Title: | Mathematics at DEC |
Moderator: | RUSURE::EDP |
Created: | Mon Feb 03 1986 |
Last Modified: | Fri Jun 06 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 2083 |
Total number of notes: | 14613 |
Can anyone tell me why the answer to the problem below is 10? The book simply lists all the answers and gives no formula. Problem: Three people are playing the game "Rock, Paper, Scissors." How many combinations of rock, paper, scissors are possible. Answer: 1=PPP 4=RRR 7=SSS 10=RPS 2=PSS 5=RSS 8=SPP 3=PRR 6=RPP 9=SRR The game is played by three people using their hands to show rock (fist), paper (flat) or scissors (index and middle fingers). The winner is determined by the following rules: rock crushes scissors, scissors cut paper, paper covers rock. (Actually, the above problem is not meaningful, since two rounds would have to take place to eliminate two people and determine a winner.) Thanks, Tim
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1538.1 | CLT::TRACE::GILBERT | Ownership Obligates | Wed Jan 08 1992 11:17 | 8 | |
Who plays what is unimportant in counting these combinations (otherwise, the answer would simply be 3�3�3 = 27). Counting: Combinations that have all three the same: 3 Combinations that have exactly two the same: 6 Combinations that have all three different: 1 ---- Total number of combinations: 10 | |||||
1538.2 | Rock, Paper, Scissors, photonTorpedo | VMSDEV::HALLYB | Fish have no concept of fire | Wed Jan 08 1992 16:24 | 16 |
If that's as far as the book goes, it's a pretty cheesy problem. I would think one could then continue along the lines of: "What is the probability a 3-player game concludes in 1 round?" (e.g., SPP is a win for S) "What is the expected length (in turns) of a game, when all players repeat if no clear winner emerges?" (exercise for the reader) So as a standalone question it's pretty silly, but as question 1 of a series it might make some sense. John | |||||
1538.3 | Count permutations carefully | CIVAGE::LYNN | Lynn Yarbrough @WNP DTN 427-5663 | Thu Jan 09 1992 14:25 | 24 |
One way of looking at the problem is to attach digits to the letters in alpha order, e.g. p=0, r=1, s=2. Now a play is a 3-digit radix-3 integer, and the possible plays are those *in which the digits are in non-decreasing order*. MAPLE is helpful here: with(combinat, combine); ... combine([0$3,1$3,2$3],3); [[0, 0, 0], [0, 0, 1], [0, 0, 2], [0, 1, 1], [0, 1, 2], [0, 2, 2], [1, 1, 1], [1, 1, 2], [1, 2, 2], [2, 2, 2]] or in terms of prs, combine([p$3,r$3,s$3],3); [[p, p, p], [p, p, r], [p, p, s], [p, r, r], [p, r, s], [p, s, s], [r, r, r], [r, r, s], [r, s, s], [s, s, s]] Counting permutations gives: > nops(permute(3,0))+nops(permute(3,1))+nops(permute(3,2)); 10 | |||||
1538.4 | CLT::TRACE::GILBERT | Ownership Obligates | Thu Jan 09 1992 14:54 | 2 | |
Suppose they were playing "Fire, Water, Earth, and Air" (i.e., 4 choices). Now how many combinations are there? What if 5 people played? Generalize. | |||||
1538.5 | CIVAGE::LYNN | Lynn Yarbrough @WNP DTN 427-5663 | Thu Jan 09 1992 17:43 | 24 | |
Hmmm. Looks like > nops(permute(3,0))+nops(permute(3,1))+nops(permute(3,2)); 10 does not generalize well. I overlooked something. Anyhow, combine([a$4,e$4,f$4,w$4],4); [[a, a, a, a], [a, a, a, e], [a, a, a, f], [a, a, a, w], [a, a, e, e], [a, a, e, f], [a, a, e, w], [a, a, f, f], [a, a, f, w], [a, a, w, w], [a, e, e, e], [a, e, e, f], [a, e, e, w], [a, e, f, f], [a, e, f, w], [a, e, w, w], [a, f, f, f], [a, f, f, w], [a, f, w, w], [a, w, w, w], [e, e, e, e], [e, e, e, f], [e, e, e, w], [e, e, f, f], [e, e, f, w], [e, e, w, w], [e, f, f, f], [e, f, f, w], [e, f, w, w], [e, w, w, w], [f, f, f, f], [f, f, f, w], [f, f, w, w], [f, w, w, w], [w, w, w, w]] Gives 35 cases for 4 players, 4 options. There are 126 for 5 players, 5 options. | |||||
1538.6 | Kudos | TKOV51::MATTHEWS | Thu Jan 09 1992 23:54 | 15 | |
Thanks for all of your help. Can I understand, then, that the answer is obtained by combining (i.e. adding) all relevant permutations? This problem was taken from a review book for the GMAT. Judging by the relative complexity - mainly in setting up the permutations - of the answers that you gave me, I cannot believe that the question writers intended for the problem to be solved this way. Then again, listing all of the possibilities by hand seems trivial. Yet, that is how the answer was given in the book. BTW, what is "Fire, Water, Earth, and Air?" I assume this refers to the ancient idea of elements. How do you play? Thanks, Tim | |||||
1538.7 | Elementary, my dear Matthews | VMSDEV::HALLYB | Fish have no concept of fire | Fri Jan 10 1992 08:55 | 1 |
Water beats Fire which beats Air which beats Earth which beats Water. | |||||
1538.8 | (1) The combinatorial question | DESIR::BUCHANAN | Wed Jul 01 1992 11:24 | 23 | |
> .4 (Gilbert) > Suppose they were playing "Fire, Water, Earth, and Air" (i.e., 4 choices). > Now how many combinations are there? What if 5 people played? Generalize. Suppose you've got P people each picking one of S symbols, then the number of possible results is: ( P+S-1 ) ( P ) (Choose S-1 distinct elements, a_0,...,a_(S-2) from {0,...,P+S-2}, where a_i < a_(i+1), for all i. Let b_i = a_i - i, for all i. So b_i =< b_(i+1), for all i, and b_(S-2) =< P. Define b_(-1) = 0, b_(S-1)=P. Label the symbols {0,...,S-1}. Let b_i-b_(i-1) be the number of people who get symbol i.) > .5 Lynn >Gives 35 cases for 4 players, 4 options. There are 126 for 5 players, 5 >options. Agrees with the above formula. Cheers, Andrew. | |||||
1538.9 | (2) EAFW is the unique fair tournament on 4 verts | DESIR::BUCHANAN | Wed Jul 01 1992 11:26 | 53 | |
> .6 Matthews >BTW, what is "Fire, Water, Earth, and Air?" I assume this refers to the >ancient idea of elements. How do you play? > .7 Hallyburton > Water beats Fire which beats Air which beats Earth which beats Water. Well this isn't complete. We need to define what happens when Water encounters Air, and when Fire encounters Earth. Take a step back, away from the four elements. We're trying to define a directed graph, where for any two distinct vertices, u&v, either edge u->v exists or edge v->u exists, but not both. Such a graph is called a *tournament*, I seem to remember. We want additional constraints to hold. No symbol wins all the time (for then the game would be rather pointless), and no symbol loses all the time (for then that symbol would be rather unpopular). This corresponds to requiring that each vertex of the tournament is the invertex for at least one edge, and the outvertex for at least one edge. Call a tournament satisfying these requirements a *fair* tournament. How many fair tournaments are there with four vertices Answer: 1. Each vertex, by the fairness requirement, must be a member of a cycle of length at least 3. You might think that you could have a fair tournament like the one proposed in an earlier reply: > -< Rock, Paper, Scissors, PhotonTorpedo >- where you keep the 3-cycle RPS. But it turns out that you can't define the functionality of the PhotonTorpedo without permitting a 4-cycle. And this generalizes to the result that every fair tournament is Hamiltonian (proof by induction.) So, for 4 vertices, we have to have a 4-cycle, and then there is up to IM only one way to direct the other two edges, so any fair tournament on 4 vertices you design will be isomorphic to: +---->A-----+ | | | | | | | | v F-----+---->E ^ | | | | | | v | +-----W<----+ Cheers, Andrew. | |||||
1538.10 | (3) Solving EAFW (can you guess it?) | DESIR::BUCHANAN | Wed Jul 01 1992 11:27 | 28 | |
Now, the next question is: what's the best strategy for this symmetrical zero-sum two player game? If by best we mean minimax, then the answer is not too hard. The game's a little more diverting than RPS, because each of the symbols is distinct from the others, whereas RPS has the boring strategy (1/3,1/3,1/3). In RPS, if someone *doesn't* play probability 1/3 for each symbol, then the opponent can take advantage of whatever symbol is being prefered, and profit from it. So (1/3, 1/3, 1/3) is the unique minimax strategy. In EAFW, the payoff matrix, M, is: 0 -1 -1 +1 +1 0 -1 +1 +1 +1 0 -1 -1 -1 +1 0 If x is the column vector of probabilities with which each strategy is being selected, then x is a viable strategy if Mx =< 0. (Ie, each element of the column vector Mx =< 0.) M is non-singular, so has no non-trivial null- space. The minimax strategy for EAFW is hence more complex to that of RPS. The unique minimax strategy turns out to be (0, 1/3, 1/3, 1/3). Someone playing E,A,F or W against this will score -1/3, 0, 0 or 0. Maybe I could have guessed this, but I didn't. Cheers, Andrew. | |||||
1538.11 | Intuitively I would say (1/6, 1/3, 1/3, 1/6) | VMSDEV::HALLYB | Fish have no concept of fire. | Wed Jul 01 1992 12:28 | 18 |
Something doesn't look right here. In the .9 graph: +---->A-----+ Let's say W--->F means W beats F. | | | Then F beats A and F beats E. | | | E loses to A and loses to F. | | v F-----+---->E Therefore doesn't it seem to make sense ^ | | to choose F twice as much as E, and | | | similarly A twice as much as W? | v | +-----W<----+ "Fair" seems a poor choice of terms here. Suppose there is no vector FE nor AW, i.e., F vs. E is a tie, just like W vs. A just like F vs. F or W vs. W. While not a "tournament" in any strict sense, it's still a playable game, so I don't like the answer 1. John | |||||
1538.12 | TRACE::GILBERT | Ownership Obligates | Wed Jul 01 1992 14:40 | 20 | |
.10> In EAFW, the payoff matrix, M, is: .10> The unique minimax strategy turns out to be (0, 1/3, 1/3, 1/3). .11> Intuitively I would say (1/6, 1/3, 1/3, 1/6) Let's compare strategies Andrew | 0 1/3 1/3 1/3 -----+--------------- 1/6 | 0 -1 -1 +1 John 1/3 | +1 0 -1 +1 1/3 | +1 +1 0 -1 1/6 | -1 -1 +1 0 What does John earn per play? 1/6*(1/3*(-1-1+1)) + 1/3*(1/3*0) + 1/3*(1/3*0) + 1/6*(1/3*0) = -1/18 John's expected loss is 1/18 per play. | |||||
1538.13 | looking for structure | DESIR::BUCHANAN | Thu Jul 02 1992 13:56 | 15 | |
Say that a fair tournament in n dimensions is *dull* if every minimax strategy looks like this (0,0,...0,1/r,1/r,...1/r), where there are n-r zeros and r cases of 1/r. Note, r will be odd. Q: What's the smallest non-dull fair tournament? A: dimension 5. Try Foo beats RPS beats Bar beats Foo. The payoff for RPSFB is (1/9,1/9,1/9,1/3,1/3). I allege that the other 5 fair tournaments of that dimension are dull (most with r=3, but the regular one has r=5). But actually all that's happened here is we've embedded RPS inside one vertex of RPS. It's not *that* non-dull. Andrew. |