T.R | Title | User | Personal Name | Date | Lines |
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27.1 | Economical Memory | BCSE::SCOPA | The Major | Tue Dec 01 1987 10:28 | 3 |
| I dunno Jason,
Memory is cheap but $79 for a Meg?
|
27.2 | Bits and bytes | 16835::MOFFITT | | Wed Dec 02 1987 12:40 | 1 |
| I think it's one megaBIT... Read the cartridges carefully.
|
27.3 | | CURIE::DECARTERET | Comment t�ppelles tu? | Wed Dec 02 1987 17:22 | 2 |
| Whats a magabit? 1000 bits? Never heard of it.
-=*>Jason<*=-
|
27.4 | Graphics Quality? | GIAENG::ELSBREE | | Sun Jul 24 1988 12:07 | 7 |
| I have heard that the graphics on the Sega system are better than
the graphics on the Nintendo system. Is this because Nintendo doesn't
spend the extra time to make better quality graphics,or is it because
the machine itself can't produce better graphics?
CE
|
27.5 | e | HAMPS::MUNSON_P | | Fri Sep 09 1988 09:03 | 5 |
| The SEGA system can use 2 MEG cards (for exact arcade replica) as
well as 1 meg and the ROM cartridges.
(��) Paul.
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27.6 | Meg can mean speed, can't it? | LEWEY::DESELMS | | Mon Oct 03 1988 16:55 | 12 |
| Can't a "meg" refer to either the memory, or the speed (megahertz)?
Anyway, I'd be really interested if someone could find out just
how much memory the system or gamepacks actually have. And, why
don't they add more memory too them? Won't it fit? Do they think
that there's nothing more they can add? (I doubt this... if you've
seen those screens in Zelda where you pick up the raft and boomerang
and stuff you'll agree)
Have fun
-- Jim
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27.7 | | HIBOB::KRANTZ | Next window please. | Wed Oct 05 1988 02:47 | 7 |
| Re: how much memory: the system/base unit has 2K of ram, each game supplies
a video memory (usually rom) and a game rom. Sizes of each vary.
Zelda is the biggest I've opened, and it uses a megabit game rom (271024
compatible), which is 128K bytes, and a 2K or 4K video ram that is apparently
reloaded from the game rom.
Joe
|
27.8 | A Meg here, a Meg there, it all adds up! | HIBOB::TAPPAN | Dr.Strangelove | Wed Oct 05 1988 14:55 | 43 |
| Hi Jim,
Re: the term "Meg"
In common parlance, if someone refers to a computer system with a
phrase such as:
"Yeah, This baby's got a Meg in it!"
They mean 1 mega-byte of random access memory.
In the Toy business "Mega" can mean (and does) virtually anything
because it sounds good.
Re: Why not more...
As Joe mentioned, some games have a 1 mega-bit rom in them. This
translates to 128 kilo-bytes of read only memory, or 1/8th of what is
inferred by the term "Meg".
However the 6502 (NES "buried" cpu) can only access 64 kilo-bytes
of memory with it's 16 bit address bus. Therefore the game makers
employ "Memory Management", which switches sections (pages) of the rom
onto the address bus, under program control. So more program memory
($) means more memory management ($) and more cpu overhead switching
pages (t), etc.
But this doesn't really address you're complaint, which is the
limited number of things on the screen (I Think?). This is apparentlly
a hardware limitation of the "PPU", NES's display generator. For as
Joe indicated, the video memory can be either rom or ram but is limited
to 8 kilo-bytes maximum. I don't know exactly how the PPU works but I
believe it executes a list handed to it in the local(on board) memory,
telling it what thing(which video memory locations) to display and
where(what time in the scan) to display it. Therefore the video memory
gives you the things you could see in the game (and ram would allow
more of these), but the onboard ram and PPU determine the maximum
number of things in any 1 screen.
I hope this isn't too lengthy or condescending, because I wanted
this to appeal a broad (possibly naive) audience while informing those
interested in details of the discoveries friends and I have made.
Stra...
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27.9 | Got a 68030 handy?? | VOLKS::COOLIDGE | Bayard, N1HO | Thu Oct 06 1988 13:20 | 16 |
|
re -.1
Aha ! Now we know why there's that pause every time we change
quadrangles in Zelda. It also explains why, in SMB, once it's scrolled
off the screen to the left, it's gone.
When you step back and take a boarder look at it, it's rather
amazing (to me, anyway) that the engine is "just" a 6502. Constrast
that with the fact that we use(d) 6502's in the DMV11, and it makes
you wonder what could be done with a Motorola 68000 series chip
or a MicroVax II or CVAX...
Thanks for the info!
|