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Conference 501clb::games

Title:Welcome to GAMES
Notice:Use 501CLB::GAMES, all DOOM stuff to 501CLB::PCDOOM
Moderator:PCBUOA::BAYJRS
Created:Fri Feb 14 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:3127
Total number of notes:35988

3079.0. "Master of Orion II: Battle at Antares (MOO2)" by PCBUOA::BAYJ (Jim, Portables) Thu Oct 03 1996 23:08

T.RTitleUserPersonal
Name
DateLines
3079.1Where for art thou, MOO-2?PCBUOA::BAYJJim, PortablesFri Dec 06 1996 15:145
3079.2I've got it (sort of)CSC32::VISAGEMon Dec 09 1996 10:278
3079.3MOO2 V1.2 on Microprose SiteLJSRV1::GULDENSCHUHMon Dec 09 1996 14:363
3079.4QC at its finest!PCBUOA::BAYJJim, PortablesTue Dec 10 1996 12:433
3079.5Just have to know where to lookTALLIS::SENDLOSKYWed Dec 11 1996 09:564
3079.6WRKSYS::DUTTONThere once was a note, pure and easy...Wed Dec 11 1996 12:256
3079.7Survey sez?HANNAH::MORRISWed Dec 11 1996 13:436
3079.8Do not open until Christmas!PCBUOA::BAYJJim, PortablesWed Dec 11 1996 15:5211
3079.9\SUBPAC::SKALSKIA reclined state of mindWed Dec 11 1996 17:3812
3079.10Looks good - but like a lot of work! :-)PCBUOA::BAYJJim, PortablesThu Dec 26 1996 15:3637
3079.11CHEFS::gjcpc.reo.dec.com::criddleThu Jan 02 1997 05:4116
3079.12CSC32::VISAGEThu Jan 02 1997 12:4913
3079.13PCBUOA::BAYJJim, PortablesThu Jan 02 1997 14:0630
3079.14Not worth the waitPCBUOA::BAYJJim, PortablesMon Mar 24 1997 14:4238
    Well, I finally started trying to play this a little more.  I guess the
    first negative is that it didn't draw me into it like the original did.
    
    I guess my biggest complaint is that the play seems unbalanced.  In the
    original, you might spend quite some time taking care of all the things
    you needed to do (later in the game) and then after you clicked next
    turn, it would take a while to sort out the results.
    
    With MOO2, it seems like there are few options for a given turn (okay,
    being able to "queue" production certainly removes some of the
    micro-management) but I feel really hamstrung only being able to work
    on a facitlity or a ship, but not both.  And using little icons for "x"
    number of people really destroys the ability to perform subtle tuning. 
    In fact, 99% of the time, moving a pop from one are to another, creates
    such an imbalance (especially with food) that you actually have very
    few options.
    
    I am beginning to understand the option that allows turns to proceed
    until something happens.  Going turn by turn is really pretty boring.  
    
    Another imbalance is how long it takes to create a colony ship.  Since
    your resources have such course granularity, the only choice is to get
    lots of planets, so you can do lots of things at once.  But I have yet
    to find a system where I can colonize more than one of the planets.  So
    instead, I'm spread out on systems all over the place, and I can only
    colonize a new system about once every 50 turns.  Makes for a SLOW
    game, but I seem to be outpacing at least SOME of my neighbors.
    
    And, my eternal complaint:  No docs.  The subtlties of the game are
    obviously there, but without buying the damn strategy guide, who knows
    what they are?  It irks me that in essence they get $70 for a game, or
    looking at it another way, we only get about $30 of gameplay out of a
    $50 game.
    
    Anyone else dissapointed?  I don't hear much in here about it.
    
    jeb