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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

9.0. "The Official Metroid Note" by MOMAX1::PILOTTE (It just keeps getting better!) Fri Oct 23 1987 20:25

    
    
                     <<< PICA::XIII$:[NOTES$LIBRARY]GAMES.NOTE;1 >>>
                                -< -- Games -- >-
================================================================================
Note 661.0                     METROID---NINTENDO                     37 replies
CYBORG::MORRELL                                      13 lines  22-SEP-1987 11:49
--------------------------------------------------------------------------------

    
    
    
         I hereby stake my claim for this notes topic to be reserved
    for the nintendo game cartridge METROID.
    
       This topic should be used to further explore the underground
    mazes and corridors of the planet zebes,to locate and destroy
    the alien creature-METROID,and to locate and identify the MOTHER-
    BRAIN and it's life support system and extinguish it's existance
    permanently insuring the safty of the entire universe.
    
    
================================================================================
Note 661.1                     METROID---NINTENDO                        1 of 37
CYBORG::MORRELL                                      29 lines  22-SEP-1987 12:13
                    -< this planet is full of surprises... >-
--------------------------------------------------------------------------------

    
    
     HI I'm Charlie some of you may know me from the ZELDA topic;
    I've only been playing this game for three or four days now and
    this is how far I've gotten or lets just say these are the powers
    I've obtained -Maru Mari- this allows Samus(the bounty hunter)to
                              become small and round like a rubber ball.
                  -Bomb- this allows Samus to (when he is in ball shape)
                         to lay three bombs at once.
                  -Energy tank- this stores life energy beyond 99 I
                                have one of the six.(life total 199)
                  -Missile case-each one stores five missiles at present
                                time I can store 50 missiles out of
                                a totel of 255.
                  -High jump boots-these allow Semus to jump 1.5 times
                                   higher than when I started the game.
                  -Long beam-this allows Semus to shoot his laser all
                             way to the other side of the screen.
                  -Ice beam-this beam freezes the enemy temporalily
                            to allow Semus to climb over or destroy
                            the enemy.(if you have long beam ice beam
                                       will be a long ice beam)
    
    I have explored a lot but I'm still a beginer though I'm sure I
    can answer a few questions.
    
                                    lots of luck
                                           Charlie
    
================================================================================
Note 661.2                     METROID---NINTENDO                        2 of 37
BCSE::SCOPA                                           9 lines  22-SEP-1987 15:52
                                 -< Rate It! >-
--------------------------------------------------------------------------------

    Charlie,
    
    METROID sounds like the offspring of a GRADIUS-ZELDA joining. I
    guess a number of us would like to see how you rate METROID and
    compare it to other games we have seen or discussed.
    
    Mike
    
    
================================================================================
Note 661.3                     METROID---NINTENDO                        3 of 37
USHS01::MOFFITT                                       7 lines  22-SEP-1987 16:42
                            -< Outside opinion... >-
--------------------------------------------------------------------------------

    After a couple of hours of play, I think it's more of a Zelda/Super
    Mario Brothers merge.  It's got all the graphics appeal and sense
    of discovery of Zelda combined with the jump skill of SMB, and the
    dexterity/shoot-em skill of Gradius.
    
    I need to get further into the game, but based on the ten-or-so
    screens I've seen, I like it.
================================================================================
Note 661.4                     METROID---NINTENDO                        4 of 37
CYBORG::MORRELL                                      20 lines  23-SEP-1987 07:45
--------------------------------------------------------------------------------

    
       Metroid is great, addictive, aggravatting etc... it is as good
    as super mario,zelda, and all the other top games. the only thing
    is zelda spoiled me because there were fairy ponds to quickly fill
    your life up and on metroid you must kill to survive this tends
    to be teedious but for this game it's worth it.(so far) 
       Also in the book there is a basic outline of a map but you'll
    need to finish it your self so you don't keep exploring the same
    area every time I started my map and it is real easy to do if you
    put the books outline on a piece of paper you've got a good start.
    
       remember try to purchase your cartridge at the pheasent lane
    mall N.H. because it's $10.00 cheaper and there is no tax. you
    can get it at leachmere for $24.99 or at the kay-bee-toys in the
    same mall for $34.99 I think you'll go to leachmere I did.
    
                         let's kill them pirates (space pirates)
    
                                     Charlie
    
================================================================================
Note 661.5                     METROID---NINTENDO                        5 of 37
CYBORG::MORRELL                                      10 lines  23-SEP-1987 14:49
                         -< I just wanted to say.... >-
--------------------------------------------------------------------------------

    
    
         I thought I should add this. In super mario bros. there are
    hidden areas (hidden blocks that ony appear when you punch them)
    well in metroid there are hidden corridors,rooms,etc...making this
    game more exciting to play. Now I can't wait to get home and get
    my fix of metroid.
                                hope to hear from you soon 
                                          Charlie
    
================================================================================
Note 661.6                     METROID---NINTENDO                        6 of 37
CYBORG::MORRELL                                      14 lines  24-SEP-1987 12:08
                    -< did I go left?or was it right????? >-
--------------------------------------------------------------------------------

    
    
          Well I found another energy tank last night makes things a
    lot easier  but a map is deffinatly needed for the deeper areas
    so you don't explore the same spot twice and without a map it gets
    very konfuzing not that its hard to make a map I just want to play
    the game. This planet deffinatly had an insane architech but this
    won't stop me from wining so a mapping I will go,tonight.
    
    still a lot of mysteries to solve too,can't wait to get home ooo
    I don't feel so good,I'll have to leave early today.
    
                               Charlie
    
================================================================================
Note 661.7                     METROID---NINTENDO                        7 of 37
BCSE::SCOPA                                           5 lines  28-SEP-1987 17:19
                          -< Help Me Make a Decision >-
--------------------------------------------------------------------------------

    Okay guys....should I get Castlevania or Metroid? I don't want to
    get both at the same time. Might I add that Super MArio and Zelda
    are my two favorite games so I'm leaning towards Metroid.
    
    Mike
================================================================================
Note 661.8                     METROID---NINTENDO                        8 of 37
FRSBEE::MORRELL                                      11 lines  29-SEP-1987 08:17
                 -< you wanna use a whip or a laser,missiles? >-
--------------------------------------------------------------------------------

    
    
        MIKE-----------GET METROID!!!!!------------'cause
    
             It's an increadible game,and it will last longer than
                              castlevania.
    
      Remember this is just my profesional opinion.and like I always
    say everybody is entitled to my opinion.
                                     hee,hee  Charlie
    
================================================================================
Note 661.9                     METROID---NINTENDO                        9 of 37
OFFRT9::BDIMBAT "Echos in the Night"                  9 lines  29-SEP-1987 08:17
                       -< Power down and still continue >-
--------------------------------------------------------------------------------

    I would tend to get METROID, strictly because of the ability to
    use the password feature and restart where you last finished, even
    if you shut the game off for some needed rest.  Each game has its
    own merits, Castlevania is richer in scenery.  Metroid tends to
    repeat alot of boards with minor variations.  I prefer Metroid's
    battle and problem solving requirements.
    
    Bill
    
================================================================================
Note 661.10                    METROID---NINTENDO                       10 of 37
FRSBEE::MORRELL                                       8 lines  29-SEP-1987 12:15
                    -< this game is a real tricky one too >-
--------------------------------------------------------------------------------

        
        And on top of all that with that password feature you can (if
    you make any type of mistake) you can use any one of your previous
    passwords to start you before you made your mistake pretty neat
    huh I think this makes it better than zelda (but zelda is a great
    game too) see/hear you soon.
                                        charlie/semus the bounty hunter
    
================================================================================
Note 661.11                    METROID---NINTENDO                       11 of 37
BCSE::SCOPA                                           9 lines  29-SEP-1987 14:23
                       -< One's on 9 and the other on 4 >-
--------------------------------------------------------------------------------

    Okay guys, I'm leaning towards METROID but will hold off a while
    until my kids defeat GANNON II. They are halfway there and there's
    a lot to be gained by letting them accomplish that rather than get
    them started on another game.
    
    But I'll give them only a week or so....meanwhile I'll keep my trigger
    finger in shape with either Gradius or Ghosts 'N' Goblins.
    
    Mike
================================================================================
Note 661.12                    METROID---NINTENDO                       12 of 37
BCSE::SCOPA                                           9 lines   5-OCT-1987 10:17
                            -< Just Call Me Samus >-
--------------------------------------------------------------------------------

    Well guys I got METROID on Saturday and I'm hooked. So far I'm "Missile
    Bound" and "Long Beamed Bound" but I'm looking for the special boots
    and the bomb. I think that I'm gonna have to start mapping my way
    through because it is quite involved.
    
    Hope some more "Nintendo-ites" pick this game up so we can compare
    some notes on it.
    
    Mike
================================================================================
Note 661.13                    METROID---NINTENDO                       13 of 37
DIXIE1::RANDALL "Jerry Randall"                      17 lines   5-OCT-1987 10:47
                             -< Lost in the MAZE >-
--------------------------------------------------------------------------------

    I have had METROID for about a week now and I am hooked also.  My
    inventory now consists of:  35 Missiles, Bombs, Long Beam, Boots,
    and 2 extra energy tanks.  I have been trying to keep a map, but
    it is not easy.  There are at least two doors that I can not find
    a way to get to.  Both of them are in the area for Boss II.
    
    You have to be very creative in how you get to some of the area.
    The bombs are a must.  When you get them use them everywhere.  Most
    apparent dead ends are not.
    
    Has anyone tried the new controller. It seems that it could make
    life a lot easeir (not to mention longer).
    
    Blasting away....
    
    jerry
                                              
================================================================================
Note 661.14                    METROID---NINTENDO                       14 of 37
FRSBEE::MORRELL                                      28 lines   5-OCT-1987 11:53
                     -< welcome to the pirate planet.... >-
--------------------------------------------------------------------------------

    
    RE:  .12    BOMBS come with the ability to crouch up/down into a
                      rubber ball to do this you must find the yellow
                      ball (I forget its name) this will be a no big
                      deal spoiler but here goes at game start go left
                      to find this power (its not very far ,you can
                      only go so far left till you come to a complete
                      wall.
    
    For the rest--BEWARE of traps, so far everyone I encountered you
    can eventually get out of though it really could take you 50 years
    SO REMEMBER to write down all your passwords with a note next to
    it AND SAVE THEM (cause you can always use them over and over)
    
    the further away you get from game start the more you need the
                         FREEZE BEAM
    MAPPING is very confusing but you just need to know where you have
    and haven't been
    
    MISSILES you get 75 of 'em for killing a mini boss -but it takes
    alot to get to them and alot to kill them at the same time you might
    think they are easy to destroy (past experience with other major
    dudes like GANON )
    
    these mini-boss are truely nothing like MOTHER_BRAIN
       
             have fun talk to you soon CHARLIE (experienced bounty hunter)
    
================================================================================
Note 661.15                    METROID---NINTENDO                       15 of 37
BCSE::SCOPA                                           4 lines   5-OCT-1987 14:11
                -< Let's Hear it For the Intergalactic Police >-
--------------------------------------------------------------------------------

    I'm in the "Honeycomb" section. It's pretty tough since I don't
    have bombing capability yet. But I can now hold 10 missiles.
    
    Samus-Mike
================================================================================
Note 661.16                    METROID---NINTENDO                       16 of 37
CYBORG::MORRELL                                       7 lines   6-OCT-1987 07:35
                   -< and he says this don't make any cents >-
--------------------------------------------------------------------------------

    
    re:  .15  What do you have????? maybe some one can help make your
    game more interesting for you. Do you know where the blue vertical
    corridor and the gold vertical corridors are ??????
    
                         Inquireing minds want to know...
    
================================================================================
Note 661.17                    METROID---NINTENDO                       17 of 37
BCSE::SCOPA "The Major"                              13 lines   6-OCT-1987 09:03
                            -< Bombs Essential!!! >-
--------------------------------------------------------------------------------

    Yeah I've gone up and down those corridors...also took that elevator
    down to the honeycomb section...I have picked up an energy tank,
    long beam, and missile launcher. I am looking for the bombs and
    I tell ya it's frustrating going to the same spot all the time.
    I gotta get going on the map. The high jumping boots would come
    in handy also.
    
    I think the bombs are to the left off one of the vertical
    corridors...but I can't find the correct door.
    
    Help!
    
    Mike
================================================================================
Note 661.18                    METROID---NINTENDO                       18 of 37
FRSBEE::MORRELL                                      29 lines   6-OCT-1987 10:49
                          -< balls in your court.... >-
--------------------------------------------------------------------------------

    
         O.K. did you go in this corridor?
    
              BLUE VERTICAL CORRIDOR
    
                TOP
            ____________
            |          |
           (|)         |
            |          |
            |          |
    HERE-->(|)         |
            |          |
            |          |
            |         (|)
            |          |
            |          |
            |          | 
           (|)         |
            |          |
            |__________|
    
     there is a weapon inside this corridor but I don't remember which
    one it is could be the bombs. all I know is I got the bombs close
    to the start of the game.  What I really need is my maps but of
    course they are at home.
    
                                       Charlie(experienced bounty hunter)
    
================================================================================
Note 661.19                    METROID---NINTENDO                       19 of 37
BCSE::SCOPA "The Major"                              13 lines   6-OCT-1987 13:22
                                -< Bombs Away! >-
--------------------------------------------------------------------------------

    Charlie,
    
    You were correct....sorta...I had to go through a coupla corridors
    to get to the one containing the door to the bombs. The one that
    you mentioned I think had the missiles.
    
    While I was playing I happened to either hit the "weapon-switch"
    button and the pause button at the same time or hit a certain sequence
    and Samus disappeared...I couldn't get it to happen again
    
    Anyone do in a Mini-Boss yet?
    
    Samus-Mike
================================================================================
Note 661.20                    METROID---NINTENDO                       20 of 37
CYBORG::MORRELL                                      17 lines   6-OCT-1987 14:17
                -< UGLY = MINI-BOSS'S  and thier MOMMA too!!!! >-
--------------------------------------------------------------------------------

    
    
      Mike, in answer to your question about the mini-bosses;
    
        I did in two of 'em  yep blew 'em off the face of the planet
    and lets see um I also blew away quite a few life suport systems,
    and a very ugly mUtha-brain... took me quite a while too
    but, twas lots o'fun (one of those things you gotta do at least
    twice in a lifetime). This game gets very nasty sometimes and these
    pirates pull some DIRTY tricks you gonna have to be/stay on your
    toes all the time.
    
      tips----see note 661.14
    
                       Its me again....
                                   Charlie
    
================================================================================
Note 661.21                    METROID---NINTENDO                       21 of 37
ELMO::MARCOUX                                         8 lines   6-OCT-1987 17:04
                                    -< WOW >-
--------------------------------------------------------------------------------

    
     [.20] I'm impressed, at least for now. 
           One question, though I'd like to get you drunk to ans. more,
    when I descend to get the 1st mini-boss there appears to be a room
    on the left with nothing in it. At the left wall I have been able
    to blast a block two,but nothing else, have I missed something.
                                                          RONM
     
================================================================================
Note 661.22                    METROID---NINTENDO                       22 of 37
OVDVAX::LEN "David M. Len"                            8 lines   6-OCT-1987 20:12
                        -< Password are interchangable >-
--------------------------------------------------------------------------------

        I was recently discussing Metriod with my cousin,  a super
    "video wizard" who has also finished Metriod.  We were talking
    about the passwords, and wondered how interchanable they were. 
    So, he gave me his password to a high level character, and when
    I entered it on my Metriod it gave me the same character.  The
    character had all 6 engery tanks, boots, freeze beam, varia, screw
    attack, and about 230 missile capacity.  So, it looks like a password
    can work on any cartridge.
================================================================================
Note 661.23                    METROID---NINTENDO                       23 of 37
FRSBEE::MORRELL                                      22 lines   7-OCT-1987 07:41
               -< wait till you get the screw attack weapon... >-
--------------------------------------------------------------------------------

    
    re: .21  part of the game is to trick you,(you now that). but don't
    forget to think at every point in this game there is always a solution
    and there are plenty of dead ends though most are only apparent
    dead ends. you might not know this bombs remove blocks and your
    laser(even on Ice-Beam) will remove blocks, so jump and shoot all
    blocks,jump at the wall (you might find a ledge),and bomb all floors
    you might find a passage under the floor to the other side of a
    barrier, there are also tubes you can roll through example:under
    a statue holding a sphere there is always a tube. not to mention
    that all the lava/water isn't always real...
    
    re: .22  of course the passwords are interchangable due to the fact
    that you achieve and is not a random selection (so you can show
    your "buddy" how far in the game you are without taking your game
    out of the house) (sorry I don't mean to be rude) write down and
    save all your passwords so you can experiment in all the areas
    you've been in without raiseing the time on your real game.
    
                                   It's still to early for me...
                                           Charlie
    
================================================================================
Note 661.24                    METROID---NINTENDO                       24 of 37
ELWOOD::CHAUVIN                                       6 lines   7-OCT-1987 10:42
                        -< A little help would be nice >-
--------------------------------------------------------------------------------

    Well I,ve been up and down the Blue and gold corridors, I have the
    long beam and 10 missles and been down the elevator. I would really
    like some bombs and the high jumping boots but can't find them.
    Any help , hints, ect. would be apreciated.
    
    Ray 
================================================================================
Note 661.25                    METROID---NINTENDO                       25 of 37
BCSE::SCOPA "The Major"                               0 lines   8-OCT-1987 09:56
                          -< Passwords and Corridors >-
--------------------------------------------------------------------------------

================================================================================
Note 661.26                    METROID---NINTENDO                       26 of 37
BCSE::SCOPA "The Major"                              17 lines   9-OCT-1987 14:05
                              -< Color Changes! >-
--------------------------------------------------------------------------------

    No .25 is not being written....I got blown away when I was entering
    it.
    
    Anyway......
    
    Has anyone noticed color changes in the vertical corridors? Some
    portions of the blue one will change to gold and later on back to
    blue!
    
    I'd give anything for a pond fairy or a red potion. There are some
    areas where a "hit" will cut your energy down by a 15 count...you
    really need to build up energy before attacking some of the tougher
    areas.
    
    Dave Len your "wizard" never ceases to amaze me.
    
    Mike
================================================================================
Note 661.27                    METROID---NINTENDO                       27 of 37
ELWOOD::CHAUVIN                                       8 lines  16-OCT-1987 08:19
                             -< Now what did I do >-
--------------------------------------------------------------------------------

    Well I've got one, I went to the place that was suggested to me
    to hold the high jump boots. When I blasted the sphere it was empty.
    Any body else see this?
    
    Also I have been trying in vain to find the freeze beam. I think
    I could reslly use it. Any help would be apreciated.
    
    Ray 
================================================================================
Note 661.28                    METROID---NINTENDO                       28 of 37
BCSE::SCOPA "The Major"                              16 lines  16-OCT-1987 09:52
                          -< Zelda wasn't this hard! >-
--------------------------------------------------------------------------------


    It's  been  pretty quiet in here and I think it may be due to the level
    of difficulty of this game.
    
    I've  been looking for high boots, more energy tanks, and the varia for
    the last week or so and haven't got anywhere.
    
    Has anyone figured out how to maneuver Samus into the door on the right
    at the bottom of the white blocked vertical corridor? I'm talking about
    the following:
                                               ________ 
                                               ||      |
                Bottom right of the white      ||      |
                blocked vertical corridor   �  || ||   /
                                          ^-�-    ||  (<= door
                                        ___� �____||___\
================================================================================
Note 661.29                    METROID---NINTENDO                       29 of 37
ELWOOD::CHAUVIN                                       8 lines  16-OCT-1987 10:30
                            -< It takes me a while >-
--------------------------------------------------------------------------------

    I bomb and stay curled up and keep bombing until I am forced over.
    Maybe not the best method but in time it works. 
    
    I am having trouble with the red door above it , can't seem to get
    there. I zip right by.
    
    
    Ray
================================================================================
Note 661.30                    METROID---NINTENDO                       30 of 37
BCSE::SCOPA "The Major"                               5 lines  16-OCT-1987 12:50
                           -< Have Been Trying this >-
--------------------------------------------------------------------------------

    Yeah but do you just keep hitting the button...is there a special
    cadence that you use...do you just hold the button?
    
    I too keep zipping by that red door above it....need the high boots
    I guess.
================================================================================
Note 661.31                    METROID---NINTENDO                       31 of 37
CYBORG::MORRELL                                      10 lines  16-OCT-1987 14:15
                    -< two out of three ain't bad you know >-
--------------------------------------------------------------------------------

    
    re: .28  and all who want to know;
    
    
    
             look in BRANSTAR (rocky zone)   for..........
    well make sure you look every where in this zone for what you said
    you want.
                                    conquer Charlie
    
================================================================================
Note 661.32                    METROID---NINTENDO                       32 of 37
18463::CHAUVIN                                        0 lines  19-OCT-1987 13:01
                           -< Getting farther along >-
--------------------------------------------------------------------------------

================================================================================
Note 661.33                    METROID---NINTENDO                       33 of 37
ELWOOD::CHAUVIN                                      11 lines  19-OCT-1987 13:06
                            -< Progressing  better >-
--------------------------------------------------------------------------------

    Sorry about .32 got blown away while writing, its not being written.
    
    Re: .30 I can't seem to find any cadence that works better than
    any other.
    
    After this weekend I now have all the power items except the wave
    beam. I also have 3 energy tanks and 90 missles.
    
    Anybody have any hints on killing a mini boss? I can't seem to make
    any headway with them
    
================================================================================
Note 661.34                    METROID---NINTENDO                       34 of 37
CYBORG::MORRELL                                       4 lines  19-OCT-1987 14:19
                        -< try this it's the only way >-
--------------------------------------------------------------------------------

    
    
       YEA    MISSILE till he pops.........
    
================================================================================
Note 661.35                    METROID---NINTENDO                       35 of 37
BCSE::SCOPA "The Major"                               5 lines  21-OCT-1987 10:27
                       -< Don't want a spoiler but.... >-
--------------------------------------------------------------------------------

    I'm sure there are some of us who could use the freeze ray and would
    be more than grateful if someone could supply us with hints as to
    where we might find it.
    
    Samus Mike
================================================================================
Note 661.36                    METROID---NINTENDO                       36 of 37
ELWOOD::CHAUVIN                                       4 lines  21-OCT-1987 12:43
                                -< Freeze beam >-
--------------------------------------------------------------------------------

    I found it in the rocky zone,  between 2 doors. If any body wants
    more detail send me mail and I'll help as much as I can.
    
    Ray
================================================================================
Note 661.37                    METROID---NINTENDO                       37 of 37
BCSE::SCOPA "The Major"                              13 lines  23-OCT-1987 16:46
                        -< Try Everything...like Zelda >-
--------------------------------------------------------------------------------

    Well after some heavy duty Metroid hours I've gotten every power
    item but the wave beam. I've also up to 90 missiles and a few energy
    tanks.
    
    Best advice I can give is to tell everyone to shoot and bomb everywhere
    because "not everything is as it appears to be".
    
    Also, watch out for areas that look easy...things may be lurking.
    
    I've donw battle with the mini-bosses but they have come out on
    top....any idea how many missiles are needed to pop them?
    
    Samus Mike
T.RTitleUserPersonal
Name
DateLines
9.1Mother Brain Falls to Samus MikeBCSE::SCOPAThe MajorSun Oct 25 1987 09:1240
    At about 8:30 Sunday morning Mother Brain fell to yours truly and
    boy is she ugly.
    
    A few comments about the game without giving any spoilers:
    
      You can get away with killing two mini-bosses but if you happen
      to take the shortcut like I did you have to deal with 2 Kraids.
    
      I did very little mapping and lucked out in many ways. I suggest
      you map when possible.
    
      The Metroids are a real pain but after you rid yourself of them,
      and I'm talkin' about 24 or 30 of them, you are in for a battle.
    
      The rinkas are a royal pain in the neck and once you get deep
      Tourian and have to start wiping out the Zeebites (yes there is
      more than one), the rinkas make it difficult.
    
      The screen gets real busy at this point and the ol' Nintendo unit
      really struggles with all the activity.
    
      I was impressed with the Mother Brain, looks like something out
      of a nightmare. If you thought you were frustrated with getting
      rid of Gannon in Zelda wait 'til you try to waste the Mother Brain.
    
      Once you get rid of the Mother Brain you will get a message on
      the screen and then you find yourself under a lot of pressure
      because all of a sudden it hits you, "Oh oh...what if..." Sorry
      that's all I'm giving away right now.
    
     uts>help
      Wha' happened? Anyway, the game ends like Zelda with credits...to
      the tune of about 2 dozen engineers....recognized one name. 
    
      Looking forward to the rest of my "Samus brothers'" reactions
      as they complete this game.
    
      Send mail or call if you want some hints or spoilers. 
    
      Samus Mike 
9.2I told you the MuthA was UGLYCYBORG::MORRELLMon Oct 26 1987 07:1213
    
    
        Hey Mike;   this game was worth it, but I only wished  there
    was another mission that followed. Guess we'll have to wait for
    the next game to come out,at this point there isn't any new games
    like this.
    
       Your right about saying there is alot of PRESSURE during the
    last part of the game. I think this is the best game one the market
    for adventure games.(that is SO_FAR)
    
                                            Charlie
    
9.3I too was hoping for another missionBCSE::SCOPAThe MajorMon Oct 26 1987 23:2722
    Charlie,
    
    Did you "fulfill the requirement" the first time you defeated the
    Mother Brain? I did and afterwards wondered what would happen if
    I didn't. I played it again to see what happens if you "fail to
    fufill the final requirement" and what happens is that you're placed
    back at the top of Tourian.
    
    Did you notice anything familiar about the sounds you heard while
    going after the Metroids? Fans of Science Fiction flicks will recognize
    the sound and will immediately think of a certain Sci-Fi film.
    
    The second time around I noticed something interesting. When you
    go down the second vertical corridor and wipe out the Metroids go
    through the door on the left and then do an about face back into
    the vertical corridor...you can generate more Metroids that way.
    
    I don't know what game to go to next. I want to play a game in which
    a number of us are playing so that we can help each other. Should
    I go for Castlevania or stick to Gradius?
    
    Mike
9.4All doneELWOOD::CHAUVINMon Nov 02 1987 13:137
    Well I finally finished. I did not fulfill the  final requirement
    the first time , but did the second time. Also I did not get the
    wave beam untile after I finished the game. I started over and found
    it, but I did not make any maps so it would take me a while to find
    it again.
    
    Ray
9.5Samus does it again...PROSE::FLAHERTYFri Nov 27 1987 16:0742
    
    
    Boy it is ugly !
    
    I was happy when I reached the tourian and found out that it wasn't
    a maze. (I can only imagine if it was) Despite the dificulty of
    the game it only took my 2 weeks to win. I bought it the saturday
    before last and I won last night. I was in a state of panic when
    I reached the "final requirement" and lost my balance a few times.
    But I won anyway.
    
    About the wave beam, I had found the wave beam two nights before
    I reached the tourian, and all I can say is I wish I hadn't. Yes,
    it is more powerful,much more powerful than the Ice beam, but you
    can't freeze a metriod with a Wave Beam.
    
    As for energy tanks, I got 5 out of the six. And I will put a spoiler
    in on where I found my fith in a later note, just one thing... It
    isn't in plane sight.  When I was on my second run, (this morning)
    I found five again, but I found one that I rember not finding before,
    and I can't find one that I know I found before. Well, life goes
    on.
    
    Missles, 230. I guess that is enough.
    
    Found everything else though.
    
    And on the credits, I noticed a lot of the names were the same as
    the ones on Kid Icarus.
    
    				Let her squeal!!!
    				    Pat..
    
    Btw, there are two Ice Beams. One in Brinstar and another in Noirfair
    
    Btw, there are two Mini-Boss #1s, the second one only gives you
         a enegry circle thing (I forget the name), and it is not in
         a room by itself.
    
    				
    
    
9.6High Jump Boots29805::SIMONHow can we know the dancer from the dance?Tue Dec 01 1987 07:1310
    Okay, I need a hint. I've got the Get Small Ball, 35 missiles, 3
    energy tanks (I know where a fourth one is), the long beam, and
    the ice beam. I've decided that what I really need to complete my
    wardrobe is a pair of High Jump Boots. I have searched the Rocky
    Zone from beginning to end, including a lot of hidden passages and
    tubes. I've visited the Fiery Zone and retrieved some missiles from
    there, and I've seen the Mini-Boss I (and gotten fried by it). Could
    someone give me an idea of where to look for this item? Thanks.
    
    -Rich
9.7now you got to find them.CYBORG::MORRELLTue Dec 01 1987 08:183
    
    re:-1 High Jump Boots=BRANSAR (rocky zone)
    
9.8One of the three corridors ...29805::SIMONHow can we know the dancer from the dance?Tue Dec 01 1987 08:534
    Thanks. May I assume by "rocky zone" you are excluding the Mini-Boss
    I hideout (I hope)?
    
    -Rich
9.9Slight hintELMO::MARCOUXTue Dec 01 1987 11:1942
    
      .8  Purple honeycomb area on the way to Mini-Boss II. If you want
    more give me a call I'm on ELF.
                                                                 RONM
    [possible spoiler]
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
       By the way Metroiders I've found out something that is at least
    news to me. The game booklet hints to the fact that the ending is
    different depending on how you play. What I think is going on here
    is that the ending , what your Samu character does , after the escape
    from Tourian is modified and he may even play another round looking
    different. This hasn't been verified  except that on the 2nd
    pass you must get all missiles and energy tanks again. They all
    seem to be in the same places and you haven't lost any weapons acu
    mulated. Hopefully I'll be able to verify some off this soon.
    
       One thing that maybe of interest. I have used no missles on the
    Mini_Bosses many times. The Wave Beam is just terrific,though, I must admit
    of little use in Tourain. The difficulty level appears to be no
    harder the second time through. Obviously easier to navigate around
    the mazes since one knows were everything is.
    
9.10End Game ELMO::MARCOUXTue Dec 01 1987 16:3023
    
      End Game [Possible Spoiler]
    
    
    
    
    
    
    
    
    
    
    
    
    
    
         Well after the second pass are little Samu character did take
    off his/her helmet just before the credits went scrolling by. I
    was crushed when the third pass had the helmet back on. If I get
    in the mood I make carry this out further.
    
                                                       RONM
     
9.11Another win...ENGINE::FRASERCrocodile sandwich &amp; make it snappy!Mon Dec 07 1987 09:3616
        Sandy and  I  finished  the game over the weekend and fulfilled
        the final requirement  first  time to get 'The End' message up.
        We had all the  weapons  except Screw Beam, all 6 Energy tanks,
        235 out of a possible  255  missiles  (we saw another tank deep
        down but couldn't get to it!).
        
        The  end game is good -  after  we  had  found  the  method  of
        'recharging' and eventually finished off Big Mama  and  escaped
        in time, we tried again a few times using the last password for
        Tourian and managed to nuke her consistently in one  pass after
        knocking out the 'power cells'.
        
        Good game - next is Top Gun, I think....
        
        Andy (& Sandy)
        
9.12THE QUICK WAY TO GET HINTSMPGS::SWEENYTue Dec 22 1987 18:194
    
    IF YOU NEED HELP ON GAMES FOR NITENDO JOIN THE NITENDO FUN CLUB
    TO JOIN CALL NITENDO IF YOU GET THROUGH PUSH 1 THEN ASCK IF YOU
    CAN JOIN THE NITENDO FUN CLUB.
9.13more info neededCASV01::RWEATHERBEETue Dec 29 1987 14:3323
    HELP!!!!!!!!!!!!!!!
    
    
    
     I have a few questions for you guys (and girls).
     
    
    
    
    1. It seems I can get the small ball right from the start of the
    game is this correct to assume, or am I doing something I don't
    know?
    
    
    2. I take it the white sphere is the bombs, I find this sphere to
    the right at the start of the game but it's not there all the time
    is there a secret to making it appear? Also is this the only place
    I can get bombs?
    
    3. The rest will come later as Im sure they'll be many more.
    
    Thank's in advance.                       Mike McNulty
                                           
9.14White balls ?PROSE::FLAHERTYTue Dec 29 1987 19:579
    
    Mike,
    	That white ball right to the left of the start is the 'thing'
    that lets you turn into a ball, not the bombs.
    	The bombs are in one of the "weapons" rooms. 
    
    			Hope that clears things up,
    				Pat..
    
9.15I found it.MPGS::SWEENYWed Dec 30 1987 17:371
    The bomb is at the top of the gold corridor I think.
9.16Energy tank spoilerULTRA::SIMONHow can we know the dancer from the dance?Tue Jan 05 1988 13:0716
    
    Tiny spoiler follows:
    
    
    
    Has anyone else discovered that there are SEVEN energy tanks? This
    means that you can carry the maximum of six and then keep one in
    reserve. I use this to get up the maximum energy inn a hurry at
    the start of the game (I'm busily trying to find the Mother Brain
    at present). It's a lot easier than bashing monsters to get energy
    pills; you just jump on the extra tank and you're at full strength.
    Of course, you must always remember a password that starts a game
    having the extra tank. Since I have most of the power items already,
    this isn't a problem.
    
    -Rich
9.17METROID MAPUSRCV1::HOODFri Jan 15 1988 11:4310
    JUST SO THAT YOU KNOW I'VE MADE A DETAILED MAP OF METROID TO THE
    POINT OF CROSSING THE BRIDGE.... IF ANY ONE HAS QUESTIONS ON ITEMS
    SEND MAIL TO USRCV1::HOOD AND I'LL TRY TO ANSWER THEM. I WILL NOT
    POST THEM HERE AS IT WOULD TAKE ALL THE FUN OUT OF THE GAME.
    
    DAVE HOOD
    FIELD SERVICE
    SYRACUSE N.Y
    USRCV1::HOOD
    
9.18Am Am I I seeing seeing double double ? ?PROSE::FLAHERTYMon Jan 18 1988 16:2727
    
    
    	TWO mini-boss # 1s !!
    
    I have found another Mini-Boss #1.
    
    Has anybody else found it.
    
    The place(s) you need to get by look like this:
    
                          ======== /
    			  !	  (   door
                          !  !    (
                             !    \
                        ==========
                                   
    
    The ! represent walls, you have to roll under, then keep
    bombing over the second. This can be found at the bottom of the
    corrodor when you first enter #1's hideout. I kept going over
    until I reached another, and another,.... there were a lot.
    The, all of a sudden I came to this room with Kriad (is that ist
    name?). I thought great, I can kill him off and get a ton of misles.
    No such luck. He took one shot (misle) and he was gone.
    
    				Mabey 2 kangaroo-things...
    					Pat..
9.19Two Mini-boss #1'sELMO::MARCOUXTue Jan 19 1988 14:538
    
       .18    Your right.. that one is a phoney. I and a number of other
    SAMU's believe he is there to waste time and material. Notice that
    if you leave the immediate area and return he's back. 

                                                         RONM
        
    
9.20 Varia-finding trickREGENT::DITTMERMon Feb 08 1988 15:2242
             ******MINI-SPOILER FOLLOWING********
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    If you haven't got the long-jump boots yet, there is still a way
    to get the varia(The Armor reducing damage by 1/2):Upon entering
    the blue vertical corridor, go up until you reach the first door
    on the right, enter it, go right out into the blue vertical corridor
    go up to the top and go right. follow this corridor until you come
    to a mini-hallway. turn around and blast the door on the left.
    Enter the doorway enough so it will close on you, but DON'T go through
    it. After it closes on you, press down and up, and continue doing
    this rapidly until you come to a door. Shoot it and enter, follow
    this corridor, and enter the red door at the end. The Varia will
    be there. I strongly suggest you kill yourself and record your password
    before trying this, because sometimes you roll into a ball on the
    way up, trapping you and forcing you to turn off the game and start
    again.
    
                        Ganon\Mother Brain\Medusa\etc.-slayer Dave
    
9.21a little(?) confused...DWOVAX::FORMANJohn C. FormanTue Feb 16 1988 07:4911
    re.-1
    
    	huh???? Everytime I try this I end up locked in the walls. I
    never get to a door (red or blue). Would you care to expand on this
    some more?
    
    	Where the devil are the high jumpin' boots...try to be specific.
    
    	Thanks in advance...
    
    -jcf
9.22I'm hungry...RSTS32::FLAHERTYYeah, thats the ticket...Tue Feb 16 1988 09:079
    
    re.-2 
    		You don't have to power down to end the game,
    	you can use the "Dinner Time" method. Push Up + A on controller II.
    
    				Supper's ready.....
    				    Pat..
    
    					
9.23FOUND IT!!!!!!DWOVAX::FORMANJohn C. FormanWed Feb 17 1988 07:3310
    re. .21
    
    Well, I finally found the jumpin' shoes....it's open a whole new
    world. I think I can now finish this ^%*?#@ game.
    
    BTW Now I know why no one "spoiled" the location on the shoes. I
    don't think I could remember where they were now if I had to.(time
    to take out a piece if paper and pencil.):^)
    
    - jcf
9.24Dinner Time?QUILL::WOODLaughter - the best medicineWed Feb 17 1988 18:286
re.20

I can't get anything to happen by pushing up and A on controller II.  
What should happen and what could I be doing wrong?

John
9.25PAUSE, Up + A on controller IIRSTS32::FLAHERTYYeah, thats the ticket...Thu Feb 18 1988 08:195
    	First you have to Pause,
    	then UP + A on controller II.
    
    			 I forgot about that... :^)
    				Pat..
9.26The boots again...AIMHI::DWYERGreg, PSG Net/Comm Support, 264-8070Tue Mar 08 1988 13:1710
    Okay, I'll admit it.  Metroid has me down for the count.  After
    MANY hours of play (for me, Metroid is *much* tougher than ZELDA)
    I need some help.  I've looked through all the hints here (note
    9) but still haven't found the high jump boots, nor the armor.
    
    A big, blatant spoiler would feel real good.
    
    Any offers?
    
    Greg
9.27Try this Greg.RSTS32::FLAHERTYIf a tree falls in the forest...Fri Mar 25 1988 18:4621
    
    	How's this for an explanation:
    
    	Do I have to say," Spoiler follows:"?
    
    
    	First, Go down the elevator (the one that doesn't lead to a
    mini-boss). Next, take the right. Continue throught that room until you
    reach a blue/purple 'bubble' corridor. Go to the bottom of that hall.
    Lay bombs all over the place. Eventually, you'll notice a brick
    disapear (it is over on the right) fall down, bomb, fall down. You find
    yourself in another corridor. One of those doors are the boots.
    
    	Spoiler #2
    
    
    	Roll under that pipe and bomb...
    
    	              Rumor has it you can play in "girl" form...
    					Pat..
    
9.28What if...PIGGY::LEWISThu Mar 31 1988 10:039
         Another question.....If your up to full power (for the weapons
    you currently have) and you use the "Pause, Up + A on controller
    II" to get a password and quit.....when you start again using that
    password will you start out at full power?  It's a real pain building
    up your power every time.....takes too much time.
         Anyone know?
    
    
    Bob
9.29One suggestionULTRA::SIMONHow can we know the dancer from the dance?Thu Mar 31 1988 15:5220
    
    RE: -.1
    
    *Spoiler*
    
    
    
    There's no easy way around that problem. The way I finally solved
    it was to leave an extra tank that I could grab as soon as I started
    a new game. As I noted in an earlier entry, there are in fact 7
    tanks in spite of the fact that you can only caryy six. Grabbing
    the seventh tank puts you at maximum energy immediately. Unfortunately,
    there's an obvious drawback to this method: as with the other tanks,
    the seventh tank vanishes once you grab it. So, you can only really
    use this technique after you've acquired all the special goodies
    you want and you just want to go smash the Mother Brain. At that
    point you just keep using the same password over and over (the one
    with the seventh tank available) until you win.
    
    -Rich
9.30It's a N-N-N-Nintendo...!HOTAIR::DAVISWe&#039;re Flying!!!Tue Apr 26 1988 16:2828
    Well, my kids and I have pretty adept at knocking Metroid off in
    about two ghours now.... We  have one character that we've run through
    the mother brain about four times.  I've found that going in and
    killing Metroids off to stock up energy and missiles until you're
    ready to attack the pother brain is a pretty good method.   Once
    you get to the mother brain there are two tactics that work to kill
    it (her?).  Fire missiles until you have about 2 energy squares
    left, go back out and kill some metroids to recharge and then go
    back in and fire at the mother brain again. *or* you can use the
    freeze beam to stop those little 'floating cheerios' (as my kids
    call 'em) and then shot the mother brain at your leisure.  
    
    Quite a display.  I don't think there'a anything different after
    killing the mother brain other than your energy cells and missiles
    are gone. (you can go around and pick them up again) I did have
    long jump feet, long beam, and freeze ray however.  The wavy beam
    stuff is nice, but not really necessary (it might help out in killing
    Kraid a bit).  
    
    One more thing.. I found that even after I ran out of missiles,
    I was still able to kill the mini bosses. Just jump right into them
    and start laying bombs.  They bite it eventually....
    
    
    Love it....on to Kid Icarus!
    
    Gil
    
9.31Introducing, Miss Samus.RSTS32::FLAHERTYIs soup good food?Sun May 01 1988 13:2518
    
    
    	Who is samus, really?
    
    	Would you like to play with the real samus?
    
    	If so read spoiler to find out.
    
     	Samus is really a girl. If you win once without a visit from death,
    and you can do it under an hour you will finaly see Miss Samus. I was
    playing from an old password that started me off (space suit + all) in
    the tourian. I then killed Mother brain. Starting after that with all
    my weapons, I decided to win again. So, I quickly ran, got all the
    energy tanks and missles. I had another battle with mother brain, and
    low and behold Miss Samus. 
    	
    	   If you can't do this, mail me if you want a Miss Samus P.Word,
    					Pat..
9.32ARGUS::STAPLETONMon May 02 1988 01:0411
    Re: .31 the real Samus
    
    
    On the other hand, if you would like to start Metroid with Miss
    Samus, and nothing else, send me mail (i.e. I know which bit makes
    her appear).
    
    P.S. There are 8 Energy Tanks, not 7 as was stated in an earlier
    reply.
    
    Stapes
9.33Are they the same thing, but different?ARGUS::STAPLETONMon May 02 1988 12:316
I'm sure someone must own both Metroid and Kid Icarus.  I have only Metroid.
Have you tried using the password from one cartridge on the other?  Did it
work?  I am curious as to whether Nintendo used the same formula for encoding
the password on both cartridges.

	Stapes
9.34Password??OGOMTS::GALVINThe Night StalkerMon May 02 1988 12:5510
    
    Re:-1 and others:
    
    So, what's this secret password you people have been talking about??!
    
    How about putting it behind a <FF>?  That is, if it hasn't all ready
    been put in here someplace (I don't remember seeing it).
    
    
    Galv
9.35BEING::POSTPISCHILAlways mount a scratch monkey.Mon May 02 1988 15:488
    Re .34:
    
    Which password are you interested in?  A particular one for a certain
    point in the game?  Or do you just want to know what the Metroid/Kid
    Icarus passwords are all about?
    
    
    				-- edp 
9.36Password continued:OGOMTS::GALVINThe Night StalkerTue May 03 1988 03:1712
    Re:-1
    
    To EDP:
    
    Well, I guess I'd like a little more info on the passwords themselves.
    
    I haven't seen anything about using different passwords in the doc
    sets, or even in the NINTENDO PLAYERS GUIDE.  How did/do you find
    out about them?
    
    
    Galv
9.37BEING::POSTPISCHILAlways mount a scratch monkey.Tue May 03 1988 10:0913
    Re .36:
    
    When a Metroid or Kid Icarus game ends, there are 24 letters, digits,
    and/or symbols on the screen.  They are your "password" to restart the
    game at a recent point instead of from the beginning.
    
    To use the password when starting up another day, select "Continue"
    instead of starting a new game.  You will then have to enter the
    password by moving a cursor around a table of letters, digits, and
    symbols and pressing the A button.
    
    
    				-- edp 
9.38Thanks, but I knew that...OGOMTS::GALVINThe Night StalkerWed May 04 1988 02:2013
    
    Re:-1
    
    EDP:
    
    Oh, yeah...I know all about the use of passwords to restart and
    save games.  I have quite a few password-pack cartridges.
    
    What I was wondering about were these *secret* passwords (ie: the
    password to start Metroid with an unhelmeted player, etc...).
    
    
    Galv
9.39NEED PASSWORD WITHOUT DIEINGCIM28::MCGRAILWed May 04 1988 08:449
    	      -<SAVE GAME AND GET PASSWORD WITHOUT DIEING>-
    
    
    Is there a way to save your game with Metriod and recieve the 
    password without dieing first if so could someone poswt that
    information in this file. I have killed the Mother Brain on 
    several occasions but have not been able to put two kills back
    to back because of time factor. Thanks Paul A. Mcgrail
    
9.40ARGUS::STAPLETONWed May 04 1988 11:0118
    Re: .39 by CIM28::MCGRAIL
    
    How to end a game without dieing in order to get a password:
    
    	Pause the game by pressing start on your controller
    
    	Take other controller (player 2), and press up and button A
    	together                                                   
    
    Note: this will give you a password, but if you are hoping to start
    again at the same energy level, forget it.  That information is
    not stored in the password.  The password does store the number
    of missiles you have though, power items you have taken, which red
    doors you've blasted, and a couple of other things.  In fact, I
    believe that I can make up a password for a guaranteed unwinnable
    character.
    
    	Stapes
9.41map anyone??COLORS::LANELet&#039;s go Celts!!!!!!!!!Fri May 13 1988 14:2711
    
    	Does anyone out there have a map already made up. My parents
    have the game and my mom is getting frustrated. She has found 2
    energy tanks and has 150 or so missles. She seems to be stuck. I
    figured I could maybe find a map for her so if anyone out there
    has a map to offer, I would appreciate it. Thanks in advance.
    
    
    
    							Dana A. Lane
    
9.42NEXUS::G_GEIGERSat May 14 1988 15:006
    Yeah, I gotta map.  But it'll cost ya!  :^)
    
    I'll see if I can't make you a good copy.
    Send me your Email address.
    
    Glenn_who's_at Nexus::G_geiger
9.43Here ya go...ATSE::FLAHERTYIs soup good food?Sun May 15 1988 14:2111
    
    	Here is one of many "Ms. Samus" Password.
    
    
    	Type it in exactly as stated, capitals, question marks,ect.
    
    	3R?--z   --i309
    	1--oK8   002mI?
    
    			All energy + missles + Wave Beam(lng.)
    					Pat..
9.44ARGUS::STAPLETONMon May 16 1988 12:1820
Re: .43 by RSTS32::FLAHERTY

That is indeed a powerful character, but I noticed that you have long
beam, and it must be from some place different from where I get my long
beam.  Details hidden behind formfeed, but before getting to that, here
is a totally harmless password.  It starts you at the beginning with no
power items, no missiles, no helmet, and no time on the clock.


	000000  000000
	W00000  0000Y8


I got my long beam by going through the second from the top door on the
left side of the main blue shaft, and blasting the red door at the other
end.  I noticed that your password shows that this red door is still
closed, which means you got your long beam elsewhere.  Just curious:
Where did you get your long beam?

	Stapes
9.45Ms. Samus - End Game.EUCLID::FRASEROh no, Salom�; not in the fridge!Wed May 18 1988 21:4621
        
        Following the  <FF>  is  a password which will start you off as
        Ms.  Samus,  complete  with  Boots,  Ice Beam, Long Beam, Screw
        Attack, Varia, Maru Mari  (Ball), Bombs, 6 Energy Tanks and 255
        Missiles - both guardian monsters  dead,  and the bridge across
        to the Metroids/Mother Brain 'built'.   It  lets  you  play the
        end-game and finish, if you can, after building  up your energy
        in your favourite 'recharge' room.
        
        Have fun,
        
        Andy
        

        
        
                       5 X - - - -     ? - - s 1 W
        
                       4 X V - u A     8 0 0 0 i L
                                         ^ ^ ^
        Note: these are ZEROs!-----------|-|-|       
9.46Explanation...ATSE::FLAHERTYIs soup good food?Sat May 21 1988 09:578
    re:.44
    
    	I had already won once with that character, therefore there
    was no reason to empty an open door. Opps, reverse that. After you
    win all your power items are kept.
    
    				I like long beam.
    			            Pat..
9.47What a tough MuthaMOSAIC::LANELet&#039;s go Celts!!!!!!!!!Fri Jun 10 1988 16:0918
    
  
    
    	I have a question for all those who have defeated the Mutha
    Brain. My mum has finally got there with... I doubt this stuff is
    a spoiler but will hide it anyway.
    
    
    	Samus has 6 energy tanks, about 220 missles, and all weapons
    except for the wave beam. She has tried to kill it for about 2 weeks
    now. She says she makes a hole in it's armour and pumps as many
    missles as she can into it before she dies. Is this the right way
    to go about it? Any help would be greatly apreciated. Thanks in
    advance for any help.
    
    
    							Dana
    
9.48Try this..........ATSE::FLAHERTYI don&#039;t get it.Fri Jun 10 1988 19:539
    
    	The best tip for beating "Mutha Brain" is:
    
    	To stand were the last zebbetite was and blast away with missles.
    	I think it takes like 30 of them to really do the job, I'm not
    	sure as to the exact #.
    
    			Hope it helps...
    			     Pat..
9.49and this....EUCLID::FRASEROh no, Salom�; not in the fridge!Fri Jun 10 1988 22:2617
        Hint follows...
        
        

        .48 pretty much says it all, but what might help is to stand in
        the place where the last zeb.   was - but watch for the 'little
        doughnut rings' (whatever their name is) coming up  and down at
        you - jump back and down whenever they get  close and then jump
        back up and keep missiling into Big Momma until she  blows  up!
        If  you get pushed into the lava, then freeze a ring,  jump  up
        and continue shooting  missiles!    Don't forget that after the
        Mother Brain is gone, the game isn't yet over!!!
        
        Good luck!
        
        Andy
        
9.50Stay Cool!BCSE::SCOPAThe MajorMon Jun 13 1988 12:368
    The one thing to always keep in mind to remain calm. Take your
    time in trying to blow up Mother Brain. Avoid getting hit by the
    rinkas but don't panic. I've noticed that I'm much more successful
    with these games if I remain nice and calm during significant
    confrontations like this....besides you will need to remain calm
    and cool AFTER you blow her up.
    
    Mike
9.51I am definitely lost!EMASA2::MAHONWed Aug 03 1988 09:4317
    I am going nuts playing metroid, and I need a little(actually alot)
    help.  I am not too good on the names of areas, but here goes. 
    In the very first section after you jump on the ball so you can
    roll, if you go out the door, start climbing up to the top section
    there are two door that lead to red doors.  One of them I have gotten
    through(there is missiles).  The other door is making me crazy.
    I enter it, and there is no way to get across to the other door.There
    is lava or something on the bottom and when I try to jump up to
    the other door I can't reach it.  There is another ledge above I
    can reach, but that is it. Does anyone know what I am talking about?
    I don't.
    
    
                
                                                
                                                 |
                                        -|
9.52BEING::POSTPISCHILAlways mount a scratch monkey.Wed Aug 03 1988 12:088
    Re .51:
    
    I haven't played too much, but I believe that section is for near the
    end of the game.  You need to get the capability to put a bridge across
    the gap.  Go play the other areas first.
    
    
    				-- edp
9.53FRUSTRATION CITYEMASA2::MAHONThu Aug 04 1988 12:1310
    Thanks for the help.  BUT, I hate to be a poor sport, but I am really
    sick of looking for the bombs and the boots.  You know what?  I
    must be really a bad player, because I can't find and of the secret
    passages either.  It is time to set my cartridge on fire.  Unless
    someone can give me a few SMALL? clues that are easy to read?
    
    UGH UGH
                 *   *
    BREN           ^
                     
9.54Where the bombs areTEMPE1::WHITEBARIZONA STATE #1Thu Aug 04 1988 15:2112
    
    
    re 9.53
    
    The first thing you're going to need are the bombs because most
    of the secret passages are found using those. Now I can't be totally
    positive on this because its been awhile but go to the area where
    there are 4 long tubes that have to be rolled thru. Once you're
    on the other side of those go to where it dead ends and shoot up
    some bricks will vanish and then jump up and over and you should
    be on your way. Explore a little bit with the bombs and if you still
    need help finding the boots, you can ask later.
9.55BEING::POSTPISCHILAlways mount a scratch monkey.Thu Aug 04 1988 16:0411
    Re .53:
    
    Use the directions in .54 to find the bomb.  (If you can't, enter
    another note, and I'll give you directions by looking at the maps in
    the Official Player's Guide.)  After you have the bomb and have found a
    few hidden passages, they will come more easily.  They are harder to
    find than in Legend of Zelda.  Look for your shots going through blocks
    or blocks that disappear when you bomb or shoot them.
    
    
    				-- edp 
9.56over the wallIND::FERREStemporary spaceWed Sep 28 1988 09:5017
    Possible spoiler:
    
    In Norstar, shortly after getting the high jump, and on the way
    to go pick up the crew attack and wave beam, there is a large
    wall which appears only to be able to be jumped by freezing
    a monster, then jumping up onto it, then over the wall.  But
    if you pick up the wave beam, leave that area, then come back,
    there seems to be no way to get back over that wall (yes, there
    is another ice beam, but you may also have already used that.
    
    So how can this dilemma be solved?  How can I get back into
    that area?
    
    thanks
    
    ..........steve
    
9.57ARGUS::STAPLETONWed Sep 28 1988 11:5110
    Re: .56 by IND::FERRES
    
    Have you tried getting the Ice Beam again?  There is only one bit
    in the password for the Ice Beam.  I have not tried getting the
    Ice Beam after getting the Wave Beam to see if Metroid resets Samus
    to the Ice Beam.  On the other hand, there are two bits for Maru
    Mari and the Bombs.  I think there might be two bits for Ridley
    and what's his name.
    
    	Stapes  
9.58VMSNET::WOODBURYAtlanta Networks/VMS SupportSun Oct 02 1988 12:474
Re .56 - IceBeam:

	I found both Ice Beams and the Wave Beam.  The last one you get is the
one you use.
9.59shaft jumpingBMT::FERREStemporary spaceMon Oct 03 1988 09:0415
    re: .56-.58
    Thanks - from the sound of it, looks like I'll have to live with
    the limitation.
    
    Next question:
    Although I have finished Hideout 2,  I've had great difficulty in
    getting one (i.e. 5) missile - it is the one that you can see, but
    not get to from one of the passageways.  To get it, I go back around
    the other way, fall down the shaft near the energy tank, then have
    to cross another shaft.  My question is this:  What technique(s)
    do you use to get across that final shaft with any sort of consistency?
    Is there an alternate path?
    
    ..........steve
    
9.60password algorithmBMT::FERREStemporary spaceMon Oct 03 1988 09:089
    Several replies have now mentioned the "bits" necessary to
    turn on/off various features of the game.  Now that I've
    finished, I'd like to go back and game-test various ideas
    under certain situations.  Has anyone out there discovered
    the entire password algorithm?  If so, please mail it to
    me, either in whole, or in part.  Thanks a lot.
    
    ..........steve
    
9.61On passwords and bits...VMSNET::WOODBURYAtlanta Networks/VMS SupportMon Oct 31 1988 22:0894
	I have been attacking the password and found a number of interesting
    things.  Since this information can be used to set any initial condition
    for the game, it is the worst kind of spoiler.

	For example, if you want Ms Shamus bare, try the password -

		000000 000020 000000 000020

	(Yes, I am going to break this up into lots of parts so as not to
    spoil everything all at once.)

	If you have tried playing with the password, you know that any old
    arbitrary password will not work.  There is a validation that you have to
    get correct.  Worse, there is more than one password for a given situation.
    Try putting in a valid password and immediately quitting the game.  You will
    get back a different password.

	By quitting immediately at the start, I found 15 different passwords.  
    They were - 41 82 C3 G4 K5 O6 S7 W8 a9 eA iB mC qD uE yF in the last two
    places.  All other positions were 0.  There was no relation with elapsed
    time for short intervals and the numbers did NOT appear in the order given.
    Add 00 to the list and you get 16 different values for the same condition.
    That can be represented in 4 bits.

	How to get bits out of alphanumerics? There are 64 characters plus a
    blank in the table.  However the blank never seems to appear in generated
    passwords.  64 different values can be represented in 6 bits, but what is
    the order? 

	Well try the simplest way first - the order on the table presented.
    That is - 

	0000000000000000111111111111111122222222222222223333333333333333
	0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef

	0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?-

    That turns each letter into 6 bits.  Stringing the bits together gives a
    total of 6*6*4 or 144 bits.  It is a little easier to think of bits in hex
    notation so converting the initial states to hex gives -

	000 101 202 303 404 505 606 707 808 909 a0a b0b c0c d0d e0e f0f

    with all other bits 0.  It looks like the 4 bit randomizer and the 
    validation are both at the end, but which is which?  Does the randomizer
    come first or does the validation come first and is there something else?

	Assuming the validator is in its traditional place at the end it should
    be possible to generate valid (but not necessarily 'legal') strings by 
    trying different last letters or last two letters.

	Well it takes more than the last letter or 6 bits; It takes 8 bits to
    validate any arbitrary string.  Now, how is the validator calculated?  Is it
    some 8 bit logical or arithmetic function of the other 136 bits (17 bytes)?

	There is still not enough information to calculate the validator for any
    value of the randomizer, so lets try for the cases where the randomizer is 
    zero.  Further, this is also a good time to try to identify which bits are
    which.

				    TOP
.....,.....,.....,.....,.....,.....,   .....,.....,.....,.....,.....,.....,
???E??M??MME??EM?MMMMMMMMMMME?MM???E   ?MM??ME?ME?M????????ME??????B???<LC>
                                                                   a    oo
                                                                   r    cd
                                                                   e     e
                                   BOTTOM
.....,.....,.....,.....,.....,.....,   .....,.....,.....,.....,.....,.....,
CWVB?LJB<???????????????????????????   ???????????????????????><??><Checks>
oaea ouo
lvrl nmm
deal gpb

	That is 23 Missiles (M) (I may have missed some) and 8 Energy tanks (E).
    Locations of each to be determined.  The gun types and other attributes seem
    to be right next to each other.  There is the 'Bare' bit from the example at
    the beginning. The location code is where you will start and seems to be
    coded - there are more than 4 of them and some values simply start the game
    over.  While playing, the check function for randomizer value 0 can be
    evaluated - it turns out to be simply the binary sum of the other bytes, not
    even an end around carry.  Now try for the randomizer.  How does it work? 

	Setting the bare bit and quitting immediately shows that the randomizer
    shifts the bits right by the value of the randomizer to generate the key.
    Further, the checksum is calculated before the shift.  Now what happens with
    real passwords?

	There is only one more thing that I have discovered so far.  The next
    16 bits after the attributes seem to be the elapsed time.  This should let
    you take any password apart and put it back together again.  There are
    likely to be bits for doors and deaths and other things left to be 
    discovered as well as determining which missile and tank is which. I'd 
    guess you will have to play the whole game over again a couple more times to
    get all of this correct.  Good hunting!
9.62ARGUS::STAPLETONTue Nov 01 1988 16:1918
    Re: .61 by VMSNET::WOODBURY
    
    Shame on you!  Giving away password secrets like that.  Yes, some
    bits are used for doors!  No, deaths are not recorded.  Also, finding
    out which bits are for which prize, door, etc is very tedious. 
    After finding a treasure, you have to quit, compare the decoded
    password with you previous decoded password to find the bit which
    is different.  For example, after blasting the red door which leads
    to the long beam, you have to quit, record the bit, start the game
    over at the beginning (with the password from blasting the red door)
    go back up to get the missile, quit again, etc, etc, etc.  Imagine
    what it's like, and some of those monsters make it hard to get to
    some of the prizes.  One other thing, the task is much is much easier
    if you have a program running on your personal computer which readily
    translates between encoded password and bit fields.
    
    	Stapes
              
9.63VMSNET::WOODBURYAtlanta Networks/VMS SupportWed Nov 02 1988 14:2630
Re .62:

	At least I put in a few <FF>s to hide things from people who didn't
    want to look. ;-)


	You can speed things up a little by changing more than one thing at a
    time.  For example, it is easy to identify tank bits, missile bits and other
    bits.  If you get one of each, you can find each of them.  There is another
    way though.

	Instead of getting one item at a time, generate a password with half the
    bits in the class set.  Then go and find which ones are present.  Next 
    generate a different password with a different pattern of bits on.  Half the
    bits that were on should be turned off and half the bits that were off
    should be on.  Find all the objects again.  Generate a new password with
    half the bits on and half the bits different from the previous patterns and
    find everything again.  This splits each class of objects you know in half
    each time through.  It would take less total time this way than doing it one
    object at a time.

	You can also combine both approaches.  Go get 2 objects in each class 
    and take the password.  Get an object you got the first time and another
    one.  You end up identifying 3 objects in two rounds.  Extending the 
    procedure to 4 objects the first time is fairly simple and gets you 7 
    objects in three rounds.  You could identify all missiles in 6 rounds (or is
    it 5?).

	I was certain that killing the mini-bosses was recorded someplace, but
    if you say so...  (All right, I am quibbling.)
9.64now you're talking!BMT::FERREStemporary spaceThu Nov 03 1988 12:458
    re: .61, .62, .63 -
    Thanks - that's the kind of interesting input I'm looking for -
    more interesting even than the game, now that it's finished. 
    And although I COULD work some of it out, I don't have your
    patience to do so ...
    
    ..........steve
    
9.65SPGOGO::LEBLANCRuth E. LeBlancMon Nov 21 1988 12:1937
    
   One statement and two questions:
    
    Statement:  A question a while back (October?) asked about ways
    to climb up corridors in a 'consistent' fashion.  Last night I
    discovered one interesting method which I haven't seen mentioned
    here.  If the corridor has blocks lining the side of it which can
    be blasted away, it's relatively easy to blast a few on top of you,
    wait about 5 seconds, jump up, then blast a few more on top of you,
    wait again, etc.  I managed to "jump up" an entire, previously
    unapproachable, corridor by using those blocks as stepping stones.
    The gray ET-looking things will still catch you every now and then,
    but you can try to freeze them from within the wall.  You'll also
    lose a little energy.  But it *does* get you up the corridor!  And
    it works easier than trying to make stepping stones of those ET
    things.
    
    Two questions, and I think both are caused by a defect in our Metroid
    tape:  (1) has anyone else experienced a 'slow motion' effect? 
    Ours will all of a sudden slow down considerably, then speed up
    to normal again.  Doesn't seem to have any reason behind it, it
    just slows down when it feels like it.  Real annoying.  And, (2)
    we've also had trouble with passwords not 'taking' all the time.
    We might get five passwords recorded with no trouble, but then the
    sixth time, it gives us an error message.  We've proofread the
    passwords carefully, and we *know* we wrote them down accurately,
    but it's not always working.  We've circumvented the problem by
    writing down the password at the session's end, then starting again,
    dying quickly, and writing down that password.  Sort of a security
    blanket.
    
    We figure the tape just has a defect, but we don't have the receipt
    to bring it back (we didn't discover the problem for about a week).
    Is anyone else encountering these problems?
    
    --Ruth
     
9.66Metroid has LOTS of little features like these...LEWEY::DESELMSMon Nov 21 1988 13:0521
	Hi Ruth,

>    Ours will all of a sudden slow down considerably, then speed up
>    to normal again.  Doesn't seem to have any reason behind it, it

	The reason why the game slows down every once in a while is
	because there's a lot of objects on the screen at the same time,
	and the system gets a bit bogged down when it has to update them
	all.

>    we've also had trouble with passwords not 'taking' all the time.

	Yeah, I've had this problem too.  You just have to be REALLY
	careful when you're writing down the passwords; a lot of the
	lower-case letters don't look a thing like they should.

	To sum it up, I doubt there's anything wrong with your
	cartridge.

	Have fun,
	Jim
9.67Mini-boss Lair ProblemSPGOGO::LEBLANCRuth E. LeBlancMon Nov 28 1988 13:4061
    Thanks, Jim (9.66).
    
    Now I have another question.  I'm *so frustrated*!!  I played for
    about 12 hours straight last Friday (day after Thanksgiving) and
    ran into a problem that's been haunting me ever since.
    
    For those of you who have not killed the blue mini-boss [forget
    his name], this will be a spoiler, and I'm in an editor I'm not
    used to, so I don't know how to put a form feed in here.  I'll just
    space down a lot...
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    OK.  In the lair of the blue mini-boss, there is an energy tank,
    but I can't get to the @#%*%&% thing!  It's positioned somewhere
    as follows:
    
    |                                    []
    |<--wall                             [] <--entrance
    |                                 ---[]
    |    ---                   ---    |
    |   |   |-----------------|   |   |--
    |   |                         |   |
    |   |---|                 |---|   |--
    |       |                 |       |ENERGY TANK
    |       |                 |       |--
    |~~~~~~~|                 |~~~~~~~|
      pink                      pink
      lava                      lava
    
    
    You can't see it unless you jump into the lava, then hop up and
    shoot at the wall.  If you don't shoot it, it just looks like a
    normal block in the wall.  [I was curious, so I shot around the
    whole room trying to find things -- lo and behold, I found one!].
    Unfortunately, after shooting it and having it 'light up' that it's
    an energy tank, I can't seem to find a way to "jump on it" as I
    do with the other energy tanks.  I tried getting on top of the ledge and
    bombing my way down, but that didn't work.  I even tried getting
    into the next room on the right [and bravely facing MANY nasty looking
    creatures] to bomb through the floor there, but couldn't find any
    entrances.  I finally committed suicide in the pink lava and tried
    the routine of shooting the block so the energy tank would light
    up, then curling up into a ball and bombing the floor of the lava
    room so I'd bounce up to the energy tank.  No luck there, either.
    
    I'm ready to scream.  Anyone have any ideas?
    
    
9.68Ridley/energy tank infoESPN::BLAISDELLStay healthy George...Please!Tue Nov 29 1988 12:2824
Ruth,
       Potential spoiler information resides behind the form-feed


    I was in the mini-boss(Ridley) room last night and could not
  uncover the energy tank.  Your diagram has a wall on the left
  hand side?? The mini-boss room I was in has a door leading to 
  another room where there is an energy tank that is a WHOLE lot
  easier to get to than the one you were complaining about.

    Metroid has a couple of strange twists.  In hideout II
  there exists a fake mini-boss (Kraid). Possibly, you encountered 
  another 'fake' mini-boss for Ridley. If you did, it hasn't been
  mentioned before and I'd love to hear how you got to this mysterious
  room. I've never been in this room.

    The impossible to get at energy tank, may be just that (impossible to
  get at).  It was put there, so the game player wastes some time, gets
  frustrated and gets diverted from the task at hand. My advice is to
  not bother with it.  There are more than 6 energy tanks to be found
  elsewhere, and since you can only carry 6 tanks, why bother with this
  one?

-rick
9.69The energy tankHBO::BLAISDELLStay healthy George...Please!Thu Dec 01 1988 12:3412
      New info on the mysterious energy tank after obligatory formfeed



      I was in Kraid's lair last night.  This is where Ruth found the
    energy tank stuck in the right wall and NOT the room with Ridley.
    Colors mentioned threw me off the right track. After about 10 minutes using
    all the techniques I know in Metroid, I couldn't get the tank. My
    advice is to ignore it and go on to other regions.

-rick
    
9.70Making headwayTRUPUT::JWILLIAMSWelcome to the Bush LeagueFri Dec 09 1988 11:4010
    Whew, this game is involved. I was wondering how in heck I was going
    to get any further than brinstar, that is, until I found the freeze
    ray last night. I also discovered the Varia, which is above the
    top corridor. Spoiler:
    
    After the tubes, there is a short passage with doors on either end.
    You have to shoot the roof out. You'll need the high jump and a
    running start to reach it. It turns Samus a mysterious white color.
    
    						John.
9.71WD8EHB::WOODBURYAtlanta Networks/VMS SupportFri Dec 09 1988 14:295
Re .70:

	There is a way to get the Varia without getting high jump first.  It
    requires patience, the ability to duck, the cold beam and not shooting
    everything in sight.
9.72Lot's more exploring to do . . .TRUPUT::JWILLIAMSWelcome to the Bush LeagueFri Dec 09 1988 17:216
    re .71:
    
    I think I got it. I am amazed that anyone would try this. That's
    why I am going to try it. This game just keeps getting better.
    
    						John.
9.73trickyTRUPUT::JWILLIAMSWelcome to the Bush LeagueMon Dec 12 1988 16:5620
    Well, I've made it to mom, have yet to blow the panties off her.
    I have found only five tanks, and I haven't found the screw attack
    yet. I think this game is wicked pissa. Possible spoiler:
    
    Has anyone figured out the tall obstacle in Ridley's domain? It's
    a real pisser. It looks something like this:
    
    +------------- . . .
    |      |
    \      |
     |     |
    /      |
    +------+------ . . .
    
    You can only fit through the top as a ball, but damn if I can blow
    myself up there. I've tried freezing monsters, but I guess it requires
    more finess. Is there anything valuable behind this door? Maybe
    it's accessable from a different direction? Blows the doors off
    me.
    							John.
9.74Mom bites the big one.TRUPUT::JWILLIAMSWelcome to the Bush LeagueTue Dec 13 1988 13:175
    Mom is hereby officially burst. Yup, popped her full of missiles.
    I won't reveal what happened next, but I will say it was worth it.
    I wasn't sure at first whether I had popped her or not, but she
    hit the ground with a beautiful thud.
    							John.
9.75SPGOGO::LEBLANCRuth E. LeBlancWed Dec 21 1988 13:0120
    Re: 9.73:  John, if you can't get over it, have you tried going
    under?  If I remember correctly, you should try blasting away at
    the floor for a while.
    
    re: .67 & .68:  Rick, you're right, the mysterious energy tank was
    in Kraid's lair, not Ridley's.  My memory had a momentary spazz
    [nothing unusual].  I did as you suggested; i.e., ignored the 'teaser'
    and went on to defeat The Mother Brain.
    
    And, I'm happy to say, she has been defeated!!!  It took me quite
    a while, but I used a lot of patience, and a lot of exiting &
    re-entering (to let the Metroids fill me up!), and I finally felt
    the earth move under my feet.  What a deal.
    
    Now, unfortunately, my husband's upset 'cause I beat him to the
    Mother, but his ego will simply have to live with it.
    
    On to Zelda....
    
    
9.76Kraid's E tank...WD8EHB::WOODBURYAtlanta Networks/VMS SupportTue Jan 03 1989 15:5130
Re .75:

	It is possible to get the tank in Kraid's lair.  I also found it easier
    to do Hideout II before I did Hideout I.

Spoiler on Kraid's tank -


	Since the tank is in the side wall and only one block high, you have to
    be rolled up in the ball to get to it.


	Since it would take too long to bomb yourself out of the lava from below,
    try coming at it from the top.


    Specifically -

    1.	Jump down into the lava on the right of Kraid's lair.
    2.	Face right, jump up and spray the wall.  This reveals the tank.
    3.	Jump back onto the platform quickly.  (Can be combined with 2.)
    4.	Go into ball form.
    5.  Move to the right as far as you can.  You will be stopped by the lip
	of the platform.
    6.  Keeping tying to move to the right and set off a couple bombs.

	This will blow you over the lip of the platform and pin you against the
    wall in ball form.  As you slide down, you will enter the niche with the 
    tank in it.  You do NOT have a lot of time to do this but it it is not all
    that hard to do.
9.77The last two prizes...WD8EHB::WOODBURYAtlanta Networks/VMS SupportTue Jan 03 1989 16:2033
Questions in Ridley's Hideout (II) -

	Shortly after going over the high wall in H2, there is an E tank sitting
    in the middle of a hallway.  Anyone gotten it?  There is also a missile you
    can see when you come at it from the right but no apparent way to get to it
    from that direction.  Obviously, the approach is from the left.  Anyone 
    gotten that one?

Question details (spoiler) -


            +                               +===+===+===+===+===+===+===+===+
            |
            +===+===+===+===


     Enter->         Missile->               E tank              <-Enter
     ===+===+       +===+===                +===+???+???+---+===+===+===+===+
            |       |
            +       +

	I am not sure how big the hole in the floor in front of the E tank is.
    Is it 1, 2 or 3 blocks wide?  I tried jumping over it, but may have 
    deflected off the ceiling into the hole.  It takes 15 minutes or so to set
    up a run at the E tank and I have only tried it twice so far.

	The entrance to the missile is only two blocks high and there is an
    overhang in front of it, so a simple jump is not possible.  I was thinking
    of going into ball form, setting a bomb or two at or near the lip, backing
    off and taking a run at the hole, timing the run to match the bombs going 
    off might do the trick, but have not tried it yet because of the time 
    required as mentioned above.  Does this work and/or is there an easier way?
    Would this work with the hole near the E tank?
9.78hard to getIND::FERREStemporary spaceWed Jan 04 1989 07:5410
    Yes, it IS possible to get over that gap, to get to the Energy tank.
    Repeated testing, and falling will tell you how wide the gap is.
    Getting past the other spot to that missile is much harder, though.
    I have only gotten across by luck, and riding the bomb explosions.
    As one of my previous notes asked, I'd still like to discover a
    more reliable method of getting past that overhang, and to the
    missile.
    
    ..........steve
    
9.79Need fundamental help in MetroidANT::YINGGentle HeavenWed Feb 15 1989 13:0417
    Hi,
    
    I am a new player to Metroid and need some major spoiler to get
    me going. I have read the entire notes on Metroid and have gotton
    glimpses of what it can be like. But ......
    
    I can get to the room that have the goodies because I don't have
    missiles! I have the thing that make me into a ball and the regular
    beam and nothing else. I have travelled up the blue and red corridor
    and have seen a couple red doors that should lead to the goodies.
    Where can I find the missiles?? Also from the notes, I found where
    the notes says the bombs are but I can get near it, can some kind
    soul help, please?
    
    Thanks!
    
    Tin
9.80CURIE::STAPLETONMon Mar 06 1989 19:3712
    Re: .79 by ANT::YING
    
    Directions to a missile pack, hidden behind formfeed:
    
    Starting from the beginning:
    Go right to the blue shaft, head up to the door on the right (about
    half way up), go through the door to the gold shaft, go to the bottom
    of the shaft, go through the door on the right.  Continue going
    to the right, and you will come to three posts hanging in mid air.
    The missile pack in on top of the middle post.
    
    	Stapes
9.81RE: .79IDAHO::HOLTTue Mar 07 1989 20:337
    
    	What do you need help on, I've solved the game many
    times???????????????
  
    Hope I can help
    
    P.s. it has a surprise at the end
9.82Thanks for the hintANT::YINGGentle HeavenWed Mar 08 1989 08:3811
    Re: .80
    
    Thanks for the direction. Tried it last nite and found it. The reason
    I have never seen it was because I had never got that far. I kept
    getting killed by those birds that come out of those brown chinmeys.
    
    On with the adventure. 
    
    Thanks!
    
    Tin
9.83MOVED BY MODERATORMOMAX1::PILOTTEIt just keeps getting better!Fri Mar 17 1989 09:3125
          <<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
                       -< Nintendo Entertainment System >-
================================================================================
Note 234.0                    Mother Brain Password                      1 reply
NETEYE::DUNNE                                         3 lines  16-MAR-1989 19:58
--------------------------------------------------------------------------------

    does anybody know the password to Mother Brain?  Please help.
    
    Brian
================================================================================
Note 234.1                    Mother Brain Password                       1 of 1
SALEM::DAUTEUIL "A cow don't make ham."               9 lines  17-MAR-1989 08:35
                             -< The home stretch >-
--------------------------------------------------------------------------------

    
     Brian,
        what are you trying to do,cheat?Try note 9.45,it gives the
     password for all weapons and puts you at the Metroids which are
     just before the Mother.I think it leaves Ms Samus without a
     helmet also.Good luck,
    
                            Mike
    
9.84METROID'S NOT OUTSPLAKE::DUMAIS_BOBFri Mar 17 1989 12:2117
         Hey,  wait a minute the game's not yet over!  In the April/May 88
issue-volume 2-of Nintendo Fun Club News,  book 6,  page 14,  the pros say
there is another world.  After I found the spot I followed the instructions in
the book,  but I failed many times to see this world.  I kept practicing and
at last I made it.  I went into the first door I saw,  later to find out it was
a trap.  Then I got angry when there was no password for this area.  I went
back and climbed high enough (skipping three doors) and finally entered a room
that wasn't a trap.  In this new world I killed Ridley.  When I died I hoped
that Ridley would be in the regular world (thinking it would be an easy way to
get extra missiles),  but I was robbed - Ridley wasn't there!  Has anyone else
made it to the new world?   





       rob....
9.85CORRIDORSSPLAKE::DUMAIS_BOBFri Mar 17 1989 18:1615
    re.  9.79


	O.K. The missiles are at the bottom of the gold corridor in corridor
#5.  Now you should be able to get the goodies.  At the end of corridor #4,  go
up  the golden,  vertical corridor,  there will be a blue door when climb up to
the left - enter it and hello bombs!  Of coarse get your missiles first!  

        YOU'RE WELCOME!!

        rob....


        P.S. If you get confused I can go into greater detail.
9.86copy of the instructions?LEDDEV::BELANGERWed Mar 22 1989 16:2010
    I recently purchased this game from a fellow noter and having a
    blast.  Unfortunately, he could not supply me with the instruction
    booklet.  Would anyone be willing to xerox theirs for me?  It sure
    would make the going a lot easier.
    
    
    			Thanks in advance,
    
    
    					Jeff Belanger
9.87AAAARGH! I can't finish this game.OPUS::PREISIGWed Apr 26 1989 11:3130
    HELP!!!  I can't kill mother brain!  Possible spoiler follows:
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    I am getting very frustrated with this game.  I've gotten all the
    way to Mother Brain but I can't kill her!  Actually, I did manage
    to do her in once, but failed in the following mission and can't
    get there again.  Anyone have some hints?  I tried to shoot from
    the platform that was shot out last but eventually get pushed off.
    Once I'm pushed off, I can't get up again and must shoot from very
    close range.  I lose energy quickly and die.
    
    I have five energy tanks and enter with all tanks filled plus 99.
    I have never run out of missiles (I enter with over 150 usually).
    I need help please.
    
9.88EUCLID::FRASER_OBEY_ the laws of cartoon motion!Thu Apr 27 1989 11:1916
        *SPOILER*
        

        
        When you  reach  the platform, get off as many shots as you can
        at her, keeping  an  eye  out  for  the incoming from above and
        below - as soon  as  any shot gets near you, jump back and down
        to the ledge, and then  up  again  when  it's clear.  You might
        only get a couple of shots  off  each  time,  but  that's  what
        consistently worked for me.
        
        Good luck!
        
        Andy
        
        
9.89more help with finding bombsLEDDEV::BELANGERFri Apr 28 1989 08:2214
    I have read through every note in this file concerning the location
    of the bombs but I have been unable to locate them.  I am new to
    this game and I do not have the directions (I bought it used) so
    please bear with me.   I remember reading that the bombs are at
    the top of the gold corridor in a door on the left.  Which gold
    corridor is that?  Could someone please give me directions from
    the game start?  I am getting reall frustrated because I can't seem
    to get an further.  I currently have 10 missles and one energy tank.
    I have been through the first blue corridor and the first gold
    corridor.  Also, I have seen a few red doors which don't seem to
    want to let me pass.  What is the secret to opening these gateways?
    
    				Thanks, jpb
    
9.90how to open red doorsLEDDEV::BELANGERTue May 02 1989 18:245
    How do I open red doors?  Do I need a special weapon or persistence
    or what?
    
    jpb
    
9.91MissilesDEMON::FORTENIn Trinidad; Magic is High ScienceTue May 02 1989 18:5040
    
    jpb,
    
    
        Yes you do need a special item;
    
    
                           SPOILER FOLLOWS
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    You need to get missiles first. You need 5 missiles to destroy the
    doors. I have'nt played the game in a while but I think you need to get
    two of the Missile boxes? Or is it 5 missiles for the box and two for
    destroying certain enemies?
    
    Anyhow you get the idea.
    
    Hope this helps,
    
    Scott
9.92A password and a requestGIAMEM::ELSBREETue Aug 01 1989 16:0544
    Someone gave me an interesting password some time ago.  I didn't
    see it mentioned in this topic, so here it is:  (below the following
    request)
    
    One of the replies in this topic (I think .84) mentioned another
    world in Metroid.  Could someone explain how to get there.
           
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    JUSTIN BAILEY
    ------ ------
    
    Strange password, but quite convenient.  The character created by
    this is the female Samus, with all the weapons, both mini-bosses
    dead, 215 missiles (I think), and 5 energy tanks.  All one must
    do is pick up an ice beam and a sixth energy tank both located in the
    middle corridor off the gold corridor, and then go Metroid hunting.  I know
    there are better passwords, but this one is easy to remember.
    
    
    CE
    
9.93... with a little help from my friendsSA1794::CUZZONESLook sharp; see the pointTue Aug 01 1989 18:0711
    
    I am spending too much time looking for the bombs and not enough
    time sleeping.  I looked through this note and believe the only
    bomb location spoiler is incorrect.  A minor/medium clue would be
    useful.
    
    Thanks,
    
    BTW, I have the long beam, an energy tank, 10 missiles and MaruMari.
    I can't seem to get elsewhere without the bomb.  If this isn't correct,
    a correction instead of bomb clue would be useful.
9.94Within your POWER.IOENG::JWILLIAMSWelcome to the Bush LeagueThu Aug 03 1989 15:467
    re .93:
    
    The red doors can only blasted through using missiles. You may have
    missed this in the directions. Blast through a few of these and you
    will find the bombs before too long.
    
    							John.
9.95help finding bridge capabilityLEDDEV::BELANGERWed Aug 16 1989 10:528
    
    I have been playing this game for several months now and have been
    unsuccessful in finding the bridge to cross into the last section
    of the game....any spoilers???
    
    
    /jeff
    
9.96Are You Ready?MISFIT::GEMMELand now here&#039;s Mac and Tosh...Wed Aug 16 1989 11:1622
    On to the Mother Brain !!!
    
    The following spoiler is brought to you by Faulty Memories.
    We only forget the very best.
    
    (Not associated with CMOS, RAM, DRAM, SLAM BAM, or anything)
    
    -- spoiler -- spoiler -- spoiler -- Houston Oilers -- spoiler --
    
    The bridge is just up from the "start" (I think).  When you climb up
    you will find a room with a bunch of those big "butterflies".  At the
    far left is a RED door.  After blasting the red door you will find a
    room with an oracle (or whatever those stautes are called) with a small
    crack leading to a lava pit.  If your character is ready for it (you've
    knocked off the mini bosses) then you will be able to extend the bridge
    (I think it is when you "take" the gift the first time).
    
    It has been awhile and my wife took over as the Metroid controller.  It
    was my job to "fill-up" and to get to the Mother.  She was the Mother
    fighter.
    
    Remember Yogi : It ain't over till it's over.......
9.97Dispell Miniboss MithsIE0002::DEHOLLANMon Oct 02 1989 19:018
    re .-1 (Spoiler Part)
    
    It is not strictly necessary to kill both minibosses to get to the
    Mother Brain.
    
    My question to the real experts: What is the minimum equipment
    needed to destroy mom and survive?
    
9.98Back to This Game Again!LILAC::HITCHCOCKTue Oct 10 1989 10:577
    I'm still playing this game and wanted to find out how to RECHARGE.
    Can anyone dig back into memory and either describe how it's done
    or where to look for what I need to recharge. It's takes forever
    to build up energy points 5 at a time at the start of each game.
    
    thanks-
    /chuck
9.99New energy tank recharges OPUS::PREISIGThu Oct 12 1989 14:2713
	The only way I know of to recharge, other than a bit at a
time, is to find a new energy tank.  Getting the tank fills up all
your tanks as well as adding one.  Once you have taken the tank
though, it isn't there if you use the new password.

	One way around this, if you haven't made much progress
other than finding the tank, is to use the old password so you
can find the tank again.

	Maybe someone else knows of another way, but I can't
remember any.

9.100HYSTER::HITCHCOCKTue Oct 17 1989 12:284
    OK, thanks.  That's what I thought, but the way some notes read
    I wasn't sure if I was missing something.  This last weekend I finally
    did in the mother brain.
    /chuck
9.101greedy--greedy---greedy--greedy--greedy--greedy--greedy--greedy---greedy--greedy--greedy--greedyPOETS::SCHNARECHARLIE SCHNARETue Nov 28 1989 17:5015
    
    Does any body have a passward  for beginners.
    What I am looking for is not advanced but marginal.
    
    1-about 4-5 energy tanks
    2- 50 missles
    3- no bosses beaten
    3-girl person
    4 crew attak
    5. boots
    6. wave beam
    
    In general I want the most I can have without any bosses beaten.
    
    mike/
9.102Help Please.....DPDMAI::ANDERSONSThu Jan 04 1990 10:3110
    I am trying to locate the RED level of play, I found it before
    I was ready to enter and can't find it again. I currently have 
    freeze ray, long ray, boots, four energy capsules and 200 missles.
    I have killed the first Mini-Boss so I guess I am ready for the next 
    stage of play and would appreciate some help locating it. 
    
    I have tried for three nights to find it......I need sleep.....zzzzzz 
    
    SLAM 
                                                                         
9.103'RED' = Miniboss IITLE::FUELLEMANNSoftware engineers put the &#039;soft&#039; in software.Thu Jan 04 1990 11:568
    
    If you mean the second miniboss. . .
    
    				-Andy 
    
    		<spoiler>
    
    . . . look for the bottom of the fire zone. (Brinstar ??)
9.104Help....DPDMAI::ANDERSONSThu Jan 04 1990 13:563
    I can't find the zone at all! Directions would be appreciated.
    
    SLAM
9.105I have a mapTLE::FUELLEMANNSoftware engineers put the &#039;soft&#039; in software.Thu Jan 04 1990 16:007
    
    I have a map (kinda) for the fire/lava zone on the way to MB II,
    If I can find it, I'll post it in a future note. . . 
    
    				-Andy
    
    
9.106This is the Norfair map. . . TLE::FUELLEMANNSoftware engineers put the &#039;soft&#039; in software.Thu Jan 04 1990 17:5538
	Here is a map of Norfair.

	To get to Norfair, you have to go to the bottom of the gold vertical corridor and
	go right until you hit the elevator.  Go down, and you are in Norfair.  The lair
	of Mini Boss II is at the bottom.

							-Andy

				<Map follows>
    
    						       ___         ___
						| |    | []=======[]_|
						| |    | |         _|_
						| |    | |    |===[] |
						| |    | |         | |
			   ___			| |    |_[]==[]===[] |
			   | |			| |                | |
			   | []=============[]==___==[]===========[] |
			   | |					   | |
			   |_[]===		    ==============[]_|
							           _|_  <- Secret passage
	  ___							   | |
	  | |===[]========[]====|=                                 | |
          | []============[]====|=[]======[]======[]======[]======[] |
          | |                   |           ---                    | |
          |_[]============[]====|=[]======[]= |			   | |
	  _|_                               | |			   | |
          | |                       =======[]_|                    | |
	  | |                                                      | |
          |_[]======[]=|=[]===[]=|=[]=========                     | |
                      | |       | |                                | |
                      | |   ===[]_|            ___                 | |
                      | []========             | []===============[] |
                      |_|		       | |                 |_|
					       | |
					       | []====  MB II LAIR
					       |_|
    
9.107ThanksDPDMAI::ANDERSONSThu Jan 04 1990 18:417
    Andy,
    
    Thanks for the help! It is much more than I expected! 
    
    Here I gooooooooooooooooooooo..................
    
    SLAM
9.108One More TimeDPDMAI::ANDERSONSFri Jan 05 1990 10:473
    Help! I can't find the "secret" passage! One more hint please. 
    
    SLAM
9.109Another hint (Spoiler??)TLE::FUELLEMANNSoftware engineers put the &#039;soft&#039; in software.Fri Jan 05 1990 11:174
    
    Bomb/shoot what is above or below you where you stand.
    
    					-Andy
9.110Help Please......DPDMAI::ANDERSONSTue Jan 16 1990 16:018
    I have made it to the mother brain and can easily get to where I can
    fire a lot of missles at her but I need to get back to the hallway to
    refuel and then come back to unload on her again. I can't get back 
    to the hallway because the floor is so low at the brain that once I get
    close enough to fire at her there seems to be no way to jump out of 
    the area and get back to the hallway. Any pointers?
    
    SLAM
9.111VMSNET::WOODBURYAtlanta Networks/VMS SupportTue Jan 16 1990 16:5614
Re .110:

	It has been a while so I could be wrong but...


	If you ever get down in that pit, concentrate on getting out and away, 
    and do your best to forget the mother.  Ball, bomb and jump were what I 
    remember doing as part of the escape package.  Needless to say, it did not
    always work down in that goop.  I seem to remember that the MB did a lot 
    of repairs even with the support stuff gone.  Try clearing the approaches,
    going back to recharge (get your password if you know how to do it without
    killing yourself) and then do the final round of blasting in one pass.
    The key is doing her in faster and harder than she if doing you in and you
    can't do that down in the pit.
9.112A question and then an answer to .-2CSC32::S_LEDOUXCSC/CX - We kill bugs dead.Fri Jan 19 1990 19:4018
I have already won this thing a few times but never found the wave beam.
I suspect my map has a serious flaw.  Can anybody provide a spoiler ?

Now, to answer the question of getting out of one of the fire pits posted
a couple of notes ago...

SPOILER - DON'T LOOK IF YOU DON'T WANT TO KNOW ABOUT THE MB


Depends on what side of the last wall yer on.  If you're on MB's side just
jump up onto the support for her fishbowl and then hop to the right through
the hole in the last wall.  If you're on the OTHER side of the last wall
you'd do okay freezing one of the little cheerios swimming around and jump
up on THAT and then through the wall and all the other walls until you
get out to recharge on the metroids.

Hope this helps.
Scott.
9.113There is a map.TLE::FUELLEMANNSoftware engineers put the &#039;soft&#039; in software.Mon Jan 22 1990 09:1312
    
    Re. -1.
    
    Look at the map in 9.106.
    
    				-Andy
    
    A further hint.
    
    
    It is in there at the bottom left side.  I don't know exactly where 
    it is, but that is where I got the wave beam.
9.114need freeze rayCGOO01::SEEMANMon Jan 22 1990 16:008
    Help! I have been playing this game for about three weeks now and
    I can't seem to find the freeze ray. It would help me get over a
    few areas I can't jump over. Also, can someone help me find a few
    more energy tanks? I only have two at present and without much energy,
    I die too quickly. A hint or blatant spoiler would be greatly
    appreciated. (BTW I do have the armour, boots and long-beam)
    
    thanks.....BS
9.115Freeze ray + Energy spoilersCSC32::S_LEDOUXCSC/CX - We kill bugs dead.Tue Jan 23 1990 14:2727
Freeze-ray spoiler:

From start:

Go over to the blue corridor and upto the door on the right.  This takes you
to the bronze corridor.  The door you want is immediately visible as you come
into the bronze corridor, go in.  Go through that room, a hallway, another
room, and into another hallway.  Bomb down through the floor.  One freeze-ray
is off the only room in that corridor.

There's another freeze-ray in the "purple" section.

Energy spoiler:

There's 7 tanks that I've found so far, I don't know which ones you've found
but this one can only be got with the freeze ray so you can probably use it:

From start, go through two doors and you come to the first place where you
need to "get small".  Roll under that and get the big bat to attack you.
Make him follow you back under and when you get out jump.  That'll make him
jump too.  Freeze him.  About two bricks in from where you have to get small
there's an energy tank in the roof so freeze the bat, jump up on him, shoot
the roof and jump upto the energy tank.

Hope this helps
Scott.
9.116found it!!CGOO01::SEEMANThu Jan 25 1990 11:4110
    
    re:-1
    
    Thanks Scott.. I found the freeze ray last nite (I thought that
    was lava down there) and also got the mentioned energy tank.
    
    I then went down and blew away MBI.....Escaped with only 10 units
    of energy........
    
    -Bruce S.
9.117How do you kill the metroids???DYO780::JWILDERThere is another system.Sat Jan 27 1990 11:3510
    I have seen notes here that you can kill the metroids on your way
    to the mother brain. How can you kill them? I have tried the freeze
    ray and the wave beam. I have frozen them and then tried missels.
    Nothing seems to work. Do they really give you lots of energy when
    you kill them? If so, how do you kill them?
    
    Thanks in advance for your help....
    
    /jim
    
9.118They be UGLY! and dead....DPD08::ANDERSONSSun Jan 28 1990 19:2329
    Kill them bugly Metroids by......*SPOILER*
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Use your freeze ray to stop them and then hit them with FIVE missles!
9.119pipes 'n blocks...WONDER::BOISSEWed Feb 14 1990 17:3122
I've been playing METROID now for about a week, and need a couple hints that I 
don't think will spoil it for me:

1. After getting the bomb, long ray, etc, I roll into the pipe under the 
   statue, lay a whole bunch of bombs, and nothing happens. Is something 
   *supposed* to happen? Am I doing something wrong?

2. In some areas, when I blast at the walls, a block of the wall about three
   or four blocks in will disappear. What does this mean? How do I get to it?
   Am I *still* doing something wrong?

3. I fall to the bottom of one of the vertical shafts. There are no platforms
   to jump on to go back up. There are a couple of rippers (sluggish things) 
   and I have the freeze ray, but the rippers are spaced too far apart 
   (vertically) and I don't yet have the high jump. There are some different
   colored blocks on the wall that I can blast and bomb, but they are
   seperated by solid blocks which get in my way as I try to climb up. How do
   I proceed up the edge of the wall and get around the solid blocks? I know
   there's got to be a way to do this!

Thanks,
 Bob
9.120Help for .119AUSTIN::MACNEALBig MacThu Feb 15 1990 18:2339
    Here are a few things that I've found that work.  I'll put them behind
    a form feed in case anyone would consider them spoilers.
    
�1. After getting the bomb, long ray, etc, I roll into the pipe under the 
�   statue, lay a whole bunch of bombs, and nothing happens. Is something 
�   *supposed* to happen? Am I doing something wrong?
    
    I've never gotten anything to happen here.  There are other areas where
    you will find hidden tunnels by doing this.  I think that sometimes
    there are just dead ends.
    
�2. In some areas, when I blast at the walls, a block of the wall about three
�   or four blocks in will disappear. What does this mean? How do I get to it?
�   Am I *still* doing something wrong?

    Try bombing at the base of the wall or jumping up and shooting down the
    height of the wall.  A block on the face of the wall may dissappear
    allowing you to walk into the wall.  Once you get into the wall, you
    can keep bombing and shooting and you may end up in another room.
    
�3. I fall to the bottom of one of the vertical shafts. There are no platforms
�   to jump on to go back up. There are a couple of rippers (sluggish things) 
�   and I have the freeze ray, but the rippers are spaced too far apart 
�   (vertically) and I don't yet have the high jump. There are some different
�   colored blocks on the wall that I can blast and bomb, but they are
�   seperated by solid blocks which get in my way as I try to climb up. How do
�   I proceed up the edge of the wall and get around the solid blocks? I know
�   there's got to be a way to do this!
    
    This is a real pain.  Once I found it I try to avoid it.  I don't think
    there is much to be gained in this shaft (I could be wrong on this). 
    The trick is to blast away the blocks between the solid ones, jump up
    onto the solid block, jump up and out to blast away the next set of
    blocks and then swing back in to land on the block you were on before
    and then jump up, out, and in to get to the area you just cleared.  You
    have to be quick because the blocks regenerate themselves.  If you are
    in the space occupied by a regenerating block, you'll lose energy (only
    one color block does this, I don't remember which one).  Or, just hit
    the reset button and try again.
9.121MB1 HelpCACHE::FONTAINEFri Mar 02 1990 13:406
    Any suggestions on how to kill MB1 (the guy that shoots arrows and
    throws boomerangs at you). I got pretty wiped out by him last night
    and it really frustrated me. How many time do you have to hit these
    guys?
    
    -Andre
9.122One hint.TLE::FUELLEMANNSoftware engineers put the &#039;soft&#039; in software.Fri Mar 02 1990 13:588
    
    A hint behind FF.
    
    
    Go into bomb mode and start bombing away.  This way you
    avoid most of the stuff that he throws at you.
    
    				-Andy
9.123Gotta move fast!CHFS32::HMONTGOFri Mar 02 1990 15:5740
  re 9.121
    
    This creature you seek to destroy is named "KRAID".  Possible spoiler?
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    When you get to Kraid's lair use freeze beam to stop the boomerangs
    and then start shooting him with missles.  Keep doing this until
    he dies.  Another spoiler, over on the right side of the screen,
    right up above the lava, and below the door, there is an energy tank
    in the wall to get it you have to move very fast! Very fast! 
    
    
                     Screamin' Ben
                
9.124CACHE::FONTAINEFri Mar 02 1990 16:573
    I was hoping for a little more technique than 'keep shooting him 'til
    he dies'. I've tried that but I always die first.
    
9.125Does this help any?CHFS32::HMONTGOFri Mar 02 1990 18:1441
    re: 9.124
     
    I am sorry for being so vague.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      When you enter the room wait until he shoots, then shoot his bullets
    (boomerangs and spikes) with the freeze beam.  Then jup over the
    spikes and shoot at him with missels until the spikes start to unfreeze when
    they do back up, and then use this process over an over.  If youre
    energy gets real low there is an energy tank over on the right hand
    side of the screen, hidden in the open space under the door its
    hard to get!
    
     Try to collect as many energy tanks as you can before you fight
    this tough foe!  Also when I played this game I went and beat riddley
    first to get the extra missles, then I went to beat Kraid.  And
    he was alot easier to beat.
     
    		Screamin' Ben 
9.126the best way is...ESPN::BLAISDELLLose (it), loose (fit), got (it)?Mon Mar 05 1990 08:184
    
      9.124   reread  9.122's advice.  It is the way you should go!!
    
    9.126
9.127Varia ?ESPN::BLAISDELLLose (it), loose (fit), got (it)?Mon Mar 05 1990 12:079
    
       Thought about it some more.  If you had tried .122's method and it
     didn't work for you, then you are going into battle without enough
     energy or you don't have the Varia (I think that's the one that
     reduces the amount of energy that you lose when you get hit by an
     enemy).  If you don't have it, go find it! You'll definitely need it
     for the Mama Brain.
    
    -rick
9.128I NEED MORE MISSLES!!!WONDER::BOISSEMon Mar 05 1990 13:0730
Just defeated Mother Brain over the weekend!!! My heart is still pounding!!

I have a few questions though:

Going at Mother a couple more times, I found that my missle count would get
extremely low because killing Metroids would not give me enough missles. One
time I had to back my way out of the corridors and shafts, freezing Metroids
all the way, until I reached the elevator and bridge to get me out. Once out,
I could then shoot the easier enemies with my ice beam, build my missles up a 
little, then go back to kill Metroids, and continue on to Mother, provided I
got enough missles!

Is there any other way to bring up the missle count other than killing off
Metroids? I had something like 50 missles left when I went back out to boost
my energy by killing Metroids. I thought that was plenty. No way!! Those 50
missles were depleated on the Metroids, and all I kept getting was energy
pills!!! NO MISSLES!!!! AAARRRGGGG!!! 



There is only one place throughout the whole world that I cannot get to.
That is the area down in Ridley's domain where you can see a missle pack on 
the other side of a wall which cannot be blasted. The "back entrance" to this 
area is by way of a very hard jump at the top of a shaft. I tried the jump 
about half a dozen times with no success. I would always miss the mark and 
fall down the shaft. Any ideas? I suspect that there are two missles packs in 
there, because my total missle count only goes up to 245.

Thanks

9.129Not sure if I have The VariaCACHE::FONTAINEWed Mar 07 1990 11:517
    Maybe I DON'T have the Varia. That may explain why I get killed so
    fast. I have plenty of energy. How do I know if I have the Varia? Any
    way of telling? COuld someone give me a good spoiler to the location
    of the Varia to see if I've got it already? 
    
    -Andre
    
9.130VariaWONDER::BOISSEWed Mar 07 1990 12:2528
If you have the Varia, when an enemy hits you, you'll only loose half the 
energy as before. For example, in Brinstar, when a zoomer or ripper hits you, 
you usually loose 8 bits of energy. With Varia you will only loose 4. I also 
think that Samus glows a little brighter than normal when you have Varia.
Also, falling into lava or quicksand will suck your energy much slower.

Spoiler follows as to where Varia may be found:















In Brinstar, go to the blue shaft, then to the top of the gold shaft. Take the 
airlock at the top. The Varia is in this corridor. Hunt around with your ray 
and bombs to find a secret passage that will lead to it. If you still have 
trouble, I'll give you more explicit instructions.


9.131Where are those Bombs?!?CROW::FAUCHERThu Apr 19 1990 09:2334
    
     Hi, I just recently acquired this game (great game!)... and am STUCK!
    
     Its really starting to get to me, for two evenings I have not been 
     able to get any further along, I only have 10 missiles and a long beam
     in my arsenal and one energy tank, sigh.
    
     Now I finally must admit, I need help!
    
     Where in the heck are the BOMBS!
    
     I have read all the replies in here, and have someone mentioned
     Gold corridor #4 and #5, eh?
    
     I have only found one gold corridor and know nothing about a #4 or #5,
    I know... I must be missing something.
    
     Could someone, please give me an outright SPOILER as to where those
     blasted bombs are, and how to get to them?
    
     I will need to really be talked through it, (ie; from the start, you
     go right...etc, etc), because I am not that familiar with everything.
    
     I would really appreciate it, I hate to give up, but after two nights
     am getting close (ok, patience was never my really big point, but I'm
     trying).
    
     
                              Much thanks,
    
                                         Perry F.
                                        ----------
    
    
9.132bombs are hereWONDER::BOISSEThu Apr 19 1990 10:1518
Outright Spoiler to where bombs are located:


From the beginning, go east (right) through all the corridors and airlocks you
encounter. You will then reach a blue vertical shaft (others call it the blue
corridor). Go up the shaft, and take the first airlock on your right. It's a
ways up, but it sounds like you've probably been there before. Proceed east
through the small corridor. You will now be in a gold shaft. There will be an
airlock directly opposite you on the other side of the gold shaft. Go through
this airlock. Continue going east. Again it sounds like you've maybe been here
too. This part is a long hard stretch of three separate, very lenghtly
corridors, connected by a couple of small connecting corridors. KEEP MOVING
EAST. Your best bet is to just keep moving and jumping to avoid the green and
white things that float down to get you. After the third corridor, you will
arrive in another gold shaft. Go up the shaft and take the first airlock on
your left. There you have it! 

Bob
9.133exitCROW::FAUCHERThu Apr 19 1990 11:0919
    Thanks for the help Bob, I will give that a shot tonight!
    
     I have made it to the first gold corridor, and even found an
    elevator... went down, found an opening to the left and right...
    cleared the left (can't recall what I gained in that room)... then
    tried the right, WOW, that was tough... finally got through the
    right... ended up in a purple corridor.... went down to bottom...
    entered there... got nailed real fast (these crab like things were onto
    me real fast like, sigh)... decided not to try that room again until
    things got better (ie; more energy)... went back into purple
    corridor... tried to go up, got to a point where I could not jump up
    onto the next ledge (must need higher jumping boots I imagine), and
    thats the furthest I could go... decided I gotta get those bombs and
    try to find the higher jumping boots etc.
    
     Again, thanks for the help.
    
                              Perry F.
                             ----------
9.134don't rush into NorfairWONDER::BOISSEThu Apr 19 1990 12:3410
That elevator you took was the gateway to Norfair -- the fire zone. You got 
there by going DOWN the first gold shaft I talked about. You really need to 
explore Brinstar -- the rocky zone -- a little more before going down to 
Norfair. So don't go down the gold shaft when you enter it...go straight on 
through. Remember, head EAST, and you'll find the second gold shaft!

You will find that bombs will "open up" whole new worlds for you. Having bombs 
is a must!!!

Bob
9.135Two games in one ???RAYBOK::COOPERMAD HACKERFri Jun 01 1990 20:327
    I was wondering if there are two games out with similar names ?
    My latest SEARS mail-order catalog is offering METEROID at a
    substantial savings and I'm wondering if they just miss-printed
    the title. Anyone  know if there is METROID and METEROID or did
    SEARS just screw up.
    
    Jim C.
9.136CHFS32::HMONTGOFrith in a Pond!Sat Jun 02 1990 12:406
    
    Meteroid?  I have never heard of it and I have had my nintendo for
    about 2 years.  Maybe it is a misprint or maybe it is an Atari game?
    
    					Ben
    
9.137need some sleepLEHIGH::OPERTue Jul 10 1990 18:5216
    Hi
       I need some help on Metroid. Currently I have 5 energy tanks, freeze
    beam and high jump boots with 235 missiles and both mini bosses gone. I
    have done battle with mother brain and qot squashed imediatly, if not
    sooner. I nedd that one extra tank, and have search high and low and
    have come up empty. I got three tanks from the normal rooms, one tank
    just after killing Ridley and the one near the start of the game. I 
    did not find any tank near KRaid (should I have) . Could some kind soul
    clue me as to were a possible sixth tank could be. 
    
        Also, I do not have the screw gun. What does it do and do I need it
    
    
    
                                 Thanks in advance
                                 Stan
9.138Maybe Another Tank ?RAYBOK::COOPERMAD HACKERTue Jul 10 1990 20:3019
    Well, I don't know where you found the 3 tanks in the "normal rooms"
    but did you find the one that was 
    -possible spoiler-
    
    
     Through the wall in the second or third room down on the right of
    the white shaft at the bottom of the elevator ? The elevator is the
    one that you have to blow a hole in the floor in the room to the right
    of the starting point, fall through the lava, climb down, exit through
    the last blue bubble on the right and fight your way to ! It is a room
    off the same shaft that has the blue door that I can't get to !!! YOu
    need to blast a red door to get into the room then fight off the bees,
    cross the room, stand on a ledge, roll into a ball, etc.  These clues
    are probably pretty vague but I have a hard time describing places in
    this game !!!! I only have 4 energy tanks and 65 missles, high jump
    boots, varia, long ice beam. Have yet to find even a fake mini-boss!
    Good hunting !!!
    
    Jim
9.139here they areWONDER::BOISSEWed Jul 11 1990 12:4335
Here are the locations of the eight energy tanks:

in Brinstar (the rocky zone - from the beginning):

1.  East to the blue shaft, north then east to the gold shaft, go straight
    through the airlock on the other side, continue going east.
2.  East to the blue shaft, north then east to the gold shaft, north then east
    again, use beam and bombs at apparent dead ends, you'll find it.
3.  East a couple of rooms from the beginning up in the ceiling, long beam and
    freeze beam a must.

in Norfair (the fire zone):

4.  This one is too long to describe from the beginning, so I'll start from
    where the high jump boots were found: Roll and bomb west through the pipe
    under the boots, continue west through three airlocks, bomb through the
    floor, head east using beam and bombs at apparent dead ends, then bomb
    through another floor and go west.

in Mini Boss I hideout (Kraid):

5.  From the elevator, go down the shaft, second red airlock on the right,
    use beam and bombs at apparent dead ends.

6.  In Kraid's hideout (where you do in Kraid) use beam along the east wall,
    then bomb.

in Mini Boss II hideout (Ridley):

7.  From the elevator, go west through three airlocks, continue west through
    a red airlock, watch your step!

8.  In Ridley's hideout (where you do in Ridley) go west through the red
    airlock.

9.140Tanks againLEHIGH::OPERWed Jul 11 1990 13:1510
    re -1
    
       Thankyou for the pointer, I will try them tonight. Oh I still do 
    
    not know what the screw attack does, and if it is worth it looking for
    
    it. 
    
                                                          Thanks again
                                                          Stan
9.141Can't touch thisHOTSHT::SCHNEIDERand do the Mudshark, babyThu Jul 12 1990 15:538
    >Oh I still do     
    >not know what the screw attack does, and if it is worth it looking for
     
    Only if you would like to be invulnerable for a few seconds at a time,
    as often as you'd like, even if it's a little hard to control.  I found
    it very useful.
    
    Dan
9.142This game BITES !!!!!RAYBOK::COOPERMAD HACKERFri Jul 13 1990 17:5511
         This has got to be the most frustrating game I have ever played !
    I guess if I wasn,t such a pathetic jumper I could do better or if I
    could ever remember that I could shoot while spinning through the air
    it would be easier !!! Zelda was much easier and a lot more fun than
    this game . The graphics are great, I love running around and rolling
    through walls and bombing everything, I just get killed all the time
    and think I may never finish this game !!!! I'll stick it out just so
    everyone doesn't call me a wimp !!!!
    
    Jim C.
    
9.143help for getting throughWONDER::BOISSEMon Jul 16 1990 10:2438
Here are a few hints to get you through:



  Get the Varia right after you get the boots. (you'll need the boots to
  get the Varia) The only pain is that the Varia is way up in Brinstar, and
  the boots are down in Norfair. But it is still better to turn around after
  getting the boots and head back to Brinstar to get the Varia, even though
  it seems a waste of time - it's not. I wouldn't survive through the lower 
  parts of Norfair if I hadn't got the Varia first.

  Get as many energy packs and missles as you can before going to kill Ridley
  or Kraid, otherwise they'll probably do you in first. You can get up to 4
  energy packs in Brinstar and Norfair combined before going to MBI or MBII
  hideouts. Then, there's at least one more tank in each hideout that you can
  get before getting the mini boss. Four ar five tanks, along with a good
  supply of missles, will give you the edge.

  Wave beam is an exceptionally powerful beam. The beam can penetrate rocks, 
  so if an enemy is visible on the other side of a wall or on a platform
  above you, you can still kill them. It also only takes very little of the
  wave to kill some enemies.

  Screw attack comes in handy at various places and lets you kill enemies on
  the fly. It's also very handy. May as well pick it up too.


  Once you get the hang of it, you'll find Metroid much easier than Zelda. I 
  can go through the entire game from beginning to end without getting killed. 
  I can't say the same for Zelda. I'm not sure if anyone ever made it through
  Zelda without loosing one life. Just remember what the blue and red ring did
  for you in Zelda - the Varia does basically the same thing in Metroid. Once
  you play through the game, you'll know what weapons you'll need - and where 
  - the next time around, so it'll be that much easier.

  Have fun!

  Bob
9.144Sonmebody says they did...EVETPU::WALSHSchedule is Job OneMon Jul 16 1990 12:1219
    re: .-1
    
    This was in the hidden section, but I don't believe it's necessary to
    hide this response:
    
>  Once you get the hang of it, you'll find Metroid much easier than Zelda. I 
>  can go through the entire game from beginning to end without getting killed. 
>  I can't say the same for Zelda. I'm not sure if anyone ever made it through
>  Zelda without loosing one life. 
    
    One of the kids in a Nintendo magazine I once read claimed to have
    finished both quests of Zelda I and through all of Zelda II without
    losing a life.
    
    I have personally gotten through both quests of Zelda I with no
    casualties...  Never tried with Link - but I doubt seriously that I
    could do it.  (And am *sure* that it's not worth attempting!)
    
    - Chris
9.145Zelda was easier for me !RAYBOK::COOPERMAD HACKERMon Jul 16 1990 17:526
    Its' no big deal to play Zelda without collecting any life points,
    all you have to do is stop the game before your hearts are drained
    using the second controller and it doesn't charge you a life for that
    playing session. That may not be the only way but it works.
    
    Jim 
9.146How do you get MS SamusCAVEAT::HOWARDI&#039;ve fallen and I can&#039;t get upThu Jul 26 1990 14:5317

	Just wondering if anyone out there knows how to get Samus
to keep his/her helmet off so you can play as a girl.

	I have beaten Metroid a few times but have never been able
to get Samus to keep the helmet off. I won the game and continued
playing and won again. That got him to take his helmet off and reveal
the long hair, but when I continued it was Samus with his helmet
again.

	I have used some of the passwords in here for MS Samus
and they do work. Anyone know what was done to get theese passwords?


	/Charlie_who_would_rather_do_it_himself
 
9.147Playing without a helmet??AKOV12::MINEZZIThu Jul 26 1990 17:315
    
    I've never heard of playing "as a girl"  I always took it that samos
    was a girl, with or without the helmet.
    
    Ron.
9.148CAVEAT::HOWARDI&#039;ve fallen and I can&#039;t get upMon Jul 30 1990 15:2210
    

  Whatever Samus is with the helmet, I still want to know
  what I have to do to play without the helmet. Other than
  using someone else's password of course.

  Does anybody know?

  /Charlie
9.149Try this.DNEAST::DUMAIS_BOBMon Jul 30 1990 15:324
    Re:-1

    	  In reply 45 the password is 000000 000020 000000 000020 to see
    Samus without the armor.
9.150HELPPPPPPP!!!!!!!!!!!!!!!!!!!!!!RAYBOK::COOPERMAD HACKERTue Aug 07 1990 18:5213
         Well, I have been playing this game off and on for a few
    weeks now and am having some real difficulties !!! First, I have
    killed Kraid but can't even find Riddley (mini-boss 2), also I
    can't figure out how to obtain the energy tank in Kraids lair.
    I can expose the tank but can't find a way to jump on it. I have
    found the elevator that goes down into Riddleys area and have
    searched endlessly but just can't find him !!!!!!!!!!!!!!!!!!
    I have 4 energy tanks and 135 missles, Ice Beam, Varia, High
    Jump Boots. Any hints or even outright spoilers as to Riddleys
    location and as to how to jump on the energy tank in Kraids lair
    would be greatly appreciated.
    
    Jim C.
9.151HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!RAYBOK::COOPERMAD HACKERTue Sep 04 1990 14:0810
         I am having extreme difficulty with this game !!!!! I need
    major help and am willing to take outright spoilers. My question
    is simple, at the bottom of the elevator that takes you to Ridleys
    hideout, which side will I find Ridley on. That is, do I search the
    rightside or the leftside. I have spent hours in both sides already
    and am ready to concentrate on one side only. I have spent more time
    trying to complete this game than any other and would like to finish
    it before I lose my mind and use the cartridge for skeet practice !!!!!
    
    Jim C.
9.152what's the problem?WONDER::BOISSEWed Sep 05 1990 13:1112
I don't quite understand...if you have found Kraid, Ridley is really no harder 
to find. Are you sure you're in his hideout or just down in Norfair? There is 
an elevator that goes from Brinstar to Norfair, and then another elevator from
Norfair to Ridley's hideout. The elevator to Ridley is the one with two 
gargoyle-type statues gaurding it.

I hesitate to give you a spoiler because if you're really down in his hideout, 
I don't think you should be having so much of a problem. If you know for a 
fact that you're there, I would suggest that you start mapping it out from the 
elevator. That way you'll know just which paths you've taken or missed.

Try it again....
9.153PULL !!!!!!!!!!!!!!!!!!!!!!!!RAYBOK::COOPERMAD HACKERThu Sep 06 1990 19:3916
    I have definetly found Ridleys hideout, the top of the elevator
    has the statues indicating a mini-boss hideout. If I go into
    the left shaft, there are several corridors lined with white
    tiles. I can go up through some of them and found some missles
    and if I keep going eventually I come to a tall pipe that I can't
    get over. If i go to the right, I fight my way to another vertical
    corridor that has several doors which I have been through and 
    haven't found anything.
       I really don't care anymore whether anyone gives me a clue.
    This game has frustrated me to the point that I will probably
    never play it again. There are to many games to play to waste
    any more time with one that I don't even like. The graphics
    may be great compared to most other games but it isn't fun
    anymore.
    
    Jim
9.154try this....WONDER::BOISSEFri Sep 07 1990 13:416
Did you try bombing along the floor in the room with the obstruction that you 
can't get over? Try bombing in different places...specifically between the 
short posts. There is a way to get past that obstruction.

When you got to the other vertical shaft, did you try going into the airlock 
that is the third from the top and then keep going west?
9.155Oh yeah ! Bomb the floor !!RAYBOK::COOPERMAD HACKERFri Sep 07 1990 18:518
    I was so busy freezing those flying things and then trying
    to use them as jump points to get over the wall that I forgot
    about the old "bombing the floor" trick.
     I thought I had explored every corridor off the vertical
    shaft but I will try it again.
    THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Jim
9.156I GIVE UP !!!!!!!!!!!!!!!!!!RAYBOK::COOPERMAD HACKERMon Sep 17 1990 19:2014
    Oh well, I guess its time to apply for the Nintendo Hall of Shame !!!
    After several nights and many hours of play I finally htrew the Metroid
    cartridge across the room and vowed never to play it again. I have been
    unable to destroy the Mother Brain . When everything tourns to slo-mo
    it is just to frustrating to play. There is so much going on in that 
    last scene that my unit just can't keep up. I don't see how anyone can
    survive long enough to fire enough missles into the beast to cause
    destruction. Maybe turbo would help but I just have the standard 
    controllers. Oh well, back to FIghting Golf. 
    COngratulationsto everyone that has been able to finish this game,
    also I appreciate all the help that enabled me to find my way to
    the final battle. To bad I can't finish it !!!!!!!!!!!!!!!!!!!!!!!!
    
    Jim C.
9.157MB falls at last !!!!!!!!!!!RAYBOK::COOPERMAD HACKERThu Sep 27 1990 12:4510
    Ok !!!!!!!!! I finally finished this game. Once I discovered
    exactly where to aim to inflict damage on the Mother Brain,  
    I had no problem destroying her !!! However, the final test
    just about finished me. I had to destroy MB 3 times before I
    finally completed the last challenge. Jumping has always been
    my weak point and this game really tests your jumping abilities.
       Thanks for all the help and encouragment. I needed it to
    finish this game.
    
    Jim C.
9.158what does password do?DECXPS::GARIEPYWed Oct 31 1990 13:2212
    HI, I just got this game and have only played for an hour or so,
    but am wondering about the use of passwords. I have tried using
    them, but always end up starting at the very beginning. The game
    seems to remember things i have (for nstance, the ability to roll
    up in a ball), but shouldn't it start me off where I died??? like
    LOLO does. Or does it only save your articles and physically start
    you at the beginning each time? It seems a pain to have to go all
    the way back through each time you die or quit the game.
    
    thanks,
    
    Lee
9.159password infoRAYBOK::COOPEROne-ton Tomato !Wed Oct 31 1990 15:3318
    There are several different areas where the passwords will start 
    you out. When you go down certain elevators and then die in those
    areas, the password you receive will start you out at the top of
    that particular elevator. Otherwise, you always start back at the 
    beginning. There is a particularly interesting password that I
    discovered in this notesfile. It doesn't give you any special powers
    or equipment. just an interesting twist.
    
    Spoiler password:
    
    Really want to try it ? Might be better to wait till you finish
    the game !
    
    Last chance To type NEXT UNSEEN !!!!
    
    Enter 000000 000020 000000 000020 for a surprise !!
    
         Jim C.
9.160THANKS!DASXPS::GARIEPYThu Nov 01 1990 08:478
    HAH!! You caught my interest and then talked me out of looking.
    Oh well, it will be something to look forward to when I fiinish
    the game. Meanwhile, thanks for the info. I actually found an elevator
    and discovered the passwords do take you to different places. This
    is a tough game!
    
    Lee
     
9.161Metroid talk RAYBOK::COOPEROne-ton Tomato !Thu Nov 01 1990 12:4211
    I found this game to be the toughest I have ever played. Several
    times I put the cartridge away and vowed never to play again.
    With the encouragement of several noters though, I put it back
    in the deck and finally finished. The password won't really spoil
    anything unless you can finish the game in less than an hour. It
    took me several months to finish as I would play other games
    until getting over my frustration. Jumping is not one of my strong
    points in Nintendo play and as you know by now, there is a lot of
    jumping in this game.
    
    Jim C.
9.162Where are those shoes?DECWET::HELSELLegitimate sporting purposeWed Nov 21 1990 11:5212
    I put Metroid down a few months ago.  With the crummy weather in my
    area this weekend, I'll probably pick it up.  I could use a clue.
    
    I have all kinds of weapons, but I can't find the shoes for the life of
    me.  I have been to the bottom of the purple shaft and bombed down
    through the floor about 3 cubes, but I can't find anything there and
    have to bomb and jump my way out.  A pointer to those shoes would be
    greatly appreciated.
    
    Thanks in advance
    
    /brett
9.163CHIEFF::MACNEALMac&#039;s Back in Mass.Wed Nov 21 1990 13:212
    /brett, check the directory of this topic (dir 9.*).  This question has
    come up a few times already, so the answer should be in here.
9.164Help needed w/ energy tankCHIEFF::MACNEALMac&#039;s Back in Mass.Wed Nov 21 1990 13:4518
    The note below describes a tank that I have found early on but I
    haven't figured out how to actually get it.
    
    
�                      <<< Note 9.139 by WONDER::BOISSE >>>
�                               -< here they are >-
�
�Here are the locations of the eight energy tanks:
�
�in Brinstar (the rocky zone - from the beginning):
�3.  East a couple of rooms from the beginning up in the ceiling, long beam and
�    freeze beam a must.
    
    I shoot the ceiling and the tank appears.  I've frozen the hedgehog
    looking things as they come down the wall and used them as a platform
    from which to jump and reach the ceiling.  I still can't access the
    tank, though.  Can anyone else provide some tips?  Am I missing
    something?
9.165ThanksDECWET::HELSELLegitimate sporting purposeTue Nov 27 1990 11:4214
    re .163
    
    Yea, I read all of the notes, but being as small minded as I am, I
    still couldn't find it.  The spoilers just didn't make sense to me.
    
    However, a friend dropped by with a map in a sealed envelope entitled:
    
    	Metroid Map for Emergency Use Only
    
    
    When I have a chance, may just pick up the contols again and peek in
    that little envelope.
    
    /brett
9.166Those darn boots !!RAYBOK::COOPEROne-ton Tomato !Tue Nov 27 1990 15:3715
    Brett,
      possible spoiler follows:
    
    There are two areas with purple bubbles on the floor that look very
    similar. In one screen you only go down several blocks then get
    stuck, in the other screen you drop into another vertical corridor
    with several doors (behind one of which are the boots). These two
    areas with the same floor are very near each other so keep looking.
    I took months to finish this game because I would get frustrated
    with it. I finally finished though and was glad that I did. It is a
    pretty cool ending and destroying Mother Brain was worth it !!!!
    
    Hope this helps.
    
    JIm C.
9.167frustrating but addictingDECXPS::GARIEPYWed Nov 28 1990 10:1534
    I agree, this is one of the most frustrationg games I have played. But
    slowly but surely I am getting there. I just got to the point where I
    have built the bridge into the last phase, but I only have 5 energy
    tanks. I hope that is enough. 
    
    To get to the energy tank in the ceiling, I got this from a previous
    note, and it works:
    
    major spoiler follows:
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    go through the low tunnel just after the energy tank and lure the
    butterfly like guy back through the tunnel. If you do it right, he will
    fly up and down underneith the ceiling block and you can freeze him
    with your freeze ray (hope you have that). Jump on him, shoot ceiling
    block to expose tank, jump into it, and VOILA, it is yours.
    
    
    good luck,
    Lee
9.168Getting closeBOSOX::GARIEPYThu Nov 29 1990 09:209
    Well, I have spent a few hours now trying to get at the mother brain
    and haven't even seen her yet.I am having trouble getting through the
    section where you have to blast away the regulators?? that are in the
    piping system. I don't know what you call these, but I can wipe out the
    first one but will use up 5 tanks of energy trying to do in the second
    one. Can anyone offer help on how to get by this thing?
    
    Thanks,
    lee
9.169one at a time...CIMNET::NICOLAZZOFree the beaches!Thu Nov 29 1990 11:3416
    re: .168
    
    	spoiler:
    
    	heres what I did :
    	after you wipe out one of the energy thingies, go back out the
    	way you  came in, kill some metriods (each one will refill your
    	energy or missle count). until you are back to full power.
    	It doesn't take very long.
    
    	When fighting the 'regulators', I just jump and blast away with
    	missles (gotta keep doing this because over time, they will return
    	to their original strength).
    
    		hope this helps!
    			Robert.
9.170Patience !!!!!!!!!!!!!!!!!!RAYBOK::COOPEROne-ton Tomato !Thu Nov 29 1990 13:225
    Just remember, the key to the last section is to be patient
    and keep refilling before each segment. The flying gold rings
    can really drain your energy fast !!!
    
    Jim C.
9.171She don't know it, but she's historyDASXPS::GARIEPYFri Nov 30 1990 13:345
    Thanks guys,
    
    Hopefully this weekend I'll finsh the mother (brain) off. 
    
    Lee
9.172need a hint/spoiler!CSCOAC::HOOD_RWed Jan 30 1991 10:1237
    
    I've just gotten this game, and (after several hours of play) have
    come up against a couple of obstacles that I can't figure out. I
    haven't read through all of these replies....the note is rather
    lengthy. 
    Any way, in several rooms I come to the end, and bomb  through. It
    leads me to a room like:
    
          []
          []
          []
    	  []
          []
          []
          []                                       *come through
          []                                        the wall here
          []                                      [][][][]
          []                                      [][][][]
          []                                      [][][][]
          [][][][][][              [][][][][][][][][][][][
    
    
          I come through the wall on the right side of the room, 
          and cannot get over the opposite wall.... even with the 
          high jump shoes. These rooms have one of those zoomers
          going back and forth, and a bouncy-thing coming
          up between the gap in the floor. 
    
          Also, I have found Kraid's lair, but have been unable to 
          defeat him.... I  have only 
          2 extra energy tanks and 40 missles. Will this be enough to 
          defeat him? I don't have the varia or the freeze gun. 
    
          Any hints would be welcome.
    
    Doug
    
9.173Brrrrrr!!!!!RAYBOK::COOPEROne-ton Tomato !Wed Jan 30 1991 18:169
       Maybe a spoiler :
    
    
    
         So freeze something and use it like a step-ladder to
    enable you to reach the top of the wall !! I think this is the
    trick to use in this area !!
    
    Jim
9.174CSCOAC::HOOD_RThu Jan 31 1991 08:523
    Thanks... but I only discovered the freeze gun last night!
    now it's a matter of freezing those springy things and climbing over.
    
9.175use your resourcesWONDER::BOISSEThu Jan 31 1991 09:0114
  .172 said he did NOT have the freeze ray, so an alternative
   method to get over the wall is to stand just against the right
   edge of the wall, lay down a few bombs, quickly turn back into
   Samus, and use the bomb blast to propel you over the wall.
   This has worked for me even without the boots. The trick is
   to just keep laying bombs one after the other. Just hold the
   button down. Every now and then a bomb will be layed down not
   on the floor, but in "mid air". The blast from this bomb is the
   one you want to propel you upwards. At the right moment, just
   turn back into Samus, and as the bomb blast occurs, use the UP
   button. The combination of the blast and using the UP button
   will get you over the wall. But you've got to time the combination
   just right. If you jump too soon or too late, you don't go as
   high.
9.176Even has battery backup for game savesULTRA::SIMONThe exquisite corpse will drink the new wine.Mon Dec 23 1991 14:024
    There is now a Metroid II available (for the Game Boy). It's as
    addicting as the original.
    
    -Rich
9.177Finally got itBINKLY::TAREILATue Dec 24 1991 10:066

I just got the original metroid for christmas.  It was at the FAIR in
West Bolyston for $14.  

/marc
9.178JUNCO::BINGFri Jan 03 1992 11:0613
    
    Marc, I got it there also. I've been playing it for a week now
    and have high jump boots, bombs, long beam, and 3 or 4 energy tanks.
    Still looking for the freeze beam, I cheated and looked thru this
    topic so I think I know where to find it..    
    
    spolier ahead
    
    
    One of the replies mentioned that the varia was in one of the mini
    hallways. I looked for it but couldn't find it, any hints?
    
                                              Walt
9.179BINKLY::TAREILAFri Jan 03 1992 14:129

>    One of the replies mentioned that the varia was in one of the mini
>    hallways. I looked for it but couldn't find it, any hints?

No, I haven't found it either.  I just got bombs last night, so tonight I'll
hopefully find some secret passages.

/marc
9.180try this !!RAYBOK::COOPEROne-ton Tomato !Fri Jan 03 1992 16:164
    Have you tried shooting at the tops of some of the corridors as
    you walk through ??
    
    Jim c.
9.181JUNCO::BINGSat Jan 04 1992 06:5410
    
    
    Jim C,
    
        I tried that but must not have been in the right corridor, I'll
    try again today. I found the freeze beam last night, also found a trap
    and ended up dieing. This game is getting real good, welll worth the
    $14.99.
    
                        Walt
9.182Which corridor please?JUNCO::BINGMon Jan 06 1992 07:426
    
    
    After playing for quite some time the past 2 days I still have not found
    the varia. Any spoilers would be very welcome at this point. Thanks.
    
                                       Walt
9.183JUNCO::BINGWed Jan 08 1992 06:299
    
    I finally found the varia, it is in a corridor, just not in the area
    I was looking. I also started exploring down one of the elevators and
    went into the "Bubble" shafts. Found more things I needed and went to
    try to destroy a mimi boss, I had 50 missiles and hit him with all but
    11 by the time he killed me. How many does it take to kill a MB? 
    
                                   Walt
    
9.184saving for 2 different games??BINKLY::TAREILAWed Jan 08 1992 07:1710

This is definitly a game to make a map for.  I probably should start over. 
It seems like I'm blindly wandering around.

Can you have the game save more than  one setting?  I want to play and save 
where I left off, but my wife wants to start her own game.  If so, does 
anyone know how many settings it will save?

/marc
9.185ESKIMO::BINGWed Jan 08 1992 08:4420
    
    Marc,
       if you start a game and get a password, then your wife did the same
    you both could play your own games and still have what you left off
    with. Does this make sense? In other words, yes more than one game can
    be played due to the password. I've used several different passwords
    as an example an possible spoiler...
    
    
    Right now I've got the varia, long ice beam, boots, and 3 energy tanks,
    bombs, and 55 rockets.
    What I will do is start the game and get the energy tank right at the
    beginning. This gives me 4 full tanks. Then I go exploring, if I find
    something I take a guess at how much energy I'll need to get it, reset
    the game and use the old password. The fill up my 3 tanks and go get
    what I want. That way I still have that one energy tank is reserve.
    I hope this helps, if you're having trouble finding things let me know
    and I'll see if I can help. 
                                Walt
    
9.186an updateLUDWIG::BINGTue Jan 14 1992 10:4912
    
    
    Well I finally killed my first mini-boss, I also found the screw
    attack so now I have that along with the varia, high jump, long ice
    beam, 150 rockets, 4 or 5 energy tanks, bombs and the ability to
    curl into a ball. I found another mini-boss but before I could kill
    him the wife yelled "Supper" so.... Well he'll fall to me another
    day. I found that in the other levels (other than the first) the screw
    attack helps alot when jumping and you do need to be able to jump
    accurately. This game can really get moving at times too.
    
                                             Walt
9.187Here is another one for you !!RAYBOK::COOPEROne-ton Tomato !Tue Jan 14 1992 15:546
    Walt,
       You think metroid moves ? When you finish it try Guardian
    Legend. A real shoot-em-up arcade type game.
    
    Jim C.
    
9.188KOBAL::DEHOLLANTue Jan 14 1992 16:468
    Re .183
    
    You can kill the MB without rockets.
    
    
    Questions: has anyone done this game, raw start to finish, under 1 hour?
    Hints? 
      
9.189ESKIMO::BINGTake a kid fishingWed Jan 15 1992 07:5511
    
   < You can kill the MB without rockets.
    
          Can All the MB's be killed without rockets, and how?
    
    spoiler question
    
    
    I take it, it is done with the screw attack?
    
                            Walt
9.190ThanksESKIMO::BINGTake a kid fishingWed Jan 15 1992 07:596
    
    
    Jim C. thanks for the tip on GL. If/when I finish this game I was
    thinking of going to Zelda but will definitly look into GL too.
    
                                    Walt
9.191KOBAL::DEHOLLANTue Jan 21 1992 14:0612
    re .189
    There could be a misunderstanding here; I just
    realized you probably think MB stands for mother brain,
    .183 meant miniboss, the gist of my reply in .188.
    
    Anyway, motherbrain requires rockets to kill, as far as I
    know, minibosses not.
    Don't know about the screw attack, maybe, never tried.
    Try other, basic, opponent elimination methods.
    Note that whenever the miniboss "flashes",  you've scored a hit.
    Incidentally, possible to finish the game (kill mother
    brain) without killing the MB's, though it's pretty hard.
9.192Thanks for the tipJUNCO::BINGTake a kid fishingTue Jan 21 1992 14:429
    
    
    Re -1
    
    Thanks, I figured it out the other day. Trouble is he got me before I
    got him. I found a 5th energy tank near his hide out and want to get 
    that then go after him.
    
                           Walt
9.193CNTROL::MACNEALruck `n&#039; rollTue Jan 21 1992 17:007
�    Incidentally, possible to finish the game (kill mother
�    brain) without killing the MB's, though it's pretty hard.
    
    
    
    Are you sure?  I thought the only way to build the bridge to get to the
    Mother Brain was to defeat the minibosses.
9.194On to TourianJUNCO::BINGTake a kid fishingWed Jan 22 1992 06:0916
    
    Well Ridley fell to my hail of blazing rockets last night, I went in
    with 2 full enrgy tanks and by the time the smoke cleared I had 13
    energy points left. Don't know how I managed to survive. I found an
    energy tank real close to where Ridley was, so I tanked up with 5
    full tanks and headed for the bridge. I collected more rockets along
    the way, built the bridge and called it a night.
    
    So far I have 5 energy tanks and know where one more is, long ice beam,
    jump boots, bombs, varia, and screw attack. I don't want the wave beam
    so does anyone know if I'm going to find it in Tourian or did I miss it
    somewhere along the line? I think I've gotten everything I can get
    except the wave beam, two MB's dead and bridge built, I'm not
    forgetting anything am I? Thanks.
    
                                     Walt
9.1954GL::DEHOLLANWed Jan 22 1992 10:594
    re .193
    
    I'm sure, it's very hard. Hint: you don't need the bridge to get
    across. 
9.196Great GameLUDWIG::BINGWorking like a dog for the Boss ManMon Feb 03 1992 06:1111
    
    
    I toasted the Mother Brain over the weekend. Actually I did it twice
    but the first time I was taken aback by the results of her demise and
    possible spolier
      
      I ran back the way I came in only to discover I couldn't get out that
    way, by the time I found the real way out it was too late. So I tried 
    again, toasted her once more and made it back in one piece. 
    
                                     Walt
9.197HELPPPPPPPPPPPPPPPPP!!!!!!!!!!!!!!COGITO::ELDREDGEbobMon Mar 16 1992 12:455
    I need help .I have the bombs ,varia,5 energy tanks,high jump boots
    long beam ,wave beam,and can almost beat MB I NEED ICE BEAM!!!
    so long
               some of you may know me from maniac masion 
    chris
9.198RAYBOK::COOPEROne-ton Tomato !Mon Mar 16 1992 15:524
    I don't recall having to have the Ice Beam to beat MB. I never did
    find Screw Attack !! How many missles do you have ?
    
    Jim C.
9.1999.115ESKIMO::BINGTue Mar 17 1992 07:506
    
    re freeze ray
    
    see .115 it tells you where it is.
    
    Walt