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Conference rusure::math

Title:Mathematics at DEC
Moderator:RUSURE::EDP
Created:Mon Feb 03 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:2083
Total number of notes:14613

1650.0. "Colliding Masses" by BEING::EDP (Always mount a scratch monkey.) Mon Jul 27 1992 12:22

    Here's a problem Stan gave us at the math dinner:
    
    There are n point-masses in a line.  They are struck by a point-mass
    arriving along the line (so all motion is in the line).  The objects
    have varying masses and initial separations.  What is the maximum
    number of collisions there could be?
    
    
    				-- edp
T.RTitleUserPersonal
Name
DateLines
1650.1COULD THE ANSWER BE ?TRUCKS::KERVILL_GWed Aug 12 1992 10:131
    (N-1)+(N-2)+(N-3) .. .. ..
1650.2the auto insurance situations here could get *very* interesting :-)HANNAH::OSMANsee HANNAH::IGLOO$:[OSMAN]ERIC.VT240Wed Aug 12 1992 12:0317
Well, let's look at the first two masses.  We'll use uppercase letters
for larger masses and lowercase for smaller.  Assume masses flow from
left to right.  Suppose we have

	A b ...

A is larger than b, so A will still be moving to the right after striking
b, but b will be moving to the right a bit faster than A.

Now, b will hit something, and we want to know whether A can possibly strike
b again.  If b hits something sufficiently large, A will certainly strike
b again.

Someone want to take it from here ?

/Eric
1650.3You mean I've got to give the working?????TRUCKS::KERVILL_GThu Aug 13 1992 08:1842
    Explanation to *.1
    Please note that I shall change frame of reference after impacts.
    
    
    
    
     Object  1  2  3  4  ....... N
    
    Obj 1 move right 2 to N are "stationary"  and Frame is "stationary"   
    
    Consider initial impacts only!  there will be (n-1) then N moves off to
    the right never to be seen again.
    
    
    
    NOW move the Frame of reference to object N-2.  In this Frame object
    N-1 is moving to the Left towards N-2.    the maximum number of impacts
    this time is (n-2) and object 1 shoot of to the Left.
    
    
    
    Fix the Frame of reference to object 3 and watch object 2 staert the
    whole thing again.
    
    
    (n-1)+(n-2)+(n-3) ....... (n-n) is a posible answer.
    
    Looking at the momentum and energy equations we can ignore the objects
    at the extreme edges when they "fly-off" as the next object to be lost
    from that same side must have a lower relative velocity.
    
    What I havn't considered in detail are additional impacts as the moving
    wave of object collide.  I think *.2 is the key if we consider energy
    and momentum for the lumped masses. i.e. initally object 1 and Lumped
    mass of objects 2 to N.
    
    
    I think about it over lunch. Over to you Eric.
    
    
    
    	Gregg
1650.4how many collisions of merely 3 objects are possible ?HANNAH::OSMANsee HANNAH::IGLOO$:[OSMAN]ERIC.VT240Thu Aug 13 1992 11:5232
Imagine this configuration:

	A->  b   A

In other words, two very heavy and equal masses A sandwiching a small mass b.

The lefthand A moves to the right and strikes b.

A is large so it is still moving, but only slightly slower.  b is now moving
at about the same rate that A is.

	A->    b->    A

Now b strikes the righthand A, but since A is so heavy, it starts to move
but hardly.  b reverses direction, at almost no loss of speed.

	A->    <-b   A->

Slightly later, the lefthand A and b collide.  A is real heavy, so it continues
moving to the right, hardly slowed down.  b on the other hand, experiences
quite a bounce, since it had hit A in a head-on (both moving towards each
other), so b now moves to the right faster than before, and can overtake the
righthand A.

Can this go on forever, with endless collisions ?

I'm of course using a model here where we don't have any loss of energy due
to friction of rolling, and no energy loss during collisions.


/Eric
1650.5DKAS::KOLKERConan the LibrarianThu Aug 13 1992 20:0114
    reply .4
    
    What a minute. If a light b strikes a heavy A, doesn't b stop still?
    
    Under what circumstances do we have elastic colisions?
    
    The reason I am asking, I rember a toy where 4 steel balls are hung in
    a row. If you pull the left hand ball back and let it strike the other
    3 it stops dead, and the right hand ball acheives nearly the same
    velocity as the left hand ball had when it struck the middle two.
    
    This is an instance of the conservation of momentum.
    
    
1650.6AUSSIE::GARSONFri Aug 14 1992 00:3672
re .5
    
>    What a minute. If a light b strikes a heavy A, doesn't b stop still?
    
    No. b bounces, having a speed close to what it was before the collision
    but going in the opposite direction.
    
>    Under what circumstances do we have elastic colisions?
>    
>    The reason I am asking, I rember a toy where 4 steel balls are hung in
>    a row. If you pull the left hand ball back and let it strike the other
>    3 it stops dead, and the right hand ball acheives nearly the same
>    velocity as the left hand ball had when it struck the middle two.
>    
>    This is an instance of the conservation of momentum.
    
    We will assume here that both kinetic energy and momentum are conserved.
    These quantities are of course the total for the system. An elastic
    collision is one in which kinetic energy is conserved. (Since you can
    hear the colliding balls in the above toy you know that conservation of
    kinetic energy is only an approximation.)
    
    For simplicity I will analyse the situation where an incoming object with
    mass M moving to the right with speed V[1] collides with another object
    with mass m stationary (with respect to the observer - but in any case
    if you want a relativistic anaysis you better stop off at the PHYSICS
    conference).
    
    After the collision the incoming mass has speed V[2] and the formerly
    stationary mass speed v.
    
    To the right will be considered positive.
    
    Before collision:
    
    p = MV[1]		E = �MV[1]�
    
    After collision:
    
    p = MV[2] + mv	E = �MV[2]� + �mv�
    
    Solving these equations gives
    
        2V[1]
    v = -----
            m
        1 + _
            M
    
    and
    
           (M-m)
    V[2] = (---) V[1]
           (M+m)
    
    Thus,
    
    when M >> m, the heavier object slows only slightly and the lighter
    object moves off at just under twice the speed the incoming mass had.
    
    when M == m, the incoming mass stops dead and the outgoing mass leaves
    with exactly the same speed as the incoming mass had.
    
    when M << m, the lighter object 'bounces' leaving at just under its
    original speed and the heavier object moves off very slowly.
    
    All the Physics you need is to redo this derivation assuming that both
    objects are initially moving (not necessarily towards each other). I
    seem to recall a useful trick for solving this is to notice that the
    centre of mass of the system moves with constant velocity.
    
    That then leaves the original question, the answer for which I have no idea.
1650.8TRACE::GILBERTOwnership ObligatesFri Aug 14 1992 14:5420
    If the two masses are in motion and collide,
    
	M V  + M V  = M V' + M V'		(i.e., conserve momentum)
	 � �    � �    � �    � �

	� M V� + � M V� = � M V'� + � M V'�	(i.e., conserve energy)
	   � �      � �      � �       � �

    Solving for the new velocities,

	V' = ((M - M )V  + 2 M V )/(M + M ) = V  - 2(V - V )M /(M + M )
	 �      �   �  �      � �    �   �     �      �   �  �   �   �

	V' = ((M - M )V  + 2 M V )/(M + M ) = V  + 2(V - V )M /(M + M )
	 �      �   �  �      � �    �   �     �      �   �  �   �   �

    And by the way,

	V'- V' = V - V
	 �   �    �   �
1650.9AUSSIE::GARSONSun Aug 16 1992 23:5410
    re .8
    
    Nice work with the Compose key!
    
    Note the assumption that the masses are sliding or in any case not rolling
    (else this has to be accounted for).

    My guess for the A b A situation is that b will act as a sort of agent,
    transfering momentum from the left A to the right A (and get a helluva
    banging in the process).