| Article: 477
From: [email protected] (Dani Zweig)
Newsgroups: rec.arts.sf.reviews,rec.arts.sf.written
Subject: Unnumbered Reviews #7: Andre Norton -- Part I
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: 11 Jan 94 14:22:12 GMT
Unnumbered Reviews #7: Andre Norton -- Part I
Andre Norton is one of the greats of science fiction and fantasy -- one of
the writers who moulded and influenced an entire generation of readers.
Her work suffers, however, from a severe case of Heinlein's Syndrome: If
you didn't encounter it in your teens, you may not care much for it if you
encounter it now. In Norton's case, this is primarily because most of her
early books were juveniles.
'Juveniles' is a slippery term in this context, since for much of the
genre's history, *most* of the stories and novels were read by a relatively
young readership. Until the last couple of decades, however, very few
authors were explicitly writing science fiction for a young readership.
The conspicuous exceptions were Robert Heinlein and Andre Norton, and both
exhibited the rare gift of writing for younger readers without writing down.
Yet Heinlein's novels tended to stay with those readers after Norton's
were (fondly) left behind. Because Andre Norton's novels were adventure
stories, tales of wonder and imagination, but not books that challenged
their readers intellectually or philosophically. They still made wonderful
reading for a thirteen-year-old or a fifteen-year-old, though.
The reason I've been referring to Norton's books in the past tense is that
I'll be dwelling for the most part on her earlier novels, not her more
recent ones. (For those, read "Part II", which I'm not planning to write.)
That certainly leaves enough books to cover! Norton has written over a
hundred books (and, with a librarian's neatness, has taken care to scatter
the titles all through the alphabet).
There is a 'standard' milieu which houses a large fraction of Norton's
science fiction, but it doesn't attempt to be a consistent future history.
It's a multi-species galaxy, though humans predominate -- or at least are
most numerous. (In *none* of her books does Norton slip into a humans-good-
aliens-bad simplicity.) A precarious rule of law is provided by the Patrol,
but space-farers who want to survive go armed. The Patrol itself is over-
extended, and when it shows up, is as likely to deliver its own justice as
to wait for the courts. (The other civilization-spanning organization is
the Thieves Guild.) Starfaring worlds trade not only with each other, but
also with more primitive worlds -- no Prime Directive here! Large
corporations tend to control the more profitable trade routes, while
independent traders work the exotic and peripheral ones.
Technology is advanced, but ill-defined aside from the ubiquitous space
ships, blasters, and advanced medical technology. Telepathic abilities
are unusual, but not unknown. We don't see much large-scale government,
but it presumably exists, as the backgrounds of many of the novels include
interstellar wars, 'burnt off' planets, and displaced populations. And
there's a back-history: In the millions of years before humanity came on
the scene, many other races expanded and disappeared -- often leaving
behind high-tech, high-psi, or even 'magical' artifacts of incalculable
value. Obviously this is a varied enough background for any number of
tales. Among the best of these:
"The Last Planet" (aka "Star Rangers", **** on an uncalibrated four-point
scale. Warning: For this review, I'm not rating the books on how they
would read if I reread them now, but on how I felt about them when I read
them at age twelve or thirteen or fourteen. TLS, for instance, was one of
the few books I read more than twenty times.) In "The Last Planet",
Norton's standard milieu is only glimpsed in the background. An
interstellar empire is collapsing, and the Patrol has become an
embarrassment to the local authorities -- who order the few remaining
ships on a mission from which they're not expected to return. The book
opens with the last of these ships making its last crash landing on a
primitive world which turns out to have remains of a high technology.
Before the survivors can make a place for themselves on this world, they
-- and other galactic refugees -- must first work through the conflicts
they've brought with them: humans vs non-humans, telepaths vs non-
telepaths, and the perennial problem of the power-hungry.
In "Dark Piper" (****-) too, the galactic milieu is only in the background.
The Four Sectors War has just ended. The planet Beltane, settled as a
scientific experimental station, rather than as a regular colony, was
relatively unaffect by the war, and when Griss Lugard, one of the few
veterans to return, warns that the galaxy is no longer as safe as it was,
few wish to hear. Sure enough, the galaxy doesn't leave Beltane alone.
When a number of the Beltane's youngsters are trapped with Lugard by a
cave in, the accident winds up saving their lives: They emerge to find
most of the colony dead, and their world in the hands of refugee veterans
from other worlds -- or in the paws of the products of hitherto-secret
biological research.
"Dread Companion" (***+), like many of Norton's novels, combines science
fiction and fantasy. Kilda is a creche-raised youngster who takes a
governess/teaching position as a means of getting offworld. She is made
responsible for Oomark, a subdued but ordinary boy, and Bartare, a girl
who is somewhat uncanny, and turns out to have a link to an unseen entity
who is teaching her magic. Bartare is eventually drawn -- and Kilda and
Oomark with her -- to another reality. Essentially, this reality is the
land of Faerie -- a land of magics and monsters and shape-changed or
enspelled humans -- and Kilda must cobble together tag ends of magic and
legend in order to win them free. For practical purposes, the Faerie
portion of "Dread Companion" would have been identical whether the
characters had arrived there by sounding strange stones on a distant
planet or by walking into an Elf mound on twentieth-century Earth.
"Star Guard" (****-) is one of the books placed in a 'relatively' near
future, rather than in a distant future in which humanity has spread to
the stars and Earth is a barely-remembered part of its prehistory. In
this future, humanity's expansion was swiftly checked by other galactic
races, who channeled humanity's aggression by making it Earth's chief
export: Planetary rulers could hire human mercenaries (either 'Archs',
for low-tech worlds, or 'Mechs' for medium-tech worlds) to fight their
limited and regulated battles. After three centuries of this, neither
humans nor aliens were completely satisfied: Some humans thought the
system was just designed to keep Earth in its place, and some aliens
thought that Earth wasn't being kept in its place -- and both started to
cheat. When a small Arch 'Horde' finds itself facing high-tech weaponry,
the chicanery starts coming into the open. I'd characterize "Star Guard"
(1955) as a precursor to the military sf/f now being written by authors
like Drake, Turtledove, and Stirling, albeit one that draws more on
Xenophon than on Viet Nam for its inspiration.
"Witch World" (***+) introduces us to Norton's best-known and longest-
running fantasy series. A man on the run from gangsters escapes through a
mystical portal/plot-device which sends those who use it on a one-way trip
to the world for which they are best suited. In short order he finds
himself in the middle of a fight, and finds that he has rescued one of the
witches of Estcarp. In time, he comes to play a pivotal role in Estcarp's
fight for survival against its foes to the south. Good sword-and-sorcery,
and more imaginative than most of the successors it inspired.
(Brief background: The Witch World is the fantasy equivalent of a post-
holocaust milieu. Long ago, sorcerers of incredible power warred and came
close to destroying their world. The last of these sorcerers were
destroyed or imprisoned or chose to leave their world -- though they left
behind artifacts which still have great power for good or evil. Most of
the world's humans now live at a generic-medieval level of technology
(with some odd higher-tech quirks), have little or no magic, and distrust
it in others. Estcarp is a very old land -- trapped between enemies to
the north and the south -- which retains some magic. Girls who are born
with the power are taken young and trained as witches.)
"Witch World" spawned a large number of sequels, most of them (for a
while) quite good. "Web of the Witch World" was a direct continuation.
Then came the next generation, triplets, each of whom provided the
viewpoint for a different book: "Three Against the Witch World", "Warlock
of the Witch World", and "Sorceress of the Witch World".
"Year of the Unicorn" (***+) is not set in Estcarp (or the lands
adjoining it), but in High Halleck, a land across the sea, poorer in magic
use, but richer in ancient magic artifacts. Most of the High Halleck
novels were written later than the Estcarp novels (they're also not as
good, but that's just my opinion :), and interact with the latter only
slightly, the main connection being that High Halleck is invaded by Estcarp's
northern enemy. Most of the High Halleck novels are set against the
background of that prolonged war and its aftermath. "The Year of the Unicorn"
-- the first-written and best of the High Halleck novels -- begins at the
war's end: High Halleck has won, partly because it recruited supernatural
allies, and now the allies have come to claim their pay -- thirteen
well-born brides. The trouble is, one of the brides is of witch blood.
It seems a quirk of Norton's writing (or perhaps just of my view of it)
that one spends more time describing the milieu than the actual story.
To her credit, she herself does not do so. The first few pages of a
novel will often wax expository, but after that she sticks to her story
telling. (Will you enjoy that story telling if you're *not* in your teens?
If you haven't read any of her books, try a couple and find out.)
Other key titles include: "The Crossroads of Time", "Ordeal in Otherwhere",
"Moon of Three Rings", "The Zero Stone", "Star Gate", "The Time Traders",
"Star Man's Son" (aka "Daybreak, 2250 AD").
It would be unhelpful to list all the Norton books worth reading. Many or
most fans who encounter Norton in their teens go through a phase of
reading *all* of them. And there aren't many that *aren't* worth reading.
There are some, though, and it's probably worth a few words of warning:
"Quag Keep" (*) is the first and worst "kids find themselves living a
fantasy roleplaying game" novel. Avoid. The 'magic' books (with titles
like "Steel Magic", "Fur Magic", "Dragon Magic", etc.) are children's
books, not so-called "young adults" books, and are written for younger
readers. (That's a tactful way of saying I found them obnoxious -- except
for "Lavender-Green Magic" -- but might have enjoyed them if I'd read them
when I was nine.) "Huon of the Horn" (*+) is a novelization of one of the
more irritating of the medieval romances. The romance involved numerous
repetitions of the sequence a) Huon is warned against a danger; b) Huon
barges in anyhow; c) Huon has to be bailed out. Norton's novelization is
actually an improvement on the original, but... "Eye of the Monster" (*+)
and "Sea Siege" (*+) were my introduction to the possibility that Andre
Norton could write dull novels, though I subsequently encountered "Garan
the Eternal" (*+) and other confirmations. And Norton's coauthored works
are, naturally, highly variable (but I give her credit that if her name is
on the cover, her work is on the inside).
Different people will probably give you different warn-off lists. For
that matter, different people will probably give different best-of lists.
I've given what I think are some good starting points for a reader who is
unfamiliar with Andre Norton's works.
Disclaimer: Don't think of this as a review series. It's just unnumbered
to help me keep track.
%A Norton, Andre
%O yes, that's her legal name
%T The Last Planet
%O alternate title, Star Rangers
%T Dark Piper
%T Dread Companion
%T Star Guard
%T Witch World
%T Year of the Unicorn
-----
Dani Zweig
[email protected]
"You have the reputation of being one of the nicest guys in the field.
We both know you're a hyena on its hind legs. How have you fooled
everyone?" "By keeping my mouth shut when I read garbage" -- Gene Wolfe
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