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Conference quark::human_relations-v1

Title:What's all this fuss about 'sax and violins'?
Notice:Archived V1 - Current conference is QUARK::HUMAN_RELATIONS
Moderator:ELESYS::JASNIEWSKI
Created:Fri May 09 1986
Last Modified:Wed Jun 26 1996
Last Successful Update:Fri Jun 06 1997
Number of topics:1327
Total number of notes:28298

9.0. "CORPORATE CULTURE" by CAPVAX::PAPISON (Yesterdays solution tomorrow) Wed May 14 1986 16:06

    Let's try to bring this note around to some issue other than crying
    about losing SOAPBOX, SEXETERA, FLIRTS.
    
    I have worked for Digital for 2 1/2 years now and still am experiencing
    some level of culture shock.  Would someone out there care to explain
    to me how it is that a company as large and successfull as DEC can
    exist with the Oral History style and fragmented goals and objectives??
    I am constantly confronted with issues such as " I have what you
    need however I am not chartered to give it to you", or "MY GROUP
    is not funded to do that task so although we can, and have the
    resources necessary we wont".  Do we work for Engineering, Sales,
    Marketing, Manufacturing, et.al. or do we work for DIGITAL? It
    always seemed to me my check said DEC not Sales, or Engineering,
    or Software Services.  My point here is we all must work as teams
    in order to make the COMPANY successfull. A Successfull division
    /Department will not make a successfull company, only successfull
    people working WITH each other will make this company prosper.
    
    How about some opinions from LONG TERM DIGITS??
    
    the_wiz
    
    
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9.2DECNET is a peer-oriented structure (unlike SNA)ALIEN::MCCULLEYHot Stuff, or just a Flamer?Wed May 14 1986 19:14117
    interesting thought, are human relations within the Digital corporate
    culture different from those in most companies?  From my experience
    I'd say that they very well might be, especially in the area of 
    job-related interactions, and that could affect other aspects of
    interpersonal relations.
    
    the focus of .0 probably does belong more to the topic of DIGITAL.NOTE
    (kp7/Select gets you partway there) but it seems that a lot of what's
    involved is how people interact so maybe we should continue this
    discussion here.
    
    My understanding is that a major tenet in the Digital philosophy
    is the intent to push responsibility and authority down to the lowest
    possible level.  In other words, each of us has a great amount of
    autonomy.  The "Oral History style and fragmented goals and objectives"
    mentioned in .0 are part of this, because it goes with individual
    autonomy that there is not a great organizational unity.  Thus each
    part of the company may have its own distinctive character too,
    since there is organizational as well as personal autonomy.
    
    What this means to me as an individual is that I have a great deal
    of freedom to do my job in what seems to me to be the best way that
    I can.  If I am right I am successful.  If not, my management will
    take steps to guide me in improving my performance, but it is
    ultimately my personal responsibility.  How well my efforts fit
    into the group around me and the corporation as a whole is a reflection
    of my own success in perceiving the company business and my
    contribution to it, and of my management chain in communicating
    and adjusting the basis for that perception and contribution.
    
    Different parts of the company reflect the different managers
    responsible, so specific incidents shouldn't be viewed as
    representative of the entire corporation.  For example:
.0>    I am constantly confronted with issues such as " I have what you
.0>    need however I am not chartered to give it to you", or "MY GROUP
.0>    is not funded to do that task so although we can, and have the
.0>    resources necessary we wont".  
    I am not constantly confronted with this sort of thing, so my
    generalization corresponding to .0's would be that this is not typical
    of Digital.  Obviously from .0 it is typical of some part of Digital,
    but from my experience not all.  
    
    There may be more to it than the superficial interpretation.  I have
    refused to give requested support without some careful consideration
    and justification, because it might have hurt my own job performance
    even if it helped someone else.  I might like to, and even feel
    it is useful or valuable, but so is the job I'm supposed to do.
    Part of my responsibility with that autonomy is to be self-managing
    to a large degree, and I need to make sure I stay focussed on my
    job.  Yes, we all work for Digital, but my performance review and
    salary action reflect my individual contribution not the overall
    corporate results.  So if my being helpful outside of my direct
    job responsibilities hurts my performance of those responsibilities
    I'm wrong, even if it helps the company.  And whatever the distraction
    might be, it is either someone else's responsibility (in which case
    I should let them do their job and tend to my own) or it is no-one's
    responsibility (in which case it either should be assigned, or is
    unassigned because it really isn't justified) - either case is
    something to be worked through organizational channels rather than
    on an individual basis.
    
    It's a truism that the most important problem to each and every one of
    us is the one we own.  Issues such as funding (putting up money says
    it's important, how much tells how important) and charters (assigning
    ownership) are ways to resolve that when dealing with people in
    different parts of the organization.  I've been told by one of our
    consulting engineers that one of his standard negotiating techniques
    when dealing with other groups is to ask "how much funding will you
    supply?"  Even if they won't need to fund it this tells him how
    important it really is to them.  It's a matter of learning how to
    deal with the people and organizational issues in a decentralized
    company. 
    
    All that really gives is a background perspective.  Now, the thing
    that is important is for individuals to successfully use the power
    that we each have along with the responsibility and autonomy.  If
    you need something and the person who has it isn't chartered to
    give it to you, how can you get it anyway?  Well, is there someone
    who might be chartered?  Or, is there someone who might give it
    to you anyway?  why is there concern about giving it to you?  Often,
    it's because you might become an ongoing commitment once you got
    it, asking questions, needing support, or passing it along to places
    outside the control of your source.  So if you understand the issues
    involved, maybe you can figure out how to get the people who have
    it to give it to you.
    
    A big part of it is you yourself.  Because you have autonomy and
    responsibility within the Digital culture, you are expected to make
    a lot of your own decisions.  The quality of those decisions will
    reflect your own perceptions and understanding.  Particularly if
    you are not known to the people with whom you are dealing, there
    may be concern about your doing "the right thing" (which is the
    semi-mythical guidepost for Digital culture).  For example, if you
    support customers the "right thing" for your customer might not
    be the right thing for a particular product, so developers of that
    product might be hesitant about trusting the quality of your
    decisionmaking until they're confident of your understanding of
    all the issues involved.  
    
    Yes, it may seem very fragmented and chaotic, it often is.  But
    having a centralized management structure to resolve the issues
    is a lot of overhead (maybe more, maybe less than the existing
    structure), has its own problems (adaptability and flexibility may
    be less), and most important, isn't as enjoyable for many of us.
    So we learn to minimize the problems of our existing structure,
    and to live with the consequences we can't avoid.
    
    Well, this is getting longwinded enough for now.  I've tried to
    say a little about my own perceptions of the organizational matrix
    and the role of the individual.  There's still a lot to be said
    about how individuals interact within that matrix (which pertains
    to the topic of this file) but I'll leave that for someone else,
    or for later.  Also, I'd like to take that interaction and consider
    it in the context of our specific environment, with the network
    and computing power that provides a culture unlike any other in
    the world - maybe another response, maybe a new topic in this file.
    I'll see when I get to it...
9.3Internal and External RewardsWHYVAX::HETRICKBrian HetrickFri May 16 1986 15:28108
9.2 states:

    Yes, it may seem very fragmented and chaotic, it often is.  But
    having a centralized management structure to resolve the issues
    is a lot of overhead (maybe more, maybe less than the existing
    structure), has its own problems (adaptability and flexibility may
    be less), and most important, isn't as enjoyable for many of us.
    So we learn to minimize the problems of our existing structure,
    and to live with the consequences we can't avoid.

I must disagree.  I've been at Digital only  six  years, but I believe
the  experience  of  working  at  Digital  is  fragmented  and chaotic
precisely BECAUSE  there  is  a  centralized  management  structure to
"resolve the issues."

     This structure is very noticeable  at  the  moment -- it's budget
time.  Suppose I see an  opportunity  and  suggest  that  the group do
something about it.  My manager has  to  agree,  and  put  it into his
budget request.  His manager may put it  into  his  budget request, or
may kill it.  His manager may into his budget request, or may kill it.
The vice president may put it into the final budget  request,  or  may
kill it.  Now,  this  is  still  a budget request, you understand:  it
still has to go through some sort of initial budget request screening,
the Strecker Task Force, and the Engineering Management Committee, any
one of which can kill  it,  before any money appears.  The idea has to
get through seven gateways before a feasibility study (Phases 0 and I)
can be started.  I have access to only  the first of these gateways to
justify the idea.

     When a five man year project needs consent from the corporation's
senior  vice  presidents  to  become  reality, authority has not  been
pushed anywhere.

     While  the  budget  process  is  the most visible evidence of the
centralized decision  making  in  Digital,  I  believe  that  the real
impediment to "doing  the  right thing" on the individual level is the
way performance reviews  are  done.  There are two major problems with
the current use of performance reviews:

  o  They  concentrate  on  what  the  individual  has  done  for  the
     reviewing manager's group, not on  what  the  individual has done
     for Digital;

  o  Metrics are based on ease of measurement, not on relevance.

I will illustrate both of these below.

     In  a previous position I had within Digital, I found  dozens  of
defects  in a field test version of an operating system, using  it  at
home.   I  reported  these  defects  to  the  development  group,  the
development group fixed  them,  the  customers were happy, and Digital
saved several hundreds of  dollars in direct costs for answering SPRs.
(It costs Digital about $2,000 to answer an SPR;  more if there is any
engineering work needed).  This resulted  in a one-like attaboy (field
tested the ___ operating system) in the "Non-Project Related" section,
and  a  flock of badaboys (did not give  his  full  attention  to  the
project, did not expend full effort on the project,  did  not do this,
did  not  do that, did not, did not, did not,  ...)  everywhere  else.
That  was  not  a  happy review.  That was not an  isolated  incident,
either.

     In  many  places in Digital, the performance review comes down to
appraisal of performance on some easily measurable, but not critically
important, metric.   In  engineering, it has always been elapsed time.
Not number of defects  discovered  in  field  test;   not ease of use;
certainly not maintainability;  always elapsed time.  My management, I
know, is measured almost exclusively on  whether  the products got out
the door on time.  Elapsed time  is easy to measure, and is important,
but  often  is not of prime importance.   The  other  product  quality
attributes  that  everyone  agrees are important, such as reliability,
maintainability, performance, and  evolvability,  are also measurable:
just not as easily  measurable  as  time.  It is the easy measure, not
the meaningful measure, that gets attention in performance reviews.

     Clearly, the above are selected to support my thesis, and may not
be  representative  of  the  way  Digital  actually    works.    As  a
counter example to the above, my current  manager  shares (or at least
does not oppose) my views on  the  way  Digital  should  work,  and is
willing to give me a good review  based  on overall "goodness":  field
testing  some other group's product, finding defects, and  taking  the
time  to report them, is a goodness, even though my project is  taking
too long to suit him;   beating  my project's code into little pieces,
over and over, finding the defects now,  is a goodness, even though it
pushes out the field test date.  But  it  took  me  FIVE YEARS to find
this gem of a manager.

     The Digital working environment is fragmented and chaotic exactly
because  there  is  a substantial difference between the "do  what  is
right"  corporate  philosophy  and  the  "do  what  is right for  your
manager" corporate reward structure.  It takes only one manager with a
hidden  agenda,  or  a  desire  for  empire,  or a "not invented here"
attitude, or even  a sincere belief is his group's perfection, to make
these goals conflict:   only  one.   And I believe there are more than
one.

     There are two major possible  responses  to this conflict between
the corporate philosophy and the corporate  reward  structure:  accept
the goals explicit in the philosophy, or  accept the goals implicit in
the  reward structure.  Unfortunately, either response causes  stress.
If one lives the corporate philosophy, "do what is right," one has the
internal reward of knowing one has contributed to the corporation,  to
the  customer,  to  the  world  at large;  but external rewards  (good
reviews, raises, promotions, fame and  acclamation)  are  few.  If one
lives for these external rewards, one can achieve  them,  but  only at
the  price  of  living  with oneself after denying service  to  others
inside and outside Digital.

			    Brian Hetrick
9.4Discussed ElsewhereNY1MM::SWEENEYPat SweeneyFri May 16 1986 21:041
    See Note 21 in HUMAN::DIGITAL.