T.R | Title | User | Personal Name | Date | Lines |
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1720.1 | | HANNAH::OSMAN | see HANNAH::IGLOO$:[OSMAN]ERIC.VT240 | Fri Feb 26 1993 11:23 | 11 |
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o.k. I'll solve half, and you solve the other half. Fair deal ? Doesn't
matter who takes which. So, I'll arbitrarily take the half about no collisions
at all:
If balls are bouncing back and forth from left rail to right rail, all
balls running parallel to end rails, then there will be no collisions.
o.k. your turn to do the part about infinite collisions.
/Eric
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1720.2 | Not OK | VMSDEV::HALLYB | Fish have no concept of fire. | Fri Feb 26 1993 11:46 | 1 |
| But you haven't finished YOUR half, Eric!
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1720.3 | Gosh, this is easier than it looks! ;-) | CHOVAX::YOUNG | So long and thanks for all the fiche! | Fri Feb 26 1993 18:47 | 13 |
| OK Eric, I'll take this infinite half:
Modelling this after your proof:
Take two balls bouncing off two rails perpendicularly that meet
exactly misway between the rails and contact exactly head-on.
Obviously they will continue to rebound off the rails and each other
forever (assuming no energy loss) with exactly the same motion vectors
(in opposite directions). Thus they have infinite collisions.
OK?
-- Barry
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1720.4 | | HANNAH::OSMAN | see HANNAH::IGLOO$:[OSMAN]ERIC.VT240 | Mon Mar 01 1993 10:56 | 12 |
|
Hi Barry. I don't think you answered the question. The question isn't to
*demonstrate* that it's possible for balls to bounce forever. The question is
to demonstrate that they either *must* bounce forever, or they must *never*
bounce at all.
Putting it another way, demonstrate that it's impossible to construct a ball
situation where they bounce a bit and then no more.
/Eric
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1720.5 | | HERON::BUCHANAN | The was not found. | Mon Mar 01 1993 11:09 | 7 |
| It would be enough to show the following:
Given two balls that have just collided, show that (unless one of them
hits another ball in the mean time) they will collide again. So there can
be no last collision.
Andrew.
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1720.6 | | WONDER::COYLE | | Mon Mar 01 1993 13:37 | 11 |
| Let n=2 and assume the two balls are standard billard balls in diameter
and mass. Start the balls rolling toward each at the same velocity
in opposite directions along the line between opposite corner pockets.
When the two balls hit they will rebound along the same line and fall
into the pockets never to hit again.
Hypothisis fails; proof by counter example.
-Joe
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1720.7 | Wrong game | VMSDEV::HALLYB | Fish have no concept of fire. | Mon Mar 01 1993 14:30 | 7 |
| > Hypothisis fails; proof by counter example.
Flawed counterexample.
Billiard tables do not have pockets. "Pool" tables do.
John
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1720.8 | Guess I should have made the smiley face more obvious. | CHOVAX::YOUNG | So long & thanks for all the Fiche. | Mon Mar 01 1993 15:45 | 5 |
| I was just teasing you Eric...
;-)
-- Barry
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1720.9 | 2nd half - lots of collisions | LEDDEV::PLANTE | | Wed Apr 28 1993 13:25 | 24 |
|
I was disappointed :-) not to find the 2nd half of the solution, so
here goes...
Assume there is at least one collision.
Let x and y denote the two balls which have last collided.
Let Tc be the time of the collision.
Now x and y will travel paths Px and Py, oscillating with periods
Tx and Ty respectively.
Since the two balls have a common starting point and are in periodic
motion, there will be another collision between x and y at
Tc + LCM(Tx,Ty).
The only thing that could prevent x and y from colliding again is if
one or both collide with some other ball(s) on the table. In this case,
repeat the whole process with a new pair, say x and y'.
Therefore if there is at least one collision, there must be an infinite
number of collisions. :-)
/Al
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1720.10 | | CSC32::D_DERAMO | Dan D'Eramo, Customer Support Center | Wed Apr 28 1993 15:03 | 4 |
| You need to explain why the paths oscillate, i.e., why you
think they are periodic.
Dan
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1720.11 | | RUSURE::EDP | Always mount a scratch monkey. | Wed Apr 28 1993 16:48 | 9 |
| And even if the paths are periodic, the periods might not be in a
rational ratio and hence would have no common multiples. It would be
necessary to show that no matter how small the balls are, the
oscillations are eventually close enough that the balls touch. There
have been a couple of topics previously that touched on something like
that.
-- edp
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1720.12 | musings | AUSSIE::GARSON | nouveau pauvre | Wed Apr 28 1993 19:17 | 8 |
| re .11
>It would be necessary to show that no matter how small the balls are, the
>oscillations are eventually close enough that the balls touch.
I must admit I was pondering the same question. Are these balls point
balls or real ones? If point balls, are you suggesting that the claim
is false?
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1720.13 | | RUSURE::EDP | Always mount a scratch monkey. | Thu Apr 29 1993 09:13 | 13 |
| Re .12:
According to the problem, the balls have positive radii -- they are not
points. If they were points, simply build a table that is one meter by
pi meters, and start two point-balls at the same place at the same
moment moving at the same speed, one horizontally and one vertically.
They will never be in the same place at the same time again.
(Of course, if you want the table to be constructable, you can't make
it one meter by pi -- make it one meter by square root of two meters.)
-- edp
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1720.14 | | RUSURE::EDP | Always mount a scratch monkey. | Tue Mar 01 1994 15:43 | 41 |
| Solution by the proposer and Bjorn Poonen, University of California at
Berkeley, Berkeley, California.
It suffices to show that if two billiard balls collide, there will
ensue another collsion.
Let the dimensions of the table be L by W. Consider two balls of radii
r[1] and r[2].
To each ball associate a rectangular tiling of the plane by taking an
L - 2*r[k] by W - 2*r[k] rectangle and reflecting it about its sides
until the entire plane is filled. This converts billiard paths of each
ball into straight lines, assuming there are no collisions.
Let E be the product of the two planes so formed. Note that on E, the
motion of both balls is modeled by a single straight line path. Let D
be the obvious lattice whose fundamental domain is a 2(L-2*r[1]) by
2(W-2*r[1]) by 2(L-2*r[2]) by 2(W-2*r[2]) hyperblock in E. The factors
of 2 are designed so that points in E modulo D refer to the same point
on the billiard table.
Let C denote the set of points in E which represent impossible states;
that is, states where the two balls strictly overlap. Observe that C
is an open subset of E.
Now suppose our two balls have collided. Let R(t) represent the
ensuing straight line motion of the two balls in E, extended linearly
in both directions, with t=0 at the time of collision. If this
straight line is not adhered to for positive t, it means a collision
must take place. Observe that R(0) is in dC [the original uses the
partial derivative operator there -- the boundary of C?] and that
R(-delta) is in C for some small delta > 0. The first condition says
that at the moment of collision, the two balls touch, and the second
says that there was actually a collision.
A ray starting at one point of a lattice must pass within epsilon of
infinitely many other lattice points, so we can pick a time T > delta
such that R(t)-R(0) is within epsilon of a vector in D. Then
R(t-delta) - R(delta) = R(t)-R(0) is within epsilon of a vector in D,
so R(t-delta) is in C, if epsilon is small enough. This implies that a
collision takes place.
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