T.R | Title | User | Personal Name | Date | Lines |
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664.1 | more about AGP | ROM01::OLD_CIPOLLA | Bruno Cipolla | Wed Apr 02 1997 09:59 | 22 |
|
+ INTEL DOUBLES ACCELERATED GRAPHICS PORT BANDWIDTH
If support from software houses at Intel's Visual Computing
event last week was somewhat thin, Intel Corp compensated by
wheeling out eight graphics chip companies to support its
crucial AGP Accelerated Graphics Port technology. 3Dlabs Inc,
ATI Technologies Inc, Cirrus Logic Corp, Evans & Sutherland
Computer Corp, S3 Inc and Trident Microsystems Inc have all
agreed to support the specification, promising to ship systems
later this year. AGP is designed to provide graphics
accelerators with direct access to memory, avoiding the current
PCI bus bottleneck. It's likely to begin appearing in
workstations around mid-year, and according to Intel will
dramatically boost graphics performance while slashing system
memory costs. Intel also announced a high-speed extension
called AGP 4x, primarily aimed at high-end workstations and
twice as fast as the current 2x version, which has a bandwidth
of 512Mbytes/sec. Intel has plans in place to further boost AGP
to a 10x mode over the next three years. The enhancements will b
e incorporated into the specification by the fourth quarter of
this year.
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664.2 | will AGP be in futire Alpha CHIPSETS? | NBOSWS::BLUNDELL | | Fri Apr 04 1997 11:59 | 23 |
| Hi
Will AGP feature in future versions of Alpha? Or are we going down
a PCI only graphics path?
From a clone maker's view Alpha will only be attractive if the maker can
use standard parts in his hot Alpha box. As (and if) Intel starts to
control more tightly the graphics space, (and who will fight them?)
then the graphics available will be AGP based. If Alpha does not have
AGP then that is a minus for Alpha. From the Powerstorm (5205) note in
humane::digital W/S are definitely not interested in supporting the
clones, hence we will influence the market only via our own efforts;-)
From an OEM's point of view (and the one that concerns me more) he will
only use Alpha for graphics if he can be assured that standard
graphics will be available. Same argument as above applies.
Whilst I agree that this question also applies to our W/S people,
surely the initial development decision rests with SCO.
Or what are the arguments against AGP?
Any comments anyone?
|
664.3 | | WRKSYS::mccasa.eng.pko.dec.com::DUTTON | There once was a note, pure and easy... | Fri Apr 04 1997 12:41 | 13 |
|
While workstation graphics is (currently) not interested in shipping
Powerstorm graphics into the commodity market, it is certainly true
that we're very interested in AGP support in Alpha chipsets. Our
"entry-level" graphics are likely to remain commodity-based for the
forseeable future, and the market trend will clearly be toward AGP
based solutions.
To date I've heard little interest in SCO in directly pursuing AGP
support in their chipsets; they have told us in workstations to
develop our own solutions if we require near-term support for AGP.
I would love to hear that I'm wrong about this...
|
664.4 | | STAR::KLEINSORGE | Fred Kleinsorge, OpenVMS Engineering | Fri Apr 04 1997 14:15 | 11 |
| "Our "entry-level" graphics are likely to remain commodity-based for the
forseeable future."
Bzzzt. The only option that we ship that I would consider a
"commodity" part on workstations is the S3 Trio64 (3D10) which
has gone to EOL with no replacement planned by workstations.
Although I have heard that there is something being considered
in the future.
Entry level on DEC workstations is TGA2 (3D30).
|
664.5 | | WRKSYS::mccasa.eng.pko.dec.com::DUTTON | There once was a note, pure and easy... | Fri Apr 04 1997 16:12 | 11 |
|
Sadly, what you say is true for VMS.
In the NT space (which is what we are directed to focus upon),
we do ship things like the Matrox Millenium today, and will
continue to ship such commodity graphics in the future.
But then, you knew that. :)
|
664.6 | | STAR::KLEINSORGE | Fred Kleinsorge, OpenVMS Engineering | Fri Apr 04 1997 16:26 | 14 |
|
I explicitly didn't mention Matrox because it is a rather high-end
commodity card. A #9 S3 Trio card retails on the street for under
$100, with performance near that of proprietary graphics cards just a
few years ago. As does the low-end ATI card. Both of which can be
purchased on the street for NT.
But you are correct, because NT graphics options typically have drivers
written by the vendor, with occasional help with Alpha-specific
problems from us, NT will get commodity parts even without explicit
assistance from DEC
UNIX and VMS are another story. Neither have a low-end strategy.
|
664.7 | | WRKSYS::mccasa.eng.pko.dec.com::DUTTON | There once was a note, pure and easy... | Fri Apr 04 1997 17:24 | 17 |
|
Nevertheless, Matrox *is* a commodity card. And similar commodity
3D cards will continue to be on our roadmaps. And such cards are
going to migrate to AGP -- Intel will simply force the issue.
As you have noted in the past, TGA2 under its current pricing
structure hardly fits in the category of "commodity" card.
> UNIX and VMS are another story. Neither have a low-end strategy.
Well, actually, they do. The strategy is not to offer low-end graphics. :(
Actually, that's not quite right... I've seen roadmaps that offer
commodity graphics cards as part of the graphics offerings for both
Unix and NT; they probably don't meet your definition of "low-end",
however.
|
664.8 | | RLTIME::COOK | | Fri Apr 04 1997 17:54 | 11 |
|
Is AGP open or licensed by Intel? I noticed a few graphics companies missing
from their lineup. I was wondering if they were going to use AGP like slot 1.
Note that a "fast grahic bus" is how SGI has been pulling out their magic for
quite a while. SGIs claim was you didn't need that absolute fastest processor.
It was the speed of the system that counnted, not just one component.
ac
|
664.9 | | WRKSYS::mccasa.eng.pko.dec.com::DUTTON | There once was a note, pure and easy... | Fri Apr 04 1997 19:13 | 22 |
| Intel controls the AGP spec, but is "giving it" to the world.
They don't need to patent it like slot 1; by controlling the
specification, they can guarantee that they have a temporal
advantadge in bringing AGP products to market -- witness the
fact that enhanced-AGP spec (AGP4) won't be ready until the
end of the calendar year -- coincidentally about the time that
their internally-developed 3D graphics product is supposed to
hit the streets... (but I'm probably just being paranoid, right? :)
re: .8
> SGIs claim was you didn't need that absolute fastest processor.
> It was the speed of the system that counnted, not just one component.
They're right of course. But having the fastest processor helps --
witness the benchmark wins with PowerStorm graphics on Alpha systems.
You need the right processor, the right bus, the right memory system,
and the right graphics engine.
AGP may or may not be the "right" bus -- 64-bit EPCI is a good
alternative -- but Intel is the 800-lb gorilla, and AGP is very
likely to become the standard.
|
664.10 | Alpha ? Commodity graphics ? | BBPBV1::WALLACE | john wallace @ bbp. +44 860 675093 | Sun Apr 06 1997 09:12 | 17 |
| re .6 "NT will get commodity parts even without explicit
assistance from DEC"
Are you sure ?
E.g. Where is the multihead-capable driver for Matrox on NT V4. For
Intel, see Matrox's website. For Alpha, search around, fail to find
anything, if you work for Digital, ask around and be pointed to a
product manager, he provides a pointer to code, and you can't let
customers have it. So off they go to their favourite Intel vendor (or,
if we're lucky and they really really like us, they stay with UNIX or
OpenVMS).
Does that sound like "commodity" to anybody ?
regards
john
|
664.11 | | STAR::KLEINSORGE | Fred Kleinsorge, OpenVMS Engineering | Mon Apr 07 1997 11:03 | 17 |
| The NT model is the PC model. The option vendors usually develop the
device drivers themselves. From what I've seen, unless the card is
being sold by Digital, the most we do is assist a vendor in making
their Intel drivers work on Alpha. This "should" get easier with the
byte/word I/O on EV6 platforms.
It also means that not all vendors will bother to make their code
available on Alpha. Unfortunately, it isn't something FX!32 can solve
-- the only solution is making it easy enough, and having enough volume
to make it worth while to the vendors.
The UNIX/VMS model is to write custom driver/server logic for each card
that we want to support. While I would welcome (and even help) a
vendor that wanted to spin their own... the volume just isn't there to
make it interesting for a vendor who sells the card wholesale for $50
to invest in.
|
664.12 | A reply that has nothing to do with "AGP".... | PERFOM::LICEA_KANE | when it's comin' from the left | Mon Apr 07 1997 11:46 | 44 |
| re: .9
| Note that a "fast grahic bus" is how SGI has been pulling out their magic for
| quite a while. SGIs claim was you didn't need that absolute fastest
| processor. It was the speed of the system that counnted, not just one
| component.
Yes, they make much of being a systems company.
Let's take a look at how well they did implementing R10000
workstations:
* The Indigo2 R10000 was slow.
* The O2 R10000 was slower still (I'm being fair here).
* Third time is a charm for a "system company" I suppose.
They finally got a high performance R10000 workstation out
the door with the Octane. A little pricey however.
re: .10
| They're right [about a fast graphics bus] of course.
Sure. The "new" (Impact on octane crossbar) SI, SSI, and MXI graphics
take huge advantage of the much hyped 1.6GB/second bandwidth. Too bad
the command processor on the graphics card becomes the bottleneck.
They hype the 1.6GB/sec crossbar, but don't talk about the tiny fraction
of that bandwidth that actually gets through to their graphics cards.
| But having the fastest processor helps -- witness the benchmark wins
| with PowerStorm graphics on Alpha systems. You need the right processor,
| the right bus, the right memory system, and the right graphics engine.
The TWO geometry engines in SGI's SSI (and MXI) has a combined 960MFlops
peak performance. One Alpha 21164 at 500MHz has more.
And processed vertices require less "bus bandwidth" than raw vertices.
SGI has claimed that Impact class graphics couldn't be done with PCI.
Digital is *doing* Impact class graphics with a 32 bit 33MHz PCI.
Now back to your regular oh woe is VMS on the desktop rathole.
-mr. bill
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664.13 | I apologize beforehand... | STAR::KLEINSORGE | Fred Kleinsorge, OpenVMS Engineering | Mon Apr 07 1997 17:12 | 32 |
| It's too bad that people think that this is all about "the desktop"
and that just being the fastest is all that big a deal. It ignores the
fact that graphics are not just for PC's or for high-end workstations.
They are also a requirement on most servers, and most of our
workstation sales are not for high-end 3D, or even high-end 2D for
that matter. You wanna sell workstations? You don't need a faster
one, just drop the prices. Heck, we had a customer who offered to buy
8000 Multia's -- if they ran OpenVMS (of course, we have no interest).
I haven't been crying in my beer about "VMS on the desktop" for a long
time. I do still care that we will do things like lose a huge server
account because someone in workstations decided not to continue to
develop *any* 3D support for OpenVMS -- and tell the customer to dump
VMS for NT or UNIX (and of course, most of the time they end up as a
HP or Intel customer when this happens). They don't give a crap, they
only care about the WS sales, not the server sales that are lost.
I *do* care when the workstation group decides that they won't do
low-end commodity graphics for VMS and UNIX - because the low-end
*server* business depends on it. And it pisses me off, because until
the workstation group decided to get their thick fingers involved,
the UNIX and VMS groups had this space covered.
Now there is *no* server graphics strategy, and no VMS graphics
strategy at-all. And while UNIX may get low-end commodity work
restarted for servers... it's not clear that it will happen for VMS.
I can't wait until the crisis happens (DEC only reacts to a crisis).
I'm sorry if I still get a little cranked up about this crap, 'cause
when the dung does hit the fan, I'm sure I won't be able to get out of
the way, short of finding a new employer.
|
664.14 | | SAYER::ELMORE | Steve [email protected] 4123645893 | Tue Apr 08 1997 11:44 | 15 |
| Your arguments are compelling, Fred. There are a few of us left that
still agree with you. I suspect, though, that the decisions about [the
lack of] a graphics strategy for VMS/UNIX are not as complicated as is
your argument. It probably boils down to nothing more that there are
no resources to do it. No budget. No engineer. No deep thought.
Just a simple equation --
sales down =
revenue down =
R&D budget down =
downsizing = no one left to think about it, much less actually do it
= sales down = ...
We could still make a lot of money by doing a few simple things.
|
664.16 | | AMCFAC::RABAHY | dtn 471-5160, outside 1-810-347-5160 | Tue Apr 08 1997 14:11 | 1 |
| I would like to buy VMS -- what's the asking price?
|