and pray adventure!
    
    My son makes so much of this look easy (he's nine).  I think the
    difference is I try to apply logic and caution when brute strength and
    blind faith are needed.  The "trial by fire" (as we call it) requires,
    in one screen, a blind, flat out "run for the money" with well timed
    jumps.
    
    We love this game, we haven't played Tetris for 10 days! (Anybody got a
    spare deck I can borrow for a nite? just kidding)
    
    Hang in there......
    Steve
136.53Bowser is DEAD!MISFIT::GEMMELand now here&#039;s Mac and Tosh...Mon Mar 05 1990 22:5118
    Bowser has been defeated!!!!!
    
    I polished him off but this has been a joint effort by my family.
    My thanks to Darius (my 9 year old son), Melissa (my wife), and 
    Marlea (my 6 year old daughter)!  Darius got through the higher 
    level worlds (8 in particular), Melissa let us play (she does well
    in Mario also) and not turn off the deck (she wants to play Tetris 
    real bad), and Marlea cheered us on (until she fell asleep).
    
    The whole game took about 12 days to finish and the last castle and the
    defeat of Bowser are fun (the defeat scene is great!)
    
    On to BATMAN!
    
    Steve
    
    PS: tring to take pictures of the last screen and send them to Nintendo
    Power (credit to Darius for doing most of the real work)
136.54good goingCURIE::BERNIERTue Mar 06 1990 00:2314
    
    
    	Hi,
    
    
    	Congrats,
    
    
    	The most I got to was level 6
    
    	Did you find a way to warp yet?  Did you find the flute?
    
    
    	Wayne
136.55Sorry, no flute...MISFIT::GEMMELand now here&#039;s Mac and Tosh...Tue Mar 06 1990 09:415
    We never did find the flute. Now that the deck can be used for other
    cartridges, maybe I'll go back and try to find it.
    
    Great game, 5 stars (out of 5) - my 9 year old still amazes me on some
    of his moves....
136.56sears cat. # for SMB3 ?PTOVAX::CARLETONDennis CarletonFri Mar 09 1990 13:253
    Does anyone know the Sears Catalog Number for the SMBIII cartridge ?
    
    -Dennis
136.57Flute location spoilerTROC01::WALDNERSun Mar 11 1990 20:0521
OK,

  Spoiler follows ...


  To find the flute ...  (do you really want to know?)


  At the end of world 1-3  there are a bunch of those rectangular walls.
Stand on the white one and hold the down button for a few moments.  If you've
done it right, you'll fall through.  B-run right, and jump OVER the end bonus
box and you'll find yourself in a hidden room.  That's where you'll find the
flute.

  There is another flute elsewhere, but that's another story...

  Tip is from 11-year-old Danny (Mario-3).

regards

Frank
136.58made it to 7-9MCIS5::BERNIERMon Mar 12 1990 17:0223
    
    
    	Hi Frank,
    
    	Hows things up North?
    
    	I was wondering what the purpose of falling thru the white block
    	was. I did this because it was in the Nintendo Power magazine but
    	didn't know what it was for, now I know.
    
    
    	I made it all the way to the end of world 7 level nine only to die
    	at the hands of the Boom Boom Koopa with no men left.
    
    	This took all day to get here, oh well ,  I'll try again this 
    	weekend.
    
    
    	What does one do with the flute after we get it? or is this explain
    	after we find it.
    
    
    	Wayne
136.59when and where to use the fluteDECXPS::RICHARDTue Mar 13 1990 11:468
    
    With the flute........you can either hold on to it, or use it as
    soon as you get it. I hold on to it for awhile and collect a few
    more items before I use the flute. Blowing the flute brings you
    to the WARP ZONE.(somewhat like zelda). There you have a choice
    of levels you can warp to. Go to level 4 and use a fire flower.
    I think the more items you collect the easier it is to go thru the
    game.
136.60Save the Flute for a while!CURIE::BERNIERTue Mar 13 1990 18:4528
    
    
    	I agree with you, its best to go thru a few levels 1st 
    	that way you can build up you power inventory, which you 
    	will need later on in the game.  I tried the flute in world
    	one just to see how it worked and it will only allow you to
    	warp to levels 2-3-4-5.  I then got killed on purpose  so I 
    	could get the flute again and waited until I was on world 2
    	and used the flute. This allowed me to choose from levels 
    	5-6-7. I died again on purpose and saved the flute until I was in 
    	world 3. I could only select levels 5-6-7 like in world 2.
    
    
    	Also only one person Mario or Luigi can have the flute
    	at any given time. I tried to get the flute for both but
    	no luck.
    
    	Advice:
    	I would save the flute until I gathered a good inventory and
    	was on the 4th world then I would use the flute to advance.
    
    
    
    	This game is great so far isn't it????
    
    
    
    	Wayne 
136.61Spoilers, Locations, Secrets : PLEASE!MORO::WHICKER_BIThese ARE the Nineties!Wed Mar 14 1990 00:2014
    O.K., all you lucky folks who already have SMB III...now's your chance
    to help the rest of us look good!  I have a nephew who is too damn good
    on Nintendo games, and just once I'd like to be able to show his a
    thing or two...he's the one who usually knows where all the hidden
    stuff is, sectret moves, etc...
    
    Will those of you who already have the game please enter a 'spoiler'
    reply telling me where evrything is (mushroom locations, secret rooms,
    etc.)????  PLEASE???  I need to show my nephew that being over forty
    doesn't mean I'm dead...
    
    Regards,
    A Super Mario Fan Through and Through!
    
136.62DECXPS::RICHARDWed Mar 14 1990 12:1310
    This game is really great!!! I like the flying business the best!!
    There are all kinds of coins in the sky. And no "BADDIES"! You just
    roam around, pick up the coins, and off to the next map. I really
    don't get to play as often as I would like to, But, once I start.......
    I'm hooked. 
    
    no spoilers yet!
    
    Deb
136.63The SECOND FluteTROC01::WALDNERThu Mar 15 1990 19:1030
There is a SECOND flute to be had in world number 1 !!!!

This is ONLY for those over the hill bunch who want to impress the under the
hill crowd.

[SPOILER FOLLOWS] ...


In the mini fortress in the first world you can get BIG at the first "?" and
you can get a tail at the second "?".  Making sure that you have a tail and
stomp on the 'Dry Bones' critter, move all the way to the right, but make sure
you don't go thru the door.  B-run left and take-off in flight just after you
have run under the used up "?".  As soon as you are airborn, head up and right.
Once over the top of the wall you'll find a hidden room with the second flute.

I must warn you that you will probably hit the spinning 'Rotodisc' during your
take-off and then you can choose to try again (Hara-kiri) or finish off the
mini fortress without collecting the flute.

Using the flute, from level 1, will let you choose to warp to levels 2,3 or 4
while using the flute on level 2,3 or 4 will let you warp to level 5,6 or 7.
Again, using the flute on level 5,6 or 7 will let you warp to level 8!

So, with two flutes, and having passed level 1, you should be able to go quickly
to level 8!  But as stated in other notes on this topic, you relly will need
those valuable assets collected before you attempt level 8.  

Good luck!

Frank
136.64Thanks, Frank!MORO::WHICKER_BIThese ARE the Nineties!Mon Mar 19 1990 20:1418
    re:63
    
    Frank,
    
    A million thanks!  That's just the kind of help I had in mind!!
    
    I don't have SMB III yet but as soon as I get it, I'll practice this
    spoiler and will knock my nephew's socks off!
    
    By the way, 50 SMB IIIs sold out in a little over an hour in the Costa
    Mesa, Ca. Tots-R-Us store.  I guess I'm not the only person that's been
    waiting with bated breath!!!
    
    Again, thanks for the spoiler, and please keep 'em coming!
    
    Regards,
      BW
    
136.65Star powerSPIKED::SWEENEYMon Mar 26 1990 16:2430
Hi All,

	Found a possible mini spoiler for getting five lifes with the card
trick at the end.  mini spoiler follows <ff>.

	Also, I'm looking for any and all hints to get thru the pyramid at the
end of world 2.  Is there a way to get thru it w/o being racoon Mario?

	Finally, I found the big racoon suit (tiki?) in world 6.  What does
this do for you vs. the regular raccoon suit....

	tom

        This trick has worked very well in the levels I've been in.  I've been
in level 1 and 2 extensively, and on and off with some of the others.

	When you get to the end of the levels, stand on the last pipe, if there
is one, or at the point where a pipe would be.  Press B and then run towards
the card in the black ending section.  As soon as you see the card, press A to
jump.  This should happen right after you reach full speed, about 3 or 4 tones
on the full speed meter.  You should be able to jump straight into the card as
you're going up.  Using this method, I've managed to get a star card 90% of 
the time.  As you may know, 3 star cards = 5 lifes.  

	Warning, if there's a bad guy running around the card, he/she may or
may not create havoc.

	This trick is all timing.  Play with it for a little bit and I'm sure 
you'll get the same results as I.

136.66help world 8 mini fortressCURIE::BERNIERMon Mar 26 1990 19:0126
    
    
    
    	I agree with the last reply. You can get 3 stars by super runing
    	(holding the b button and runing) This works about 90% of the time
    	for the 1st 4 worlds but not as much from world 5 and up.
    
    	I think the runing room at the end for these other world tends
    	to be a little shorter than the others and there for the % is
    	not as good. It can still be done but not as often.
    
    
    	That coin world in world 7 is great isn't it!
    
    	I have made it to the mini fortress in world 8 but can't get 
    	thru it. Its made up of conveyer belts and a ton of doors
    	to choose from. I been thru a million passages but haven't
    	made it thru yet. Anyone out there got this far yet?
    
    
    	I could use a spoiler on how to defeat the mini fortress in world 8
    	What door/path should I be taking????
    
    	Thanks
    
    	Wayne
136.67How to cheat the dealer!SPIKED::SWEENEYThu Mar 29 1990 00:2224
    A spoiler follows the line feed on how to beat the card game where you
    match two cards, and you get the items matched.  This works thru world
    three, and I have not tried it at higher levels.....
    
    
    
    Listed below the next form feed, is the exact locaton of the 18 cards,
    if you really don't want to see it, get on to the next note.  
    
    
    
    
    Card location:
    
    Mushroom    Flower       1 Up       Flower        Star       Star 
    20 Coin     Star         Mushroom   10 Coin       1 Up       Flower
    20 Coin     Mushroom     10 Coin    Mushroom      Flower     Star	
    
    
    This helps a lot to get what you'd like to have in power up items.
    
    tom
    
136.68video problems on SMBIII ??CANYON::LEEDSScuba dooba dooMon Apr 02 1990 17:2713
Got SMBIII last week... I noticed that when I get to the end of a 
section (where you jump to get a card), there's a lot of white "noise" 
along the right edge of the TV screen (kinda like a bunch of vertical 
lines that jump around). It's not in the way of the play, but it is a 
little distracting. Although I haven't tried cleaning any contacts 
yet, I doubt that's the problem since this is the only part of the 
game it shows up on (and the only game with any video problems). Has 
anyone else noticed any similar crud on the screen, or might I have a 
flakey cartridge ??

Thanks

Arlan
136.69Nice BugDECEAT::SWEENEYThu Apr 05 1990 12:0221
    Well go ahead and read the spoiler for the card game in reply 67 and 
    ignore it.  I just discovered that the dealer cheats.  After you clear
    the cards, it goes ahead and reshuffles the deck.
    
    Now for the interesting bug.  Last night I sat down to play, and
    accidently "double clutched" the on button.  I sat down and noticed the
    intro screen was on, but that the bottom two inches was black.  Being the
    lazy couch potatoe I am, I decided to play rather than get up and reset.  
    I went into the game and played for a while, and went to the mushroom
    house and got a treat.  Then I noticed my menu on the bottom of
    the screen was filled up.  Somehow the computer had put in a tanooki, a
    frog, and a hammer throwing mario.  In addition, I had numerous
    flowers, leafs, and mushrooms.  Also thrown in were the anchor, music
    box, cloud, two flutes, and best of all, 10 P wings.
    
    Being the cheating slime I am, I made it into world 2 then warped up to
    world 8.  I then made it to Bowser without any trouble, but alas could 
    not beat him.  Has anyone else seen this nice bug?
    
    
    tom
136.70"double clutching"?CURIE::OPERATORThu Apr 05 1990 17:2615
    
    
    	By "double clutching" the on button do you mean you hit the
    	on button twice and then started the game? 
    	Was this done quickly?
    
    
    	Also seeing you have reached Bowser, How do you get pass the 
    	mini fortress?  I've made it this far, but can't find the correct
    	path thru the fortress.
    
    	I'll try the "double clutching" trick this weekend
    
    
    	Wayne
136.71In the clutchSPIKED::SWEENEYFri Apr 06 1990 18:2634
    Double clutching was not intentional.  I pushed the button, slid my
    finger, it popped up again, and then pushed the button a second time. 
    I didn't mean to do this, it all happened in a fraction of a second, 
    and it happend accidentally.  I don't know if I'd be able to get it 
    again.
    
    Bowser is in the worst of places to get to.  To get to him, see the
    spoiler
    
    
    
    
    I was only able to get to Bowser with P wings on.  However, with
    practice, you should be able to get there by jumping.  Basiclly the
    route you take is:
    
    As you enter, pass the three laser statues.  Go up the stairs, and
    up on the lift that appears out of nowhere.  When the lift stops
    go right to the thing that drops as you stand on it.  As you're
    dropping, push right, and go into the first corridor you see.  You
    then have to go up a flight of stairs, and down another with three or
    four roto-disks trying to mess you up.  After going thru that, there's
    a room with a bunch of those things that fall when you stand on them 
    over a large chunk of lava.  This is where the P-wings are very useful.  
    Fly to the top of the room and go right.  It's about three or four 
    screens of scroll up to get there.  Bowser is in that room at the top and 
    to the right of the screen.  I'd bet you could get there by jumping
    with practice, but I was unable to do so with the lifes I had
    remaining.
    
    Best of luck.  I was only able to hit Bowser once, and I never figured
    out how I managed the one hit.
    
    tom
136.72Down with BowserCURIE::BERNIERFri Apr 13 1990 20:2929
    
    
    	This may help in doing in Bowser.....
    
    	
    
    
     one more time
    
    
    	Now that you finally met Bowser,you really don't have to demean
    	yourself by fighting him. Guys like this King Koopa will dig a
    	hole for themselves if you let them. And thats precisely what you
        should let them do.
    
    	Every time he jumps toward you,he knocks a few blocks loose from
    	the floor. Stay out of his away long enough, and he'll end up
    	in the basement.
    	Taken from Game Players mag.
    
    	I guess the main thing to beating him is to stay away from him
    	and let him do himself in!
    
    	Let me know if this works.
    
    	PS  Did you know that there are 3 flutes in all!
    
    
    	Wayne
136.73Third Flute!MTHOOD::ANDRESMEMy Vax Crow Too!Mon Apr 16 1990 02:486
    There is a third flute available. My nine year old found it but
    I don't know the exact details. I will post the spoiler in a
    later note. I do know that you must have a hammer to get to it.
    
    					Mel
                                                       
136.74Third Flute Info.MTHOOD::ANDRESMEMy Vax Crow Too!Wed Apr 18 1990 14:1913
    Ok, here are the details for the third flute.
<FF>
    
    In world 2, after you get past the sand trap level where the sun
    tries to get you there are a couple of turtles in your paths. When
    you beat one of these turtles, you will get a hammer. Go to the
    top right-hand corner of the world screen where there are some
    rocks. Use the hammer to break the rock, and it will reveal a
    secret pathway which among other things will get you the third
    flute. Happy playing!
    
    				Mel
        
136.76not me...CANYON::LEEDSScuba dooba dooWed Apr 18 1990 22:492
Never seen it, and my son's played for hours... do you remember which 
world/screen you were on ???
136.77white mushroom houswsCURIE::OPERATORWed Apr 18 1990 23:4720
    
    
    RE -1,-2
    
    You have to have satisfied a certain condition in order for the
    white mushroom houses to appear. I think this is mentioned in the
    March/April issue of Nintendo Power Mag.  I forget when/where/how
    this takes place. I think you get P-Wings most of the time and also
    you may get an anchor (used to anchor down the ship on the map)
    
    I'll try to remember to bring in the mag this week and enter some
    of the conditions on the white mushroom house.
    
    
    Also did you know that in one of the worlds that has quicksand in it
    you are able to go down the quicksand to a new room/world!
    
    (I'm not sure where it is)
    
    Wayne
136.78ARRIVAL TIMEHESIRI::CERLINGTim, an Honorary Rotten-BellyThu Apr 19 1990 22:4312
    HELLO, THIS IS THE ROTTEN-BELLY, JR. I HAVE A RAIN CHECK FOR SMB3. DOES
    ANYONE KNOW WHEN IT'S COMING TO CHILDREN'S PALACE? I CALLED, AND THE
    CABBAGEHEAD WHO ANSWERED SAID THAT THEY DON'T ORDER THEM, JUST THAT THE
    COMPANY SENDS THEM WHENEVER THEY WANT TO. ALL OTHER STORES ARE SOLD
    OUT. ANY INFO ONITS TIME OF ARRIVAL?
    
                                           ADAM CERLING (MINNESOTA)
                                                   O O
                                                    L
                                                  \___/
                                                    
    
136.792ND FLUTE NEED HELP?ROULET::SKALSKIFri Apr 20 1990 11:5415
    
    
    		I'm having trouble obtaining the second flute.  My 
    	understanding is in the first castle in world 1 after you get
    	the leaf from the second ? block gives you raccoon mario power,
    	you must next jump on top of the bones turtle run to the right
    	being careful not to go through the door then power run left
    	and fly up and over where you just were and there will be a
    	room and the second flute.  Well I do all this and find that
    	the screen doesn't scroll up to where I am and can't see Mario
    	to see if any secret room exhists up there.  If I'm doing 
    	something wrong any help would be appreciated.  
    
    							SHARK
    	
136.80you're o.k....YODA::TAYLORFri Apr 20 1990 12:5312
    Spoiler: -1
    
    
    
    You are doing it correctly, you should not see Mario but see the
    view scroll to the right. When you go furthest right push the up
    button and you will see Mario again and do what you must. b.t.w.
    there's a 3rd flute in world 2 and I hear rumors of another in 
    world 6.
    
    wayne
    
136.82dem bones, dem bones, dem dry bones....CANYON::LEEDSScuba dooba dooFri Apr 20 1990 19:4117
re: .-1
>    
>    Bones turtles in world 1?  Are you sure?  Maybe I'm just tired
>    and it's late on a Friday but I don't recall a bones turtle in
>    the castle in world 1.
    
Yup, it's there.... re-read note .63... it's accurate (my son gets the 
flute all the time, actually, he gets 3 flutes each game).


Now, a question, how much do you have to do in world 8 to get to where 
Bowser is ??  We've gotten to the "trial by fire" part (where the hand 
grabs you and you have a lot of lava screens to get past)... but how 
much more is there to get to where Bowser is ??? 

Thanks

136.83Need clues....send mailCURIE::BERNIERFri Apr 20 1990 20:1814
    
    
    	If anyone wants clues/maps on how to get the "WHITE MUSHROOM HOUSES"
    	to appear on the map screen to get speacial bonuses such as
    	P-WINGS,ANCHORS,TANOOKI suits, send me mail and I'll make a copy 
    	of the proceedure for you.
    
    
    	I could type in hoe to do it but its a lot easier if you have the
    	pictures for each world that you can do this in.
    
    
    
    	Wayne
136.84need mail stopCURIE::BERNIERFri Apr 20 1990 20:218
    
    
    
    	If you want the clues to the mushroom houses please send me
    	your name/mail stop.
    
    
    	Wayne
136.8599 Lives TrickTROC01::WALDNERSat Apr 21 1990 19:3848
There is a trick to getting a bzillion extra lives if you can get to the
first mini-fortress on world 7.  Yes, I know that getting that far is a
feat in itself.  Actually the limit on lives is 99 and it won't go any
higher.

Consider this a less sophisticated version of the SMB turtle trick!

Anyhow the 99 Marios trick follows.

regards,

Frank  
[SPOILER]

[B-Run means run fast (holding the B button)]

Enter the first mini-fortress after 7-4:

IF (not BIG) DO
  B-Run right, down, right, up, right to the door at the far right.
  Go thru the door.
  B-Run right to the door at the far right.
  B-Jump onto the shelf on the right (in the middle over lava)
  Jump onto the ??? above it
  B-jump onto the roof over the door on the left.
  The ? will make you BIG.
  Quickly go back the same way thru the door on the left.
  B-run left to the door.
  Go thru the door.
ENDIF

REPEAT
  B-Run left until under the 4th column of blocks right of grey blocks.
  Jump to break the whole column (last is a "P").
  B-Run left, jump up on grey blocks.
  Jump on "P".
  Collect coins until time expires.
  Go thru door.
  Go thru door again!
UNTIL (enough lives) or (99 lives) or (time expires)

NOTE::  When you do this loop, you will see a door appear over the
        grey blocks when you hit the "P"!  Ignore it for now!
        
        Even with 99 Mario's, there is no promise that you'll make
        it through level 8.
        
        Good luck!
136.86Is Super Mario Bros. III usually $60?BRAT::SMITHNever say never, I always say.Mon Apr 23 1990 09:147
    
    	I saw several copies (20+) of Super Mario Bros III at Bradlee's
    	in Manchester, N.H. late last week.  They wanted a whooping
    	$59.99 for them!  Is this the usual going price for this game?
    
    								   Mike
    
136.87supply vs demand ?CANYON::LEEDSScuba dooba dooMon Apr 23 1990 12:384
>    	$59.99 for them!  Is this the usual going price for this game?
    
Every place I've seen them, they've been $49.99.    

136.88Poor houseADDISN::SWEENEYMon Apr 23 1990 13:025
I've seen SMB III for $59.99 in other places.  It seems that about 75% of the 
stores charge $49.99 for it.  (When they have it.)  The rest are hoping you'll
trade $10 for ending your search.

tom
136.89I call it GREEDY!BRAT::SMITHNever say never, I always say.Mon Apr 23 1990 13:366
    
                      I guess I'll have to put Bradlee's
                      in the "Greedy Bastard" catagory!
    
                                                    Mike
    
136.90More hints??YODA::TAYLORMon Apr 23 1990 14:108
    re: .77
    
    Can you be more specific as to where the quicksand is and if
    there was anything more necessary to do after sinking?
    
    thanks,
    wayne
    
136.91not sure which quicksand it is in.CURIE::BERNIERMon Apr 23 1990 18:2616
    
    
    
    	re:-1
    
    	I'm not sure at what world the quicksand is located. I only saw
    	a picture of it and the caption said you could go down into it
    	and find a new world.  I think the quicksand was a yellowish
    	color. So you may want to try every area you come to with 
    	yellowish/brownish quicksand.  I know you'll lose alot of men/time
    	doing it this way but for now thats all I can say.
    
    	I will try to find out more about this and will post it here.
    
    
    	Wayne
136.92info for white mushroomsCURIE::BERNIERMon Apr 23 1990 18:3217
    
    
    	For all those who sent mail for a copy of the info for getting
    	the white mushroom houses to appear.
    
    	I don't have the info with me tonight, but I will have it with 
    	me tomorrow night and will send out copies on WEDNESDAY to you
    	most of you will get them for the end of the week or on Monday
    	Those who are further away may not get them until the middle
    	of next week....(you all know how slow interoffice mail can be 8^)
    
    	I work 2nd shift and all the mail deliveries are done with before
    	I get into work, so you may want to add another day to its arrival.
    
    
    
    	Wayne
136.93pirate ship loaded with coins?ROULET::SKALSKITue Apr 24 1990 11:4516
    
    		Thanks for the hint, no problems after that.  I do have
    	another question now.  While playing the other day I noticed
    	the pirate ship which appears after entering the castle at the
    	end of world 1 and you fail to defeat the koopa was present
    	on the map screen after world 1-5.  When I entered the ship
    	instead of cannons and bullets there were nothing but coins
    	on every level of the ship. I picked up enough for 2 marios
    	and instead of a koopa below deck I had to defeat the hammer
    	throwing brothers.  Don't know what I did to cause this but
    	I've heard of at least one other person that this happened to.
    	Anyone else experience this and if so how can it be controlled?
    	It would be nice to pick up 200 coins rather than dodging
    	cannon balls each time.
    
    						shark
136.94here's one place the quicksand is ok...CANYON::LEEDSScuba dooba dooTue Apr 24 1990 12:5819
re: quicksand

My son found the quicksand trick last night. Pseudo-spoiler follows:




It's in World 8. You have to beat enough of 8 to get to the map where
all you can see of the map is a partial circle around Mario (this is
after you beat the "tanks", the first ship, the 1-3 lava screens, and
the next ship). About the 2nd area on this limited vision map there is 
what looks like normal quicksand to jump over. However, if you go into 
the quicksand, you come out under it in a new screen. There are 2 
tubes to go into. One of them gets you a mushroom, the other takes you 
into a room with about 80+ coins. The only way to get all the coins is 
to be able to fly up so you have to be raccoon Mario. In this same 
general area, he also found a BIG "?" box with 3 1-up mushrooms in it.

Arlan
136.95MPO::ST_ONGETue Apr 24 1990 13:1221
    A couple of spoilers

    In world 8, when you pass the tanks and hit the ships, after you
    get by the first ship, just drop into the water and go below the
    ship but keep on pressing A and go towards the right.  Make sure
    you go below the ship otherwise the front of ship will carry you
    to the left and you'll get crushed. Swimming gets you by all the
    cannons, etc.
    
    In the first area  after  the  'bridge of fire', the one where it
    looks like Mario's under a microscope, get Racoon Mario, build up
    speed to fly at the beginning  and  fly up to a pipe that you can
    drop down through.  It has  a  'giant ?'  where you can get three
    1-up's, not to mention  bypassing  the first part of 8-1 which is
    pretty tough.
    
    Also I noticed that the 'flip card' game  will reshuffle the deck
    when you're able to match all the cards up. What I do is match up
    the cards to get most of the stuff, leave the coin ones untouched
    before going up to 8.
    					John
136.96Mushroomers please readCURIE::BERNIERTue Apr 24 1990 21:3324
    
    
    
    	Hi,
    
    
    	To those who sent mail about the white mushroom locations.
    
    	I neglected to say that this info can be found in the March/April
    	issue of the Nintendo Power mag.
    
    	It only shows how to get 2 of the white mushroom houses.
    	So if you got that issue than you got the info I was refering to.
    	
    	I will still send out copies of this info to all that asked,
    	if you got the power mag issue with the same info just discard
    	what I send you.
    
    	I re-printed this info without consent of Nintendo so if you have
    	plans to use it for something other than a helpfull hint I assume
    	no responsiblities for the material should NES come knocking
    	at you door for misusing thier info.
    
	Wayne
136.100eh ?CANYON::LEEDSScuba dooba dooFri Apr 27 1990 14:059
Okay.. I give up. 

a) What does a "white mushroom house" do for you ?? 

b) I followed the instructions as close as possible last nite from .97 
and didn't see anything that looked like a white mushroom house.

que paso ?

136.102CIARAN::FORTENDon&#039;t just stand there, let&#039;s get to it...Mon Apr 30 1990 11:4225
    Help!!!
    
    
    Has anyone made it past World 3's mini-fortress? What's the secret to
    that?! I've tried everything.
    
    <Mild spoiler>
    
    
    After defeating World 3-3 (I hate that stupid Boss Bass), I go to the
    mini-fortress as Super-Tickooni but I can't figure out the combination
    of doors or pipes. Every one I take takes me back to the beginning of
    the stage. If I run to the end I just end up in a coin room.
    
    The pipes take me to a river which I assume is below the fortress and
    it has a lot of doors only Mario can't fly up or get enough speed to
    jump into them. What am I doing wrong? 
    
    Any help you can give me I'd really appreciate.
    
    
    Thanks
    
    
    Scott
136.103it's getting harderDUGGAN::WILLINGERMon Apr 30 1990 12:5020
    My family solved this one yesterday.  Isn't this a great game?
    
    btw- there are 2 mini-fortresses in World 3, but you can't see the
    second until you advance further
    
    <Spoiler>
    There are many doors that you pass along the way to the coin room.
    You may also have noticed that at the far right end of the river, there
    is a platform just out of your reach, with a door and an inviting ? box
    next to it.
    
    Your mission is to find the right door(s), and in the right sequence.
    
    <Double spoiler>
    It's the door just past the second ghost.  After you grab the mushroom,
    go back out to the corridor, and enter the next door to the right. 
    That is the one that takes you to the thing with the waving arms (which
    now flies!).
    
    
136.104I'll take door #YODA::TAYLORMon Apr 30 1990 12:5217
    re:-1
    spoiler
    
    
    
    
    
    If I remember correctly you should enter the third door after 
    getting by the 2 ghosts and the "slammer" thing. If you do not 
    appear on a level above the water in the basement which will lead
    you up to a door adjust the door number that you enter.
    
    wayne
       
    
    
    
136.106try thisHPSTEK::DOUCETTETue May 01 1990 18:135
    Spoiler
	You must save your p wing untill then. use it (don't get hit) and get 
to the door on the right on the panel thingamajig.
							Good luck,
							Joey Doucette
136.107I saw a ship come sailing in.....BTOVT::BERGERON_DWed May 02 1990 14:319
    Has this happened to anyone else???  While playing the first world, a
    white ship appeared.  It kinda moved back and forth in one spot.  After
    I finished section one and two I was able to get to the boat.  It had
    massive coins on it!!!  There was no bosses or enemies to deal with
    just "COINS COINS COINS"!!!  We have not come across this ship again.
    Anyone else?????????
    
    
    DAB
136.109the mystery coin shipDUGGAN::WILLINGERWed May 02 1990 18:241
    We saw the coin ship once, but we don't know why either.
136.110try thisHPSTEK::DOUCETTEWed May 02 1990 21:425
spoiler
Try coin combinations. go to 1-1, 1-2, 1-4, toads house, 1-3
it worked for me.

						Joey Doucette
136.111super mario 3AIMHI::BARRYThu May 03 1990 11:325
    has anyone tried Super Mario 3?
    Any recommendations?
    
    
    
136.112MARIO BROS.3 IS HERE AND HOT!!HEFTY::KITTJFri May 04 1990 12:431
    
136.114Already going on !!!!RAYBOK::COOPERMAD HACKERFri May 04 1990 16:318
    re. 113>
       Hey Joe,
        Do you realize that there are over 100 replies in the
    file already ? Do a DIR 136.* at the notes prompt and you
    will get a listing of all SMB III replies !  A discussion
    has been going on for weeks !!!
    
    Jim  
136.116Warped to world 7.. NOW WHAT?WMOIS::GREENOThe yawn of anticipationSat May 05 1990 22:3316
    (world 7...question follows form-feed) 
    
    	In world 7 (warped to from world 3) there is a castle you have to
    enter just before 7-6. It seems deserted. There is a block room as well
    where you can gain as many lives as you want (within the time period)
    but cannot find any ending to the thing... Been through all the doors
    etc. Found the mushroom in the room over the lava. (there is a gold
    pipe on the top of the right wall ... cannot enter through, even as
    small Mario (or big...)) My daughter was up to 40 lives when she quit
    out of frustration...
    
      Do you need to have completed other worlds to get a special key or
    something? 
    
    
    			Helllllllllllllllllllllllllp!
136.117Thanks personaly JimSA1794::KITTJMon May 07 1990 07:527
    Hey Jim,
          Thanks for enlightining me to the "DIR 136.*".I sincerly bow
    to the utter wisdom of the senior notes users and will use extreme
    caution with further entries.
                                 Chow,
                                    Joe
      
136.118.116 spoilerHESIRI::CERLINGTim, an Honorary Rotten-BellyMon May 07 1990 19:5836
    Dear .116,
    
    Spoiler follows...
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    I usually use P-wings or a leaf before entering the castle. If you go
    into the deserted room you can fly up and left and find a pipe on the
    ceiling. Also, in the first room of blocks, I've heard of a P-block
    (switch block) somewhere and when you hit it a door appears on some
    unbreakable blocks. I don't know much about that, though. 8-} 
136.119World 7 castleTROC01::WALDNERTue May 08 1990 12:3616
re: .116

Way out of the world 7 castle spoiler:

[SPOILER]

If you read note .85 you'll find most of the details of how to get BIG
and how to get coins.  It appears you've already done that.

Once BIG, you can make the "P" appear (see .85) and then take the door
over the grey blocks on the left.  That will get you a TANOOKI suit
that you will need to continue.  You'll come out at the lava pool.

Exit via the door on the lower left and then B-run left, past the door
and past the first blue thingy and then fly up.  You'll find a pipe
going up to the finale.
136.120SMB 3 Available at the Mall of New HampshireALIEN::MELVINTen Zero, Eleven Zero Zero by Zero TwoWed May 16 1990 00:5311
If anyone is interested, the tape store next to the Booksmith's in the
Manchester NH mall had approximately 30 copies of Super Mario 3 for sale
(as of Tuesday night at 7pm).  The price on the box was $59.99.  Yes, $10
more than other places, but if you are tired of running around, perhaps the
difference is worth it.

<I have no affiliation with the store... I was just someone who ran around
 a bit to find the game....>

-Joe
136.121World 8 mini-castleREFINE::KATSOULISMon May 21 1990 13:464
    Can anyone tell me how to get by the mini-castle on world 8 after
    the 1-3-5, mini-ship then 1 and 2. I tried almost every combination
    and it seems impossible. Any clues would be appreciated.
    
136.123THANK YOUSGLDOA::ECUSCHIERIMon Jun 04 1990 19:204
    
THANK YOU ALL FOR ALL THE GREAT HINTS,ETC,ETC ON SMB I AND III.
                                      ED C IN NOVI MICHIGAN
    
136.124WORLD 8GLDOA::ECUSCHIERIMon Jun 04 1990 19:252
    ONE QUESTION-HOW DOES ONE WRAP TO WORLD 8
    
136.126Stratergy BookCURIE::BERNIERThu Jun 07 1990 23:1929
    
    
    	Hi all,
    
    	Just rec' my Nintendo Power strategy guide for SBM3
    	This thing is jammed packed with all kinds of hints,secrets
    	maps. Its 84 pages of great colorfull graphics.
    
    	There are quite a few multiple "1-UPS" hints in this mag.
    
    	This is free from Nintendo if you get thier Power Mag.
    
    	I can't believe how much info is in this book. 
    	For those who don't get the Power mag, I heard that they will be 
    	selling them for $4.50 at stores like Toys R Us and Child World
    	soon, (if they aren't already there now)
    
    	It tell how many coins must be collected in each world in order
    	to get the white mushroom houses to appear.
    
    	Where to find the different suites for Mario to use.
    
    	Just A ton of stuff too numerous to name.
    
    	It takes you thru all 8 worlds but stops just before you fight the 
    	last Bowser to win the game.
    
    
    	wayne
136.127White Coin BoatTROC01::WALDNERFri Jun 08 1990 18:3315
  I can't explain it, but the following spoiler is something my son showed me
to make the White Coin Boat appear in world 1.

[SPOILER]


In playing 1-1, if you finish with all four of the following, the White Coin
Boat can be made to appear:

	1.	5 lives (You'll need to find the 1-up mushroom)
	2.	55 coins (no more, no less)
	3.	A score in even hundreds (i.e. 4500)
	4.	Take the end card when the timer ends in a 5 (i.e. 145)

good luck
136.128the formula tells allDUGGAN::WILLINGERSun Jun 10 1990 17:5814
    According to the "Official" Nintendo Power Strategy Guide - an
    indispensable aid for the feeble-fingered-faithful, your combination
    should not have worked!
    
    You can turn a Wandering Hammer Brother into a Treasure Ship in Worlds
    1,3,5 and 6 if you satisfy the following conditions:
    
    1. Collect a number of coins that is a multiple of 11  (55 is good)
    2. Make the tens digit of your score match the multiple of 11  (this
       differs from your score of 5500 - should be xx5x)
    3. Stop the timer at end of stage on an even number  (like 4, not 5)
    
    Matt
        
136.129Maybe the formula is wrong.?.ARCHER::SKORUPSKILinketteSun Jun 10 1990 19:5810
    
    
    RE .128
    
    You're right that the combination given shouldn't have worked,,,,
    but it DOES.  I did it.  I haven't yet tried the combination that the
    "Official" guide has, but will get to it as soon as the kids let me
    have the controller back!
    
    _ss
136.13079 AVAILABLE IN AUGUSTADNEAST::GENESEO_PAULMon Jun 11 1990 10:166
    If anyone in the Augusta Maine area is looking for the game, Service
    Merchandise had 79 of them last Friday nite. They didn't have them on
    display, you had to ask for it at the service desk. (They didn't have
    the display card yet.)
    
    Price was a few penneys under $50.... Great game...
136.131White Mushroom House GuideCURIE::BERNIERWed Jun 13 1990 18:4649



	Here is how to get the White mushrooms to appear on each of the
	worlds. I will try to hide the info behind form feeds so those 
	of you who do not wish to know can stop reading now.

	This is from the Nintendo Power Strategy Guide for SMBIII

	
	

	White Mushroom Houses  
	(reprinted w/o permission)


	In some stages, if you collect over a certain number of coins
	a White Mushroom House will appear on the Map Screen.
	I will list the stage and the number of coins that "you must
	collect in that particular stage" (you have to collect at least
	that amount, you can't add it to the coins you already have)

	If you're in an odd-numbered world, there will be a P-Wing
	in the House, in even-numbered worlds, an Anchor will be there.

	(I'm not sure if you need the exact amount or if you can go over it)

	Here we go,

	

	WORLD		NUMBER OF COINS TO BE COLLECTED
	-------		--------------------------------
	1-4			44
	2-2			30
	3-8			44
	4-2			22
	5-5			28
	6-7			78
	7-2			46

	If you get a chance go to Toys R Us and asked them if the have SBMIII
	strategy guide, its about $4.00 but has everything you'll
	ever need to know about this game. Those who subcribe to Nintendo
	Power Mag get this for nothing.


	Wayne
136.132Time to alter my EgoCSC32::M_FISHERSPACEMAN SPIFFMon Jun 18 1990 01:0611
    
    	Yaa-Hoo, I finally did it. I finally defeated the Koopa in World 8.
    Getting the Koopa wasn't too difficult. Just let the over-bearing grunt
    waste himself. I thought the mini-fortress in world 8 was one of the
    more difficult ones (a lot of doors to choose from). 
    
    	I understand some Asian countries now have Mario IV. Any ideas on
    how to get ahold of a bootleg copy?
    
    	Mark_who_has_spent_his_last_8_weekends_glued_to_Mario_and_should_
    	get_a_life...
136.133Team workCURIE::BERNIERMon Jun 25 1990 22:4622
    		
    
    	Hi,
    
    	My wife and I finished SMBIII this weekend, actually we defeated
    	it twice. We did this without the help of the "99" men found in
    	the 7th world coin room! We had less than 15 men both times we 
    	defeated the King Koopa. We went thru the 1st 3 worlds then warped
    	to world 5 then world 7 but immediately went on to world 8
    	(we didn't stop at the coin room)   We only went into the worlds
    	that provided us with special options (such as the 3 "P-WINGS")
    
    	It took us 3 hrs the 1st time to win and 2-2� hrs the 2nd.
                                                                      
    	The final Koopa is a WIMP!
    
    	The ending graphics were pretty good.
    
    	
    	Bring on SMB 4 
    
    	Wayne & Janice
136.134Congratulations W&J!MORO::WHICKER_BIScrooge McDuck Had It All!Wed Jun 27 1990 20:5110
    Congratulations, Wayne and Janice!  We'll be expecting some great
    SPOILERS from you two!!!  Now that you've done the deed, would you
    recommend this version of SMB to someone who hasn't bought it yet?
    How are the graphics overall?  How's the music?  How's the play of the
    characters (hated SMB-Dream Factory-type characters, each with
    different powers)?  What's next for the conquering heros?
    
    Regards,
     Bill
    
136.135The spoils of victory?CSC32::M_FISHERSPACEMAN SPIFFThu Jun 28 1990 23:008
	I notice quit a wonderful event after defeating the King Koopa. I 
restarted the game (without powering it off) and started through world I. After
going through the first mushroom house I flipped the screen and notice I now
had 28 P-wings!!! I used these to manuver through all the screen a couldn't
get trough the first time. I'm hoping this is a feature, anyone else notice it?

	Mark
136.136A featureMPO::ST_ONGEFri Jun 29 1990 07:426
    Re: -1
    
    Yes, it's a feature. Try flying around on some of these worlds and
    you'll find lots of stuff up there you didn't see before.
    
    John
136.137KILLED, that's right, KILLED Koopa!HESIRI::CERLINGTim, an Honorary Rotten-BellyFri Jun 29 1990 10:5612
    Hey, everyone!
    I KILLED King Koopa!
    No, your eyesight isn't failing, I KILLED him.
    He didn't visit the basement. He just flipped over and croaked.
    if you want to find out how:
    
    
    It was with a Hammer Brother suit. About 6 shots and he bit the dust.
    
                                                 Adam Cerling
                                             (the Jr. rotten-belly)
    
136.138You have to get this game!CURIE::BERNIERFri Jun 29 1990 23:4329
      
    
    	RE: 136.134
    
    
    	Thanks Bill,  I would definately recommend getting SMB3.
    	The graphics are great, better than any of the other Nintendo games
    	and the music is real good.  The characters are easy to control
    	and have a wide range of power and are able to change thier
        appearances(sp?) you will not be dissapointed with this game
    	its set up so different from the other SMB games, its so much
    	more fun to play. All new power ups, new enimies, matching games
    	within the game itself, its great fun for the whole family.
    
    	I think I will try one of Capcoms new games. All thier games have
    	have great graphics. I think I will try Adventure in the Magic
    	Kingdom by them , its about an adventure that takes place in
    	Disney's Magic Kingdom. They also have a Chipmunk Rescue Ranger
    	game that has great graphics. Then again Star Tropics by Nintendo
    	looks pretty good. There's just toooooo many games to choose from.
    
    
    
    	I hope you get SMB3.....you'll love it.
    
    
    
    	Wayne
136.139We're In For It Now!MORO::WHICKER_BIScrooge McDuck Had It All!Tue Jul 03 1990 16:0020
    re: 138
    
    Thanks for the info, Wayne.  It looks as though I'll be working
    my way thru Mario-land...my nephew bought SMB III this weekend, and
    we're planning a Mario-fest over the 4th of July.  Luckily, I'll have
    access to the SPOILERS from this note.conference...and I won't reveal
    how I know about certain things...just let him think I have
    "THE POWER"...
    
    If this SMB is as good as SMB (the original), I know we'll have a
    ball playing it.  From what you've said and what others have written in
    this notes.file, SMB III is th best of the SMBs yet, and SMB is my
    alltime favorite Nintendo game.
    
    I'll let you know my impressions after I've played for 24 hours
    straight!
    
    Regards,
     Bill
    
136.140Getting the hammerSSVAX2::CASEYThu Jul 05 1990 09:2214
    
    Question:
    
    I don't know how, but we managed to get a hammer somewhere.   It
    was on the bottom of the screen - you know when you hit "B" and
    it shows the powers you can use?  Our problem is we can't figure
    out how to get it.  We haven't had problems with getting the 
    mushroom/firepower etc. just the hammer.  Can anyone tell me how
    to pick it up.  Hope I explained this right.
    
    Thanks in advance for your help.
    
    Laura
    
136.141If I had a hammer.TLE::FUELLEMANNConserve solar energy.Thu Jul 05 1990 10:018
    
    The hammer is used to break things on the world map.  To use it, go
    next to whatever you want to break and use the hammer.  If the object
    cannot be broken, nothing happens.  The hammer is only a one shot deal
    though.
    
    							-Andy
    
136.142re: Getting the Hammer to use...KAOFS::H_SWAFFIELDWhat&#039;s all this then...Thu Jul 05 1990 10:0633





    
>    Question:
>    
>    I don't know how, but we managed to get a hammer somewhere.   It
>    was on the bottom of the screen - you know when you hit "B" and
>    it shows the powers you can use?  Our problem is we can't figure
>    out how to get it.  We haven't had problems with getting the 
>    mushroom/firepower etc. just the hammer.  Can anyone tell me how
>    to pick it up.  Hope I explained this right.
>    
>    Thanks in advance for your help.
>    
>    Laura
    
	ANSWER:

	Laura, You can get the hammer from various places, and can use it
	in various places. One place you can use it is in world 2 after you
	come out of the tunnel, go out, turn down, go to the rocks (just after
	the rocks, there is a SPADE, select B, find the hammer, Press A,
	and the rocks dissappear. There is another place on world 2 as well,
	It is mentioned here in this notes file somewhere.  At the top of
	the screen, just after Screen 4, world 2, just before the pyramid
	level.

 	Swaff -)

136.143but how do you pick it up????SSVAX2::CASEYThu Jul 05 1990 10:4216
    
    Thanks for the quick responses!
    
    But, I *still* don't know how to *pick up* the hammer so that I
    *can* use it.
    
    Let me try to explain it again.  When I am at the world map and
    I hit "B" I get the pink screen on the bottom, I can see the hammer
    there, and usually you would hit "A" to get it like you do to get
    mushroom, frog, etc.  But when I select the hammer and hit "A",
    nothing happens...
    
    thanks again for your help!
     
    
     
136.145Got it!SSGVAX::CASEYThu Jul 05 1990 14:336
    
    Okay - I got it now.
    
    	Thanks alot for your help!
    
    
136.146Lining Up the Faces!MORO::WHICKER_BIScrooge McDuck Had It All!Thu Jul 05 1990 17:0017
    Here's a really basic question for those SMB III experts out there:
    Is there a trick to lining up the three 'faces' in the house where
    you can earn extra lives?  We've tried timing, listening to the musis,
    etc. but nothing other than 'dumb luck' seems to work.
    
    We've made it up to world 7 (I think) where the coin room is and we've
    re-entered enough times to get mucho lives, but where can we get a 
    supply of lives to use until we get the flutes to get to world 7?
    
    This is without a doubt the best SMB game yet.  My thanks to all of
    you who recommedned it.  It was worth the bucks, and I think we'll be
    playing it for some time to come.
    
    All spoilers are welcome, however!
    
    BW
    
136.147SMB-III RouletteTROC01::WALDNERFri Jul 06 1990 18:4322
  I have had on-again, off-again luck with the extra-lives rolling screen
and I'd just like to tell you how I approached it.  Try to imagine the screen
made up of three columns, left, right and middl  It's the middle column that
produces the score.


  First the top band.  I'd push the button when the star hits the left-hand
column.  This usually produces a star in the middle column.

  Next the middle band.  I'd push the button when the star hits the middle 
column.  Again, I usually get a star in the middle.

  The bottom band is the hardest to time, not only because it seems to go the
fastest, but also because I push the button when the star hits the right-hand
column.  Not too much time to react and I've been trying to compensate by 
targeting the flower in the left-hand column and can get 50% hits that way.


  I notice that the speeds of the bands seem to change from one occasion to
the next, suggesting that one method won't work for all occasions, but I've
had quite a bit of success, so I hope you work out something like this that
works for you.
136.148Bonus End-PlayTROC01::WALDNERFri Jul 06 1990 18:5115
Bonus end-play is something my son showed me that is not really a spoiler,
but rather a neat strategy.  But for those who would rather remain pure, I'll
hide it anyway (then why are you reading this NOTES file???)

[SPOILER]

At the end of some levels, you are bothered by the cloud that drops the
spikies on you.  If you take some time to line things up, there could be
quite a few spikies crawling on the ground before you jump up to grab the
card to finish the level.

Notice that on grabbing the card, critters on the screen turn to points.  The
first is usually worth 200, the second 400, then 800, etc.  If there are enough
of them you might get up to several thousand points and beyond that scores
1-up's instead of points!  (like the turtle trick does in SMB-I).
136.149SWSOGO::GRAYMon Jul 09 1990 13:233
Is there any way to get rid of the little toad things that are dropped on you
by the bigger flying toad thing?  I can't get rid of them.  They won't let you
jump high or run fast.  They start in World 1-3 and appear in other worlds.
136.151SMB-III RouletteMORO::WHICKER_BIScrooge McDuck Had It All!Mon Jul 09 1990 21:0512
    re: *.147
    
    Thanks for the tip.  I'll try your roulette method tonight.  I hope my
    luck is better than at regular roulette!  Anything that will help me
    get additional lives in the early stages is appreciated.  Once I get to
    world 7, I can get all the lives I'll ever need, but sometimes getting
    there is too hard for Mario to accomplish unassisted.
    
    Again, thanks for the tip...
    
    BW
    
136.153Even Better Than Roulette!MORO::WHICKER_BIScrooge McDuck Had It All!Thu Jul 12 1990 20:477
    RE:152
    
    WOW!  What a great hint on getting extra lives!  I'll try it as soon as
    I get home tonight.  Thanks!
    
    BW
    
136.154Ship in World 3SSGVAX::CASEYFri Jul 13 1990 12:1412
    Question about the ship in World 3.
    
    If you don't have the tail when you get on the ship, is it 
    impossible to get through it????
    
    We have lost so many lives trying to get over the high wall that
    is located near the beginning!
    
    If anyone has any suggestions, please share them.
    
    Thanks!
    
136.155Coin Room in World 1 - Screen 1SWSOGO::GRAYFri Jul 13 1990 12:507
In world 1 when you fly to the top of the green tube and go down, the coins
are in the shape of the number "3".  Does this mean anything - besides SMB3?  I
thought of that last night while playing.

I love this game.

Gail
136.157Need help with 6-5MAMTS5::PTHUMANTue Jul 17 1990 09:337
    Can anyone give a specific hint on how to get through world 6-5?  A
    friend of mine is having trouble getting past the 2 "man-eating clam
    flowers" and into the pipe.
    
    any help would be appreciated.
    
    			Paul
136.158some hints(a lot of hints)LEVERS::CHMIELECKITue Jul 17 1990 23:5049
    If you are an exellent(sp?) player or are verrrry confident in yourself
    and you wish to get to world 8 from world 1,simple. WARNING SPOILER
    FOLLOWS:
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    First, get both warp whistles in world 1 (1-3; white block squat run to
    end of stage and world 1 fortress; before going into room with spikes
    stomp dry bones and fly up and right go inside invisible door).  Next,
    blow the first one after you get 2nd whistle. Now you can go to 2,3,4. 
    DON'T, instead blow the second whistle in the warp zone and it will
    warp you directly to 8.  WARNING: 8 is extremely hard without anything
    in inventory(though it's extremely hard anyway) you try to get past 2
    tanks, 3 hand traps(if you wanna be sucked in and hand isn't coming
    just press a), a hyper speed warp drive(to dramatic?) airship, an easy
    battleship(if you swim under),2 extremely hard worlds (1 is easy if you
    swim under quicksand) a massively complex fortress (with 2 sides) and
    then the infamous castle of koopa without any power-ups.  Whew, I said
    it all! (I can't believe they have Boo Diddly in 8-1).
    
    Mike C. (a teenager)
    
    
136.159ICS::VPAPIAWed Jul 18 1990 13:136
    
    	I don't know if anyone noticed this but after you defeat
    Bowser and start again your inventory is full of P Wings.
    
    
    Vinny
136.160Finally got um!!DNEAST::HAZELTON_RONRon Hazelton ASO Data Center Mgr.Tue Jul 31 1990 16:247
    
        Yes, we defeated him last night and when we restarted we had a full
    compliment of p-wings. World 8 is not that hard when you realize what
    you need to have when you get there. Spending a few extra minutes in 
    other worlds can make all the difference. There are also many tricks
    you can use in 8 that wouldn't work in other worlds. 
    
136.161Get Me Outta Here!MORO::WHICKER_BIScrooge McDuck Had It All!Wed Aug 01 1990 17:1816
    Help!  We're stuck in the minicastle on world 8 and we can't find the
    way out!  There are a series of doors leading to 'grey' areas and
    'blue' areas but we haven't been able to find the pattern for getting
    out!  Can anyone help us?  We don't want to stay in here forever!!!
    
    
    A second plea for assistance...is there any way to return to 'earlier
    worlds' (2,3,4,5,6) after gathering 99 lives in minicastle in world 7?
    We've gone in and gotten our 99 lives but don't always want to go to
    world 8...it would be fun to roam around the other worlds for awhile,
    but we haven't figured out if it can be done with the extra lives
    intact...any suggestions?
    
    Thanks,
      BW
    
136.162Super Mario 3JUPITR::DBOURQUEThu Aug 09 1990 14:156
    I need help with super mario 3, I have made it thought world 3 and
    thought the ship. But have not had luck with killing the beast.             
    
                             Thank You
                                Dean
    
136.163Everyone's Gone Away!MORO::WHICKER_BIScrooge McDuck Had It All!Tue Aug 14 1990 15:5523
    re:162
    
    Dean,
    
    As for killing the beast in world three, if you mean the guy inside the
    ship, as with the others, you have to jump on his head three times
    while avoiding his deadly touch.  Fire balls won't work on him (or much
    of anyone in SMB III).
    
    I believe that the reason you haven't gotten more responses to you
    request for help is that almost everyone is finished with SMB III and
    on to their next challenge...once a particular game has been finished
    by the majority of 'noters', the interest level falls way off, and
    there are only a couple of us left reading the notes file.
    
    I'm through a bunch of the worlds, all except world 8, and am willing 
    to help as much as I can...also, try reading through this notes file to
    see if your questions might have been answered in an earlier note...
    
    Best of luck.  SMB III is a great game (though frustrating).  Enjoy!
    Regards,
      BW
    
136.164HELP TO .154HESIRI::CERLINGTim, an Honorary Rotten-BellyTue Aug 14 1990 16:4919
    dear .154: 
    
    (this may be a bit late)
    
    *spoiler*
    
    
    Go under that wall, like this:
    
           XX
           XX
     ->  | XX
    XXXX V XX
    X| <-  XX
    XV XXXXXXXXX
    X        
    X  ------->
    
    HOPE THIS HELPS.
136.165Mutant 1-up Mushroom?HESIRI::CERLINGTim, an Honorary Rotten-BellyTue Aug 21 1990 15:388
    
    I have encountered a strange phenomenon.  Once while I was playing, I
    got an extra life and instead of the normal music that plays when you
    recieve a 1-up, the music was different and lasted longer.  It is
    difficult to explain.  Has anyone else encountered this or knows what
    it does?
                                      Thanks in advance-
                                      Adam Cerling
136.166Ship/Hammer Bros. = Bug ?CX3COM::T_ESTESOld Iron and DieselTue Aug 21 1990 15:5413
    
    	I too had a strange thing happen to me while playing SMB III,
    in World 2 I had just attempted to finish off Bowser's son in the
    ship but failed, the ship flew off to a new spot on the map near
    a wandering Hammer brother who was walking between the spot where
    the ship landed and another spot. Needless to say the Hammer brother
    just walked back and forth and I couldn't do anything. I let it
    sit for 30 minutes to end up turning the game off to reset it. What
    a bummer....
    
    
    
    							Tim
136.167ASABET::CUNNIFFTue Aug 21 1990 16:076
    re -.1
    
    howcome you didn't just go take on the Hammer brother? (he has something
    you need)
    
    jack
136.168 Hammer Bros.CX3COM::T_ESTESOld Iron and DieselTue Aug 21 1990 18:218
    
    	Yeah, I found that out later when playing. At this particular
    time the error would not allow me to even use the control pad at
    all. I just got to sit there and watch him bounce back and forth.
    
    
    
    						Tim
136.169SMB IIIPOCUS::VALVOWed Aug 22 1990 17:117
    Does any one play SMB III?  Any tricks I should know about?  I haven't
    been playing it that long.  I can get up to world 8 with 2 whistles
    but, I end up throwing the control pad across the room.  It drives me
    nuts.  As for the -1 on SMB, I find that hard to believe.  Maybe only
    some cartridges are able to get into it. (like a bug or something).
    
    JJ
136.170yMORO::WHICKER_BIScrooge McDuck Had It All!Fri Aug 24 1990 00:1818
    re: .169
    
    I agree.  Some people must have mutated cartridges because no one I
    know has ever been to a minus world or been able to put Mario's head
    thru bricks (without breaking them!)...
    
    By the way, if anyone has a spoiler on how to get thru the mini-castle
    on world 8, please, please, please post it!  My nephew and I have
    invested several hundred lives and can't find the pattern to get thru
    this @*&%!* place...and it appears that everyone who has mastered SMB
    III is on to new challenges!
    
    Please help an almost finished player!  We'd like to see the end of
    this game but can't until we get thru this mini-castle!
    
    Hopefully yours,
          BW
    
136.176Mini Fortess 8 HintTROC01::WALDNERSun Aug 26 1990 11:4321
    Re: World 8 Mini Fortress
    
    I haven't played this game in quite a while, but I believe that
    the following spoiler will help you get through this obstacle:
    
    [SPOILER]

    If you proceed to the farthest right-most reaches of the castle,
    you'll come across one of those blue crusher things sliding from
    LEFT to RIGHT.  You'll be entering from the left on an upper shelf.
    As you enter, note that you come in over two blocks.  The right
    hand one is actually a "P".
    Get under it by hurdling the crusher and bop both blocks.  Jump
    up and land on the "P" and then proceed right and you'll find a
    magic door.  You're on your way.
    
    As I recall ...
    
    good luck


136.178Notes ain't notes...SPIKED::SWEENEYMon Aug 27 1990 13:144
Can we please keep the discussion of SMB in the SMB note?  Let's use this note
for SMB THREE!

t "so you hit one of my peeves" s
136.179ASABET::CUNNIFFMon Aug 27 1990 16:155
    re -.1 - keeping it to the SMB note...
    
    moderator at work - resolved.
    
    jack
136.180Thanks!MORO::WHICKER_BIScrooge McDuck Had It All!Wed Aug 29 1990 11:5310
    re:176
    
    Thanks very much!  We were FINALLY able to get thru the minifortress
    and on to the end-game...finished off the Big Guy last night...seems
    like we've been on this game forever, but we've finally beaten it, and
    now await the next SMB game, Dr. Mario, due out this November...
    
    Regards,
       BW
    
136.181First-timer in the fortress....LUDWIG::PHILLIPSMusic of the spheres.Fri Sep 07 1990 09:3218
    Okay, I'll 'fess up...
    
    I just rented SMB III from Endless Video and know nearly nothing
    about it (except that I'm probably gonna buy it - it's fun!!!).
    As most of your renters know, the instructions included with rentals
    are almost nil.....
    
    So here's an elementary question:  I've gotten IN to the first mini-
    fortress; but how do you get out?  Once all the way to the right,
    with the raccoon suit and the crunched bones turtle, I run into
    a literal blank wall.
    
    Please assist - from the looks of the note, there is a ton of stuff
    to be found in this game.....but I won't see it if I can't get past
    this "dead end".  So, until I find a back issue of Nintendo Power,
    or until I get my own SMB III ..........help!
    
    						--Eric--
136.182Fortress 1TIS::LEPIREFri Sep 07 1990 11:347
    When you reach the wall you will see a red door. Position Mario in
    front of the door and press up on the control pad. This will put you
    on the other side of the door with more action to take place.
    
    Good luck.
    
    Jerry
136.183Door? What door?LUDWIG::PHILLIPSMusic of the spheres.Fri Sep 07 1990 13:4710
    RE. -1
    
    Thanks, but .....
    
    At the end of the corridor - after crushing the "bones" turtle -
    there was no door, just a blank wall!  :^(  This has happened twice
    now; might I have a defective cartridge, or am I missing something
    which would make the door appear?
    
    					--Eric--
136.184Should be thereOAXTRA::TROTTASomeone stole my personal_name!Fri Sep 07 1990 14:4310
    If you're where you say you are, the door should definitely be there. 
    I think it appears as a brown rectangle (at least on my TV set).  There
    is also another way out.  It's probably not a spoiler for too many
    people at this stage, but I'll put it after a FF:
    
    If you're Raccoon Mario, after you stomp the Bones-thing move all the
    way right, then run fast left until you gan fly (be careful to avoid
    the fire).  Fly up off the screen, then right.  Keep moving right, then
    push up, and you'll drop into a secret room.
    
136.185Oh, THAT door!LUDWIG::PHILLIPSMusic of the spheres.Mon Sep 10 1990 08:4510
    Re. -1
    
    Ok, I found the problem!  The door was nearly invisible on my TV
    set ... I had to look close to find it, but it is there.  Great!
    
    Over the weekend, I've pushed on to 2.6!
    
    Thank you for your help, everyone.
    
    					--Eric--
136.186WHERE ARE ALL 3 WHISTLES???WMOIS::D_DORVALThu Sep 20 1990 16:535
    
    Does anyone know how to get all three whistles in Super Mario III?
    
    Thanks,
    Debi
136.187GOTO Note 136 for all the data!LUDWIG::PHILLIPSMusic of the spheres.Thu Sep 20 1990 16:598
    Re. -1
    
    See 136.74 for the third flute location (World 2)
    
    There are two earlier notes (.57 is one) for the other two flutes;
    they are both in World One.
    
    					--Eric--
136.188DELNI::P_MATSISTue Oct 09 1990 10:4811
    Is there any reason for the thing with the key hole on the maps or is
    this just to keep you from getting to the end of the stage until you
    complete the mini fortress?  I rented the game and it comes with very
    limited instructions.  I don't know if I should be searching for a key
    or something?  I notice that it dissapears when you get through the
    mini fortress.
    
    I rented it for the first time this weekend and am up to 3-9.  Great
    game.
    
    Thanks, Pam
136.1903rd Flute, AnchorTROC01::WALDNERSun Oct 28 1990 17:0815
    Re: .189
    
    Yes, there is a third whistle.  Get the hammer in world 2 and break
    the stone at the upper right of world 2.
    
    As for the anchor, there are some levels, such as 1-4 which require
    that you pass through getting EVERY coin, coin-box and 1-up.  The
    coin boxes and 1-ups are not always obvious and if you succeed,
    you will find a WHITE MUSHROOM on the world map that will give you
    a special tool.  In world 1 you get a 'P', I think the second time
    you get a WHITE MUSHROOM you get the anchor.  I've never seen it,
    but my son has.
    
    Check for details in 136.* under the WHITE MUSHROOM discussions.
                             
136.191BAGELS::MATSISIt aint over till all the snow melts!Mon Oct 29 1990 10:5310
    I am stuck in the same spot as .157.   I couldn't find an answer to his
    note.   Is 6-5 some kind of maze or do you have to go out the green
    pipe guarded by the two clams?   Haven't found a way to get past the 2
    clams.  
    
    Thanks, Pam
    
    
    
            
136.192DRIVE::HANAMThu Nov 01 1990 16:138
    in world 5, once past level 7, if you go into the castle, there's a
    room with a pipe, how do you enter pipe? Normal moves don't seem to cut
    it...
    
    

    
136.193WORLD 7 CASTLEPCOJCT::MCBRIDETue Nov 06 1990 16:067
    ref -.1
    
    spoiler
    
    That pipe is an exit from another room.  You must jump on a "P" block
    out in the main room with all the bricks to access the door.
    
136.194Step-by-step instructions for .191HESIRI::CERLINGTim, an Honorary Rotten-BellyThu Nov 15 1990 18:4446
    RE.  136.191
    
    ***6-5 Spoiler!!***
    
    
    
    Yes, the pipe guarded by the jumping pirahna (Did I spell that right??)
    flowers is the way out.  If you want to figure out how to get in by
    yourself, don't read the following spoiler.
    
    ***The following spoiler contains
       knowledge that may be hazardous
       to your concience.  Read at your
       own risk.
    
    *Spoiler!!!*
    
    
    
    Are you sure you want to do this??
    
    
    
    Very well. 
    
    STEP 1:  Get a raccoon tail. 
    STEP 2:  At the bottom of the shaft leading to the pipe, you must get
             rid of all the Ice Blocks and the ice-throwing Buster Beetles. 
             DO NOT get rid of the turtle.
    STEP 3:  Stomp the turtle once.
    STEP 4:  Grab the shell and fly up into the shaft until you reach the
             top.
    STEP 5:  Release the turtle shell.  It will bounce around in the flower
             pit until the flowers are dead and the way has been cleared to
             the pipe.
    
    IF AT FIRST YOU DON'T SUCCEED, and do something like losing your tail
    or killing the turtle, go back to STEP 1.
    
    						Hope this helps.
    						
    						May you happen upon a fortress
        					abounding in gold coins,
    
    							Adam Cerling
    
136.195BAGELS::MATSISIt aint over till all the snow melts!Fri Nov 16 1990 09:326
    Thanks Adam
    
    I made it through after a couple of tries.  Now why didn't I think
    of that????
    
    Pam
136.196how do you kill king koopa in last castle?BALMER::HUNKELERDOCTORS ORDERSFri Nov 16 1990 19:2317
    regarding 136.53
    
	After several weeks of playing Mario III I have finally reached
    the end of world eight!  It is one surprise after another and alot
    of fun except how in the world do you kill the big guy?  So far
    all he does is look at me after I've jumped on his head a few times
    and then blasts me with fire balls!  I could never have gotten this
    far without the help of all of you out there and once again am asking
    for the final spoiler to stop the mario madness going on in my brain!
    Once I've beaten the game I can once again turn it over to my five
    year old son!  He would appreciate it very much!  I hope I am putting
    this in the right location because the last time I wrote I kind
    of got chewed out.. Sorry about that!... 
    
    Thank you in advance for the help....
    
    Barbara
136.197The EndTROC01::WALDNERSat Nov 17 1990 20:5521
    Barbara,
    
      I know of several ways to finish the last castle, but then your
    game would be over.  Is that what you really want?
    
    [IF SO, SPOILER FOLLOWS]
    

    Option 1.  If you've got a hammer brother suit, that'll work.  But
    better try to get through the maze to the very end without getting
    hit or it won't be of much use to you.  I consider this the more
    sophisticated win, best left to the real SMB-III Jedi.
                                                          
    Option 2.  This is what most often works and is really the easiest.
    Once at the end, dodge the fire balls as the big guy tries to stomp
    you.  You'll notice the floor crumbles away each time he stomps.
    One stomp too many and the big guy falls to his death in the hole
    and you win.  I consider this the inferior finale.    
                                                          
    Have fun.

136.198BAGELS::MATSISIt aint over till all the snow melts!Mon Nov 19 1990 09:526
    How many levels are there in world 8?  I've gotten past the tanks
    and airships and am in 8-1.
    
    Just curious.  Couldn't find it in this file.
    
    Thanks, Pam
136.1998-? AnsweredTROC01::WALDNERWed Nov 21 1990 20:564
    After the tanks and the airship, there are three pits and then a
    fast flying flotilla, then there is 8-1 and 8-2 followed by a
    mini-fortress and then one mor set of tanks.  Then you're on to
    the final fortress for the battle with the big guy.
136.200Still stuck in World 8 mini-fortressCADSYS::COOKNeil: ALOE? ALOE? Is there anyone there?Wed Nov 28 1990 01:1812
    I have won the game before, but never found a whistle that time so, now
    it is months later and I thought I would try again. Still no whistle
    this time (although now I have read this note that should be MUCH
    easier) but that is not my real problem.
    
    I am stuck at the mini-fortress in World 8. Even with the recent hint
    given to the people who were also stuck there I can not get out (I
    already knew about the magic door and the other one which was not
    mentioned) and I have been at it a week now! When I solved it before it
    must have been some lucky combination because its driving me mad now!
    
    /Neil
136.201Disregard .200 - I have the solution nowCADSYS::COOKNeil: ALOE? ALOE? Is there anyone there?Thu Nov 29 1990 16:4910
I caught the answer to my problem out of the corner of my eye and, within 15
minutes had finished the game. At last we can turn it off again! :-)

Both times I finished the game were without using any hints and going through
every single world. Having read the hints in here now I am pleased to have gone
and found out what it is like to have a whistle! It sure must speed the game up!

:-)

/Neil
136.202GREEN & RED SPHERES???WFOV11::TRUSTYTue Dec 11 1990 19:297
    In some of the "Mini-castles" one can find colored spheres. Some are
    red, some are green. (As an observer only, I wish to ask if anyone
    knows if these spheres are of any use to the player?
     If so, how does one take advantage of them?
                                                 Thanx,
                                                   Jim T.
    
136.203Thank you noteBALMER::HUNKELERDOCTORS ORDERSSun Dec 16 1990 18:129
    Just wanted to say thank you for helping me finally get through
    the game even though I might have done it in the more inferior way,
    I can say I did it just the same!  I've had more fun going through
    the game with all those powers I continue to beat the "big guy"
    just so I can go to the worlds I had trouble with and beat them!
    It also looks good to my kids when they bring their friends over
    just to see!  Thanks again!
    
    Barbara
136.204condensed version of this file (too note 203)POLAR::COCKWELLThu Jan 17 1991 11:247
    I have a file which I've deleted the non-spoiler notes and organized
    them into the different worlds - I'd be happy to share this with anyone
    if the care to send me mail ... is about 150 blocks 
    
    Also have SMB-1 in the same format ...
    
                         Tom
136.205Passing Thru Solid WallsTROC01::WALDNERFrank Waldner DTN 637-3433Tue Feb 05 1991 22:3718
    My son showed me a phenomenon in SMB-3 last night that I've never
    heard of before and I am not sure if this trick has been published.
    Certainly the matter seems unique.
    
    In the last castle of the game, there are these statues that zap
    lasers at you.  Some, however, sit benignly on upper shelves as
    some sort of decoration.  Using the 'P' wings (and avoiding losing
    them early in the castle), my son demonstrated his ability to pass
    through solid walls.  By first ducking and then flying up in this
    ducked posture, he was able to graze over the head of the statue
    and into solid wall!!  While not especially useful in the end game,
    it was something else!
    
    Also, with 'P' wings, when the last chamber is encountered but before
    the big guy comes out, you can fly up, up, up and over the top of
    the left wall to another chamber with a different big guy.  But
    if you come back over before facing the left-most showdown, the
    real end-guy in the right chamber is unable to shoot fireballs!
136.206TA-NOO-KI: n. Suit used in SMB 3.HESIRI::CERLINGInfinitely InterestingMon Feb 11 1991 18:339
    to any Japanese notes-conference-user:
    
    A friend of mine was wondering: does the word Tanooki mean anything, or
    is it just a made-up name?  The Tanooki suit is his most favorite item
    in SMB 3, and I thought I'd ask about it for him.  If you know, post it
    here, and you will have his eternal thanks. (Well, mabye not, but I'm
    sure he would appreciate it anyway.) Thanks in advance for any answer!
    
                                                        Adam 
136.20799 lives trick on 3-4CANYON::LEEDSScuba dooba dooTue Feb 19 1991 13:3212
The Nintendo Power guide to SMB III describes a 99 lives trick in 
world 3-4. My 7 yr old finally got it to work last night. Once you get 
the hang of it, it's a piece o' cake. He had 99 lives from then thru 
the end of world 3 (due to additional 1-ups), and with flutes, made it 
to world 8 with 99 lives.... should give him a good chance to finally 
beat it (he finally beat SMB I 2 weeks ago after 14 months...)

If you want the 99 lives trick, I'll post it as a spoiler, but the 
power guide has much better pictures than I can draw with my VT240.


Arlan
136.20899 livesPOLAR::BELIVEAUThu Feb 21 1991 10:066
    Arlan,
    	Yes, I would like to know how to get 99 lives...
    
    	Thanks,
    	Ray
    
136.209World 8 mini-castle (again!).CIMNET::NICOLAZZOFree the beaches!Thu Feb 21 1991 13:136
    I've followed all the instructions here on getting through the
    world 8 mini-castle and stil can't make it! Could someone give me
    a spoiler on how to get through the castle?
    
    		frustrated,
    			Robert.
136.210Does this help?TROC01::WALDNERFrank Waldner DTN 637-3433Fri Feb 22 1991 14:4917
    Dear frustrated Robert,
    
      I know the World 8 mini-castle can be a challenge, but exactly
    where are you stuck?
    
      I recommend that you follow a general rightward advance where
    you'll eventually come the end where one of those blue smashers slides
    from right to left on the lower level and you'll be coming in on
    the upper left.  Drop down and jump over the smasher moving to the
    left and you'll find two coin boxes in the ceiling.  One will break
    and the other is a 'P'.  After hitting the 'P' move to the far right
    on top of the little shelf where the magic door appears.  That'll
    take you over to the end-play stomp.
    
      I know the obstacle course to get to the far right can be almost
    impossible, but without info on where else you might be getting
    killed, there is little else I can offer to help.
136.211Thanks - I will check again tonight...CIMNET::NICOLAZZOFree the beaches!Fri Feb 22 1991 15:0511
    	Yes, that might help
    
    	spoilers possible in my explaination of where I am :
    
    	I make it to the rightmost part of the castle, hit the 'P'
    	block (after going by the smasher thingy), jump up and enter
    	the first secret door - this only gets me to a room with a
    	'?' block (fire flower I think). Perhaps there is a second
    	secret door? Perhaps I'm really not at the rightmost room
    	in the castle?
    
136.212You are almost thereCADSYS::COOKNeil: ALOE? ALOE? Is there anyone there?Fri Feb 22 1991 23:094
    You were stuck in the same way I was a number of notes back. Just go
    further left than the secret door you have tried so far.
    
    /Neil
136.213Second on the rightTROC01::WALDNERFrank Waldner DTN 637-3433Sun Feb 24 1991 16:113
    Did you mean RIGHT ?  As I recall, there are two doors that open
    to the right of the 'P', you want the one on the far right, not
    the first door!
136.214Many thanks!CIMNET::NICOLAZZOFree the beaches!Mon Feb 25 1991 08:566
    re: .last few
    
    	yep. two doors! Koopa bit the dust Sat. morning...
    
    			Thanks again!
    				Robert.
136.21599 lives SpoilerCANYON::LEEDSScuba dooba dooMon Feb 25 1991 17:1848
--------------------------------------------------------------------------------
The following is the 99 lives trick referred to in .208

SPOILER FOLLOWS...









The 99 life trick is on world 3-4. Get started on the world, but when 
you come to the 3 Koopas (green turtle/ducks), DON'T KILL THEM ! Keep
going to the right until you get to where there is a pipe over your
head with a Mario eating plant coming out, and two "para-goobas"
(those things with wings that drop little things that won't let you
jump) appear. You MUST kill both of those to have this trick work (the
"?" box to the right of the pipe is a power-up to help you). Once
you've killed both of these, the tricky part starts. 


Go to the right until you go up a ramp and are over a ledge of blocks. 
One of those clouds will appear dropping green fuzzies (Spinys). The 
cloud will follow you. You must run back to the LEFT, find the 
turtle/ducks you didn't kill earlier, jump on one, capture him 
(B-button), and carry him back to the right. Get on the platform 
directly under the upside down pipe (stand right in the middle or a 
spiny might get you, and even then sometimes does), and release the
turtle/duck. He will bounce back and forth between two blocks forever 
(until time runs out).

Meanwhile, the cloud is still dropping green fuzzies in the same area.
Each time the turtle/duck hits a fuzzy, he kills it. The first 5-6
"kills" only get you points, after that, each "kill" gets you a 1-up.
Just stand there 'til time runs out. That'll give you about 80 Marios
(or Luigis). Then do it again to get up to 99. Once you hit 99, finish
the level 'cause that's all you can get (or do it about 4 times to 
get 99 lives for both Mario and Luigi if in two player mode).

Ny 7 yr old tried it 10-15 times before he got the hang of it, now he 
can do it every time (I even did it once).

Good luck !!

Arlan

136.216BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunMon Dec 09 1991 10:4015
    
    	World 6 [Ice World] is a pain!!  Tryng to get up enough speed on
    	the platforms to jump to the next one makes you go too fast to
    	stop sliding!!
    
    	One of these days I'll get the hang of it, I hope.
    
    	And I can't get the 1st warp whistle:
    
    
    	In 1-3, right, you're supposed to kneel down on the last white
    	rectangle and "fall through"?  Well, I've kneeled on every mil-
    	limeter of the rectangle and I don't fall through!!
    
    							GTI
136.217Don't expect instant gratificationTLE::WALSHFollicularly challengedMon Dec 09 1991 13:527
    re: .216
    
    You're not patient enough!
    
    Kneel (anywhere) on the rectangle.  Stay there until something happens.
    
    - Chris
136.218BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunMon Dec 09 1991 16:248
    
    	Are we talking hours here, or 10 seconds?
    
    	8^)
    
    	Thanks for the reply.
    
    							GTI
136.219Long enough to fall through, of course!TLE::WALSHFollicularly challengedMon Dec 09 1991 17:235
    re: .-1
    
    It's not so long, but I'd recommend killing the turtle on top first!
    
    - Chris
136.220BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunTue Dec 10 1991 07:5818
    
    	Thanks again for the replies ... I tried it again, and it worked.
    	Seemed like 5-10 seconds.  Of course, I didn't realize I wasn't
    	invincible once I fell through and ran straight into a turtle be-
    	fore I got to the end.  Oh well.  8^)
    
    	I got my record-high score last night ... 698,000.  I got all the
    	way to 5-6 or so and then accidentally selected the warp whistle
    	from the menu, so I went to world 7, "Pipe World".  What a pain!!
    	Especially the level where you try to jump over the pipes and find
    	that you're completely blocked in by those "bouncing blocks".
    
    	This game is amazing ... so many things built in that it blows the
    	mind.  And I got the "coin ship" in world 1 ... I counted about
    	160 coins on the thing!!  I had another one in world 5, but before
    	I could get to it I hit the warp whistle!!  Maybe next time.
    
    							GTI
136.221re -.1 coin ship questionSALEM::RUSSOTue Dec 10 1991 11:496
    
      What's a "coin ship"? I've only played the game a few times but I
    don't remember seeing any ships other then the one at the end of each
    level. Is it located at any special spot?
    
     Robin
136.222Coin ships galoreMANANA::KREFETZTue Dec 10 1991 20:118
    Hidden behind form feed:
    If you finish a level in worlds 1,3,5, or 6 with your coins being a
    multiple of 11, the tens digit of your score being the number (e.g.
    coins 88, score 789,580 or coins 33, score 19,830), and the timer being
    an even number, the hammer bros. will turn into coin ships.  But
    beware!  There are 2 boomerang bros. in the hold.  Good luck! 8^)
    
    Benjamin
136.223Score questionSALEM::RUSSOWed Dec 11 1991 15:5214
    
      RE: .222
    
     Benjamin,
    
     Thanks for the  help. But can you clarify one point for me? I'm all
    set with the coins being a multiple of 11 and the timer being an even 
    number... but "the 10 digits of your score being the number" I don't
    understand. In your example you said "coins 88, score 789,580" and
    coins 33, score 19,830" How does the score correlate to anything? Did
    you mean the score had to be and even number? Does it have to end in
    0?
    
     Robin
136.22410's digitsCSC32::M_FRAZIERItsAShortBetweenKeyboardAndChairWed Dec 11 1991 17:1713
>>     Thanks for the  help. But can you clarify one point for me? I'm all
>>    set with the coins being a multiple of 11 and the timer being an even
>>    number... but "the 10 digits of your score being the number" I don't
>>    understand. In your example you said "coins 88, score 789,580" and
>>    coins 33, score 19,830" How does the score correlate to anything? Did
>>    you mean the score had to be and even number? Does it have to end in
>>    0?

    The 10's digit of your score should be equal to the 10's digit of the
    coins.  (at least this is the way I read it).

    later...
        Mike
136.225Can't see the forest for the treesSALEM::RUSSOThu Dec 12 1991 13:054
    
      Thank you. Must have been too simple for me to see.
    
      Robin
136.226SEAVU::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunFri Jan 03 1992 12:116
    
    	I played SMB III for about 4 hours last night and got my high
    	score of 930,000 ... was at level 6-2 when I lost my last guy.
    	I wanted 1,000,000 ... but not quite.  Next time!!
    
    							GTI
136.227BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunTue Jan 07 1992 07:359
    
    	I'm still in the middle of a game I started Sunday night, and I
    	am at level 7-something [2nd to the last fortress] and 1,375,000
    	points.  Finally broke 1M!!
    
    	This fortress is a pain!!  Lots of tube flowers and lava.  I was
    	at 65-70 lives going in, and am down to about 30 now!!
    
    							GTI
136.228BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunWed Jan 08 1992 12:1610
    
    	Well, the marathon game is over ... I lost last night at 1.4M
    	points.  Not bad, though.
    
    	I've continued about 10 times and have been in world 8 for a-
    	while, collecting Raccoon leaves.  8^)  Having alot of trouble
    	on the airship.
    
    							GTI
    
136.229SEAVU::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunFri Jan 10 1992 08:2510
    
    	I've advanced to the final tank now ... after this, the castle.
    
    	The good thing about continuing a game is that all the ships
    	and related steps are considered "beaten".  So now I can go
    	directly to the tank after I lose my last guy.
    
    	So close ... victory is near!!
    
    							GTI
136.230BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunMon Jan 13 1992 08:0113
    
    	Well, it took me 6 days and who knows how many lives, but I fin-
    	ally beat it.  The final castle was pretty simple, compared to
    	the rest of World 8.
    
    	Spoiler:
    
    	I tried jumping on Bowser, but I just seemd to bounce off of him.
    	So when he jumped and landed, I noticed he knocked some of the
    	floor away ... and I realized that if I kept avoiding him, he'd
    	eventually fall right through, and he did.  Success!!
    
    							GTI
136.231NEWOA::DALLISONDer TartmeisterTue Jan 14 1992 08:3911
    
    Hi Shawn, fancy seeing you here!
    
    Well, I have a SMBIII related question. I bought it a couple days ago
    and I'm not doing too well (now at the end of wrold World 3). Never
    mind, I'll do it eventually.
    
    Is there any danger to the console or the games themselves by leaving
    them switched on for a few days, providing the TV is switched off ?
    
    -Tony
136.232BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunTue Jan 14 1992 16:5213
    
    	Yeah, I guess we're both gluttons for punishment.  8^)
    
    	The airship and fight with the dragon at the end of World 3 did me
    	in MANY times about a month ago ... the dragon throws a bunch of
    	rings that keep "roaming" around the dungeon and being a royal pain.
    
    	Recently, I had the game on for 6 days straight before I finished,
    	and it still seems fine.  And I remember someone else saying they
    	had left it on for a couple weeks to finish a game.  The only thing
    	you'll possibly notice is an extra dollar on your electric bill.
    
    							GTI
136.233NEWOA::DALLISONDer TartmeisterWed Jan 15 1992 02:149
    Thanks GTI.
    
    Well, last night I turned the thing off and started again (I figured I
    needed some more practice) and was surprised that I went straight through 
    from world 1 to world 3. I got to the ship on world 3 and stamped on the 
    little dude twice and he took me out.
    
    As you may have gathered, its on pause as we speak and I can continue in
    8 hours 8^).
136.234NEWOA::DALLISONDer TartmeisterFri Jan 17 1992 02:012
    
    Well, I got half way through world 5 last night. I'm getting there!
136.235NEWOA::DALLISONThey Melvin&#039;d meTue Jan 21 1992 08:018
    
    Well, this morning I got through the second fortress in world 6 and got
    to the bad guy. I stamped on him three times TOTALLY by accident! I
    was tired and doing really stupid moves and by luck I nabbed him. I
    just sat there, mouth open starring at he screen jibbering "I got him,
    I got him, how the hell did I do that?"
    
    Now to the ship ...
136.236NEWOA::DALLISONThey Melvin&#039;d meWed Jan 22 1992 08:595
    
    Took out the world 6 ship last night and am now half way through world 7. 
    Its pretty frustrating!
    
    -Tony
136.237NEWOA::DALLISONFull-on robot chubbyFri Jan 24 1992 09:532
    
    Argghh!! Damn that second fortress!!!
136.238BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunFri Jan 24 1992 16:3212
    
    	Heh heh ... sounds like the same one that cost me about 35-40
    	guys!!
    
    	I had a brainstorm on that level ... I put on a "P-wing" before
    	I started it and figured I'd fly right through.  So as soon as
    	the screen kicked in, I hit "A" to start flying.  BANG!!  I hit
    	my head on the spiked ceiling and lost my raccoon tail!!
    
    	8^)
    
    							GTI
136.239NEWOA::DALLISONFull-on robot chubbySat Jan 25 1992 02:3410
    
    Well, I completed world 7 and this morning complete the first screen of
    tanks and the second two gun ships. The second gunship was a killer - its
    damn fast! I'm now officially in 'World 8'.
    
    Questions; How big is the remains of world 8 ? How many fortressess ? Any
    'endofgame' surprises instore for me (I read somewhere that you kneed a
    P-wing to complete it - all I have is 5 racoon leaves).
    
    -Tony
136.240World 8NEWOA::DALLISONFull-on robot chubbyMon Jan 27 1992 02:089
    I got to the first fortress and spent two days solid trying to find the
    exit pipe and couldn't!! I got in there with about 11 lives, and blew
    the lot of 'em every time!!
    
    Suffice to say, I switched the console off and bought Captain Skyhawk !
    
    Any tips ( a large map would be nice 8*) ) on the fortress ?
    
    -Tony (who will retry SMB3, coz I now know where the wistles are).
136.241BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunMon Jan 27 1992 06:236
    
    	Put on your raccoon suit and fly around.
    
    	That's all I'm going to say.
    
    							GTI
136.242NEWOA::DALLISONFull-on robot chubbyMon Jan 27 1992 06:341
    Fly round it ? Do you mean fly through it ?
136.243BUSY::SLABOUNTYHereComesTrouble&amp;ItLooksLikeFunWed Jan 29 1992 10:4510
    
    	Sorry, I was thinking of the fortress at the end of World 7 when
    	I wrote that.
    
    	In the fortress in World 8, the exit door is "hidden".  You have
    	to do something in order for the door to appear.  Nothing too out
    	of the ordinary, though.  The door is at the extreme end of the
    	fortress.
    
    							GTI
136.244NEWOA::DALLISONFull-on robot chubbyThu Jan 30 1992 09:032
    
    No more tips 8^(
136.245Matching card gameCGOOA::SEEMANMon Feb 17 1992 14:5215
    
    Hi,
    
    There used to be (I'm sure) a reply in this note showing where the
    "matches" are when you play the card game. The instructions told you
    to pick the 5th card in the first row, then the 2nd card in the 2nd
    row. With this info, you could determine which deck the computer was
    using and then get all the prizes. 
    
    Does anyone have a copy of this that they can post, or at least a
    pointer to where I can find it?
    
    Thx,
    Bruce S.
     
136.246SPOILER - CARD GAMEMR4DEC::DIPROFIOFri Apr 24 1992 15:0647
    spoiler follows for card game.
    
    
    
    
    
    
    
    
    
    
    
    All Spade rooms follow ones of these patterns.  After you've turned
    over one Card, you'll know what to expect from chart below.
    
    1. Top Row: Mushroom, Flower, 20 Coins, Mushroom, Ten Coins, Star
       Middle:  Flower, 1-Up, Mushroom, Ten Coins, 1-Up, 20 Coins
       Bottom:  Star, Flower, Star, Mushroom, Flower, Star
    
    2. Top: Flower, Star, 1-Up, Flower, 1-Up, Mushroom
       Middle:  Ten Coins, Mushroom, Flower, Star, Mushroom, Ten Coins
       Bottom: Star, 20 Coins, 20 Coins, Mushroom, Flower, Star
    
    
    3. Top: Flower, Star, 1-Up, Flower, 1-Up, Mushroom
       Middle: Ten Coins, Mushroom, Flower, Star, Mushroom, Ten Coins
       Bottom: Star, 20 Coins, 20 Coins, Mushroom, Flower, Star
    
    4. Top: Flower, Ten Coins, 1-Up, Flower, 1-Up, Mushroom
       Middle: Star, Mushroom, 20 Coins, Star, Mushroom, Ten Coins
       Bottom: Star, Flower, 20 Coins, Mushroom, Flower, Star
    
    5. Top: Mushroom, Flower, 20 Coins, Flower, Ten Coins, Star
       Middle: 20 Coins, 1-Up, Mushroom, Ten Coins, 1-Up, Flower
       Bottom: 20 Coins, Mushroom, Ten Coins, Mushroom, Flower, Star
    
    6. Top: Mushroom, Flower, 20 Coins, Flower, Ten Coins, Star
       Middle: 20 Coins, 1-Up, Mushroom, Ten Coins, 1-Up, Flower
       Bottom: Star, Mushroom, Star, Mushroom, Flower, Star
    
    7. Top: 1-Up, Mushroom, Ten Coins, Mushroom, Flower, Star
       Middle: Mushroom, Ten Coins, Star, 20 Coins, 20 Coins, Flower
       Bottom: Star, 1-Up, Flower, Mushroom, Flower, Star
    
    8. Top: Flower, 20 Coins, Mushroom, Star, 1-Up, Flower
       Middle: 1-Up, Flower, Ten Coins, Mushroom, 20 Coins, Star
       Bottom: Mushroom, Ten Coins, Star, Mushroom, Flower, Star
136.247Trouble in World 2EMDS::HSIEHFri Sep 18 1992 11:057
    I have a hard time getting thro' the mini-fortress of World #2.
    Can anyone shed some light on me.
    
    Problem:  when the ghost cloud come stinging me, I could not figure
    out a way to escape from it.
    
    Thanks!                                  
136.248BUSY::SLABOUNTYTwisted forever, forever twisted.Fri Sep 18 1992 14:0910
    
    	RE: ghosts
    
    
    	The ghosts will not come after you if you look at them ... so you
    	have to face them, turn and run a bit, turn and face them again,
    	etc., until you get to where you're going.
    
    							GTI
    
136.249Bypassing lower level world?EUCLID::HSIEHFri Sep 18 1992 17:1212
    re: .1
    
    Thanks!  I'll try it tonight.
    
    I have another question:
    
    Is there a way to enter into World 2 without going through World 1.
    It seems to take me about 15 minutes to get thro World 1 and I
    think I'm getting bored about doing that.
    
    Thanks for any answer.
    
136.250hope this helps SUBURB::EVANSLRing the Bell I&#039;ll Kick like HellMon Sep 21 1992 07:1436
    
    There is a way of getting to world two quicker what you need to do is
    go to world 1 level 3 go into that level and proced until you get to 5
    blocks of diferent colours the one in the middle is white with and 3
    coins on it and a turtle , right kill the turtle and the press
    downwards on the keypad for about 10 seconds you should fall down
    behind the sceen but you can still be seen run to the right but
    remember to still jump over the green turtle keep going and you go
    behind the end screen and then into a little room with a box in it
    walk to the box and i believe you press B to open the box?
    
    then when you have the whisle in the B box use it and it will take you
    to worlds 2,3,4 if you use it in worlds 2,3,4 it will take you to
    worlds 5,6,7 if you use it in world 7 it will take you to worls 8 but
    you need a lot of inventory to get anywhere in that world.
    
    there are also two more whisles one more in world 1 in the mini
    fortress at the end of the first part berfor you go into the blue room
    where the ceiling comes down on to you jump on the bones thing and 
    but you must have a tail to do this sorry i forgot that part go to the
    door and then B run to the left and then fly up where you can't see the
    ceiling keep pressing up and right at the same time when you see the
    screen move towards the right and stop press the up button
    and you enter a room with the whisle in it doing this you do not get
    the key that clears the path from start to number 5
    
    Also the 3rd whisle is in world 2 up in the top right hand corner past
    number 4 there are some rocks what you need is a hammer from one of the
    hammer brothers and stand next to the rock and use in there is a
    mushroom house there which you will get frog man suit and another
    hammer brother if you kill him you should get the 3rd whisle
    
    
    i hope this help
    
    
136.251Spoilers a rama!!!!!!!SOLVIT::HIGGINSCitizen of AtlantisSat Oct 24 1992 14:08130
    Well, I forget the new game (I got my copy 2 months ago)
     at my mom's house! Fine. I go see Grandma and play Super
    Nintendo!!!!!! I come back to Good Old NH and RingRing I answer the
    phone Megan! Its Good Old Mom. Meg, she says how do you kill Bowser?
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Are you sure you want to know?
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Last chance.
    
    
    
    
    
    
    
    
    
    
    
    
    
    OK you asked for it, Buddy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    
    
    
    
    
    
    
    last chance
    
    
    
    
    
    
    
    
    
    Each time Bowser lands, a brick breaks, when he's about to land,
    JUMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Then go back to that spot and he'll die sooner or later by falling into
    the hole! Good Luck!
        Megan
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Warp Whistes.
    
    
    
    
    
    
    
    
    
    1. At the end of 1-3 you'll see a white block, kill the Koopa and squat
    (duck) fo 5 sconds you'll fall and run! you'll go BEHIND the stage exit
    and end up in Toad's House
    
    
    
    
    
    
    
    
    
    2.In the little castle in World 1, where Dry Bones is hangin' out and a
    ? block is and you get a tail, kill Dry Bones and fly up and around
    walk as far as you can and press up in the treasure is a Ta-Da! A WARP
    WHISTLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    
    
    
    
    
    
    
    
    3.FIND THE WHISTLE ON THE MAP OF WORLD 2. HINT: YOU NEED THE HAMMER!
    
             Megan Higgins
136.252S.M.B.3 the definitive guideREDARO::AIRCONWed Apr 14 1993 07:107
    Want help..........Need to find any secret rooms,passages or one of the
    two whistles which are available? I believe this is the best game on
    the N.E.S what are your thoughts on this game?
    
                 Gazza
                      &
                       Goosey
136.253BUSY::SLABOUNTYGo Go Gophers watch them go go go!!Wed Apr 14 1993 08:017
    
    	I thought you knew everything?
    
    	You should be able to find the whistles without even looking.
    
    
    							GTI
136.254There's always one......Isn't there!REDARO::AIRCONWed Apr 14 1993 08:2215
    TO:  GTI
    RE:  What colour is the sky on your PLANET?.....
    
    We were offering some advice to those of you out there, Who are unable
    to find them.
    
    We dont mind suggestive critisism, But please read a note before you
    reply.....
    
               Gazza
                     &
                       Goosey...
    
    
    
136.255reply to .252 whistles or flutesSTRATA::KOOISTRAWed Apr 14 1993 15:189
    regarding 136.252    ----------
    
There are 3 whistles or flutes in SM-3

	World 1 land 3				  see note 136.57
	World 1 in castle or mini fortress	  see note 136.63
	World 2 after land 4 beyond rock barrier  see note 136.74

		I agree it is the best that I've played.
136.256Before you criticize other's reading abilitiesTLE::REINIGThis too shall changeWed Apr 21 1993 18:2016
    Perhaps you should write more clearly.
    
    Want help..........  I read this as a request by you for help.  There
                         is no subject so I assumed you meant that you
                         were the subject
    
    Need to find any secret rooms,passages or one of the
    two whistles which are available?
    
            Again, there is no subject.  I read this as a statement
            by you that you were looking for advice on finding
            secret rooms and the whistles which you weren't sure
            existed, thus the question mark.  By the way, aren't there
            three whistles?
    
                                    August G. Reinig
136.257putting it rightREDARO::REO_AIRCONFri Feb 11 1994 10:134
    there are three whistles, but it would be better to give constructive
    criticism rather than pick holes into other peoples intelligents,i
    realise i may not be as intelligent as yourself but i will always try
    to help others.I feel that helping is better than criticising others.