T.R | Title | User | Personal Name | Date | Lines |
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939.1 | | RGB::REDFORD | | Wed Dec 19 1990 09:37 | 6 |
| I read it and had the same reaction: this is already here. It
had some funny jabs at the publishing business, but didn't do a
lot of extrapolation. The main place in which the cyberbook idea
falls down is that the quality of screen in any kind of cheap
display is lousy at present. It's much worse than paper. You
wouldn't want to stare at it for hours. /jlr
|
939.2 | And it always open to the right (virtual) page, too! | PENUTS::HNELSON | Resolved: 192# now, 175# by May | Thu Jan 10 1991 13:41 | 19 |
| The crucial aspect of the Cyberbook was the ease and low cost of new
contents. The idea was that ANYONE could afford ANY book, because it
cost practically nothing to load in the text.
This we don't have. CDs are expensive. RAM/ROM is getting cheap, but
filling memory over phone lines would take a LONG time and be costly.
Perhaps we will have CD-based machines at the library: plug in your
Cyberbook and it receives the new text at 19200 baud. It would
certainly cut back on overhead at the library: no checking in books, no
shelving, no fruitless searches because someone else took it out
already. *I'm* up for it.
Re -? -- the comment on cheap displays: nine years ago I bought an LCD
laptop with just 40 characters by 8 lines... but they were BIG
characters and very easy to read. That's another advantage of a
Cyberbook: if your vision is poor, crank up the size of the character
set until it's legible!
- Hoyt
|
939.3 | Cyberbooks vs. paper | RGB::REDFORD | | Thu Jan 10 1991 18:11 | 52 |
| It's pretty hard to beat the cost and quality advantages of paper
for pure reading applications. I'm staring at a $10,000
workstation right now, and it doesn't have nearly the quality of image
of a $4.95 paperback. Actually printing a paperback
costs less than a dollar - all the rest is royalties and marketing.
The cost of cyberbooks will come down over time, of
course, but it's got to come down by four orders of magnitude.
It seems to me that for cyberbooks to catch on they have to do more
than just display text. Paper can display text too easily and
cheaply for cyberbooks to compete. There are lots of other things
cyberbooks can do, of course, and the applications have been
discussed endlessly among hypertext aficionados. They can offer
radically improved searching (click on this term instead of
tracking it through an index), or interactive paths
through a story, or live graphics (i.e. graphics beyond illustrations).
What I wonder about, though, is the cost of producing all those other
applications. Every new feature introduced into a book
represents more work on someone's part. A textbook, say, has
vastly more work put into it than just the writing of the text.
Someone has to do all the page layout, someone has to do all the
illustrations, a whole team of people has to check it for accuracy,
and so on. A simple novel might take one or two person-years to
produce, but an elaborate work like a textbook probably takes
many person-years.
If a cyberbook has a lot in it besides the main story line, that
extra effort will cost money. It'll make cyberbooks more expensive
and mean there are fewer of them. They'll be more like movies
than like novels. It takes a lot more people to make a movie
than it does to write a book because there's a lot more bits there.
As a result there are thousands on thousands of novels produced a
year, and only one or two hundred movies. In fact, there are more
SF novels written each year than movies.
What this means that cyberbooks would suffer from the same lack of
imagination that we see in movies. People just don't want to
risk serious money on new things, and rightly so. (Hey, my money
isn't in an S&L.)
Of course, there is a crude form of cyberbook already in
existence: Nintendo games. They're available everywhere, they're
quite cheap, they exploit the active nature of computers quite well,
and they're mind-bogglingly repetitious. The only variety is in
the settings and the nature of the enemy. The only plot line is
the quest fantasy. That's also the plot of unfortunately
many SF novels, but it gets tiresome quickly. If that's all that
video games can offer after 15 years of development, then the
future of cyberbooks looks dull.
/jlr
|
939.4 | | JARETH::EDP | Always mount a scratch monkey. | Fri Jan 11 1991 08:13 | 23 |
| Re .3:
> Nintendo games. They're available everywhere, they're
> quite cheap, . . .
Ha!
> . . . they're mind-bogglingly repetitious. The only variety is in
> the settings and the nature of the enemy. The only plot line is
> the quest fantasy.
While the majority of the market has turned to such repititious
material, this is not true generally. There are, if you look for them,
games with quite a bit of originality. E.g., there are a number of
puzzle games -- the player is confronted with a set of objects whose
properties the player either knows or can determine by experimentation.
With these objects, the player must figure out how to accomplish
certain goals. These sort of things must require a great deal of
ingenuity to design, and they also require creative thinking from the
player.
-- edp
|
939.5 | Bah, humbug :+) | SNDPIT::SMITH | Smoking -> global warming! :+) | Fri Jan 11 1991 15:08 | 31 |
| While 64 kilobit ISDN phone lines may take some of the time out of
downloading a book, there are a number of other issues that haven't
been dealt with:
Royalties and such may make the cost of the data be on the order of $4,
at which point it's more convenient (for me anyway) to buy the
paperback.
Piracy is a big concern for authors. I need to be able to buy a
cyberbook and sell or give it to someone else without keeping a copy.
While it's more trouble than it's worth to Xerox a paperback, it's
trivial to copy computer memory.
Size has to come down to the size of a paperback (with commeasurate
mass reductions) before I'll buy one. Even hardcovers are too big to
put in a pocket or my briefcase.
Display resolution has got to come way up. 300 DPI at a minimum, and
1200 would be nice. If it's not as clear as a paperback, it'll bother
my eyes.
Low price would be a plus. If I read 50 books a year, and save $1 per
book, the reader ought to cost on the order of $100 or less.
As someone once remarked when told that he could fit all the books he
could read in a lifetime on a CDROM and read them off a screen: "You
could fit all the books I would read off a screen in a lifetime on a
IBM punchcard."
Willie
|
939.6 | Any 120 wpm typists out there? :) | PENUTS::HNELSON | Resolved: 192# now, 175# by May | Mon Jan 14 1991 18:37 | 5 |
| I'd like to suggest an experiment. Why doesn't someone type in some
decent SF novel, say Brin's "Earth", so we can all actually experience
the advantages of reading a book on screen.
- Hoyt
|
939.7 | | VIRGO::CRUTCHFIELD | That's MISTER Curmudgeon to you! | Tue Jan 15 1991 12:46 | 8 |
| re: .6
There are already a few typed in in the PROSE conference if you really
want to try it :*).
Cheers!
Charlie
|
939.8 | 18 months later - buy, buy, buy! | BIGUN::HOLLOWAY | Savage Tree Frogs on Speed | Thu Jun 25 1992 03:01 | 13 |
|
I've had a Sharp ZQ-5200 (sold as Wizard in Seppo land) electronic
diary since Christmas and love it.
Apple have just announced (in the last few weeks) the "Newton" based on
the ARM RISC (26 instructions) processor from Acorn. It too is made by
Sharp.
William Gibson's latest work is going to be on disk with other
packaging, and have a virus/worm in it that deletes it after you've
read it. Read once fiction.
David
|
939.9 | At your local inconvenience store. | CUPMK::WAJENBERG | Patience, and shuffle the cards. | Thu Jun 25 1992 10:39 | 7 |
| Re .8:
Charming. Why would I want a story that was harder to read, more
expensive, and less durable than a standard paperback? Talk about user
unfriendly.
Earl Wajenberg
|