T.R | Title | User | Personal Name | Date | Lines |
---|
9.1 | Mother Brain Falls to Samus Mike | BCSE::SCOPA | The Major | Sun Oct 25 1987 09:12 | 40 |
| At about 8:30 Sunday morning Mother Brain fell to yours truly and
boy is she ugly.
A few comments about the game without giving any spoilers:
You can get away with killing two mini-bosses but if you happen
to take the shortcut like I did you have to deal with 2 Kraids.
I did very little mapping and lucked out in many ways. I suggest
you map when possible.
The Metroids are a real pain but after you rid yourself of them,
and I'm talkin' about 24 or 30 of them, you are in for a battle.
The rinkas are a royal pain in the neck and once you get deep
Tourian and have to start wiping out the Zeebites (yes there is
more than one), the rinkas make it difficult.
The screen gets real busy at this point and the ol' Nintendo unit
really struggles with all the activity.
I was impressed with the Mother Brain, looks like something out
of a nightmare. If you thought you were frustrated with getting
rid of Gannon in Zelda wait 'til you try to waste the Mother Brain.
Once you get rid of the Mother Brain you will get a message on
the screen and then you find yourself under a lot of pressure
because all of a sudden it hits you, "Oh oh...what if..." Sorry
that's all I'm giving away right now.
uts>help
Wha' happened? Anyway, the game ends like Zelda with credits...to
the tune of about 2 dozen engineers....recognized one name.
Looking forward to the rest of my "Samus brothers'" reactions
as they complete this game.
Send mail or call if you want some hints or spoilers.
Samus Mike
|
9.2 | I told you the MuthA was UGLY | CYBORG::MORRELL | | Mon Oct 26 1987 07:12 | 13 |
|
Hey Mike; this game was worth it, but I only wished there
was another mission that followed. Guess we'll have to wait for
the next game to come out,at this point there isn't any new games
like this.
Your right about saying there is alot of PRESSURE during the
last part of the game. I think this is the best game one the market
for adventure games.(that is SO_FAR)
Charlie
|
9.3 | I too was hoping for another mission | BCSE::SCOPA | The Major | Mon Oct 26 1987 23:27 | 22 |
| Charlie,
Did you "fulfill the requirement" the first time you defeated the
Mother Brain? I did and afterwards wondered what would happen if
I didn't. I played it again to see what happens if you "fail to
fufill the final requirement" and what happens is that you're placed
back at the top of Tourian.
Did you notice anything familiar about the sounds you heard while
going after the Metroids? Fans of Science Fiction flicks will recognize
the sound and will immediately think of a certain Sci-Fi film.
The second time around I noticed something interesting. When you
go down the second vertical corridor and wipe out the Metroids go
through the door on the left and then do an about face back into
the vertical corridor...you can generate more Metroids that way.
I don't know what game to go to next. I want to play a game in which
a number of us are playing so that we can help each other. Should
I go for Castlevania or stick to Gradius?
Mike
|
9.4 | All done | ELWOOD::CHAUVIN | | Mon Nov 02 1987 13:13 | 7 |
| Well I finally finished. I did not fulfill the final requirement
the first time , but did the second time. Also I did not get the
wave beam untile after I finished the game. I started over and found
it, but I did not make any maps so it would take me a while to find
it again.
Ray
|
9.5 | Samus does it again... | PROSE::FLAHERTY | | Fri Nov 27 1987 16:07 | 42 |
|
Boy it is ugly !
I was happy when I reached the tourian and found out that it wasn't
a maze. (I can only imagine if it was) Despite the dificulty of
the game it only took my 2 weeks to win. I bought it the saturday
before last and I won last night. I was in a state of panic when
I reached the "final requirement" and lost my balance a few times.
But I won anyway.
About the wave beam, I had found the wave beam two nights before
I reached the tourian, and all I can say is I wish I hadn't. Yes,
it is more powerful,much more powerful than the Ice beam, but you
can't freeze a metriod with a Wave Beam.
As for energy tanks, I got 5 out of the six. And I will put a spoiler
in on where I found my fith in a later note, just one thing... It
isn't in plane sight. When I was on my second run, (this morning)
I found five again, but I found one that I rember not finding before,
and I can't find one that I know I found before. Well, life goes
on.
Missles, 230. I guess that is enough.
Found everything else though.
And on the credits, I noticed a lot of the names were the same as
the ones on Kid Icarus.
Let her squeal!!!
Pat..
Btw, there are two Ice Beams. One in Brinstar and another in Noirfair
Btw, there are two Mini-Boss #1s, the second one only gives you
a enegry circle thing (I forget the name), and it is not in
a room by itself.
|
9.6 | High Jump Boots | 29805::SIMON | How can we know the dancer from the dance? | Tue Dec 01 1987 07:13 | 10 |
| Okay, I need a hint. I've got the Get Small Ball, 35 missiles, 3
energy tanks (I know where a fourth one is), the long beam, and
the ice beam. I've decided that what I really need to complete my
wardrobe is a pair of High Jump Boots. I have searched the Rocky
Zone from beginning to end, including a lot of hidden passages and
tubes. I've visited the Fiery Zone and retrieved some missiles from
there, and I've seen the Mini-Boss I (and gotten fried by it). Could
someone give me an idea of where to look for this item? Thanks.
-Rich
|
9.7 | now you got to find them. | CYBORG::MORRELL | | Tue Dec 01 1987 08:18 | 3 |
|
re:-1 High Jump Boots=BRANSAR (rocky zone)
|
9.8 | One of the three corridors ... | 29805::SIMON | How can we know the dancer from the dance? | Tue Dec 01 1987 08:53 | 4 |
| Thanks. May I assume by "rocky zone" you are excluding the Mini-Boss
I hideout (I hope)?
-Rich
|
9.9 | Slight hint | ELMO::MARCOUX | | Tue Dec 01 1987 11:19 | 42 |
|
.8 Purple honeycomb area on the way to Mini-Boss II. If you want
more give me a call I'm on ELF.
RONM
[possible spoiler]
By the way Metroiders I've found out something that is at least
news to me. The game booklet hints to the fact that the ending is
different depending on how you play. What I think is going on here
is that the ending , what your Samu character does , after the escape
from Tourian is modified and he may even play another round looking
different. This hasn't been verified except that on the 2nd
pass you must get all missiles and energy tanks again. They all
seem to be in the same places and you haven't lost any weapons acu
mulated. Hopefully I'll be able to verify some off this soon.
One thing that maybe of interest. I have used no missles on the
Mini_Bosses many times. The Wave Beam is just terrific,though, I must admit
of little use in Tourain. The difficulty level appears to be no
harder the second time through. Obviously easier to navigate around
the mazes since one knows were everything is.
|
9.10 | End Game | ELMO::MARCOUX | | Tue Dec 01 1987 16:30 | 23 |
|
End Game [Possible Spoiler]
Well after the second pass are little Samu character did take
off his/her helmet just before the credits went scrolling by. I
was crushed when the third pass had the helmet back on. If I get
in the mood I make carry this out further.
RONM
|
9.11 | Another win... | ENGINE::FRASER | Crocodile sandwich & make it snappy! | Mon Dec 07 1987 09:36 | 16 |
| Sandy and I finished the game over the weekend and fulfilled
the final requirement first time to get 'The End' message up.
We had all the weapons except Screw Beam, all 6 Energy tanks,
235 out of a possible 255 missiles (we saw another tank deep
down but couldn't get to it!).
The end game is good - after we had found the method of
'recharging' and eventually finished off Big Mama and escaped
in time, we tried again a few times using the last password for
Tourian and managed to nuke her consistently in one pass after
knocking out the 'power cells'.
Good game - next is Top Gun, I think....
Andy (& Sandy)
|
9.12 | THE QUICK WAY TO GET HINTS | MPGS::SWEENY | | Tue Dec 22 1987 18:19 | 4 |
|
IF YOU NEED HELP ON GAMES FOR NITENDO JOIN THE NITENDO FUN CLUB
TO JOIN CALL NITENDO IF YOU GET THROUGH PUSH 1 THEN ASCK IF YOU
CAN JOIN THE NITENDO FUN CLUB.
|
9.13 | more info needed | CASV01::RWEATHERBEE | | Tue Dec 29 1987 14:33 | 23 |
| HELP!!!!!!!!!!!!!!!
I have a few questions for you guys (and girls).
1. It seems I can get the small ball right from the start of the
game is this correct to assume, or am I doing something I don't
know?
2. I take it the white sphere is the bombs, I find this sphere to
the right at the start of the game but it's not there all the time
is there a secret to making it appear? Also is this the only place
I can get bombs?
3. The rest will come later as Im sure they'll be many more.
Thank's in advance. Mike McNulty
|
9.14 | White balls ? | PROSE::FLAHERTY | | Tue Dec 29 1987 19:57 | 9 |
|
Mike,
That white ball right to the left of the start is the 'thing'
that lets you turn into a ball, not the bombs.
The bombs are in one of the "weapons" rooms.
Hope that clears things up,
Pat..
|
9.15 | I found it. | MPGS::SWEENY | | Wed Dec 30 1987 17:37 | 1 |
| The bomb is at the top of the gold corridor I think.
|
9.16 | Energy tank spoiler | ULTRA::SIMON | How can we know the dancer from the dance? | Tue Jan 05 1988 13:07 | 16 |
|
Tiny spoiler follows:
Has anyone else discovered that there are SEVEN energy tanks? This
means that you can carry the maximum of six and then keep one in
reserve. I use this to get up the maximum energy inn a hurry at
the start of the game (I'm busily trying to find the Mother Brain
at present). It's a lot easier than bashing monsters to get energy
pills; you just jump on the extra tank and you're at full strength.
Of course, you must always remember a password that starts a game
having the extra tank. Since I have most of the power items already,
this isn't a problem.
-Rich
|
9.17 | METROID MAP | USRCV1::HOOD | | Fri Jan 15 1988 11:43 | 10 |
| JUST SO THAT YOU KNOW I'VE MADE A DETAILED MAP OF METROID TO THE
POINT OF CROSSING THE BRIDGE.... IF ANY ONE HAS QUESTIONS ON ITEMS
SEND MAIL TO USRCV1::HOOD AND I'LL TRY TO ANSWER THEM. I WILL NOT
POST THEM HERE AS IT WOULD TAKE ALL THE FUN OUT OF THE GAME.
DAVE HOOD
FIELD SERVICE
SYRACUSE N.Y
USRCV1::HOOD
|
9.18 | Am Am I I seeing seeing double double ? ? | PROSE::FLAHERTY | | Mon Jan 18 1988 16:27 | 27 |
|
TWO mini-boss # 1s !!
I have found another Mini-Boss #1.
Has anybody else found it.
The place(s) you need to get by look like this:
======== /
! ( door
! ! (
! \
==========
The ! represent walls, you have to roll under, then keep
bombing over the second. This can be found at the bottom of the
corrodor when you first enter #1's hideout. I kept going over
until I reached another, and another,.... there were a lot.
The, all of a sudden I came to this room with Kriad (is that ist
name?). I thought great, I can kill him off and get a ton of misles.
No such luck. He took one shot (misle) and he was gone.
Mabey 2 kangaroo-things...
Pat..
|
9.19 | Two Mini-boss #1's | ELMO::MARCOUX | | Tue Jan 19 1988 14:53 | 8 |
|
.18 Your right.. that one is a phoney. I and a number of other
SAMU's believe he is there to waste time and material. Notice that
if you leave the immediate area and return he's back.
RONM
|
9.20 | Varia-finding trick | REGENT::DITTMER | | Mon Feb 08 1988 15:22 | 42 |
| ******MINI-SPOILER FOLLOWING********
If you haven't got the long-jump boots yet, there is still a way
to get the varia(The Armor reducing damage by 1/2):Upon entering
the blue vertical corridor, go up until you reach the first door
on the right, enter it, go right out into the blue vertical corridor
go up to the top and go right. follow this corridor until you come
to a mini-hallway. turn around and blast the door on the left.
Enter the doorway enough so it will close on you, but DON'T go through
it. After it closes on you, press down and up, and continue doing
this rapidly until you come to a door. Shoot it and enter, follow
this corridor, and enter the red door at the end. The Varia will
be there. I strongly suggest you kill yourself and record your password
before trying this, because sometimes you roll into a ball on the
way up, trapping you and forcing you to turn off the game and start
again.
Ganon\Mother Brain\Medusa\etc.-slayer Dave
|
9.21 | a little(?) confused... | DWOVAX::FORMAN | John C. Forman | Tue Feb 16 1988 07:49 | 11 |
| re.-1
huh???? Everytime I try this I end up locked in the walls. I
never get to a door (red or blue). Would you care to expand on this
some more?
Where the devil are the high jumpin' boots...try to be specific.
Thanks in advance...
-jcf
|
9.22 | I'm hungry... | RSTS32::FLAHERTY | Yeah, thats the ticket... | Tue Feb 16 1988 09:07 | 9 |
|
re.-2
You don't have to power down to end the game,
you can use the "Dinner Time" method. Push Up + A on controller II.
Supper's ready.....
Pat..
|
9.23 | FOUND IT!!!!!! | DWOVAX::FORMAN | John C. Forman | Wed Feb 17 1988 07:33 | 10 |
| re. .21
Well, I finally found the jumpin' shoes....it's open a whole new
world. I think I can now finish this ^%*?#@ game.
BTW Now I know why no one "spoiled" the location on the shoes. I
don't think I could remember where they were now if I had to.(time
to take out a piece if paper and pencil.):^)
- jcf
|
9.24 | Dinner Time? | QUILL::WOOD | Laughter - the best medicine | Wed Feb 17 1988 18:28 | 6 |
| re.20
I can't get anything to happen by pushing up and A on controller II.
What should happen and what could I be doing wrong?
John
|
9.25 | PAUSE, Up + A on controller II | RSTS32::FLAHERTY | Yeah, thats the ticket... | Thu Feb 18 1988 08:19 | 5 |
| First you have to Pause,
then UP + A on controller II.
I forgot about that... :^)
Pat..
|
9.26 | The boots again... | AIMHI::DWYER | Greg, PSG Net/Comm Support, 264-8070 | Tue Mar 08 1988 13:17 | 10 |
| Okay, I'll admit it. Metroid has me down for the count. After
MANY hours of play (for me, Metroid is *much* tougher than ZELDA)
I need some help. I've looked through all the hints here (note
9) but still haven't found the high jump boots, nor the armor.
A big, blatant spoiler would feel real good.
Any offers?
Greg
|
9.27 | Try this Greg. | RSTS32::FLAHERTY | If a tree falls in the forest... | Fri Mar 25 1988 18:46 | 21 |
|
How's this for an explanation:
Do I have to say," Spoiler follows:"?
First, Go down the elevator (the one that doesn't lead to a
mini-boss). Next, take the right. Continue throught that room until you
reach a blue/purple 'bubble' corridor. Go to the bottom of that hall.
Lay bombs all over the place. Eventually, you'll notice a brick
disapear (it is over on the right) fall down, bomb, fall down. You find
yourself in another corridor. One of those doors are the boots.
Spoiler #2
Roll under that pipe and bomb...
Rumor has it you can play in "girl" form...
Pat..
|
9.28 | What if... | PIGGY::LEWIS | | Thu Mar 31 1988 10:03 | 9 |
| Another question.....If your up to full power (for the weapons
you currently have) and you use the "Pause, Up + A on controller
II" to get a password and quit.....when you start again using that
password will you start out at full power? It's a real pain building
up your power every time.....takes too much time.
Anyone know?
Bob
|
9.29 | One suggestion | ULTRA::SIMON | How can we know the dancer from the dance? | Thu Mar 31 1988 15:52 | 20 |
|
RE: -.1
*Spoiler*
There's no easy way around that problem. The way I finally solved
it was to leave an extra tank that I could grab as soon as I started
a new game. As I noted in an earlier entry, there are in fact 7
tanks in spite of the fact that you can only caryy six. Grabbing
the seventh tank puts you at maximum energy immediately. Unfortunately,
there's an obvious drawback to this method: as with the other tanks,
the seventh tank vanishes once you grab it. So, you can only really
use this technique after you've acquired all the special goodies
you want and you just want to go smash the Mother Brain. At that
point you just keep using the same password over and over (the one
with the seventh tank available) until you win.
-Rich
|
9.30 | It's a N-N-N-Nintendo...! | HOTAIR::DAVIS | We're Flying!!! | Tue Apr 26 1988 16:28 | 28 |
| Well, my kids and I have pretty adept at knocking Metroid off in
about two ghours now.... We have one character that we've run through
the mother brain about four times. I've found that going in and
killing Metroids off to stock up energy and missiles until you're
ready to attack the pother brain is a pretty good method. Once
you get to the mother brain there are two tactics that work to kill
it (her?). Fire missiles until you have about 2 energy squares
left, go back out and kill some metroids to recharge and then go
back in and fire at the mother brain again. *or* you can use the
freeze beam to stop those little 'floating cheerios' (as my kids
call 'em) and then shot the mother brain at your leisure.
Quite a display. I don't think there'a anything different after
killing the mother brain other than your energy cells and missiles
are gone. (you can go around and pick them up again) I did have
long jump feet, long beam, and freeze ray however. The wavy beam
stuff is nice, but not really necessary (it might help out in killing
Kraid a bit).
One more thing.. I found that even after I ran out of missiles,
I was still able to kill the mini bosses. Just jump right into them
and start laying bombs. They bite it eventually....
Love it....on to Kid Icarus!
Gil
|
9.31 | Introducing, Miss Samus. | RSTS32::FLAHERTY | Is soup good food? | Sun May 01 1988 13:25 | 18 |
|
Who is samus, really?
Would you like to play with the real samus?
If so read spoiler to find out.
Samus is really a girl. If you win once without a visit from death,
and you can do it under an hour you will finaly see Miss Samus. I was
playing from an old password that started me off (space suit + all) in
the tourian. I then killed Mother brain. Starting after that with all
my weapons, I decided to win again. So, I quickly ran, got all the
energy tanks and missles. I had another battle with mother brain, and
low and behold Miss Samus.
If you can't do this, mail me if you want a Miss Samus P.Word,
Pat..
|
9.32 | | ARGUS::STAPLETON | | Mon May 02 1988 01:04 | 11 |
| Re: .31 the real Samus
On the other hand, if you would like to start Metroid with Miss
Samus, and nothing else, send me mail (i.e. I know which bit makes
her appear).
P.S. There are 8 Energy Tanks, not 7 as was stated in an earlier
reply.
Stapes
|
9.33 | Are they the same thing, but different? | ARGUS::STAPLETON | | Mon May 02 1988 12:31 | 6 |
| I'm sure someone must own both Metroid and Kid Icarus. I have only Metroid.
Have you tried using the password from one cartridge on the other? Did it
work? I am curious as to whether Nintendo used the same formula for encoding
the password on both cartridges.
Stapes
|
9.34 | Password?? | OGOMTS::GALVIN | The Night Stalker | Mon May 02 1988 12:55 | 10 |
|
Re:-1 and others:
So, what's this secret password you people have been talking about??!
How about putting it behind a <FF>? That is, if it hasn't all ready
been put in here someplace (I don't remember seeing it).
Galv
|
9.35 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Mon May 02 1988 15:48 | 8 |
| Re .34:
Which password are you interested in? A particular one for a certain
point in the game? Or do you just want to know what the Metroid/Kid
Icarus passwords are all about?
-- edp
|
9.36 | Password continued: | OGOMTS::GALVIN | The Night Stalker | Tue May 03 1988 03:17 | 12 |
| Re:-1
To EDP:
Well, I guess I'd like a little more info on the passwords themselves.
I haven't seen anything about using different passwords in the doc
sets, or even in the NINTENDO PLAYERS GUIDE. How did/do you find
out about them?
Galv
|
9.37 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Tue May 03 1988 10:09 | 13 |
| Re .36:
When a Metroid or Kid Icarus game ends, there are 24 letters, digits,
and/or symbols on the screen. They are your "password" to restart the
game at a recent point instead of from the beginning.
To use the password when starting up another day, select "Continue"
instead of starting a new game. You will then have to enter the
password by moving a cursor around a table of letters, digits, and
symbols and pressing the A button.
-- edp
|
9.38 | Thanks, but I knew that... | OGOMTS::GALVIN | The Night Stalker | Wed May 04 1988 02:20 | 13 |
|
Re:-1
EDP:
Oh, yeah...I know all about the use of passwords to restart and
save games. I have quite a few password-pack cartridges.
What I was wondering about were these *secret* passwords (ie: the
password to start Metroid with an unhelmeted player, etc...).
Galv
|
9.39 | NEED PASSWORD WITHOUT DIEING | CIM28::MCGRAIL | | Wed May 04 1988 08:44 | 9 |
| -<SAVE GAME AND GET PASSWORD WITHOUT DIEING>-
Is there a way to save your game with Metriod and recieve the
password without dieing first if so could someone poswt that
information in this file. I have killed the Mother Brain on
several occasions but have not been able to put two kills back
to back because of time factor. Thanks Paul A. Mcgrail
|
9.40 | | ARGUS::STAPLETON | | Wed May 04 1988 11:01 | 18 |
| Re: .39 by CIM28::MCGRAIL
How to end a game without dieing in order to get a password:
Pause the game by pressing start on your controller
Take other controller (player 2), and press up and button A
together
Note: this will give you a password, but if you are hoping to start
again at the same energy level, forget it. That information is
not stored in the password. The password does store the number
of missiles you have though, power items you have taken, which red
doors you've blasted, and a couple of other things. In fact, I
believe that I can make up a password for a guaranteed unwinnable
character.
Stapes
|
9.41 | map anyone?? | COLORS::LANE | Let's go Celts!!!!!!!!! | Fri May 13 1988 14:27 | 11 |
|
Does anyone out there have a map already made up. My parents
have the game and my mom is getting frustrated. She has found 2
energy tanks and has 150 or so missles. She seems to be stuck. I
figured I could maybe find a map for her so if anyone out there
has a map to offer, I would appreciate it. Thanks in advance.
Dana A. Lane
|
9.42 | | NEXUS::G_GEIGER | | Sat May 14 1988 15:00 | 6 |
| Yeah, I gotta map. But it'll cost ya! :^)
I'll see if I can't make you a good copy.
Send me your Email address.
Glenn_who's_at Nexus::G_geiger
|
9.43 | Here ya go... | ATSE::FLAHERTY | Is soup good food? | Sun May 15 1988 14:21 | 11 |
|
Here is one of many "Ms. Samus" Password.
Type it in exactly as stated, capitals, question marks,ect.
3R?--z --i309
1--oK8 002mI?
All energy + missles + Wave Beam(lng.)
Pat..
|
9.44 | | ARGUS::STAPLETON | | Mon May 16 1988 12:18 | 20 |
| Re: .43 by RSTS32::FLAHERTY
That is indeed a powerful character, but I noticed that you have long
beam, and it must be from some place different from where I get my long
beam. Details hidden behind formfeed, but before getting to that, here
is a totally harmless password. It starts you at the beginning with no
power items, no missiles, no helmet, and no time on the clock.
000000 000000
W00000 0000Y8
I got my long beam by going through the second from the top door on the
left side of the main blue shaft, and blasting the red door at the other
end. I noticed that your password shows that this red door is still
closed, which means you got your long beam elsewhere. Just curious:
Where did you get your long beam?
Stapes
|
9.45 | Ms. Samus - End Game. | EUCLID::FRASER | Oh no, Salom�; not in the fridge! | Wed May 18 1988 21:46 | 21 |
|
Following the <FF> is a password which will start you off as
Ms. Samus, complete with Boots, Ice Beam, Long Beam, Screw
Attack, Varia, Maru Mari (Ball), Bombs, 6 Energy Tanks and 255
Missiles - both guardian monsters dead, and the bridge across
to the Metroids/Mother Brain 'built'. It lets you play the
end-game and finish, if you can, after building up your energy
in your favourite 'recharge' room.
Have fun,
Andy
5 X - - - - ? - - s 1 W
4 X V - u A 8 0 0 0 i L
^ ^ ^
Note: these are ZEROs!-----------|-|-|
|
9.46 | Explanation... | ATSE::FLAHERTY | Is soup good food? | Sat May 21 1988 09:57 | 8 |
| re:.44
I had already won once with that character, therefore there
was no reason to empty an open door. Opps, reverse that. After you
win all your power items are kept.
I like long beam.
Pat..
|
9.47 | What a tough Mutha | MOSAIC::LANE | Let's go Celts!!!!!!!!! | Fri Jun 10 1988 16:09 | 18 |
|
I have a question for all those who have defeated the Mutha
Brain. My mum has finally got there with... I doubt this stuff is
a spoiler but will hide it anyway.
Samus has 6 energy tanks, about 220 missles, and all weapons
except for the wave beam. She has tried to kill it for about 2 weeks
now. She says she makes a hole in it's armour and pumps as many
missles as she can into it before she dies. Is this the right way
to go about it? Any help would be greatly apreciated. Thanks in
advance for any help.
Dana
|
9.48 | Try this.......... | ATSE::FLAHERTY | I don't get it. | Fri Jun 10 1988 19:53 | 9 |
|
The best tip for beating "Mutha Brain" is:
To stand were the last zebbetite was and blast away with missles.
I think it takes like 30 of them to really do the job, I'm not
sure as to the exact #.
Hope it helps...
Pat..
|
9.49 | and this.... | EUCLID::FRASER | Oh no, Salom�; not in the fridge! | Fri Jun 10 1988 22:26 | 17 |
| Hint follows...
.48 pretty much says it all, but what might help is to stand in
the place where the last zeb. was - but watch for the 'little
doughnut rings' (whatever their name is) coming up and down at
you - jump back and down whenever they get close and then jump
back up and keep missiling into Big Momma until she blows up!
If you get pushed into the lava, then freeze a ring, jump up
and continue shooting missiles! Don't forget that after the
Mother Brain is gone, the game isn't yet over!!!
Good luck!
Andy
|
9.50 | Stay Cool! | BCSE::SCOPA | The Major | Mon Jun 13 1988 12:36 | 8 |
| The one thing to always keep in mind to remain calm. Take your
time in trying to blow up Mother Brain. Avoid getting hit by the
rinkas but don't panic. I've noticed that I'm much more successful
with these games if I remain nice and calm during significant
confrontations like this....besides you will need to remain calm
and cool AFTER you blow her up.
Mike
|
9.51 | I am definitely lost! | EMASA2::MAHON | | Wed Aug 03 1988 09:43 | 17 |
| I am going nuts playing metroid, and I need a little(actually alot)
help. I am not too good on the names of areas, but here goes.
In the very first section after you jump on the ball so you can
roll, if you go out the door, start climbing up to the top section
there are two door that lead to red doors. One of them I have gotten
through(there is missiles). The other door is making me crazy.
I enter it, and there is no way to get across to the other door.There
is lava or something on the bottom and when I try to jump up to
the other door I can't reach it. There is another ledge above I
can reach, but that is it. Does anyone know what I am talking about?
I don't.
|
-|
|
9.52 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Wed Aug 03 1988 12:08 | 8 |
| Re .51:
I haven't played too much, but I believe that section is for near the
end of the game. You need to get the capability to put a bridge across
the gap. Go play the other areas first.
-- edp
|
9.53 | FRUSTRATION CITY | EMASA2::MAHON | | Thu Aug 04 1988 12:13 | 10 |
| Thanks for the help. BUT, I hate to be a poor sport, but I am really
sick of looking for the bombs and the boots. You know what? I
must be really a bad player, because I can't find and of the secret
passages either. It is time to set my cartridge on fire. Unless
someone can give me a few SMALL? clues that are easy to read?
UGH UGH
* *
BREN ^
|
9.54 | Where the bombs are | TEMPE1::WHITEB | ARIZONA STATE #1 | Thu Aug 04 1988 15:21 | 12 |
|
re 9.53
The first thing you're going to need are the bombs because most
of the secret passages are found using those. Now I can't be totally
positive on this because its been awhile but go to the area where
there are 4 long tubes that have to be rolled thru. Once you're
on the other side of those go to where it dead ends and shoot up
some bricks will vanish and then jump up and over and you should
be on your way. Explore a little bit with the bombs and if you still
need help finding the boots, you can ask later.
|
9.55 | | BEING::POSTPISCHIL | Always mount a scratch monkey. | Thu Aug 04 1988 16:04 | 11 |
| Re .53:
Use the directions in .54 to find the bomb. (If you can't, enter
another note, and I'll give you directions by looking at the maps in
the Official Player's Guide.) After you have the bomb and have found a
few hidden passages, they will come more easily. They are harder to
find than in Legend of Zelda. Look for your shots going through blocks
or blocks that disappear when you bomb or shoot them.
-- edp
|
9.56 | over the wall | IND::FERRES | temporary space | Wed Sep 28 1988 09:50 | 17 |
| Possible spoiler:
In Norstar, shortly after getting the high jump, and on the way
to go pick up the crew attack and wave beam, there is a large
wall which appears only to be able to be jumped by freezing
a monster, then jumping up onto it, then over the wall. But
if you pick up the wave beam, leave that area, then come back,
there seems to be no way to get back over that wall (yes, there
is another ice beam, but you may also have already used that.
So how can this dilemma be solved? How can I get back into
that area?
thanks
..........steve
|
9.57 | | ARGUS::STAPLETON | | Wed Sep 28 1988 11:51 | 10 |
| Re: .56 by IND::FERRES
Have you tried getting the Ice Beam again? There is only one bit
in the password for the Ice Beam. I have not tried getting the
Ice Beam after getting the Wave Beam to see if Metroid resets Samus
to the Ice Beam. On the other hand, there are two bits for Maru
Mari and the Bombs. I think there might be two bits for Ridley
and what's his name.
Stapes
|
9.58 | | VMSNET::WOODBURY | Atlanta Networks/VMS Support | Sun Oct 02 1988 12:47 | 4 |
| Re .56 - IceBeam:
I found both Ice Beams and the Wave Beam. The last one you get is the
one you use.
|
9.59 | shaft jumping | BMT::FERRES | temporary space | Mon Oct 03 1988 09:04 | 15 |
| re: .56-.58
Thanks - from the sound of it, looks like I'll have to live with
the limitation.
Next question:
Although I have finished Hideout 2, I've had great difficulty in
getting one (i.e. 5) missile - it is the one that you can see, but
not get to from one of the passageways. To get it, I go back around
the other way, fall down the shaft near the energy tank, then have
to cross another shaft. My question is this: What technique(s)
do you use to get across that final shaft with any sort of consistency?
Is there an alternate path?
..........steve
|
9.60 | password algorithm | BMT::FERRES | temporary space | Mon Oct 03 1988 09:08 | 9 |
| Several replies have now mentioned the "bits" necessary to
turn on/off various features of the game. Now that I've
finished, I'd like to go back and game-test various ideas
under certain situations. Has anyone out there discovered
the entire password algorithm? If so, please mail it to
me, either in whole, or in part. Thanks a lot.
..........steve
|
9.61 | On passwords and bits... | VMSNET::WOODBURY | Atlanta Networks/VMS Support | Mon Oct 31 1988 22:08 | 94 |
| I have been attacking the password and found a number of interesting
things. Since this information can be used to set any initial condition
for the game, it is the worst kind of spoiler.
For example, if you want Ms Shamus bare, try the password -
000000 000020 000000 000020
(Yes, I am going to break this up into lots of parts so as not to
spoil everything all at once.)
If you have tried playing with the password, you know that any old
arbitrary password will not work. There is a validation that you have to
get correct. Worse, there is more than one password for a given situation.
Try putting in a valid password and immediately quitting the game. You will
get back a different password.
By quitting immediately at the start, I found 15 different passwords.
They were - 41 82 C3 G4 K5 O6 S7 W8 a9 eA iB mC qD uE yF in the last two
places. All other positions were 0. There was no relation with elapsed
time for short intervals and the numbers did NOT appear in the order given.
Add 00 to the list and you get 16 different values for the same condition.
That can be represented in 4 bits.
How to get bits out of alphanumerics? There are 64 characters plus a
blank in the table. However the blank never seems to appear in generated
passwords. 64 different values can be represented in 6 bits, but what is
the order?
Well try the simplest way first - the order on the table presented.
That is -
0000000000000000111111111111111122222222222222223333333333333333
0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef
0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?-
That turns each letter into 6 bits. Stringing the bits together gives a
total of 6*6*4 or 144 bits. It is a little easier to think of bits in hex
notation so converting the initial states to hex gives -
000 101 202 303 404 505 606 707 808 909 a0a b0b c0c d0d e0e f0f
with all other bits 0. It looks like the 4 bit randomizer and the
validation are both at the end, but which is which? Does the randomizer
come first or does the validation come first and is there something else?
Assuming the validator is in its traditional place at the end it should
be possible to generate valid (but not necessarily 'legal') strings by
trying different last letters or last two letters.
Well it takes more than the last letter or 6 bits; It takes 8 bits to
validate any arbitrary string. Now, how is the validator calculated? Is it
some 8 bit logical or arithmetic function of the other 136 bits (17 bytes)?
There is still not enough information to calculate the validator for any
value of the randomizer, so lets try for the cases where the randomizer is
zero. Further, this is also a good time to try to identify which bits are
which.
TOP
.....,.....,.....,.....,.....,....., .....,.....,.....,.....,.....,.....,
???E??M??MME??EM?MMMMMMMMMMME?MM???E ?MM??ME?ME?M????????ME??????B???<LC>
a oo
r cd
e e
BOTTOM
.....,.....,.....,.....,.....,....., .....,.....,.....,.....,.....,.....,
CWVB?LJB<??????????????????????????? ???????????????????????><??><Checks>
oaea ouo
lvrl nmm
deal gpb
That is 23 Missiles (M) (I may have missed some) and 8 Energy tanks (E).
Locations of each to be determined. The gun types and other attributes seem
to be right next to each other. There is the 'Bare' bit from the example at
the beginning. The location code is where you will start and seems to be
coded - there are more than 4 of them and some values simply start the game
over. While playing, the check function for randomizer value 0 can be
evaluated - it turns out to be simply the binary sum of the other bytes, not
even an end around carry. Now try for the randomizer. How does it work?
Setting the bare bit and quitting immediately shows that the randomizer
shifts the bits right by the value of the randomizer to generate the key.
Further, the checksum is calculated before the shift. Now what happens with
real passwords?
There is only one more thing that I have discovered so far. The next
16 bits after the attributes seem to be the elapsed time. This should let
you take any password apart and put it back together again. There are
likely to be bits for doors and deaths and other things left to be
discovered as well as determining which missile and tank is which. I'd
guess you will have to play the whole game over again a couple more times to
get all of this correct. Good hunting!
|
9.62 | | ARGUS::STAPLETON | | Tue Nov 01 1988 16:19 | 18 |
| Re: .61 by VMSNET::WOODBURY
Shame on you! Giving away password secrets like that. Yes, some
bits are used for doors! No, deaths are not recorded. Also, finding
out which bits are for which prize, door, etc is very tedious.
After finding a treasure, you have to quit, compare the decoded
password with you previous decoded password to find the bit which
is different. For example, after blasting the red door which leads
to the long beam, you have to quit, record the bit, start the game
over at the beginning (with the password from blasting the red door)
go back up to get the missile, quit again, etc, etc, etc. Imagine
what it's like, and some of those monsters make it hard to get to
some of the prizes. One other thing, the task is much is much easier
if you have a program running on your personal computer which readily
translates between encoded password and bit fields.
Stapes
|
9.63 | | VMSNET::WOODBURY | Atlanta Networks/VMS Support | Wed Nov 02 1988 14:26 | 30 |
| Re .62:
At least I put in a few <FF>s to hide things from people who didn't
want to look. ;-)
You can speed things up a little by changing more than one thing at a
time. For example, it is easy to identify tank bits, missile bits and other
bits. If you get one of each, you can find each of them. There is another
way though.
Instead of getting one item at a time, generate a password with half the
bits in the class set. Then go and find which ones are present. Next
generate a different password with a different pattern of bits on. Half the
bits that were on should be turned off and half the bits that were off
should be on. Find all the objects again. Generate a new password with
half the bits on and half the bits different from the previous patterns and
find everything again. This splits each class of objects you know in half
each time through. It would take less total time this way than doing it one
object at a time.
You can also combine both approaches. Go get 2 objects in each class
and take the password. Get an object you got the first time and another
one. You end up identifying 3 objects in two rounds. Extending the
procedure to 4 objects the first time is fairly simple and gets you 7
objects in three rounds. You could identify all missiles in 6 rounds (or is
it 5?).
I was certain that killing the mini-bosses was recorded someplace, but
if you say so... (All right, I am quibbling.)
|
9.64 | now you're talking! | BMT::FERRES | temporary space | Thu Nov 03 1988 12:45 | 8 |
| re: .61, .62, .63 -
Thanks - that's the kind of interesting input I'm looking for -
more interesting even than the game, now that it's finished.
And although I COULD work some of it out, I don't have your
patience to do so ...
..........steve
|
9.65 | | SPGOGO::LEBLANC | Ruth E. LeBlanc | Mon Nov 21 1988 12:19 | 37 |
|
One statement and two questions:
Statement: A question a while back (October?) asked about ways
to climb up corridors in a 'consistent' fashion. Last night I
discovered one interesting method which I haven't seen mentioned
here. If the corridor has blocks lining the side of it which can
be blasted away, it's relatively easy to blast a few on top of you,
wait about 5 seconds, jump up, then blast a few more on top of you,
wait again, etc. I managed to "jump up" an entire, previously
unapproachable, corridor by using those blocks as stepping stones.
The gray ET-looking things will still catch you every now and then,
but you can try to freeze them from within the wall. You'll also
lose a little energy. But it *does* get you up the corridor! And
it works easier than trying to make stepping stones of those ET
things.
Two questions, and I think both are caused by a defect in our Metroid
tape: (1) has anyone else experienced a 'slow motion' effect?
Ours will all of a sudden slow down considerably, then speed up
to normal again. Doesn't seem to have any reason behind it, it
just slows down when it feels like it. Real annoying. And, (2)
we've also had trouble with passwords not 'taking' all the time.
We might get five passwords recorded with no trouble, but then the
sixth time, it gives us an error message. We've proofread the
passwords carefully, and we *know* we wrote them down accurately,
but it's not always working. We've circumvented the problem by
writing down the password at the session's end, then starting again,
dying quickly, and writing down that password. Sort of a security
blanket.
We figure the tape just has a defect, but we don't have the receipt
to bring it back (we didn't discover the problem for about a week).
Is anyone else encountering these problems?
--Ruth
|
9.66 | Metroid has LOTS of little features like these... | LEWEY::DESELMS | | Mon Nov 21 1988 13:05 | 21 |
| Hi Ruth,
> Ours will all of a sudden slow down considerably, then speed up
> to normal again. Doesn't seem to have any reason behind it, it
The reason why the game slows down every once in a while is
because there's a lot of objects on the screen at the same time,
and the system gets a bit bogged down when it has to update them
all.
> we've also had trouble with passwords not 'taking' all the time.
Yeah, I've had this problem too. You just have to be REALLY
careful when you're writing down the passwords; a lot of the
lower-case letters don't look a thing like they should.
To sum it up, I doubt there's anything wrong with your
cartridge.
Have fun,
Jim
|
9.67 | Mini-boss Lair Problem | SPGOGO::LEBLANC | Ruth E. LeBlanc | Mon Nov 28 1988 13:40 | 61 |
| Thanks, Jim (9.66).
Now I have another question. I'm *so frustrated*!! I played for
about 12 hours straight last Friday (day after Thanksgiving) and
ran into a problem that's been haunting me ever since.
For those of you who have not killed the blue mini-boss [forget
his name], this will be a spoiler, and I'm in an editor I'm not
used to, so I don't know how to put a form feed in here. I'll just
space down a lot...
OK. In the lair of the blue mini-boss, there is an energy tank,
but I can't get to the @#%*%&% thing! It's positioned somewhere
as follows:
| []
|<--wall [] <--entrance
| ---[]
| --- --- |
| | |-----------------| | |--
| | | |
| |---| |---| |--
| | | |ENERGY TANK
| | | |--
|~~~~~~~| |~~~~~~~|
pink pink
lava lava
You can't see it unless you jump into the lava, then hop up and
shoot at the wall. If you don't shoot it, it just looks like a
normal block in the wall. [I was curious, so I shot around the
whole room trying to find things -- lo and behold, I found one!].
Unfortunately, after shooting it and having it 'light up' that it's
an energy tank, I can't seem to find a way to "jump on it" as I
do with the other energy tanks. I tried getting on top of the ledge and
bombing my way down, but that didn't work. I even tried getting
into the next room on the right [and bravely facing MANY nasty looking
creatures] to bomb through the floor there, but couldn't find any
entrances. I finally committed suicide in the pink lava and tried
the routine of shooting the block so the energy tank would light
up, then curling up into a ball and bombing the floor of the lava
room so I'd bounce up to the energy tank. No luck there, either.
I'm ready to scream. Anyone have any ideas?
|
9.68 | Ridley/energy tank info | ESPN::BLAISDELL | Stay healthy George...Please! | Tue Nov 29 1988 12:28 | 24 |
| Ruth,
Potential spoiler information resides behind the form-feed
I was in the mini-boss(Ridley) room last night and could not
uncover the energy tank. Your diagram has a wall on the left
hand side?? The mini-boss room I was in has a door leading to
another room where there is an energy tank that is a WHOLE lot
easier to get to than the one you were complaining about.
Metroid has a couple of strange twists. In hideout II
there exists a fake mini-boss (Kraid). Possibly, you encountered
another 'fake' mini-boss for Ridley. If you did, it hasn't been
mentioned before and I'd love to hear how you got to this mysterious
room. I've never been in this room.
The impossible to get at energy tank, may be just that (impossible to
get at). It was put there, so the game player wastes some time, gets
frustrated and gets diverted from the task at hand. My advice is to
not bother with it. There are more than 6 energy tanks to be found
elsewhere, and since you can only carry 6 tanks, why bother with this
one?
-rick
|
9.69 | The energy tank | HBO::BLAISDELL | Stay healthy George...Please! | Thu Dec 01 1988 12:34 | 12 |
| New info on the mysterious energy tank after obligatory formfeed
I was in Kraid's lair last night. This is where Ruth found the
energy tank stuck in the right wall and NOT the room with Ridley.
Colors mentioned threw me off the right track. After about 10 minutes using
all the techniques I know in Metroid, I couldn't get the tank. My
advice is to ignore it and go on to other regions.
-rick
|
9.70 | Making headway | TRUPUT::JWILLIAMS | Welcome to the Bush League | Fri Dec 09 1988 11:40 | 10 |
| Whew, this game is involved. I was wondering how in heck I was going
to get any further than brinstar, that is, until I found the freeze
ray last night. I also discovered the Varia, which is above the
top corridor. Spoiler:
After the tubes, there is a short passage with doors on either end.
You have to shoot the roof out. You'll need the high jump and a
running start to reach it. It turns Samus a mysterious white color.
John.
|
9.71 | | WD8EHB::WOODBURY | Atlanta Networks/VMS Support | Fri Dec 09 1988 14:29 | 5 |
| Re .70:
There is a way to get the Varia without getting high jump first. It
requires patience, the ability to duck, the cold beam and not shooting
everything in sight.
|
9.72 | Lot's more exploring to do . . . | TRUPUT::JWILLIAMS | Welcome to the Bush League | Fri Dec 09 1988 17:21 | 6 |
| re .71:
I think I got it. I am amazed that anyone would try this. That's
why I am going to try it. This game just keeps getting better.
John.
|
9.73 | tricky | TRUPUT::JWILLIAMS | Welcome to the Bush League | Mon Dec 12 1988 16:56 | 20 |
| Well, I've made it to mom, have yet to blow the panties off her.
I have found only five tanks, and I haven't found the screw attack
yet. I think this game is wicked pissa. Possible spoiler:
Has anyone figured out the tall obstacle in Ridley's domain? It's
a real pisser. It looks something like this:
+------------- . . .
| |
\ |
| |
/ |
+------+------ . . .
You can only fit through the top as a ball, but damn if I can blow
myself up there. I've tried freezing monsters, but I guess it requires
more finess. Is there anything valuable behind this door? Maybe
it's accessable from a different direction? Blows the doors off
me.
John.
|
9.74 | Mom bites the big one. | TRUPUT::JWILLIAMS | Welcome to the Bush League | Tue Dec 13 1988 13:17 | 5 |
| Mom is hereby officially burst. Yup, popped her full of missiles.
I won't reveal what happened next, but I will say it was worth it.
I wasn't sure at first whether I had popped her or not, but she
hit the ground with a beautiful thud.
John.
|
9.75 | | SPGOGO::LEBLANC | Ruth E. LeBlanc | Wed Dec 21 1988 13:01 | 20 |
| Re: 9.73: John, if you can't get over it, have you tried going
under? If I remember correctly, you should try blasting away at
the floor for a while.
re: .67 & .68: Rick, you're right, the mysterious energy tank was
in Kraid's lair, not Ridley's. My memory had a momentary spazz
[nothing unusual]. I did as you suggested; i.e., ignored the 'teaser'
and went on to defeat The Mother Brain.
And, I'm happy to say, she has been defeated!!! It took me quite
a while, but I used a lot of patience, and a lot of exiting &
re-entering (to let the Metroids fill me up!), and I finally felt
the earth move under my feet. What a deal.
Now, unfortunately, my husband's upset 'cause I beat him to the
Mother, but his ego will simply have to live with it.
On to Zelda....
|
9.76 | Kraid's E tank... | WD8EHB::WOODBURY | Atlanta Networks/VMS Support | Tue Jan 03 1989 15:51 | 30 |
| Re .75:
It is possible to get the tank in Kraid's lair. I also found it easier
to do Hideout II before I did Hideout I.
Spoiler on Kraid's tank -
Since the tank is in the side wall and only one block high, you have to
be rolled up in the ball to get to it.
Since it would take too long to bomb yourself out of the lava from below,
try coming at it from the top.
Specifically -
1. Jump down into the lava on the right of Kraid's lair.
2. Face right, jump up and spray the wall. This reveals the tank.
3. Jump back onto the platform quickly. (Can be combined with 2.)
4. Go into ball form.
5. Move to the right as far as you can. You will be stopped by the lip
of the platform.
6. Keeping tying to move to the right and set off a couple bombs.
This will blow you over the lip of the platform and pin you against the
wall in ball form. As you slide down, you will enter the niche with the
tank in it. You do NOT have a lot of time to do this but it it is not all
that hard to do.
|
9.77 | The last two prizes... | WD8EHB::WOODBURY | Atlanta Networks/VMS Support | Tue Jan 03 1989 16:20 | 33 |
| Questions in Ridley's Hideout (II) -
Shortly after going over the high wall in H2, there is an E tank sitting
in the middle of a hallway. Anyone gotten it? There is also a missile you
can see when you come at it from the right but no apparent way to get to it
from that direction. Obviously, the approach is from the left. Anyone
gotten that one?
Question details (spoiler) -
+ +===+===+===+===+===+===+===+===+
|
+===+===+===+===
Enter-> Missile-> E tank <-Enter
===+===+ +===+=== +===+???+???+---+===+===+===+===+
| |
+ +
I am not sure how big the hole in the floor in front of the E tank is.
Is it 1, 2 or 3 blocks wide? I tried jumping over it, but may have
deflected off the ceiling into the hole. It takes 15 minutes or so to set
up a run at the E tank and I have only tried it twice so far.
The entrance to the missile is only two blocks high and there is an
overhang in front of it, so a simple jump is not possible. I was thinking
of going into ball form, setting a bomb or two at or near the lip, backing
off and taking a run at the hole, timing the run to match the bombs going
off might do the trick, but have not tried it yet because of the time
required as mentioned above. Does this work and/or is there an easier way?
Would this work with the hole near the E tank?
|
9.78 | hard to get | IND::FERRES | temporary space | Wed Jan 04 1989 07:54 | 10 |
| Yes, it IS possible to get over that gap, to get to the Energy tank.
Repeated testing, and falling will tell you how wide the gap is.
Getting past the other spot to that missile is much harder, though.
I have only gotten across by luck, and riding the bomb explosions.
As one of my previous notes asked, I'd still like to discover a
more reliable method of getting past that overhang, and to the
missile.
..........steve
|
9.79 | Need fundamental help in Metroid | ANT::YING | Gentle Heaven | Wed Feb 15 1989 13:04 | 17 |
| Hi,
I am a new player to Metroid and need some major spoiler to get
me going. I have read the entire notes on Metroid and have gotton
glimpses of what it can be like. But ......
I can get to the room that have the goodies because I don't have
missiles! I have the thing that make me into a ball and the regular
beam and nothing else. I have travelled up the blue and red corridor
and have seen a couple red doors that should lead to the goodies.
Where can I find the missiles?? Also from the notes, I found where
the notes says the bombs are but I can get near it, can some kind
soul help, please?
Thanks!
Tin
|
9.80 | | CURIE::STAPLETON | | Mon Mar 06 1989 19:37 | 12 |
| Re: .79 by ANT::YING
Directions to a missile pack, hidden behind formfeed:
Starting from the beginning:
Go right to the blue shaft, head up to the door on the right (about
half way up), go through the door to the gold shaft, go to the bottom
of the shaft, go through the door on the right. Continue going
to the right, and you will come to three posts hanging in mid air.
The missile pack in on top of the middle post.
Stapes
|
9.81 | RE: .79 | IDAHO::HOLT | | Tue Mar 07 1989 20:33 | 7 |
|
What do you need help on, I've solved the game many
times???????????????
Hope I can help
P.s. it has a surprise at the end
|
9.82 | Thanks for the hint | ANT::YING | Gentle Heaven | Wed Mar 08 1989 08:38 | 11 |
| Re: .80
Thanks for the direction. Tried it last nite and found it. The reason
I have never seen it was because I had never got that far. I kept
getting killed by those birds that come out of those brown chinmeys.
On with the adventure.
Thanks!
Tin
|
9.83 | MOVED BY MODERATOR | MOMAX1::PILOTTE | It just keeps getting better! | Fri Mar 17 1989 09:31 | 25 |
| <<< MOMAX1::SYS$SYSDEVICE:[NOTES$LIBRARY]NINTENDO.NOTE;1 >>>
-< Nintendo Entertainment System >-
================================================================================
Note 234.0 Mother Brain Password 1 reply
NETEYE::DUNNE 3 lines 16-MAR-1989 19:58
--------------------------------------------------------------------------------
does anybody know the password to Mother Brain? Please help.
Brian
================================================================================
Note 234.1 Mother Brain Password 1 of 1
SALEM::DAUTEUIL "A cow don't make ham." 9 lines 17-MAR-1989 08:35
-< The home stretch >-
--------------------------------------------------------------------------------
Brian,
what are you trying to do,cheat?Try note 9.45,it gives the
password for all weapons and puts you at the Metroids which are
just before the Mother.I think it leaves Ms Samus without a
helmet also.Good luck,
Mike
|
9.84 | METROID'S NOT OUT | SPLAKE::DUMAIS_BOB | | Fri Mar 17 1989 12:21 | 17 |
| Hey, wait a minute the game's not yet over! In the April/May 88
issue-volume 2-of Nintendo Fun Club News, book 6, page 14, the pros say
there is another world. After I found the spot I followed the instructions in
the book, but I failed many times to see this world. I kept practicing and
at last I made it. I went into the first door I saw, later to find out it was
a trap. Then I got angry when there was no password for this area. I went
back and climbed high enough (skipping three doors) and finally entered a room
that wasn't a trap. In this new world I killed Ridley. When I died I hoped
that Ridley would be in the regular world (thinking it would be an easy way to
get extra missiles), but I was robbed - Ridley wasn't there! Has anyone else
made it to the new world?
rob....
|
9.85 | CORRIDORS | SPLAKE::DUMAIS_BOB | | Fri Mar 17 1989 18:16 | 15 |
|
re. 9.79
O.K. The missiles are at the bottom of the gold corridor in corridor
#5. Now you should be able to get the goodies. At the end of corridor #4, go
up the golden, vertical corridor, there will be a blue door when climb up to
the left - enter it and hello bombs! Of coarse get your missiles first!
YOU'RE WELCOME!!
rob....
P.S. If you get confused I can go into greater detail.
|
9.86 | copy of the instructions? | LEDDEV::BELANGER | | Wed Mar 22 1989 16:20 | 10 |
| I recently purchased this game from a fellow noter and having a
blast. Unfortunately, he could not supply me with the instruction
booklet. Would anyone be willing to xerox theirs for me? It sure
would make the going a lot easier.
Thanks in advance,
Jeff Belanger
|
9.87 | AAAARGH! I can't finish this game. | OPUS::PREISIG | | Wed Apr 26 1989 11:31 | 30 |
| HELP!!! I can't kill mother brain! Possible spoiler follows:
I am getting very frustrated with this game. I've gotten all the
way to Mother Brain but I can't kill her! Actually, I did manage
to do her in once, but failed in the following mission and can't
get there again. Anyone have some hints? I tried to shoot from
the platform that was shot out last but eventually get pushed off.
Once I'm pushed off, I can't get up again and must shoot from very
close range. I lose energy quickly and die.
I have five energy tanks and enter with all tanks filled plus 99.
I have never run out of missiles (I enter with over 150 usually).
I need help please.
|
9.88 | | EUCLID::FRASER | _OBEY_ the laws of cartoon motion! | Thu Apr 27 1989 11:19 | 16 |
| *SPOILER*
When you reach the platform, get off as many shots as you can
at her, keeping an eye out for the incoming from above and
below - as soon as any shot gets near you, jump back and down
to the ledge, and then up again when it's clear. You might
only get a couple of shots off each time, but that's what
consistently worked for me.
Good luck!
Andy
|
9.89 | more help with finding bombs | LEDDEV::BELANGER | | Fri Apr 28 1989 08:22 | 14 |
| I have read through every note in this file concerning the location
of the bombs but I have been unable to locate them. I am new to
this game and I do not have the directions (I bought it used) so
please bear with me. I remember reading that the bombs are at
the top of the gold corridor in a door on the left. Which gold
corridor is that? Could someone please give me directions from
the game start? I am getting reall frustrated because I can't seem
to get an further. I currently have 10 missles and one energy tank.
I have been through the first blue corridor and the first gold
corridor. Also, I have seen a few red doors which don't seem to
want to let me pass. What is the secret to opening these gateways?
Thanks, jpb
|
9.90 | how to open red doors | LEDDEV::BELANGER | | Tue May 02 1989 18:24 | 5 |
| How do I open red doors? Do I need a special weapon or persistence
or what?
jpb
|
9.91 | Missiles | DEMON::FORTEN | In Trinidad; Magic is High Science | Tue May 02 1989 18:50 | 40 |
|
jpb,
Yes you do need a special item;
SPOILER FOLLOWS
You need to get missiles first. You need 5 missiles to destroy the
doors. I have'nt played the game in a while but I think you need to get
two of the Missile boxes? Or is it 5 missiles for the box and two for
destroying certain enemies?
Anyhow you get the idea.
Hope this helps,
Scott
|
9.92 | A password and a request | GIAMEM::ELSBREE | | Tue Aug 01 1989 16:05 | 44 |
| Someone gave me an interesting password some time ago. I didn't
see it mentioned in this topic, so here it is: (below the following
request)
One of the replies in this topic (I think .84) mentioned another
world in Metroid. Could someone explain how to get there.
JUSTIN BAILEY
------ ------
Strange password, but quite convenient. The character created by
this is the female Samus, with all the weapons, both mini-bosses
dead, 215 missiles (I think), and 5 energy tanks. All one must
do is pick up an ice beam and a sixth energy tank both located in the
middle corridor off the gold corridor, and then go Metroid hunting. I know
there are better passwords, but this one is easy to remember.
CE
|
9.93 | ... with a little help from my friends | SA1794::CUZZONES | Look sharp; see the point | Tue Aug 01 1989 18:07 | 11 |
|
I am spending too much time looking for the bombs and not enough
time sleeping. I looked through this note and believe the only
bomb location spoiler is incorrect. A minor/medium clue would be
useful.
Thanks,
BTW, I have the long beam, an energy tank, 10 missiles and MaruMari.
I can't seem to get elsewhere without the bomb. If this isn't correct,
a correction instead of bomb clue would be useful.
|
9.94 | Within your POWER. | IOENG::JWILLIAMS | Welcome to the Bush League | Thu Aug 03 1989 15:46 | 7 |
| re .93:
The red doors can only blasted through using missiles. You may have
missed this in the directions. Blast through a few of these and you
will find the bombs before too long.
John.
|
9.95 | help finding bridge capability | LEDDEV::BELANGER | | Wed Aug 16 1989 10:52 | 8 |
|
I have been playing this game for several months now and have been
unsuccessful in finding the bridge to cross into the last section
of the game....any spoilers???
/jeff
|
9.96 | Are You Ready? | MISFIT::GEMMEL | and now here's Mac and Tosh... | Wed Aug 16 1989 11:16 | 22 |
| On to the Mother Brain !!!
The following spoiler is brought to you by Faulty Memories.
We only forget the very best.
(Not associated with CMOS, RAM, DRAM, SLAM BAM, or anything)
-- spoiler -- spoiler -- spoiler -- Houston Oilers -- spoiler --
The bridge is just up from the "start" (I think). When you climb up
you will find a room with a bunch of those big "butterflies". At the
far left is a RED door. After blasting the red door you will find a
room with an oracle (or whatever those stautes are called) with a small
crack leading to a lava pit. If your character is ready for it (you've
knocked off the mini bosses) then you will be able to extend the bridge
(I think it is when you "take" the gift the first time).
It has been awhile and my wife took over as the Metroid controller. It
was my job to "fill-up" and to get to the Mother. She was the Mother
fighter.
Remember Yogi : It ain't over till it's over.......
|
9.97 | Dispell Miniboss Miths | IE0002::DEHOLLAN | | Mon Oct 02 1989 19:01 | 8 |
| re .-1 (Spoiler Part)
It is not strictly necessary to kill both minibosses to get to the
Mother Brain.
My question to the real experts: What is the minimum equipment
needed to destroy mom and survive?
|
9.98 | Back to This Game Again! | LILAC::HITCHCOCK | | Tue Oct 10 1989 10:57 | 7 |
| I'm still playing this game and wanted to find out how to RECHARGE.
Can anyone dig back into memory and either describe how it's done
or where to look for what I need to recharge. It's takes forever
to build up energy points 5 at a time at the start of each game.
thanks-
/chuck
|
9.99 | New energy tank recharges
| OPUS::PREISIG | | Thu Oct 12 1989 14:27 | 13 |
|
The only way I know of to recharge, other than a bit at a
time, is to find a new energy tank. Getting the tank fills up all
your tanks as well as adding one. Once you have taken the tank
though, it isn't there if you use the new password.
One way around this, if you haven't made much progress
other than finding the tank, is to use the old password so you
can find the tank again.
Maybe someone else knows of another way, but I can't
remember any.
|
9.100 | | HYSTER::HITCHCOCK | | Tue Oct 17 1989 12:28 | 4 |
| OK, thanks. That's what I thought, but the way some notes read
I wasn't sure if I was missing something. This last weekend I finally
did in the mother brain.
/chuck
|
9.101 | greedy--greedy---greedy--greedy--greedy--greedy--greedy--greedy---greedy--greedy--greedy--greedy | POETS::SCHNARE | CHARLIE SCHNARE | Tue Nov 28 1989 17:50 | 15 |
|
Does any body have a passward for beginners.
What I am looking for is not advanced but marginal.
1-about 4-5 energy tanks
2- 50 missles
3- no bosses beaten
3-girl person
4 crew attak
5. boots
6. wave beam
In general I want the most I can have without any bosses beaten.
mike/
|
9.102 | Help Please..... | DPDMAI::ANDERSONS | | Thu Jan 04 1990 10:31 | 10 |
| I am trying to locate the RED level of play, I found it before
I was ready to enter and can't find it again. I currently have
freeze ray, long ray, boots, four energy capsules and 200 missles.
I have killed the first Mini-Boss so I guess I am ready for the next
stage of play and would appreciate some help locating it.
I have tried for three nights to find it......I need sleep.....zzzzzz
SLAM
|
9.103 | 'RED' = Miniboss II | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Thu Jan 04 1990 11:56 | 8 |
|
If you mean the second miniboss. . .
-Andy
<spoiler>
. . . look for the bottom of the fire zone. (Brinstar ??)
|
9.104 | Help.... | DPDMAI::ANDERSONS | | Thu Jan 04 1990 13:56 | 3 |
| I can't find the zone at all! Directions would be appreciated.
SLAM
|
9.105 | I have a map | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Thu Jan 04 1990 16:00 | 7 |
|
I have a map (kinda) for the fire/lava zone on the way to MB II,
If I can find it, I'll post it in a future note. . .
-Andy
|
9.106 | This is the Norfair map. . . | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Thu Jan 04 1990 17:55 | 38 |
| Here is a map of Norfair.
To get to Norfair, you have to go to the bottom of the gold vertical corridor and
go right until you hit the elevator. Go down, and you are in Norfair. The lair
of Mini Boss II is at the bottom.
-Andy
<Map follows>
___ ___
| | | []=======[]_|
| | | | _|_
| | | | |===[] |
| | | | | |
___ | | |_[]==[]===[] |
| | | | | |
| []=============[]==___==[]===========[] |
| | | |
|_[]=== ==============[]_|
_|_ <- Secret passage
___ | |
| |===[]========[]====|= | |
| []============[]====|=[]======[]======[]======[]======[] |
| | | --- | |
|_[]============[]====|=[]======[]= | | |
_|_ | | | |
| | =======[]_| | |
| | | |
|_[]======[]=|=[]===[]=|=[]========= | |
| | | | | |
| | ===[]_| ___ | |
| []======== | []===============[] |
|_| | | |_|
| |
| []==== MB II LAIR
|_|
|
9.107 | Thanks | DPDMAI::ANDERSONS | | Thu Jan 04 1990 18:41 | 7 |
| Andy,
Thanks for the help! It is much more than I expected!
Here I gooooooooooooooooooooo..................
SLAM
|
9.108 | One More Time | DPDMAI::ANDERSONS | | Fri Jan 05 1990 10:47 | 3 |
| Help! I can't find the "secret" passage! One more hint please.
SLAM
|
9.109 | Another hint (Spoiler??) | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Fri Jan 05 1990 11:17 | 4 |
|
Bomb/shoot what is above or below you where you stand.
-Andy
|
9.110 | Help Please...... | DPDMAI::ANDERSONS | | Tue Jan 16 1990 16:01 | 8 |
| I have made it to the mother brain and can easily get to where I can
fire a lot of missles at her but I need to get back to the hallway to
refuel and then come back to unload on her again. I can't get back
to the hallway because the floor is so low at the brain that once I get
close enough to fire at her there seems to be no way to jump out of
the area and get back to the hallway. Any pointers?
SLAM
|
9.111 | | VMSNET::WOODBURY | Atlanta Networks/VMS Support | Tue Jan 16 1990 16:56 | 14 |
| Re .110:
It has been a while so I could be wrong but...
If you ever get down in that pit, concentrate on getting out and away,
and do your best to forget the mother. Ball, bomb and jump were what I
remember doing as part of the escape package. Needless to say, it did not
always work down in that goop. I seem to remember that the MB did a lot
of repairs even with the support stuff gone. Try clearing the approaches,
going back to recharge (get your password if you know how to do it without
killing yourself) and then do the final round of blasting in one pass.
The key is doing her in faster and harder than she if doing you in and you
can't do that down in the pit.
|
9.112 | A question and then an answer to .-2 | CSC32::S_LEDOUX | CSC/CX - We kill bugs dead. | Fri Jan 19 1990 19:40 | 18 |
| I have already won this thing a few times but never found the wave beam.
I suspect my map has a serious flaw. Can anybody provide a spoiler ?
Now, to answer the question of getting out of one of the fire pits posted
a couple of notes ago...
SPOILER - DON'T LOOK IF YOU DON'T WANT TO KNOW ABOUT THE MB
Depends on what side of the last wall yer on. If you're on MB's side just
jump up onto the support for her fishbowl and then hop to the right through
the hole in the last wall. If you're on the OTHER side of the last wall
you'd do okay freezing one of the little cheerios swimming around and jump
up on THAT and then through the wall and all the other walls until you
get out to recharge on the metroids.
Hope this helps.
Scott.
|
9.113 | There is a map. | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Mon Jan 22 1990 09:13 | 12 |
|
Re. -1.
Look at the map in 9.106.
-Andy
A further hint.
It is in there at the bottom left side. I don't know exactly where
it is, but that is where I got the wave beam.
|
9.114 | need freeze ray | CGOO01::SEEMAN | | Mon Jan 22 1990 16:00 | 8 |
| Help! I have been playing this game for about three weeks now and
I can't seem to find the freeze ray. It would help me get over a
few areas I can't jump over. Also, can someone help me find a few
more energy tanks? I only have two at present and without much energy,
I die too quickly. A hint or blatant spoiler would be greatly
appreciated. (BTW I do have the armour, boots and long-beam)
thanks.....BS
|
9.115 | Freeze ray + Energy spoilers | CSC32::S_LEDOUX | CSC/CX - We kill bugs dead. | Tue Jan 23 1990 14:27 | 27 |
|
Freeze-ray spoiler:
From start:
Go over to the blue corridor and upto the door on the right. This takes you
to the bronze corridor. The door you want is immediately visible as you come
into the bronze corridor, go in. Go through that room, a hallway, another
room, and into another hallway. Bomb down through the floor. One freeze-ray
is off the only room in that corridor.
There's another freeze-ray in the "purple" section.
Energy spoiler:
There's 7 tanks that I've found so far, I don't know which ones you've found
but this one can only be got with the freeze ray so you can probably use it:
From start, go through two doors and you come to the first place where you
need to "get small". Roll under that and get the big bat to attack you.
Make him follow you back under and when you get out jump. That'll make him
jump too. Freeze him. About two bricks in from where you have to get small
there's an energy tank in the roof so freeze the bat, jump up on him, shoot
the roof and jump upto the energy tank.
Hope this helps
Scott.
|
9.116 | found it!! | CGOO01::SEEMAN | | Thu Jan 25 1990 11:41 | 10 |
|
re:-1
Thanks Scott.. I found the freeze ray last nite (I thought that
was lava down there) and also got the mentioned energy tank.
I then went down and blew away MBI.....Escaped with only 10 units
of energy........
-Bruce S.
|
9.117 | How do you kill the metroids??? | DYO780::JWILDER | There is another system. | Sat Jan 27 1990 11:35 | 10 |
| I have seen notes here that you can kill the metroids on your way
to the mother brain. How can you kill them? I have tried the freeze
ray and the wave beam. I have frozen them and then tried missels.
Nothing seems to work. Do they really give you lots of energy when
you kill them? If so, how do you kill them?
Thanks in advance for your help....
/jim
|
9.118 | They be UGLY! and dead.... | DPD08::ANDERSONS | | Sun Jan 28 1990 19:23 | 29 |
| Kill them bugly Metroids by......*SPOILER*
Use your freeze ray to stop them and then hit them with FIVE missles!
|
9.119 | pipes 'n blocks... | WONDER::BOISSE | | Wed Feb 14 1990 17:31 | 22 |
| I've been playing METROID now for about a week, and need a couple hints that I
don't think will spoil it for me:
1. After getting the bomb, long ray, etc, I roll into the pipe under the
statue, lay a whole bunch of bombs, and nothing happens. Is something
*supposed* to happen? Am I doing something wrong?
2. In some areas, when I blast at the walls, a block of the wall about three
or four blocks in will disappear. What does this mean? How do I get to it?
Am I *still* doing something wrong?
3. I fall to the bottom of one of the vertical shafts. There are no platforms
to jump on to go back up. There are a couple of rippers (sluggish things)
and I have the freeze ray, but the rippers are spaced too far apart
(vertically) and I don't yet have the high jump. There are some different
colored blocks on the wall that I can blast and bomb, but they are
seperated by solid blocks which get in my way as I try to climb up. How do
I proceed up the edge of the wall and get around the solid blocks? I know
there's got to be a way to do this!
Thanks,
Bob
|
9.120 | Help for .119 | AUSTIN::MACNEAL | Big Mac | Thu Feb 15 1990 18:23 | 39 |
| Here are a few things that I've found that work. I'll put them behind
a form feed in case anyone would consider them spoilers.
�1. After getting the bomb, long ray, etc, I roll into the pipe under the
� statue, lay a whole bunch of bombs, and nothing happens. Is something
� *supposed* to happen? Am I doing something wrong?
I've never gotten anything to happen here. There are other areas where
you will find hidden tunnels by doing this. I think that sometimes
there are just dead ends.
�2. In some areas, when I blast at the walls, a block of the wall about three
� or four blocks in will disappear. What does this mean? How do I get to it?
� Am I *still* doing something wrong?
Try bombing at the base of the wall or jumping up and shooting down the
height of the wall. A block on the face of the wall may dissappear
allowing you to walk into the wall. Once you get into the wall, you
can keep bombing and shooting and you may end up in another room.
�3. I fall to the bottom of one of the vertical shafts. There are no platforms
� to jump on to go back up. There are a couple of rippers (sluggish things)
� and I have the freeze ray, but the rippers are spaced too far apart
� (vertically) and I don't yet have the high jump. There are some different
� colored blocks on the wall that I can blast and bomb, but they are
� seperated by solid blocks which get in my way as I try to climb up. How do
� I proceed up the edge of the wall and get around the solid blocks? I know
� there's got to be a way to do this!
This is a real pain. Once I found it I try to avoid it. I don't think
there is much to be gained in this shaft (I could be wrong on this).
The trick is to blast away the blocks between the solid ones, jump up
onto the solid block, jump up and out to blast away the next set of
blocks and then swing back in to land on the block you were on before
and then jump up, out, and in to get to the area you just cleared. You
have to be quick because the blocks regenerate themselves. If you are
in the space occupied by a regenerating block, you'll lose energy (only
one color block does this, I don't remember which one). Or, just hit
the reset button and try again.
|
9.121 | MB1 Help | CACHE::FONTAINE | | Fri Mar 02 1990 13:40 | 6 |
| Any suggestions on how to kill MB1 (the guy that shoots arrows and
throws boomerangs at you). I got pretty wiped out by him last night
and it really frustrated me. How many time do you have to hit these
guys?
-Andre
|
9.122 | One hint. | TLE::FUELLEMANN | Software engineers put the 'soft' in software. | Fri Mar 02 1990 13:58 | 8 |
|
A hint behind FF.
Go into bomb mode and start bombing away. This way you
avoid most of the stuff that he throws at you.
-Andy
|
9.123 | Gotta move fast! | CHFS32::HMONTGO | | Fri Mar 02 1990 15:57 | 40 |
| re 9.121
This creature you seek to destroy is named "KRAID". Possible spoiler?
When you get to Kraid's lair use freeze beam to stop the boomerangs
and then start shooting him with missles. Keep doing this until
he dies. Another spoiler, over on the right side of the screen,
right up above the lava, and below the door, there is an energy tank
in the wall to get it you have to move very fast! Very fast!
Screamin' Ben
|
9.124 | | CACHE::FONTAINE | | Fri Mar 02 1990 16:57 | 3 |
| I was hoping for a little more technique than 'keep shooting him 'til
he dies'. I've tried that but I always die first.
|
9.125 | Does this help any? | CHFS32::HMONTGO | | Fri Mar 02 1990 18:14 | 41 |
| re: 9.124
I am sorry for being so vague.
When you enter the room wait until he shoots, then shoot his bullets
(boomerangs and spikes) with the freeze beam. Then jup over the
spikes and shoot at him with missels until the spikes start to unfreeze when
they do back up, and then use this process over an over. If youre
energy gets real low there is an energy tank over on the right hand
side of the screen, hidden in the open space under the door its
hard to get!
Try to collect as many energy tanks as you can before you fight
this tough foe! Also when I played this game I went and beat riddley
first to get the extra missles, then I went to beat Kraid. And
he was alot easier to beat.
Screamin' Ben
|
9.126 | the best way is... | ESPN::BLAISDELL | Lose (it), loose (fit), got (it)? | Mon Mar 05 1990 08:18 | 4 |
|
9.124 reread 9.122's advice. It is the way you should go!!
9.126
|
9.127 | Varia ? | ESPN::BLAISDELL | Lose (it), loose (fit), got (it)? | Mon Mar 05 1990 12:07 | 9 |
|
Thought about it some more. If you had tried .122's method and it
didn't work for you, then you are going into battle without enough
energy or you don't have the Varia (I think that's the one that
reduces the amount of energy that you lose when you get hit by an
enemy). If you don't have it, go find it! You'll definitely need it
for the Mama Brain.
-rick
|
9.128 | I NEED MORE MISSLES!!! | WONDER::BOISSE | | Mon Mar 05 1990 13:07 | 30 |
| Just defeated Mother Brain over the weekend!!! My heart is still pounding!!
I have a few questions though:
Going at Mother a couple more times, I found that my missle count would get
extremely low because killing Metroids would not give me enough missles. One
time I had to back my way out of the corridors and shafts, freezing Metroids
all the way, until I reached the elevator and bridge to get me out. Once out,
I could then shoot the easier enemies with my ice beam, build my missles up a
little, then go back to kill Metroids, and continue on to Mother, provided I
got enough missles!
Is there any other way to bring up the missle count other than killing off
Metroids? I had something like 50 missles left when I went back out to boost
my energy by killing Metroids. I thought that was plenty. No way!! Those 50
missles were depleated on the Metroids, and all I kept getting was energy
pills!!! NO MISSLES!!!! AAARRRGGGG!!!
There is only one place throughout the whole world that I cannot get to.
That is the area down in Ridley's domain where you can see a missle pack on
the other side of a wall which cannot be blasted. The "back entrance" to this
area is by way of a very hard jump at the top of a shaft. I tried the jump
about half a dozen times with no success. I would always miss the mark and
fall down the shaft. Any ideas? I suspect that there are two missles packs in
there, because my total missle count only goes up to 245.
Thanks
|
9.129 | Not sure if I have The Varia | CACHE::FONTAINE | | Wed Mar 07 1990 11:51 | 7 |
| Maybe I DON'T have the Varia. That may explain why I get killed so
fast. I have plenty of energy. How do I know if I have the Varia? Any
way of telling? COuld someone give me a good spoiler to the location
of the Varia to see if I've got it already?
-Andre
|
9.130 | Varia | WONDER::BOISSE | | Wed Mar 07 1990 12:25 | 28 |
| If you have the Varia, when an enemy hits you, you'll only loose half the
energy as before. For example, in Brinstar, when a zoomer or ripper hits you,
you usually loose 8 bits of energy. With Varia you will only loose 4. I also
think that Samus glows a little brighter than normal when you have Varia.
Also, falling into lava or quicksand will suck your energy much slower.
Spoiler follows as to where Varia may be found:
In Brinstar, go to the blue shaft, then to the top of the gold shaft. Take the
airlock at the top. The Varia is in this corridor. Hunt around with your ray
and bombs to find a secret passage that will lead to it. If you still have
trouble, I'll give you more explicit instructions.
|
9.131 | Where are those Bombs?!? | CROW::FAUCHER | | Thu Apr 19 1990 09:23 | 34 |
|
Hi, I just recently acquired this game (great game!)... and am STUCK!
Its really starting to get to me, for two evenings I have not been
able to get any further along, I only have 10 missiles and a long beam
in my arsenal and one energy tank, sigh.
Now I finally must admit, I need help!
Where in the heck are the BOMBS!
I have read all the replies in here, and have someone mentioned
Gold corridor #4 and #5, eh?
I have only found one gold corridor and know nothing about a #4 or #5,
I know... I must be missing something.
Could someone, please give me an outright SPOILER as to where those
blasted bombs are, and how to get to them?
I will need to really be talked through it, (ie; from the start, you
go right...etc, etc), because I am not that familiar with everything.
I would really appreciate it, I hate to give up, but after two nights
am getting close (ok, patience was never my really big point, but I'm
trying).
Much thanks,
Perry F.
----------
|
9.132 | bombs are here | WONDER::BOISSE | | Thu Apr 19 1990 10:15 | 18 |
| Outright Spoiler to where bombs are located:
From the beginning, go east (right) through all the corridors and airlocks you
encounter. You will then reach a blue vertical shaft (others call it the blue
corridor). Go up the shaft, and take the first airlock on your right. It's a
ways up, but it sounds like you've probably been there before. Proceed east
through the small corridor. You will now be in a gold shaft. There will be an
airlock directly opposite you on the other side of the gold shaft. Go through
this airlock. Continue going east. Again it sounds like you've maybe been here
too. This part is a long hard stretch of three separate, very lenghtly
corridors, connected by a couple of small connecting corridors. KEEP MOVING
EAST. Your best bet is to just keep moving and jumping to avoid the green and
white things that float down to get you. After the third corridor, you will
arrive in another gold shaft. Go up the shaft and take the first airlock on
your left. There you have it!
Bob
|
9.133 | exit | CROW::FAUCHER | | Thu Apr 19 1990 11:09 | 19 |
| Thanks for the help Bob, I will give that a shot tonight!
I have made it to the first gold corridor, and even found an
elevator... went down, found an opening to the left and right...
cleared the left (can't recall what I gained in that room)... then
tried the right, WOW, that was tough... finally got through the
right... ended up in a purple corridor.... went down to bottom...
entered there... got nailed real fast (these crab like things were onto
me real fast like, sigh)... decided not to try that room again until
things got better (ie; more energy)... went back into purple
corridor... tried to go up, got to a point where I could not jump up
onto the next ledge (must need higher jumping boots I imagine), and
thats the furthest I could go... decided I gotta get those bombs and
try to find the higher jumping boots etc.
Again, thanks for the help.
Perry F.
----------
|
9.134 | don't rush into Norfair | WONDER::BOISSE | | Thu Apr 19 1990 12:34 | 10 |
| That elevator you took was the gateway to Norfair -- the fire zone. You got
there by going DOWN the first gold shaft I talked about. You really need to
explore Brinstar -- the rocky zone -- a little more before going down to
Norfair. So don't go down the gold shaft when you enter it...go straight on
through. Remember, head EAST, and you'll find the second gold shaft!
You will find that bombs will "open up" whole new worlds for you. Having bombs
is a must!!!
Bob
|
9.135 | Two games in one ??? | RAYBOK::COOPER | MAD HACKER | Fri Jun 01 1990 20:32 | 7 |
| I was wondering if there are two games out with similar names ?
My latest SEARS mail-order catalog is offering METEROID at a
substantial savings and I'm wondering if they just miss-printed
the title. Anyone know if there is METROID and METEROID or did
SEARS just screw up.
Jim C.
|
9.136 | | CHFS32::HMONTGO | Frith in a Pond! | Sat Jun 02 1990 12:40 | 6 |
|
Meteroid? I have never heard of it and I have had my nintendo for
about 2 years. Maybe it is a misprint or maybe it is an Atari game?
Ben
|
9.137 | need some sleep | LEHIGH::OPER | | Tue Jul 10 1990 18:52 | 16 |
| Hi
I need some help on Metroid. Currently I have 5 energy tanks, freeze
beam and high jump boots with 235 missiles and both mini bosses gone. I
have done battle with mother brain and qot squashed imediatly, if not
sooner. I nedd that one extra tank, and have search high and low and
have come up empty. I got three tanks from the normal rooms, one tank
just after killing Ridley and the one near the start of the game. I
did not find any tank near KRaid (should I have) . Could some kind soul
clue me as to were a possible sixth tank could be.
Also, I do not have the screw gun. What does it do and do I need it
Thanks in advance
Stan
|
9.138 | Maybe Another Tank ? | RAYBOK::COOPER | MAD HACKER | Tue Jul 10 1990 20:30 | 19 |
| Well, I don't know where you found the 3 tanks in the "normal rooms"
but did you find the one that was
-possible spoiler-
Through the wall in the second or third room down on the right of
the white shaft at the bottom of the elevator ? The elevator is the
one that you have to blow a hole in the floor in the room to the right
of the starting point, fall through the lava, climb down, exit through
the last blue bubble on the right and fight your way to ! It is a room
off the same shaft that has the blue door that I can't get to !!! YOu
need to blast a red door to get into the room then fight off the bees,
cross the room, stand on a ledge, roll into a ball, etc. These clues
are probably pretty vague but I have a hard time describing places in
this game !!!! I only have 4 energy tanks and 65 missles, high jump
boots, varia, long ice beam. Have yet to find even a fake mini-boss!
Good hunting !!!
Jim
|
9.139 | here they are | WONDER::BOISSE | | Wed Jul 11 1990 12:43 | 35 |
| Here are the locations of the eight energy tanks:
in Brinstar (the rocky zone - from the beginning):
1. East to the blue shaft, north then east to the gold shaft, go straight
through the airlock on the other side, continue going east.
2. East to the blue shaft, north then east to the gold shaft, north then east
again, use beam and bombs at apparent dead ends, you'll find it.
3. East a couple of rooms from the beginning up in the ceiling, long beam and
freeze beam a must.
in Norfair (the fire zone):
4. This one is too long to describe from the beginning, so I'll start from
where the high jump boots were found: Roll and bomb west through the pipe
under the boots, continue west through three airlocks, bomb through the
floor, head east using beam and bombs at apparent dead ends, then bomb
through another floor and go west.
in Mini Boss I hideout (Kraid):
5. From the elevator, go down the shaft, second red airlock on the right,
use beam and bombs at apparent dead ends.
6. In Kraid's hideout (where you do in Kraid) use beam along the east wall,
then bomb.
in Mini Boss II hideout (Ridley):
7. From the elevator, go west through three airlocks, continue west through
a red airlock, watch your step!
8. In Ridley's hideout (where you do in Ridley) go west through the red
airlock.
|
9.140 | Tanks again | LEHIGH::OPER | | Wed Jul 11 1990 13:15 | 10 |
| re -1
Thankyou for the pointer, I will try them tonight. Oh I still do
not know what the screw attack does, and if it is worth it looking for
it.
Thanks again
Stan
|
9.141 | Can't touch this | HOTSHT::SCHNEIDER | and do the Mudshark, baby | Thu Jul 12 1990 15:53 | 8 |
| >Oh I still do
>not know what the screw attack does, and if it is worth it looking for
Only if you would like to be invulnerable for a few seconds at a time,
as often as you'd like, even if it's a little hard to control. I found
it very useful.
Dan
|
9.142 | This game BITES !!!!! | RAYBOK::COOPER | MAD HACKER | Fri Jul 13 1990 17:55 | 11 |
| This has got to be the most frustrating game I have ever played !
I guess if I wasn,t such a pathetic jumper I could do better or if I
could ever remember that I could shoot while spinning through the air
it would be easier !!! Zelda was much easier and a lot more fun than
this game . The graphics are great, I love running around and rolling
through walls and bombing everything, I just get killed all the time
and think I may never finish this game !!!! I'll stick it out just so
everyone doesn't call me a wimp !!!!
Jim C.
|
9.143 | help for getting through | WONDER::BOISSE | | Mon Jul 16 1990 10:24 | 38 |
| Here are a few hints to get you through:
Get the Varia right after you get the boots. (you'll need the boots to
get the Varia) The only pain is that the Varia is way up in Brinstar, and
the boots are down in Norfair. But it is still better to turn around after
getting the boots and head back to Brinstar to get the Varia, even though
it seems a waste of time - it's not. I wouldn't survive through the lower
parts of Norfair if I hadn't got the Varia first.
Get as many energy packs and missles as you can before going to kill Ridley
or Kraid, otherwise they'll probably do you in first. You can get up to 4
energy packs in Brinstar and Norfair combined before going to MBI or MBII
hideouts. Then, there's at least one more tank in each hideout that you can
get before getting the mini boss. Four ar five tanks, along with a good
supply of missles, will give you the edge.
Wave beam is an exceptionally powerful beam. The beam can penetrate rocks,
so if an enemy is visible on the other side of a wall or on a platform
above you, you can still kill them. It also only takes very little of the
wave to kill some enemies.
Screw attack comes in handy at various places and lets you kill enemies on
the fly. It's also very handy. May as well pick it up too.
Once you get the hang of it, you'll find Metroid much easier than Zelda. I
can go through the entire game from beginning to end without getting killed.
I can't say the same for Zelda. I'm not sure if anyone ever made it through
Zelda without loosing one life. Just remember what the blue and red ring did
for you in Zelda - the Varia does basically the same thing in Metroid. Once
you play through the game, you'll know what weapons you'll need - and where
- the next time around, so it'll be that much easier.
Have fun!
Bob
|
9.144 | Sonmebody says they did... | EVETPU::WALSH | Schedule is Job One | Mon Jul 16 1990 12:12 | 19 |
| re: .-1
This was in the hidden section, but I don't believe it's necessary to
hide this response:
> Once you get the hang of it, you'll find Metroid much easier than Zelda. I
> can go through the entire game from beginning to end without getting killed.
> I can't say the same for Zelda. I'm not sure if anyone ever made it through
> Zelda without loosing one life.
One of the kids in a Nintendo magazine I once read claimed to have
finished both quests of Zelda I and through all of Zelda II without
losing a life.
I have personally gotten through both quests of Zelda I with no
casualties... Never tried with Link - but I doubt seriously that I
could do it. (And am *sure* that it's not worth attempting!)
- Chris
|
9.145 | Zelda was easier for me ! | RAYBOK::COOPER | MAD HACKER | Mon Jul 16 1990 17:52 | 6 |
| Its' no big deal to play Zelda without collecting any life points,
all you have to do is stop the game before your hearts are drained
using the second controller and it doesn't charge you a life for that
playing session. That may not be the only way but it works.
Jim
|
9.146 | How do you get MS Samus | CAVEAT::HOWARD | I've fallen and I can't get up | Thu Jul 26 1990 14:53 | 17 |
|
Just wondering if anyone out there knows how to get Samus
to keep his/her helmet off so you can play as a girl.
I have beaten Metroid a few times but have never been able
to get Samus to keep the helmet off. I won the game and continued
playing and won again. That got him to take his helmet off and reveal
the long hair, but when I continued it was Samus with his helmet
again.
I have used some of the passwords in here for MS Samus
and they do work. Anyone know what was done to get theese passwords?
/Charlie_who_would_rather_do_it_himself
|
9.147 | Playing without a helmet?? | AKOV12::MINEZZI | | Thu Jul 26 1990 17:31 | 5 |
|
I've never heard of playing "as a girl" I always took it that samos
was a girl, with or without the helmet.
Ron.
|
9.148 | | CAVEAT::HOWARD | I've fallen and I can't get up | Mon Jul 30 1990 15:22 | 10 |
|
Whatever Samus is with the helmet, I still want to know
what I have to do to play without the helmet. Other than
using someone else's password of course.
Does anybody know?
/Charlie
|
9.149 | Try this. | DNEAST::DUMAIS_BOB | | Mon Jul 30 1990 15:32 | 4 |
| Re:-1
In reply 45 the password is 000000 000020 000000 000020 to see
Samus without the armor.
|
9.150 | HELPPPPPPP!!!!!!!!!!!!!!!!!!!!!! | RAYBOK::COOPER | MAD HACKER | Tue Aug 07 1990 18:52 | 13 |
| Well, I have been playing this game off and on for a few
weeks now and am having some real difficulties !!! First, I have
killed Kraid but can't even find Riddley (mini-boss 2), also I
can't figure out how to obtain the energy tank in Kraids lair.
I can expose the tank but can't find a way to jump on it. I have
found the elevator that goes down into Riddleys area and have
searched endlessly but just can't find him !!!!!!!!!!!!!!!!!!
I have 4 energy tanks and 135 missles, Ice Beam, Varia, High
Jump Boots. Any hints or even outright spoilers as to Riddleys
location and as to how to jump on the energy tank in Kraids lair
would be greatly appreciated.
Jim C.
|
9.151 | HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | RAYBOK::COOPER | MAD HACKER | Tue Sep 04 1990 14:08 | 10 |
| I am having extreme difficulty with this game !!!!! I need
major help and am willing to take outright spoilers. My question
is simple, at the bottom of the elevator that takes you to Ridleys
hideout, which side will I find Ridley on. That is, do I search the
rightside or the leftside. I have spent hours in both sides already
and am ready to concentrate on one side only. I have spent more time
trying to complete this game than any other and would like to finish
it before I lose my mind and use the cartridge for skeet practice !!!!!
Jim C.
|
9.152 | what's the problem? | WONDER::BOISSE | | Wed Sep 05 1990 13:11 | 12 |
| I don't quite understand...if you have found Kraid, Ridley is really no harder
to find. Are you sure you're in his hideout or just down in Norfair? There is
an elevator that goes from Brinstar to Norfair, and then another elevator from
Norfair to Ridley's hideout. The elevator to Ridley is the one with two
gargoyle-type statues gaurding it.
I hesitate to give you a spoiler because if you're really down in his hideout,
I don't think you should be having so much of a problem. If you know for a
fact that you're there, I would suggest that you start mapping it out from the
elevator. That way you'll know just which paths you've taken or missed.
Try it again....
|
9.153 | PULL !!!!!!!!!!!!!!!!!!!!!!!! | RAYBOK::COOPER | MAD HACKER | Thu Sep 06 1990 19:39 | 16 |
| I have definetly found Ridleys hideout, the top of the elevator
has the statues indicating a mini-boss hideout. If I go into
the left shaft, there are several corridors lined with white
tiles. I can go up through some of them and found some missles
and if I keep going eventually I come to a tall pipe that I can't
get over. If i go to the right, I fight my way to another vertical
corridor that has several doors which I have been through and
haven't found anything.
I really don't care anymore whether anyone gives me a clue.
This game has frustrated me to the point that I will probably
never play it again. There are to many games to play to waste
any more time with one that I don't even like. The graphics
may be great compared to most other games but it isn't fun
anymore.
Jim
|
9.154 | try this.... | WONDER::BOISSE | | Fri Sep 07 1990 13:41 | 6 |
| Did you try bombing along the floor in the room with the obstruction that you
can't get over? Try bombing in different places...specifically between the
short posts. There is a way to get past that obstruction.
When you got to the other vertical shaft, did you try going into the airlock
that is the third from the top and then keep going west?
|
9.155 | Oh yeah ! Bomb the floor !! | RAYBOK::COOPER | MAD HACKER | Fri Sep 07 1990 18:51 | 8 |
| I was so busy freezing those flying things and then trying
to use them as jump points to get over the wall that I forgot
about the old "bombing the floor" trick.
I thought I had explored every corridor off the vertical
shaft but I will try it again.
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Jim
|
9.156 | I GIVE UP !!!!!!!!!!!!!!!!!! | RAYBOK::COOPER | MAD HACKER | Mon Sep 17 1990 19:20 | 14 |
| Oh well, I guess its time to apply for the Nintendo Hall of Shame !!!
After several nights and many hours of play I finally htrew the Metroid
cartridge across the room and vowed never to play it again. I have been
unable to destroy the Mother Brain . When everything tourns to slo-mo
it is just to frustrating to play. There is so much going on in that
last scene that my unit just can't keep up. I don't see how anyone can
survive long enough to fire enough missles into the beast to cause
destruction. Maybe turbo would help but I just have the standard
controllers. Oh well, back to FIghting Golf.
COngratulationsto everyone that has been able to finish this game,
also I appreciate all the help that enabled me to find my way to
the final battle. To bad I can't finish it !!!!!!!!!!!!!!!!!!!!!!!!
Jim C.
|
9.157 | MB falls at last !!!!!!!!!!! | RAYBOK::COOPER | MAD HACKER | Thu Sep 27 1990 12:45 | 10 |
| Ok !!!!!!!!! I finally finished this game. Once I discovered
exactly where to aim to inflict damage on the Mother Brain,
I had no problem destroying her !!! However, the final test
just about finished me. I had to destroy MB 3 times before I
finally completed the last challenge. Jumping has always been
my weak point and this game really tests your jumping abilities.
Thanks for all the help and encouragment. I needed it to
finish this game.
Jim C.
|
9.158 | what does password do? | DECXPS::GARIEPY | | Wed Oct 31 1990 13:22 | 12 |
| HI, I just got this game and have only played for an hour or so,
but am wondering about the use of passwords. I have tried using
them, but always end up starting at the very beginning. The game
seems to remember things i have (for nstance, the ability to roll
up in a ball), but shouldn't it start me off where I died??? like
LOLO does. Or does it only save your articles and physically start
you at the beginning each time? It seems a pain to have to go all
the way back through each time you die or quit the game.
thanks,
Lee
|
9.159 | password info | RAYBOK::COOPER | One-ton Tomato ! | Wed Oct 31 1990 15:33 | 18 |
| There are several different areas where the passwords will start
you out. When you go down certain elevators and then die in those
areas, the password you receive will start you out at the top of
that particular elevator. Otherwise, you always start back at the
beginning. There is a particularly interesting password that I
discovered in this notesfile. It doesn't give you any special powers
or equipment. just an interesting twist.
Spoiler password:
Really want to try it ? Might be better to wait till you finish
the game !
Last chance To type NEXT UNSEEN !!!!
Enter 000000 000020 000000 000020 for a surprise !!
Jim C.
|
9.160 | THANKS! | DASXPS::GARIEPY | | Thu Nov 01 1990 08:47 | 8 |
| HAH!! You caught my interest and then talked me out of looking.
Oh well, it will be something to look forward to when I fiinish
the game. Meanwhile, thanks for the info. I actually found an elevator
and discovered the passwords do take you to different places. This
is a tough game!
Lee
|
9.161 | Metroid talk | RAYBOK::COOPER | One-ton Tomato ! | Thu Nov 01 1990 12:42 | 11 |
| I found this game to be the toughest I have ever played. Several
times I put the cartridge away and vowed never to play again.
With the encouragement of several noters though, I put it back
in the deck and finally finished. The password won't really spoil
anything unless you can finish the game in less than an hour. It
took me several months to finish as I would play other games
until getting over my frustration. Jumping is not one of my strong
points in Nintendo play and as you know by now, there is a lot of
jumping in this game.
Jim C.
|
9.162 | Where are those shoes? | DECWET::HELSEL | Legitimate sporting purpose | Wed Nov 21 1990 11:52 | 12 |
| I put Metroid down a few months ago. With the crummy weather in my
area this weekend, I'll probably pick it up. I could use a clue.
I have all kinds of weapons, but I can't find the shoes for the life of
me. I have been to the bottom of the purple shaft and bombed down
through the floor about 3 cubes, but I can't find anything there and
have to bomb and jump my way out. A pointer to those shoes would be
greatly appreciated.
Thanks in advance
/brett
|
9.163 | | CHIEFF::MACNEAL | Mac's Back in Mass. | Wed Nov 21 1990 13:21 | 2 |
| /brett, check the directory of this topic (dir 9.*). This question has
come up a few times already, so the answer should be in here.
|
9.164 | Help needed w/ energy tank | CHIEFF::MACNEAL | Mac's Back in Mass. | Wed Nov 21 1990 13:45 | 18 |
| The note below describes a tank that I have found early on but I
haven't figured out how to actually get it.
� <<< Note 9.139 by WONDER::BOISSE >>>
� -< here they are >-
�
�Here are the locations of the eight energy tanks:
�
�in Brinstar (the rocky zone - from the beginning):
�3. East a couple of rooms from the beginning up in the ceiling, long beam and
� freeze beam a must.
I shoot the ceiling and the tank appears. I've frozen the hedgehog
looking things as they come down the wall and used them as a platform
from which to jump and reach the ceiling. I still can't access the
tank, though. Can anyone else provide some tips? Am I missing
something?
|
9.165 | Thanks | DECWET::HELSEL | Legitimate sporting purpose | Tue Nov 27 1990 11:42 | 14 |
| re .163
Yea, I read all of the notes, but being as small minded as I am, I
still couldn't find it. The spoilers just didn't make sense to me.
However, a friend dropped by with a map in a sealed envelope entitled:
Metroid Map for Emergency Use Only
When I have a chance, may just pick up the contols again and peek in
that little envelope.
/brett
|
9.166 | Those darn boots !! | RAYBOK::COOPER | One-ton Tomato ! | Tue Nov 27 1990 15:37 | 15 |
| Brett,
possible spoiler follows:
There are two areas with purple bubbles on the floor that look very
similar. In one screen you only go down several blocks then get
stuck, in the other screen you drop into another vertical corridor
with several doors (behind one of which are the boots). These two
areas with the same floor are very near each other so keep looking.
I took months to finish this game because I would get frustrated
with it. I finally finished though and was glad that I did. It is a
pretty cool ending and destroying Mother Brain was worth it !!!!
Hope this helps.
JIm C.
|
9.167 | frustrating but addicting | DECXPS::GARIEPY | | Wed Nov 28 1990 10:15 | 34 |
| I agree, this is one of the most frustrationg games I have played. But
slowly but surely I am getting there. I just got to the point where I
have built the bridge into the last phase, but I only have 5 energy
tanks. I hope that is enough.
To get to the energy tank in the ceiling, I got this from a previous
note, and it works:
major spoiler follows:
go through the low tunnel just after the energy tank and lure the
butterfly like guy back through the tunnel. If you do it right, he will
fly up and down underneith the ceiling block and you can freeze him
with your freeze ray (hope you have that). Jump on him, shoot ceiling
block to expose tank, jump into it, and VOILA, it is yours.
good luck,
Lee
|
9.168 | Getting close | BOSOX::GARIEPY | | Thu Nov 29 1990 09:20 | 9 |
| Well, I have spent a few hours now trying to get at the mother brain
and haven't even seen her yet.I am having trouble getting through the
section where you have to blast away the regulators?? that are in the
piping system. I don't know what you call these, but I can wipe out the
first one but will use up 5 tanks of energy trying to do in the second
one. Can anyone offer help on how to get by this thing?
Thanks,
lee
|
9.169 | one at a time... | CIMNET::NICOLAZZO | Free the beaches! | Thu Nov 29 1990 11:34 | 16 |
| re: .168
spoiler:
heres what I did :
after you wipe out one of the energy thingies, go back out the
way you came in, kill some metriods (each one will refill your
energy or missle count). until you are back to full power.
It doesn't take very long.
When fighting the 'regulators', I just jump and blast away with
missles (gotta keep doing this because over time, they will return
to their original strength).
hope this helps!
Robert.
|
9.170 | Patience !!!!!!!!!!!!!!!!!! | RAYBOK::COOPER | One-ton Tomato ! | Thu Nov 29 1990 13:22 | 5 |
| Just remember, the key to the last section is to be patient
and keep refilling before each segment. The flying gold rings
can really drain your energy fast !!!
Jim C.
|
9.171 | She don't know it, but she's history | DASXPS::GARIEPY | | Fri Nov 30 1990 13:34 | 5 |
| Thanks guys,
Hopefully this weekend I'll finsh the mother (brain) off.
Lee
|
9.172 | need a hint/spoiler! | CSCOAC::HOOD_R | | Wed Jan 30 1991 10:12 | 37 |
|
I've just gotten this game, and (after several hours of play) have
come up against a couple of obstacles that I can't figure out. I
haven't read through all of these replies....the note is rather
lengthy.
Any way, in several rooms I come to the end, and bomb through. It
leads me to a room like:
[]
[]
[]
[]
[]
[]
[] *come through
[] the wall here
[] [][][][]
[] [][][][]
[] [][][][]
[][][][][][ [][][][][][][][][][][][
I come through the wall on the right side of the room,
and cannot get over the opposite wall.... even with the
high jump shoes. These rooms have one of those zoomers
going back and forth, and a bouncy-thing coming
up between the gap in the floor.
Also, I have found Kraid's lair, but have been unable to
defeat him.... I have only
2 extra energy tanks and 40 missles. Will this be enough to
defeat him? I don't have the varia or the freeze gun.
Any hints would be welcome.
Doug
|
9.173 | Brrrrrr!!!!! | RAYBOK::COOPER | One-ton Tomato ! | Wed Jan 30 1991 18:16 | 9 |
| Maybe a spoiler :
So freeze something and use it like a step-ladder to
enable you to reach the top of the wall !! I think this is the
trick to use in this area !!
Jim
|
9.174 | | CSCOAC::HOOD_R | | Thu Jan 31 1991 08:52 | 3 |
| Thanks... but I only discovered the freeze gun last night!
now it's a matter of freezing those springy things and climbing over.
|
9.175 | use your resources | WONDER::BOISSE | | Thu Jan 31 1991 09:01 | 14 |
| .172 said he did NOT have the freeze ray, so an alternative
method to get over the wall is to stand just against the right
edge of the wall, lay down a few bombs, quickly turn back into
Samus, and use the bomb blast to propel you over the wall.
This has worked for me even without the boots. The trick is
to just keep laying bombs one after the other. Just hold the
button down. Every now and then a bomb will be layed down not
on the floor, but in "mid air". The blast from this bomb is the
one you want to propel you upwards. At the right moment, just
turn back into Samus, and as the bomb blast occurs, use the UP
button. The combination of the blast and using the UP button
will get you over the wall. But you've got to time the combination
just right. If you jump too soon or too late, you don't go as
high.
|
9.176 | Even has battery backup for game saves | ULTRA::SIMON | The exquisite corpse will drink the new wine. | Mon Dec 23 1991 14:02 | 4 |
| There is now a Metroid II available (for the Game Boy). It's as
addicting as the original.
-Rich
|
9.177 | Finally got it | BINKLY::TAREILA | | Tue Dec 24 1991 10:06 | 6 |
|
I just got the original metroid for christmas. It was at the FAIR in
West Bolyston for $14.
/marc
|
9.178 | | JUNCO::BING | | Fri Jan 03 1992 11:06 | 13 |
|
Marc, I got it there also. I've been playing it for a week now
and have high jump boots, bombs, long beam, and 3 or 4 energy tanks.
Still looking for the freeze beam, I cheated and looked thru this
topic so I think I know where to find it..
spolier ahead
One of the replies mentioned that the varia was in one of the mini
hallways. I looked for it but couldn't find it, any hints?
Walt
|
9.179 | | BINKLY::TAREILA | | Fri Jan 03 1992 14:12 | 9 |
|
> One of the replies mentioned that the varia was in one of the mini
> hallways. I looked for it but couldn't find it, any hints?
No, I haven't found it either. I just got bombs last night, so tonight I'll
hopefully find some secret passages.
/marc
|
9.180 | try this !! | RAYBOK::COOPER | One-ton Tomato ! | Fri Jan 03 1992 16:16 | 4 |
| Have you tried shooting at the tops of some of the corridors as
you walk through ??
Jim c.
|
9.181 | | JUNCO::BING | | Sat Jan 04 1992 06:54 | 10 |
|
Jim C,
I tried that but must not have been in the right corridor, I'll
try again today. I found the freeze beam last night, also found a trap
and ended up dieing. This game is getting real good, welll worth the
$14.99.
Walt
|
9.182 | Which corridor please? | JUNCO::BING | | Mon Jan 06 1992 07:42 | 6 |
|
After playing for quite some time the past 2 days I still have not found
the varia. Any spoilers would be very welcome at this point. Thanks.
Walt
|
9.183 | | JUNCO::BING | | Wed Jan 08 1992 06:29 | 9 |
|
I finally found the varia, it is in a corridor, just not in the area
I was looking. I also started exploring down one of the elevators and
went into the "Bubble" shafts. Found more things I needed and went to
try to destroy a mimi boss, I had 50 missiles and hit him with all but
11 by the time he killed me. How many does it take to kill a MB?
Walt
|
9.184 | saving for 2 different games?? | BINKLY::TAREILA | | Wed Jan 08 1992 07:17 | 10 |
|
This is definitly a game to make a map for. I probably should start over.
It seems like I'm blindly wandering around.
Can you have the game save more than one setting? I want to play and save
where I left off, but my wife wants to start her own game. If so, does
anyone know how many settings it will save?
/marc
|
9.185 | | ESKIMO::BING | | Wed Jan 08 1992 08:44 | 20 |
|
Marc,
if you start a game and get a password, then your wife did the same
you both could play your own games and still have what you left off
with. Does this make sense? In other words, yes more than one game can
be played due to the password. I've used several different passwords
as an example an possible spoiler...
Right now I've got the varia, long ice beam, boots, and 3 energy tanks,
bombs, and 55 rockets.
What I will do is start the game and get the energy tank right at the
beginning. This gives me 4 full tanks. Then I go exploring, if I find
something I take a guess at how much energy I'll need to get it, reset
the game and use the old password. The fill up my 3 tanks and go get
what I want. That way I still have that one energy tank is reserve.
I hope this helps, if you're having trouble finding things let me know
and I'll see if I can help.
Walt
|
9.186 | an update | LUDWIG::BING | | Tue Jan 14 1992 10:49 | 12 |
|
Well I finally killed my first mini-boss, I also found the screw
attack so now I have that along with the varia, high jump, long ice
beam, 150 rockets, 4 or 5 energy tanks, bombs and the ability to
curl into a ball. I found another mini-boss but before I could kill
him the wife yelled "Supper" so.... Well he'll fall to me another
day. I found that in the other levels (other than the first) the screw
attack helps alot when jumping and you do need to be able to jump
accurately. This game can really get moving at times too.
Walt
|
9.187 | Here is another one for you !! | RAYBOK::COOPER | One-ton Tomato ! | Tue Jan 14 1992 15:54 | 6 |
| Walt,
You think metroid moves ? When you finish it try Guardian
Legend. A real shoot-em-up arcade type game.
Jim C.
|
9.188 | | KOBAL::DEHOLLAN | | Tue Jan 14 1992 16:46 | 8 |
| Re .183
You can kill the MB without rockets.
Questions: has anyone done this game, raw start to finish, under 1 hour?
Hints?
|
9.189 | | ESKIMO::BING | Take a kid fishing | Wed Jan 15 1992 07:55 | 11 |
|
< You can kill the MB without rockets.
Can All the MB's be killed without rockets, and how?
spoiler question
I take it, it is done with the screw attack?
Walt
|
9.190 | Thanks | ESKIMO::BING | Take a kid fishing | Wed Jan 15 1992 07:59 | 6 |
|
Jim C. thanks for the tip on GL. If/when I finish this game I was
thinking of going to Zelda but will definitly look into GL too.
Walt
|
9.191 | | KOBAL::DEHOLLAN | | Tue Jan 21 1992 14:06 | 12 |
| re .189
There could be a misunderstanding here; I just
realized you probably think MB stands for mother brain,
.183 meant miniboss, the gist of my reply in .188.
Anyway, motherbrain requires rockets to kill, as far as I
know, minibosses not.
Don't know about the screw attack, maybe, never tried.
Try other, basic, opponent elimination methods.
Note that whenever the miniboss "flashes", you've scored a hit.
Incidentally, possible to finish the game (kill mother
brain) without killing the MB's, though it's pretty hard.
|
9.192 | Thanks for the tip | JUNCO::BING | Take a kid fishing | Tue Jan 21 1992 14:42 | 9 |
|
Re -1
Thanks, I figured it out the other day. Trouble is he got me before I
got him. I found a 5th energy tank near his hide out and want to get
that then go after him.
Walt
|
9.193 | | CNTROL::MACNEAL | ruck `n' roll | Tue Jan 21 1992 17:00 | 7 |
| � Incidentally, possible to finish the game (kill mother
� brain) without killing the MB's, though it's pretty hard.
Are you sure? I thought the only way to build the bridge to get to the
Mother Brain was to defeat the minibosses.
|
9.194 | On to Tourian | JUNCO::BING | Take a kid fishing | Wed Jan 22 1992 06:09 | 16 |
|
Well Ridley fell to my hail of blazing rockets last night, I went in
with 2 full enrgy tanks and by the time the smoke cleared I had 13
energy points left. Don't know how I managed to survive. I found an
energy tank real close to where Ridley was, so I tanked up with 5
full tanks and headed for the bridge. I collected more rockets along
the way, built the bridge and called it a night.
So far I have 5 energy tanks and know where one more is, long ice beam,
jump boots, bombs, varia, and screw attack. I don't want the wave beam
so does anyone know if I'm going to find it in Tourian or did I miss it
somewhere along the line? I think I've gotten everything I can get
except the wave beam, two MB's dead and bridge built, I'm not
forgetting anything am I? Thanks.
Walt
|
9.195 | | 4GL::DEHOLLAN | | Wed Jan 22 1992 10:59 | 4 |
| re .193
I'm sure, it's very hard. Hint: you don't need the bridge to get
across.
|
9.196 | Great Game | LUDWIG::BING | Working like a dog for the Boss Man | Mon Feb 03 1992 06:11 | 11 |
|
I toasted the Mother Brain over the weekend. Actually I did it twice
but the first time I was taken aback by the results of her demise and
possible spolier
I ran back the way I came in only to discover I couldn't get out that
way, by the time I found the real way out it was too late. So I tried
again, toasted her once more and made it back in one piece.
Walt
|
9.197 | HELPPPPPPPPPPPPPPPPP!!!!!!!!!!!!!! | COGITO::ELDREDGE | bob | Mon Mar 16 1992 12:45 | 5 |
| I need help .I have the bombs ,varia,5 energy tanks,high jump boots
long beam ,wave beam,and can almost beat MB I NEED ICE BEAM!!!
so long
some of you may know me from maniac masion
chris
|
9.198 | | RAYBOK::COOPER | One-ton Tomato ! | Mon Mar 16 1992 15:52 | 4 |
| I don't recall having to have the Ice Beam to beat MB. I never did
find Screw Attack !! How many missles do you have ?
Jim C.
|
9.199 | 9.115 | ESKIMO::BING | | Tue Mar 17 1992 07:50 | 6 |
|
re freeze ray
see .115 it tells you where it is.
Walt
|