| T.R | Title | User | Personal Name
 | Date | Lines | 
|---|
| 677.1 | Off the top of my head. | SNDCSL::SMITH | William P.N. (WOOKIE::) Smith | Fri Jan 29 1988 09:24 | 7 | 
|  |     Just skew the random algorythm so that you will 'tend' towards your
    goal (pick one of 5 movements from your current position randomly,
    up/down/left/right/towards_the_goal), or alternate between random
    and goal_seeking.
    
    Willie
    
 | 
| 677.2 | Already did | FOO::BHAVNANI | Must be the compiler... | Sat Jan 30 1988 00:24 | 2 | 
|  | 	I already tried that - it produces very predictable paths.
	/ravi
 | 
| 677.3 |  | SNDCSL::SMITH | William P.N. (WOOKIE::) Smith | Sat Jan 30 1988 09:31 | 22 | 
|  |     Exactly how did you do it, and how often do you use the goal_seeking
    algorythm?  Try something like:
    
    	Choose goal_seeking algorythm 1/10 of the time.  Not every 10th
    time, but randomly 1/10th of the time.  ie:
    
    Pick random integer between 1 and 10.
    	If (number is 1) then
    		{	use goal_seeking algorythm.	}
    	Else
    		{	use random path algorythm.	}
    
    
    You probably want to play with the numbers some (pick goal_seeking
    one percent of the time?) or do some other things (choose north/south/
    east/west/continue_in_previous_direction/use_goal_seeking/use_goal_
    avoidance/turn_left/turn_right) in various randomly chosen
    combinations.
    What are you using for your random number generator?
    
    Willie
    
 | 
| 677.4 |  | ZZZZ::MORONEY | --  swapped  out  -- | Sat Jan 30 1988 14:34 | 5 | 
|  | You may want to try a maze-generating algorithm, then "solve" the maze, and
that's your path.  There are mazes that will have only one path between any 2
points in the maze, that may be the type you'd want.
-Mike
 | 
| 677.5 |  | PLDVAX::ZARLENGA | Lost the will to compromise | Sun Jan 31 1988 13:49 | 15 | 
|  | 
.4>You may want to try a maze-generating algorithm, then "solve" the maze, and
.4>that's your path.
    
    	Beat me to it!  That's what I was just going to suggest.
    
    	These kind of maze generators are simple and relatively fast
    if coded properly. I wrote one in C for a PC version of MONSTA
    that made the maze (22*66) in a hair over 1 second.
    
    	As an aside, it appears the method mentioned by WOOKIE::SMITH
    should not be predictable. If your goal position is fixed, double
    check your code.
    
    -mike z
 |