T.R | Title | User | Personal Name | Date | Lines |
---|
95.1 | Drawing Parallels | ULTRA::KINDEL | Bill Kindel @ LTN2 | Thu May 12 1988 18:02 | 28 |
| Re .0:
A lot of the concepts resemble other 6502-based systems such as the
Atari 400/800 and Commodore VIC-20/C=64. I'd make a few assumptions
based upon my knowledge of the C=64.
> The display is a "character-graphics" display. It consists of 32
> characters by 32 characters (I'm not sure about the exact resolution of
> a character).
The best resolution one could expect on an NTSC television signal is
somewhere around 320x200. If the screen is made up of 32 character
cells across by 32 cells high, each cell would be 10x6 pixels.
Commodore uses cells which are 8x8 to provide 25 line of 40 characters.
Note that the ability to do smooth scrolling requires at least one
additional character cell in each dimension (in memory, at least).
> There is a second 2K RAM chip used by the CRT controller (PPU) to
> contain "sprite" (floating character???) information, as well as the
> 1024 characters for the screen display.
Yes, a sprite is a floating object. Its size doesn't necessarily have
anything to do with the size of character cells. (The C=64 has 7
sprites, each of which is 24x21 pixels.) I presume that Mario and each
of his foes is a sprite. If (like the C=64) sprites can be made
double-height and/or double-width, game designers have a fair amount
of flexibility. Look at the busiest game to figure out how many
sprites might have been implemented.
|
95.2 | Going Mobile | HIBOB::TAPPAN | Dr.Strangelove | Tue May 17 1988 19:07 | 15 |
| Hi,
This year's summer vacation entails a car trip from
Colorado to Oregon, thru southern Wyoming and Idaho,
northern Utah and eastern Oregon: "The Stinking Desert!!!"
Since I have two NES addicts for passengers (5 and 8
yrs) I pose the following question:
Has anybody played with making the NES battery powered?
Since most all of the chips are cmos this seems "doable".
(assuming the proper DealWithAbles...8�)
Stra...
|
95.3 | Just don't run a toaster off it... | ASD::LOW | High on stress | Wed May 18 1988 09:41 | 7 |
| Get a power converter from Radio Shack....
It converts 12VDC to 120VAC. At least you can use the outlet for
other things after the trip.
Dave
|
95.4 | May be simple (?) | VAXWRK::INGRAM | Larry Ingram | Wed May 18 1988 14:39 | 18 |
| Take a look at the AC adapter. If it specifies a DC voltage, then
you can get a battery holder and some parts from Radio Shack to
make a battery pack and cable. I think 9 volts is probably
about right, but check the voltage on the AC adapter first. Use D
cells, not a 9 volt transistor radio battery.
If it is AC, which it probably is, you would have to modify the
game itself by adding a connector that is hooked up after the
diodes (or bridge) that converts the AC to DC. and use the above
mentioned battery pack.
The above assumes that the internal power supply for the NES consists
of a simple DC regulator. If they use the AC for something such as
a clock interrupt, then you can't run off DC.
You do have a battery operated TV I trust?
Larry
|
95.5 | AC batteries perhaps? | HIBOB::TAPPAN | Dr.Strangelove | Wed May 18 1988 19:54 | 19 |
| Thanks for the ideas!
No offense Dave, but the power inverter doesn't "turn me on" in the
proposed environment. If I decide to take a Sony XBR along I may
consider it. :^)
Larry,
If the AC adapter is 9 VAC output (which it is) then what would it
matter if I applied DC to the input? The only hazard I could foresee
would be if the power supply designer selected bridge diodes with a
lower average current then the rated supply current (1.5 A). If the
P.S. is a half-wave type then this won't be a problem, right?
By the way, the NES uses an internally generated 4 Mhz clock for
all it's timing functions, and I do have a battery/auto/ac powered 5
inch TV that is just big enough to see "things" on. Any advice on
automotive power conditioning?
Kelly
|
95.6 | | VAXWRK::INGRAM | Larry Ingram | Thu May 19 1988 12:22 | 23 |
| > If the AC adapter is 9 VAC output (which it is) then what would it
> matter if I applied DC to the input? The only hazard I could foresee
> would be if the power supply designer selected bridge diodes with a
> lower average current then the rated supply current (1.5 A). If the
> P.S. is a half-wave type then this won't be a problem, right?
True. The only thing that might cause a problem is the .6V or so
drop through the diode(s). If it's a bridge, you'll only get about
7.8V with 9V in. If the unit just uses a 7805 regulator, 7.8V
will be adequate.
13.8V from a car battery with the engine running would probably blow
the NES up from the heat generated by the voltage differential. You
could build a pre-regulator using an LM317 with a nice heat sink and
set it up for 9V.
One other thing, these days most everything digital runs on 5V. Just
in case though, open the NES up first just to make sure it doen't have
a transformer in side for �12V or some such.
Larry
|
95.7 | | ARGUS::STAPLETON | | Mon Oct 03 1988 17:27 | 24 |
| Some info from Usenet about the NES controllers - Stapes
========================================================================
From ryn!decvax!decwrl!ucbvax!hplabs!hp-pcd!hpcvlx!everett
Thu Sep 22 09:46:36 EDT 1988
Article 1004 of rec.games.video:
>From: [email protected] (Everett Kaser)
Subject: Re: Nintendo joystick pinouts?
Date: 20 Sep 88 18:51:19 GMT
Organization: Hewlett-Packard Co., Corvallis, OR, USA
The Nintendo joystick is not a "passive" joystick, ie. just switches. It
also contains a parallel-load/serial-shift-out chip, that encodes the eight
switches in the joystick, and shift them out on a single line. Most other
games/computers use a parallel interface to the joystick. (If you notice,
the Nintendo joystick connector only has 7 pins. To do a parallel interface
would require 9 pins, one for ground and one each for each of the switches.
Since the Nintendo joystick uses only one line for serial data in, one for
the out-going LOAD signal to the chip in the joystick, one for ground, one
for +5, and one for clock (for clocking the serial bits), that leaves two
other lines that are unused by the standard joysticks. I'm pretty sure
they're used by the light-gun, but not positive, since I don't own a light
gun.)
Everett Kaser
|
95.8 | Need 4021B CMOS | TROPIC::LVARGAS | | Mon Oct 24 1988 20:58 | 8 |
|
I have one of my controlers bad the only part inside it is a D-4021-B
Shift Register CMOS device. I will like to repair it the only problem
is that I can't find the part here on P.R. so I will apreciate any
help, If someone knows were I can order it send me the address and
price quote.
Send me a direct mail to TROPIC::LVARGAS.
Thanks in advance.
|