T.R | Title | User | Personal Name | Date | Lines |
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585.1 | | BISON::LARY | | Tue Sep 23 1986 02:38 | 19 |
| I'd guess that the answer is larger than 1/3; 1/3 is the expected value of
the size of either range, so if you reduced the other range to a point you
would have a probability of intersection (= inclusion) of 1/3. Since the
other range is bigger than a point, the probability of intersection is
corresponingly bigger.
(Boy, it must be late - I know in my bones that the expected value of the
range size is 1/3, because that's why the "average" seek time of a disk is
the time to move the head through 1/3 of a full stroke, but the best way I
could find to derive it was to evaluate:
1 x 1
S ((S(x-y)dy) + (S(y-x)dy))dx (how DO you make a good integral sign?)
0 0 x
which yields 1/3 after too much bloody work)
Being too lazy right now to evaluate any more integrals, I'd be inclined to
guess 5/9 (= 1 - (2/3)^2), but I wouldn't put money on it....
|
585.2 | 2/3 | 26205::YARBROUGH | | Tue Sep 23 1986 09:48 | 9 |
| Aha! Here's an interesting argument: Let {a,b} and {c,d} be the
end points of the two ranges. Assuming that each of a,b,c,d is randomly
chosen from {0,1}, there are 4! = 24 orders in which the 4 numbers may
appear in the interval. Of these, 2/3 occur with the ranges
overlapping, so the desired probability is 2/3.
Note that placing additional restrictions on a,b,c,d, e.g. a<b and
c<d, has no effect on the probabilities, only on the number of cases
to consider.
|
585.3 | random rectangles, circles, spheres | REGINA::OSMAN | and silos to fill before I feep, and silos to fill before I feep | Tue Sep 23 1986 11:47 | 18 |
| How about two random rectangles on the unit square ? What is the
probability that they intersect ?
How about two random cubes in three dimensions ?
Obviously, we can generalize and ask for two random tesseracts in
four dimensions etc.
But wait ! Before getting too carried away, back to two dimensions
for a spell: What about two random CIRCLES !? I don't know how
to UNgeneralize this question back to one dimension.
And now, of course, how about two random SPHERES . . .
Gee, I almost have more fun ASKing these questions than bothering
to figure out the answers.
/Eric
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585.4 | re .2: Aha!, indeed! | CLT::GILBERT | eager like a child | Tue Sep 23 1986 13:59 | 0 |
585.5 | re .2: Aha!, indeed? | REGINA::OSMAN | and silos to fill before I feep, and silos to fill before I feep | Tue Sep 23 1986 15:01 | 6 |
| Re .2: I'm not yet convinced that the {a,b,c,d} 24-factorial method
is valid. Mightn't certain orderings of the four numbers produce
unequally weighted probabilities, and hence merely counting which
ones are overlapping might give an inaccurate result ?
/Eric
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585.6 | 2/3 | COMET::ROBERTS | Dwayne Roberts | Tue Sep 23 1986 15:53 | 17 |
|
I believe .2 is correct. Consider:
0-----w-----x-----y-----z-----1
There is a 1/2 probability that w=R0 (since R0<R1 and S0<S1, the
only other thing w could be is S0). If w=R0, there's a 2/3 probability
that they intersect (when y=R1 and when z=R1). Therefore, the
probability that w=R0 and they intersect is (1/2)*(2/3)=1/3.
There's another 1/2 probability that w=S0. If w=S0, there's the
same 2/3 probability that they intersect (when y=S1 and when z=S1).
The probability that w=S0 and they intersect is (1/2)*(2/3)=1/3.
Since w=R0 or w=S0 by definition, the probability of intersection
is 1/3 + 1/3 = 2/3.
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585.7 | No intersections in n ranges | COMET::ROBERTS | Dwayne Roberts | Thu Sep 25 1986 11:55 | 4 |
|
Given that there are n random ranges (as in 585.0), what's the
probability that none will intersect?
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585.8 | generalization of previous result | 26205::YARBROUGH | | Thu Sep 25 1986 14:30 | 4 |
| Let {a1,a2}, {a3,a4}, ... {a[2n-1], a[2n]} be non-overlapping ranges. These
can be permuted in n! ways and each pair can be interchanged. So the
number of non-intersecting cases is n!*2^n, out of a total of (2n)!
possible orderings.
|
585.9 | More explicitly... | 26205::YARBROUGH | | Thu Sep 25 1986 14:36 | 4 |
| ... and that probability appears to be
1
---------------
3*5*7...*(2n-1)
|
585.10 | want an "Aha!" experience? | CLT::GILBERT | eager like a child | Fri Oct 03 1986 02:26 | 9 |
| > How about two random rectangles on the unit square ? What is the
> probability that they intersect ?
> How about two random cubes in three dimensions ?
> Gee, I almost have more fun ASKing these questions than bothering
> to figure out the answers.
Aha! I see the solutions -- nice!
|
585.11 | Intersection of areas? Maybe not. | COMET::ROBERTS | Dwayne Roberts | Fri Oct 03 1986 11:53 | 30 |
| Well, when I first thought about these questions, my instinct was
to multiply
the area of one rectangle by the area of the other rectangle
in the case of the unit square,
and
(modifying the 2nd problem slightly) the volume of one
rectangular solid by the volume of the other rectangular
solid in a unit cube case;
however, I backed off on this. I want to answer a different question,
first:
What is the probability that a point (a,b) is within a rectangle
of random dimension, orientation, and location if the point and the
rectangle are both entirely inside a unit square?
I started to work this problem, but quickly got nowhere. So, I
simplified it:
What is the probability that a point (a,b) is within a circle of
random dimension, (orientation), and location if the point and the
circle are both entirely inside a circle of radius 1?
I haven't had much opportunity to work on this, but I think the
solution should be simple.
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585.12 | I don't get it | CACHE::MARSHALL | beware the fractal dragon | Fri Oct 03 1986 15:24 | 18 |
| re .11:
> What is the probability that a point (a,b) is within a rectangle
> of random dimension, orientation, and location if the point and the
> rectangle are both entirely inside a unit square?
seems to me the probability of the point being in the rectangle
is exactly equal to the area of the rectangle (since the sample
space is a unit square).
Am I overlooking something?
/
( ___
) ///
/
|
585.13 | | CLT::GILBERT | eager like a child | Fri Oct 03 1986 15:25 | 2 |
| BTW, A random rectangle in a unit square may be chosen by randomly
choosing two points in the square.
|
585.14 | not entirely random | CACHE::MARSHALL | beware the fractal dragon | Fri Oct 03 1986 15:26 | 11 |
| re .13:
only an orthogonal rectangle can be chosen this way, not a diagonal
one.
/
( ___
) ///
/
|
585.15 | All depends on what 'random' means | MODEL::YARBROUGH | | Fri Oct 03 1986 15:30 | 37 |
| To deal with this problem you first have to resolve a philosophical issue:
Do you care what the a priori probability of the objects being in the
surrounding figure is? Another way of saying this is to rephrase the
questions to "given a surrounding figure and a random point in its
interior, what is the probability of throwing another figure into the area
so that it encloses the point?", and to do that you need to proscribe the
universe of possible places the second figure can land.
If, conversely, you assume that THE SECOND FIGURE IS ALREADY THERE, the
solution is quite simple: the probability that a point falls inside both
figures is simply the ratio of their areas. The shapes in this case are not
relevant.
The philosopical issue is not at all easy to resolve, and depending on what
model you choose for a random placement of the smaller figure, you can get
an unbelieveable range of probabilities out. There is a nice example of
this in E. P. Northrup's book, "Riddles in Mathematics" (D. van Nostrand,
1944). He discusses the problem,
"A chord is drawn at random in a given circle. What is the
probability that the chord is longer than one side of an
equilateral triangle described in the circle?"
and summarizes:
... "If we assume that the chord, passing through a [random] point
on the circumference... is as likely to make one angle with the
tangent as another, then the probability is 1/3. If we assume that
the chord, drawn perpindicular to a diameter of the circle, is as
likely to pass through one point on the diameter as another, then
... 1/2. If ... the midpoint of the chord is as likely to be one
point in the circle as any other, then ... 1/4."
A related problem is: given a probability 0<=p<=1, does there exist a
rational definition of randomness for the problem in question that produces
a probability p as the outcome? In three dimensions, the answer is probably
'yes'!
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585.16 | | CLT::GILBERT | eager like a child | Fri Oct 03 1986 15:31 | 1 |
| Oops. Right. Let's assume these are aligned rectangles.
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585.17 | Is it really just area? | COMET::ROBERTS | Dwayne Roberts | Fri Oct 03 1986 18:51 | 7 |
| Is the probability that the point is within the random rectangle
the same whether the point is in one corner or in the center?
It would seem that if, for example, the random rectangle has an
area of .99, the point in the center is certainly contained. But
a corner point has less than certainty.
|
585.18 | Not area*area | COMET::ROBERTS | Dwayne Roberts | Fri Oct 03 1986 22:41 | 12 |
| Hypothesis: The probability that two random rectangles, r1 and r2,
both contained within a unit square, have a probability of intersecting
equal to area(r1)*area(r2).
Counter example: area(r1)=0.5, area(r2)=0.6. These two rectangles
certainly intersect. Yet, the product of their areas is less than one.
In general, if area(r1)+area(r2)>=1 then it's certain that they
intersect.
Peter, if there's really an "Aha!" for this problem, it's got to
be the best I've ever seen.
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585.19 | Hint | BEING::POSTPISCHIL | Always mount a scratch monkey. | Fri Oct 03 1986 22:50 | 9 |
| Spoiler follows.
What is the probability the projections of the rectangles onto one side
of the unit square intersect? What is the probability the projections
of the rectangles onto another side of the square, normal to the first,
intersect?
-- edp
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