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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

70.0. "Wrecking Crew" by MAGIC::POLLOCK (Programmers expect the unexpected!) Wed Mar 02 1988 12:47

    Does anyone have the game "Wrecking Crew"?  The "official Nintendo
    Players' Guide" only gives a brief description of the game, but
    it sounds interesting.
    
    If you own this game or have played it, could you please tell me
    more about it, your opinion of it, and how does it compare to Super
    Mario Bros.
    
    Thanx,
    Paula
    
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70.1ALIEN::POSTPISCHILAlways mount a scratch monkey.Wed Mar 02 1988 13:3423
    Re .0:
    
    From 14.8:
    
Ninten	Wrecking Crew		1320 Nintendo
	Each of one hundred rounds has parts to be knocked down.  Use a
	sledgehammer to destroy doors, walls, ladders, and girders.  Avoid
	monsters of two types.  It is necessary to learn how and when the
	monsters make decisions and figure out how to get the super-hammer.
	Strategy plays a part in trapping and avoiding monsters.
    
    A few rounds are fairly easy; go to each door or wall, hit it, and the
    round is over.  Some require you to destroy things in a particular
    order to avoid being trapped.  A few involve tricky timing and
    manipulating the monsters.  One requires a lot of effort to figure out
    and implement a plan to get a special hammer that must be used in the
    next round.  Each round is between one and two screens in size, with
    scrolling up and down as you move up and down.
    
    The game is basically a chase and evade game in a (partial) maze. 
    
    
    				-- edp
70.2exitLEROUF::HUFFAaaahhh! Nurse, the screens!!Tue Mar 08 1988 08:3116
    Awright, spoil me!
    
    I have just got Wrecking Crew adn was wondering if anybody could
    give me a two-level spoiler.
    
    Firstly, what advantage would I have with the 'Super mallet' above
    what I can achieve with the standard and what sort of things should
    I be doing to get it.
    
    Secondly, what specifically should I do to get the super mallet
    and is it possible to permanently kill the monsters and Spike for
    the duration of that phase?
    
    Thanks for any help
    
    Richard
70.4BEING::POSTPISCHILAlways mount a scratch monkey.Tue Mar 08 1988 11:4239
    Re .2:
    
    In addition to letting you break any wall with one hit, the super
    mallet makes you faster.  This is absolutely necessary in a certain
    round.
    
    Getting the super mallet is a real pain.  There is a spoiler below.
    
    First, you get a prize when you hit three certain bombs in a certain
    order in some buildings.  You have to experiment to figure out which
    order and which bombs and which buildings.  94 is the essential one;
    you must do it there if you are going to get through 95.
    
    Next, the prize you get varies.  It depends on how many times you swung
    your mallet since starting the current building or life, whichever is
    more recent.  For example, swing it three times, get a prize worth a
    certain number of points, swing it four times, get a different prize.
    Every swing counts, whether it hits anything or not.  So to get the
    super mallet, count all your swings.  When you are ready to hit the
    last bomb, swing in the air the correct number of times.
    
    The prizes repeat for each eight swings, so you would count 1, 2, 3, 4,
    5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7, 8, . . .
    
    Also, the synchronization varies in each building.  I am not sure, but
    I think if you take subtract the room number from 101 and figure the
    remainder when divided by eight, that gives you the number of swings
    you need for the super mallet.  So room 94 would require seven swings,
    or 15, or 23, or 30, assuming my memory is correct.  It might not be.
    
    I think the order in room 94 is to hit the bomb on the left, the bomb
    on the bottom, and the bomb on the right.  (Are there only three bombs
    in 94?  If there are more, some should be avoided.)  You will have to
    swing at other objects in the building, so be sure to count.  You also
    have to get the monsters away from the last bomb so you can be safe
    while making the extra swings. 
    
    
    				-- edp