T.R | Title | User | Personal Name | Date | Lines |
---|
35.1 | Thumbs Down | BCSE::SCOPA | The Major | Thu Dec 17 1987 14:21 | 5 |
| I have it but am not sure it's worth it since very few games use
the gun. Unless they have some games in mind for the gun (and robot)
I think they will collect a considerable amount of dust.
|
35.2 | Duck Hunter | SEINE::RAINVILLE | The best view is close to the edge! | Fri Dec 18 1987 13:23 | 10 |
| I bought the complete set a year ago. The gun is good for toddlers
in "Duck Hunt", since they are too young to learn the controller
for other games. It is fair for adults on the 'Skeet' game of
duck hunt, as the skeet come faster and faster with sucessive
rounds, and you can stand back from the TV to make it more
difficult. I found out my wife is a good shot, so i won't
keep a real gun in the house... ;-). We're going to buy
"Top Gun" for Xmas if we can find somewhere that't not
sold out, I'll report after some experience.......MWR
|
35.3 | ;-) | ACCARS::ALDRICH | | Fri Dec 18 1987 13:51 | 4 |
| i like the gun, i just wish you could shoot the dog like you can
in the arcade version, sometimes that "mutt" is upsetting...
...bill...
|
35.4 | Low-Tech | STAR::BOUCHARD | I have nothing to say | Thu Dec 24 1987 13:29 | 9 |
|
The gun is pretty low-tech -- the system can't tell where the gun
is pointed, it only knows if it is pointed at a bright white area.
Therefore targets blink white whenever you press the trigger, and
you can't adjust your aim after a miss. I don't suggest getting
the gun unless you have young ones...
Rich
|
35.5 | | CURIE::DECARTERET | The 12 Pains of Christmas | Thu Dec 24 1987 13:50 | 5 |
| On Duck Hunt, when you select two ducks to shoot, how does the
computer know what duck your pointing at?? I imagine the two white
squares that appear must be different of something...
-=*>Jason<*=-
|
35.6 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Thu Dec 24 1987 16:37 | 22 |
| Re .5:
You can capture the sequence on a VCR. What happens is:
Black screen -- Gun should go off or it is pointed at a lamp.
White screen -- Gun should go on or it is not pointed at television.
Black screen with a rectangle -- Gun goes on if it is pointed
at target represented by rectangle.
Black screen with another rectangle -- Gun goes on it is pointed
at this target.
. . . repeat for each target or until gun goes on.
There are three problems with this. Birds are not rectangular. You
can see the rectangles even at normal speed. And you do not know where
you were aimed at, so you cannot learn where your gun is pointing.
Sega's gun does a better job; the first two problems are eliminated,
and Missile Defense 3-D, at least, shows a dot where your gun was
pointed.
-- edp
|
35.7 | I can see the light, but... | MOMAX1::GREENO | It's all done with mirrors. | Wed Jan 27 1988 12:55 | 17 |
|
Got the game but now what?
I have bought a light gun and GUMSHOE cartridge, unfortunatly
without instructions. (for the game)
I would appreciate it if someone that has the game could
make a copy of the instructions and mail them to me.
Thanks
Steve Greeno
WJO1-2/E13
(I'll remove this note once I receive a copy, so if it's still here...)
|
35.8 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Wed Jan 27 1988 23:13 | 14 |
| Re .7:
I sold the game a while ago, so this is from memory. Shooting the
detective makes him jump. Shoot bad things to make them go away.
In making the detective jump, you can collect balloons, which give you
extra bullets. (And a bonus for getting all in a round?) Avoid the
skulls. I don't remember if you collect the things the bird drops,
catch them, shoot and catch them, or a mixture. Experiment and see.
That's all I remember; just try to survive to the end of the rounds.
-- edp
|
35.9 | No activity here lately! | SHARE::BENTLEY | | Fri Jan 27 1989 18:49 | 7 |
| A neighbor has not been able to find the light gun for sale as a
separate item in the Fitchburg, MA area. I have looked some around
Nashua, NH area and can't find it either. What's the scoop?
Anyone want to sell one? Post offers in the TO SELL note.
Wayne Bentley
|
35.10 | <What am I doing wrong?????> | TYFYS::MOLLER | Halloween the 13th on Elm Street #7 | Thu Apr 13 1989 14:02 | 13 |
| I got my Nintendo Basic(control deck, two controlers, light gun) for
Christmas l988 and oh yeah a cartridge with Duck Hunt and Super Mario
Bros. And I am having trouble/problems playing Duck Hunt.
No matter where I aim, I miss the ducks all the time. I thin I've hit
maybe 4 ducks out of 100.
Is there a trick to this or what???
All answers appreciated..................
*Debbie*
|
35.11 | Clean your weapon! | DNEAST::PURNELL_CHRI | Argool Assasin | Thu Apr 13 1989 14:06 | 7 |
|
How far/close are you from the TV? Are you just shooting or
aiming? If the gun has been sitting around since last year,
have you cleaned the front (inside the barrel)?
* Chris *
|
35.12 | | TCC::HEFFEL | Aliens made me write this. | Thu Apr 13 1989 15:09 | 28 |
|
It's hard to see this when you are playing, but if you watch
someone else play, you'll see that when you press the trigger, for
a split second, the screen blacks out except for a white square
where the duck or clay pigeon is. The gun senses the light from
this square of light if the gun is aimed right and grants you a
hit.
If the inside of your gun is dusty/has a lot of cat hair or
fingerprints, if there is glare on the screen, you are not sitting
close enough (6' away is the max according to documentation if I
remember correctly), or if the contrast on your TV is not great
enough, your gun may not register the hit.
On the other hand, you just may be a bad shot.
(I must gloat about this, because Gary is SOOO much better than
I am at video games that this came as a real shock to us. When
we first got our set, Gary couldn't hit crap in the skeet shooting.
Almost to the point that we thought that something was wrong with
the gun. Then I picked it up and immediately got over 200,000
points with many perfect rounds. There are a whole different set
of skills involved in aiming the gun, than there are in "ordinary"
video games.)
tlh
|
35.13 | <Re: .10 and all answers concerning it | TYFYS::MOLLER | Halloween the 13th on Elm Street #7 | Thu Apr 13 1989 17:00 | 8 |
| I have resolved my problem with the light gun. It turns out that the
contrast on my TV was too light/bright for this gun to work correctly.
I promptly picked up 100,000 + points while trying to figure out if
indeed it was the contrast that needed adjusting.
Many thanks to all who replied both here and by mail...................
*Debbie*
|
35.14 | | ALIEN::POSTPISCHIL | Always mount a scratch monkey. | Fri Apr 14 1989 09:52 | 26 |
| Re .12:
> It's hard to see this when you are playing, but if you watch someone
> else play, you'll see that when you press the trigger, for a split
> second, the screen blacks out except for a white square where the duck
> or clay pigeon is.
Actually, there is an entirely black frame, an entirely white frame,
and then a frame with a rectangle in the location of each target. The
black frame is used to make sure the gun is not pointing at a lamp.
The white frame lets the system know if the gun is pointing at the
screen at all (otherwise there's no need for the additional frames).
The gun for the Sega system is much better; there is no flash or
special frames at all. The gun is apparently sensitive enough that it
can signal when the phosphor it is looking at is lit. Since the Sega
system knows what part of the screen it was drawing at that moment, it
knows where the gun is pointing. So the Sega system can not only tell
whether or not you have hit a target, it can be a blotch on the screen
to show you where you were aiming, even if you did not hit a target.
That feedback makes it easier to learn how to aim without using the
sights.
-- edp
|
35.15 | Moved by mod | WMOIS::PILOTTE_M | Dr. Cycle & Mr. Ride | Tue Jan 15 1991 11:48 | 76 |
|
This note has also been moved by the moderator. Please do
a dir/title=whatever first to see if a certain topic is already
being discussed.
<<< DRIVE::DISK$USER3:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
-< Nintendo Game Systems >-
================================================================================
Note 589.0 Zapper Gun Question 3 replies
DELREY::FERCHAK_DA "TWILIGHT ZONE RESIDENT" 16 lines 14-JAN-1991 16:44
--------------------------------------------------------------------------------
One of the things that I was looking forward to when I bought my
Nintendo was the Duck Hunt game. When I played it on my nephew's
set in Texas we sat about half the room away from the television set.
When I set my unit up I found that if I was more than about two feet
away from the television I couldn't hit a thing. You could see the
light square make a direct hit, but the duck kept right on flying.
I took the gun back and exchanged it for another. Same problem. I
found out from a few friends that their games were doing the same thing
as mine. At first I thought that it might be because I was using a
13" screen, but they weren't so I dismissed that theory.
Does anyone know what could be causing this? (There isn't much
challenge from two feet back).
>> David <<
================================================================================
Note 589.1 Zapper Gun Question 1 of 3
CHIEFF::MACNEAL "Papa Mac" 8 lines 14-JAN-1991 17:16
--------------------------------------------------------------------------------
Adjust the contrast on your TV?
Avoid glare on the screen?
Darken the room?
Play it in Texas ;^) - I don't recall having any problem with mine, but
then again I haven't played it since I left Texas though.
================================================================================
Note 589.2 Zapper Gun Question 2 of 3
DELREY::FERCHAK_DA "TWILIGHT ZONE RESIDENT" 10 lines 14-JAN-1991 19:18
--------------------------------------------------------------------------------
I think I tried the contrast, but I'm not sure. Would I need to take
it higher or lower it?
I totally darkened the room one night. No glare possible.
Texas is just a little too far and too costly for a game of Duck Hunt
(not that that idea doesn't sound fantastic though).
>> David <<
================================================================================
Note 589.3 Zapper Gun Question 3 of 3
TECA17::DYSERT "Barry - Custom Software Development" 16 lines 15-JAN-1991 10:09
-< explanation about the gun >-
--------------------------------------------------------------------------------
Re: Note 589.0 by DELREY::FERCHAK_DA
� You could see the
� light square make a direct hit, but the duck kept right on flying.
As I understand it, you'll see the light square "make a direct hit"
regardless of where the gun is pointed (point the gun away from the TV
and you'll still see the square right on the duck). When you pull the
trigger the square illuminates the target. A light sensor in the barrel
of the gun then determines if you're pointing at that square. That's
why abient light and TV contrast are variables.
I've never had problems with my gun. Some friends have racked up very
high scores from as far away as the cord would let them go.
BD�
|