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Conference rusure::math

Title:Mathematics at DEC
Moderator:RUSURE::EDP
Created:Mon Feb 03 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:2083
Total number of notes:14613

1141.0. "Wanted: References in 3D Numeric Interpolation" by GENRAL::HEINTZE () Thu Oct 19 1989 14:09

    I am curious about the subject of interpolation.  I want to know if the
    methods intended for visual appeal are good for numerical accuracy.
    
    Let me explain the situation:

    The classic text book approach of using the Langrange interpolating
    polynomial does not work well with large numbers of sample points as
    pointed out by Carl deBoor in his book on B-Splines.  Carl explains
    that you begin to loose accuracy when the order of your interpolating
    polynomial gets too large.  Additionally I'm not sure how to extend the
    technique into n-dimenions.

    So Carl convinces me that BSplines are the way to go and then spends
    most of his book trying to explain how to get the proper control points
    for good interpolation.  When I grow up I am going to understand these
    algorithms.  In the mean time, I need something simpler.
    
    Well the graphics/CAD people have been busy with a closely related
    subject of using Bezier and BSplines for drawing surfaces.  The
    classical approach seems to be having the user provide the control
    points and the 2nd derivatives at the boundary conditions.  This is
    really a drag since I have absolutely no idea what the second partial
    derivatives should be for some surface I want to draw or interpolate. 
    Moreover, these algorithms do not interpolate the control points, they
    just go near them.
    
    Recently (this decade) there have been some improvements.  A paper by
    Charly Rupp (Parametric Interpolation of Curves for Visual
    Presentation) explains the ReGIS algorithm for drawing a Smooth curve
    thru some points.
    
    Donald Knuth uses a more sophisticated algorithm in his METAFONT
    program that can accept tension parameters for drawing a smooth curve
    thru user specified points.  The source for METAFONT is available from
    a number of sources - including the the ENET and your local book store.
    The source program provides references to journal articles.
    
    Barskey and Greenberg ("Determing a Set of B-spline Control Vertices to
    Generate an Interpolating Surface")  provide an algorithm for
    interpolating surfaces with BSplines.
    
    Now let me restate my question in more detail:   Assuming that I am
    not interested in least-squares best fit algorithms and that I want
    functions that interpolate (not just go near)  2D, 3D functions, are
    these graphics techniques any good?   Is there any relationship between
    what looks good and what is good numerically?
    
    One specific application I have in mind is the display of empircal
    data:  I want the option of  drawing a graph such that the line to
    passes thru the data points. (This is because the purpose of the 
    interpolating line is largly cosmetic.  Perhaps I'll also provide the
    user with a least squares best fit option also).  I think these
    graphical algorithms would be good for this purpose.
    
    But I am curious about using these graphics algorithms for numerical
    interpolation as Carl deBoor discusses in his book.  I can locate no
    references on the suject of 3d numeric interpolation for randomly
    placed sample points - only ones like Barsky's for the purpose of
    visual appeal.  Several text books I've looked at avoid the topic
    entirely (including Numerical Recipies).
    
    					Sieg
                                           
    
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1141.1may need more infoALLVAX::ROTHIf you plant ice you'll harvest windFri Oct 20 1989 07:5040
    If you need to actually interpolate, rather than merely approximate
    you are constrained in how you represent your blending functions.
    The problem with Lagrangian interpolation is that polynomials are
    not extremely 'flexible', so force-fitting a high order polynomial
    to an unfortunate set of data points will of necessity introduce
    ripples.

    If you can tolerate non-interpolatory functions then there is
    a wider choice of options, the Bspline basis is an example.
    Bsplines have advantages such as a convex hull property, variation
    diminishing, recursive subdivision, easy knot insertion, and so on.

    For finite element modeling, interpolation is necessary becase the
    basis and shape functions are defined by values at discrete nodes
    so Lagrangian interpolation is used.

    Note that polynomials form a linear space, and the reason an
    algorithm like Barsky's works is that he is effectively representing
    a Lagrangian interpolant in the Bspline basis rather than the
    perhas more natural (from a data standpoint) Lagrangian basis.  His trick
    is to organize the computations to be efficient.

    There are also transfinite interpolants such as Coons patches, which
    blend not a set of points but a set of boundary curves (or surfaces
    spatial field modeling.)

    A useful book which you may already have is "Curve and Surface Fitting",
    by P. Lancaster and K. Salkauskas, Academic.  It may provide some
    insights to your problems.

    It's hard to be more specific without knowing what kind of data you
    are dealing with, and whether it is really necessary to interpolate
    rather than merely approximate.  If the need is to display results
    visually, then I don't think interpolation is the answer.

    Also, there is a literature on interpolants which have higher order
    continuity, but this may not be imporant for your work if you have
    no derivatives.

    - Jim