| > I understand that opengl applications are source compatible on winnt.
Err -- source compatable with what? "OpenGL" specifies a window-system
independent rendering library, but in order to use OpenGL you need to
have some connection with a window. On X11, this is done using 'glX'
routines, but on Windows/NT you need to use 'wgl' routines.
You can also use a toolkit that presents a window-system independent
interface such as GLUT; this allows you to have better source portability
to multiple operating systems. For a sophisticated application even GLUT
might not have enough power and you need to have multiple window interface
libraries.
>I have a alpha workstation with a powerstorm4d/40T graphics card and winnt
>workstation4.0. To compile existing opengl applications I need the opengl
>libraries. I would appreciate any pointers on how to obtain the same.
You need the Powerstorm DSS (display system services, perhaps) kit
to use it with Windows/NT even for 2D operation; it also includes OpenGL support.
You also need a compiler and the OpenGL header files and the libraries
(OpenGl32.lib and glu32.lib); these packaged in the Microsoft Developer
Studio, better known as Visual C++.
Andy V
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