T.R | Title | User | Personal Name | Date | Lines |
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88.1 | What is 3-D? | USAT03::GRESH | Don Gresh @RHQ DTN:351-2943 | Tue Apr 05 1988 14:01 | 5 |
| re .0 ...the 3-D option leaves alot to be desired...
Could you explain the "3-D option". What is it? Do you have to
wear green & red glasses?
|
88.2 | Are Glasses Required? | SAHQ::SCHULTZ | | Tue Apr 05 1988 17:01 | 12 |
| re: 1 ...Do you have to wear green & red glasses?
The answer is Yes. However, if you are purchasing the game for
the 3-D effects, you will be baddly disappointed. I have yet to
see any 3-D effect from the game. All that happens is that the
screen becomes gittery with multiple images of the car and road.
The good news is that the game in non 3-D mode is very good. In
fact, if you enjoyed Sega's Out-Run in the arcade, you will greatly
enjoy Rad Racer.
Craig
|
88.3 | | CURIE::DECARTERET | A res of 56,000 x 50,000 please. | Tue Apr 05 1988 23:08 | 3 |
| Did you know that there is a way to start on any track you want??
J
|
88.4 | No. Would you share the secret with us? | VAXWRK::INGRAM | Larry Ingram | Wed Apr 06 1988 10:31 | 0 |
88.5 | Beat a dead horse. | USAT03::GRESH | Don Gresh @RHQ DTN:351-2943 | Thu Apr 07 1988 11:21 | 12 |
|
re: < Note 88.2 by SAHQ::SCHULTZ >
>> The good news is that the game in non 3-D mode is very good. In
>> fact, if you enjoyed Sega's Out-Run in the arcade, you will greatly
>> enjoy Rad Racer.
When you say "non 3-D mode", do you mean simply that you don't wear
the glasses, or is there a selection that you make that impacts
the projected image?
|
88.6 | TO 3D OR NOT TO 3D | ZEKE::LALIBERTE | Terrapin Bound | Thu Apr 07 1988 13:10 | 6 |
| RE: 5
Yes there is a selection that allows 3-D projection or not..
Russ
|
88.7 | default is non-3D | MSEE::CHENG | | Mon Apr 11 1988 15:15 | 4 |
| the default is non-3D mode. My kids love the game cause they can
beat me by many many miles ( I'm still in the first level while
my kids are way ahead of me ). Fortunately, in real life, I don't
drive as bad as I was at the game.
|
88.8 | | CURIE::DECARTERET | A res of 56,000 x 50,000 please. | Mon Apr 18 1988 17:36 | 11 |
| To get to what ever level in the game you want, all you do is:
Did you ever notice that after you select a car that on the demo
screen, if you push the "B" button you can make the RPM reading
change?? Well, you do that (1 thru 8 pushed for screens 1 thru
8) and then push up (^) and right (>) at the same time while pushing
the "A" button.
So you push ^ and > at the same time and then the "A" button.
|
88.9 | {Flippin' Cars} | WLDWST::MARTIN_T | | Tue Jul 10 1990 12:13 | 6 |
|
Im on the last level.Ive almost conquered it ,but havent as of
yet.The instructions refer about a technique one can use that'll
flip the car and still be able to drive it without eatin' it.
Could any Rad Racer give me some advice?
|
88.10 | The ending | POETS::SCHNARE | CHARLIE SCHNARE | Tue Jul 17 1990 09:15 | 6 |
|
Here is a code that will let you see what happens at the end.
When the demo screen is shown press the B button more than 60 times and
then hit up and right at the same time and you can see the ending of
the game.
|
88.11 | More of a slide than a flip... | WFOV11::DOBOSZ_M | | Mon Dec 28 1992 00:06 | 28 |
| Re: Note 88.9 by WLDWST::MARTIN_T
> The instructions refer about a technique one can use that'll
> flip the car and still be able to drive it without eatin' it.
> Could any Rad Racer give me some advice?
I think the instructions are misleading...the cars don't "flip" (unless, of
course, you're crashing big-time). Here's what I think they mean:
If you run squarely into the back of a car, you slow down (except if you're
going _real_ fast, in which case you crash). However, if you run into a
rear _corner_ of a car, you deflect off _in the opposite direction_.
That is, if you run into the _right_ rear corner of a car, you'll deflect
off to the _left_. So rather than a "flip", it's more of a "slide".
Here's a typical scenario where this is useful: You're in a long
left-handed corner...you're struggling to keep the car from skidding off
the outside of the corner to the right. There's a slower car blocking
your lane, and you're going too fast to veer to the left. If you can
_precisely_ hit the car on the right rear corner, you'll suddenly veer a
couple lanes to the left, while hardly losing any speed. You can then
easily accelerate past the blocking car.
I've been able to use this trick, but it's difficult at best. It's great
when it works, but I'd estimate I use it successfully in 1 of 3 attempts.
It will blow your friend's minds, though...they'll be convinced you're just
lucky.
Mike
|