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Conference rusure::math

Title:Mathematics at DEC
Moderator:RUSURE::EDP
Created:Mon Feb 03 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:2083
Total number of notes:14613

523.0. "perfect 3-d polygons" by TAV02::NITSAN (Nitsan Duvdevani, Digital Israel) Thu Jun 26 1986 08:54

 A "perfect 3-dimensioal polygon" is defined as a convex 3-dimensional
structure whose faces are all identical perfect 2-dimensional polygons
(for example - a cube).

 Prove (in not more than one screen !) that there are exactly 5 (five)
"perfect 3-dimensional polygons".

Nitsan.
T.RTitleUserPersonal
Name
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523.1Rigor gives way to brevityMODEL::YARBROUGHThu Jun 26 1986 10:046
    Since at each vertex at least three 2d figures meet, the interior
    angles of the 2d figures must be < 120 deg., which limits the 2d
    figures to 3, 4, or 5 sides. The 3d vertices may thus consist of
    3,4, or 5 triangles; 3 squares; or 3 pentagons. The shape of each
    vertex determines the whole figure, so there are exactly five such
    figures.
523.2Semi-perfect solids?JON::MORONEYMadmanThu Jun 26 1986 14:069
Now, can anyone describe all of what I call "semi-perfect" 3-d polyhedra?
By these I mean all 3-d convex polyhedra, whose faces are all identical,
but they need not be perfect 2-d polygons.  The 5 polyhedra mentioned
in .0 are five of them, but what others are there?  Ignore distortions where
the object could be lengthened/shortened along an axis and still meet these
requirements (for example, an octahedron may be compressed/stretched along an
axis and still have 8 identical faces)

-Mike
523.3Reminds me of the circus...MODEL::YARBROUGHThu Jun 26 1986 17:3015
    A simple way of generating an infinite set of such polyhedra is:
    
    Start with one of the 5 polyhedra in .0, then at the center of each
    face erect a very short perpindicular to the face. From the top
    of the perp. connect to each of the surrounding edges. This generates
    a new figure with identical isoceles triangles as faces. One can
    also connect the perps. to the center of each surrounding edge to
    form a figure made of identical right triangles. Having done that,
    one can add perpindiculars at the centers of each edge, which makes
    the figure somewhat rounder and may make the triangles scalene.
    It's all somewhat like raising a big tent from inside.
    
    In each case the height of the perps. determines the angles in the 
    triangles.
    
523.4Not quite...JON::MORONEYMadmanFri Jun 27 1986 11:345
re .3:  That'll only work once, only when starting with a "perfect" solid,
since if you repeat the process on the resulting figure, the faces will not be
identical.

-Mike
523.5Once is sufficientMODEL::YARBROUGHMon Jun 30 1986 09:244
    I didn't mean to imply that the process was recursive, only that
    the heights of the perpindiculars are continuously variable. Each
    height produces a slightly different figure with the same topology
    but different ratios among the sides.